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scriptfactory

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Everything posted by scriptfactory

  1. scriptfactory

    Gender Discrimination and Prejudice

    I have been called a "neeger" so often in DayZ that I have learned to tune it out. Just like the word "friendly" it means nothing. I think it comes down to the fact that DayZ provides a more visceral experience than many other games. When I kill (or attempt to kill) other people they tend to get super pissed and lash out in any way they can. If they can't put a bullet into my head they try to attack my heart. Little do they know that bullets are my only weakness.
  2. scriptfactory

    DayZ moving to new engine - ENFUSION

    I understand they have big plans but why would anyone get excited about them putting a Blackhawk in the game? I was expecting multiple helicopters, to be quite honest. Not just the heli crash sites. XD
  3. scriptfactory

    What's the current hacking status like in DayZ:SA?

    Hey, guys. It's ok. Hicks said BattleEye is finally going to start banning PBO exploiters like it should have been doing from the beginning when we were told that was already being done 5 months ago. They've also "discovered" a hack that lets people take gear from other players.
  4. scriptfactory

    DayZ moving to new engine - ENFUSION

    For a game like DayZ, do you see a completely accurate physics simulation improving the game more than draw distance, improved graphics and improved performance? Is there any reason why the weapon and vehicle simulation models couldn't be changed to be approximately as good as what is currently implemented in RV/Enfusion? I would say that SA is currently lacking in the simulation department. It seems, at least, they are deviating from the extreme "realism" that the Arma series is shooting for.
  5. scriptfactory

    DayZ moving to new engine - ENFUSION

    The map rendered is 32x32km. The playable area is, however, only 2x2km but this could definitely be increased. In the video description it says it was setup because no one ever shoots from that distance. AFAIK, DayZ is not rendering players at even 1km right now. With medium settings you can only see people at about 400m. I run almost everything on Ultra and I can't see players past 900m (perhaps due to the "network bubble"). BF4 already renders players at 2km with Ultra settings so it could definitely be used to power SA. The engine is in no way weaker than RV/Enfusion.
  6. scriptfactory

    DayZ moving to new engine - ENFUSION

    Why would you need to render any further than this?
  7. scriptfactory

    DayZ moving to new engine - ENFUSION

    GoldSrc is based on the Q2 engine and HL1, AFAIK, didn't change engines after commercial release.
  8. scriptfactory

    DayZ moving to new engine - ENFUSION

    I am actually a software developer and database engineer for a game publisher. I have a pretty good working knowledge of the application deployment/release cycle. Please note, I said "rendering engines". Also Team Fortress 2 did not change from the Source engine after reaching Alpha status, AFAIK. Rust has always run on Unity and they only changed the way the game engine renders skyboxes/entities, not the rendering engine itself. I am not aware of any game (esp. outside of the Steam Early Access program) that actually changes such huge parts of the game engine in the way that DayZ has.
  9. scriptfactory

    DayZ moving to new engine - ENFUSION

    In my experience, 100-slot servers have always been a lagfest. A really "not fun" experience. 64-bit servers will not improve server performance much but it will help with scalability. Not just Altis Life. I have never played a single Arma 3 mod that works well with 100 players.
  10. scriptfactory

    DayZ moving to new engine - ENFUSION

    All modern game engines can support LIMITLESS streaming maps. Can the DayZ servers support maps with 100 people on them? Hell, can most Arma 3 mods even do that? No.
  11. scriptfactory

    DayZ moving to new engine - ENFUSION

    1. Arma 3 is a lot of fun but mainly because of its modding support. Even though major advancements have been made the A3 engine itself is pretty shitty by modern standards. The bugs are incredible. Compared to any "modern" engine (e.g. Snowdrop/Frostbite 2/CE3/etc.) it is lacking in many areas. 2. Read the next point I make and think about your words. 3. DayZ is still in a pre-alpha state. In the typical development of a game you aren't changing rendering engines during an Alpha. Stop repeating what you have heard other idiots say about game development.
  12. scriptfactory

    DayZ moving to new engine - ENFUSION

    Rocket doesn't need to give dates but they should have set deadlines already. If they aren't able to meet their own deadlines then they should probably set better ones.
  13. scriptfactory

    DayZ moving to new engine - ENFUSION

    I hope he is just talking about the rendering engine change that was previously announced and not a complete engine rewrite.
  14. scriptfactory

    If H1Z1 will have squads and clans at early access why ...

    A friendly fire option will probably be added for PvE servers. If Rocket doesn't add it, the community will = more people leaving vanilla. I don't want one but the community support/desire for this feature is pretty large. Also, we don't need health packs as long as we have rice, water, magic bandages, magic saline and magic blood. Not enough blood? Fill 'er up! Ding! Super realistic.
  15. scriptfactory

    If H1Z1 will have squads and clans at early access why ...

