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Your DayZ Team
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Everything posted by scriptfactory
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I have been called a "neeger" so often in DayZ that I have learned to tune it out. Just like the word "friendly" it means nothing. I think it comes down to the fact that DayZ provides a more visceral experience than many other games. When I kill (or attempt to kill) other people they tend to get super pissed and lash out in any way they can. If they can't put a bullet into my head they try to attack my heart. Little do they know that bullets are my only weakness.
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DayZ moving to new engine - ENFUSION
scriptfactory replied to nexventor's topic in General Discussion
I understand they have big plans but why would anyone get excited about them putting a Blackhawk in the game? I was expecting multiple helicopters, to be quite honest. Not just the heli crash sites. XD -
What's the current hacking status like in DayZ:SA?
scriptfactory replied to RadikulRAM's topic in General Discussion
Hey, guys. It's ok. Hicks said BattleEye is finally going to start banning PBO exploiters like it should have been doing from the beginning when we were told that was already being done 5 months ago. They've also "discovered" a hack that lets people take gear from other players. -
DayZ moving to new engine - ENFUSION
scriptfactory replied to nexventor's topic in General Discussion
For a game like DayZ, do you see a completely accurate physics simulation improving the game more than draw distance, improved graphics and improved performance? Is there any reason why the weapon and vehicle simulation models couldn't be changed to be approximately as good as what is currently implemented in RV/Enfusion? I would say that SA is currently lacking in the simulation department. It seems, at least, they are deviating from the extreme "realism" that the Arma series is shooting for. -
DayZ moving to new engine - ENFUSION
scriptfactory replied to nexventor's topic in General Discussion
The map rendered is 32x32km. The playable area is, however, only 2x2km but this could definitely be increased. In the video description it says it was setup because no one ever shoots from that distance. AFAIK, DayZ is not rendering players at even 1km right now. With medium settings you can only see people at about 400m. I run almost everything on Ultra and I can't see players past 900m (perhaps due to the "network bubble"). BF4 already renders players at 2km with Ultra settings so it could definitely be used to power SA. The engine is in no way weaker than RV/Enfusion. -
DayZ moving to new engine - ENFUSION
scriptfactory replied to nexventor's topic in General Discussion
Why would you need to render any further than this? -
DayZ moving to new engine - ENFUSION
scriptfactory replied to nexventor's topic in General Discussion
GoldSrc is based on the Q2 engine and HL1, AFAIK, didn't change engines after commercial release. -
DayZ moving to new engine - ENFUSION
scriptfactory replied to nexventor's topic in General Discussion
I am actually a software developer and database engineer for a game publisher. I have a pretty good working knowledge of the application deployment/release cycle. Please note, I said "rendering engines". Also Team Fortress 2 did not change from the Source engine after reaching Alpha status, AFAIK. Rust has always run on Unity and they only changed the way the game engine renders skyboxes/entities, not the rendering engine itself. I am not aware of any game (esp. outside of the Steam Early Access program) that actually changes such huge parts of the game engine in the way that DayZ has. -
DayZ moving to new engine - ENFUSION
scriptfactory replied to nexventor's topic in General Discussion
In my experience, 100-slot servers have always been a lagfest. A really "not fun" experience. 64-bit servers will not improve server performance much but it will help with scalability. Not just Altis Life. I have never played a single Arma 3 mod that works well with 100 players. -
DayZ moving to new engine - ENFUSION
scriptfactory replied to nexventor's topic in General Discussion
All modern game engines can support LIMITLESS streaming maps. Can the DayZ servers support maps with 100 people on them? Hell, can most Arma 3 mods even do that? No. -
DayZ moving to new engine - ENFUSION
scriptfactory replied to nexventor's topic in General Discussion
1. Arma 3 is a lot of fun but mainly because of its modding support. Even though major advancements have been made the A3 engine itself is pretty shitty by modern standards. The bugs are incredible. Compared to any "modern" engine (e.g. Snowdrop/Frostbite 2/CE3/etc.) it is lacking in many areas. 2. Read the next point I make and think about your words. 3. DayZ is still in a pre-alpha state. In the typical development of a game you aren't changing rendering engines during an Alpha. Stop repeating what you have heard other idiots say about game development. -
DayZ moving to new engine - ENFUSION
scriptfactory replied to nexventor's topic in General Discussion
Rocket doesn't need to give dates but they should have set deadlines already. If they aren't able to meet their own deadlines then they should probably set better ones. -
DayZ moving to new engine - ENFUSION
scriptfactory replied to nexventor's topic in General Discussion
I hope he is just talking about the rendering engine change that was previously announced and not a complete engine rewrite. -
If H1Z1 will have squads and clans at early access why ...
scriptfactory replied to Demonio (DayZ)'s topic in General Discussion
A friendly fire option will probably be added for PvE servers. If Rocket doesn't add it, the community will = more people leaving vanilla. I don't want one but the community support/desire for this feature is pretty large. Also, we don't need health packs as long as we have rice, water, magic bandages, magic saline and magic blood. Not enough blood? Fill 'er up! Ding! Super realistic. -
If H1Z1 will have squads and clans at early access why ...
scriptfactory replied to Demonio (DayZ)'s topic in General Discussion
Yeah, I am getting sick of that argument. Lack of HUD != realism. The whole point of a user interface is to make humans understand what a piece of software is trying to "say". With a poor UI (regardless of HUD or lack thereof) a game will suffer. DayZ has a shit UI. -
Rocket on Ghosting vs Barricading/bases
scriptfactory replied to Bororm's topic in General Discussion
I would like the possibility to build stone walls (carrying each individual stone) or fill HESCOs (carrying one bag of sand after another) but I do not like Epoch/Rust style bases. They are super unrealistic and a blight on the landscape. Also, it add more to the strategic aspect of DayZ if players took over towns/houses instead of building a complete fortress in the middle of nowhere. -
I have never had a damaged firearm in DayZ. Only Ruined or Pristine. The Weapon Cleaning Kit doesn't work on Ruined weapons sooo... it probably only gets them up to worn but I am not sure.
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Ammo Calibration : Poll & Discussion
scriptfactory replied to stielhandgranate's topic in General Discussion
Operation Flashpoint was a completely different game than OF: DR. The Assassin's Creed series changes with each new release. Just because a game shares the same