    Yeah, I am getting sick of that argument. Lack of HUD != realism. The whole point of a user interface is to make humans understand what a piece of software is trying to "say". With a poor UI (regardless of HUD or lack thereof) a game will suffer. DayZ has a shit UI.
  16. scriptfactory

    Rocket on Ghosting vs Barricading/bases

    I would like the possibility to build stone walls (carrying each individual stone) or fill HESCOs (carrying one bag of sand after another) but I do not like Epoch/Rust style bases. They are super unrealistic and a blight on the landscape. Also, it add more to the strategic aspect of DayZ if players took over towns/houses instead of building a complete fortress in the middle of nowhere.
  17. scriptfactory

    Weapon accuracies

    I have never had a damaged firearm in DayZ. Only Ruined or Pristine. The Weapon Cleaning Kit doesn't work on Ruined weapons sooo... it probably only gets them up to worn but I am not sure.
  18. scriptfactory

    Ammo Calibration : Poll & Discussion

    Operation Flashpoint was a completely different game than OF: DR. The Assassin's Creed series changes with each new release. Just because a game shares the same name as another game doesn't mean it can't be changed or "evolve" in some way. The fact that two games are in the same genre doesn't mean they have to work the exact same. Player expectation do not guide game design at most development studios. The fact that Rocket and co. listen so much to player feedback is a boon, but not a requirement. Again, players should be assuming shit. The transformation of the Final Fantasy series was for the betterment of the game. Game designers are allowed to change their games in whichever way they want. You just have to sit there and complain or be quiet as it is not your game. Rocket said he wanted to make a proper survival horror game. He didn't just want to repackage the mod. He is building his vision. Better just hang on and enjoy the ride. http://i.imgur.com/qGqnul3.gif
  19. scriptfactory

    What's the current hacking status like in DayZ:SA?

    Yeah. I picked up DayZ again after a short (3-4 week) hiatus to try out the new patch on Experimental. 3 hours in killed 2 exploiters at NWAF. A few minutes later they were back with SMG AKMs with unlimited ammo, running around in their underwear. I have been playing Arma 3 Battle Royale and Breaking Point for the past couple of months. I am sure those games have hackers but I am not affected nearly as much. And by that I mean never.
  20. scriptfactory

    What Broke You?

    Do you play Breaking Point? I think I killed you before. I play a Survivalist. Have you ever been shot with a tranq. gun and then gutted?
  21. scriptfactory

    Ammo Calibration : Poll & Discussion

    The most hilarious thing is that some of the people that are begging for more variance in ammo types and realistic weapon dispersion are the same people that try to shut down any idea that has to do with making the game more social and interactive. Somehow their opinion is the only opinion that is valid. If you have another idea for improving gameplay that they don't like you are immediately an "easymode casual". I am beginning to think this forum is populated by many teenagers/pre-teens (in spite of the age restrictions.) I feel old.
  22. scriptfactory

    Ammo Calibration : Poll & Discussion

    Tell me you are joking. Please. These arguments are getting so ridiculous and hyperbolic that I have to feel that some people don't realize this is just a game.
  23. scriptfactory

    Ammo Calibration : Poll & Discussion

    My uncle Marty served in Desert Storm. he was killed by a friendly grenade. I don't know the details of his death. The vast majority of Coalition deaths in this particular war were from accidents and friendly fire. Most humans, in the "Western World", just don't want to shoot other humans to the point that they will intentionally miss. You have to desensitize soldiers to violence before they become killing machines and this can often lead to psychological problems. There is a (critically acclaimed and vilified) body of work by Melanie Joy called "Why We Love Dogs, Eat Pigs, and Wear Cows" she touches on the subject. In the chapter, titled "Unnatural Born Killers", she writes: http://books.google.de/books/about/Why_We_Love_Dogs_Eat_Pigs_and_Wear_Cows.html?id=bIg_AwAAQBAJ
  24. scriptfactory

    Ammo Calibration : Poll & Discussion

    I don't know about your other arguments but this is the truth. During basic we trained on weapon simulators before even going to a weapon range. Even with this simulation training the majority of people without firearm training were just horrible. Adding some weapon sway isn't a very accurate representation of the training necessary to fire a weapon accurately and consistently, especially in a combat environment. The simple fact that you can aim perfectly and fuck up when squeezing your trigger is what (I believe) the DayZ dev team is trying to imitate with weapon dispersion. TL;DR: Shooting in real life is much harder than clicking a mouse accurately...
  25. scriptfactory

    Is vegetation going to be reworked?

    http://wwf.panda.org/about_our_earth/ecoregions/caucasus_temperate_forests.cfm Now that this topic is settled let's move on to the game discussion.
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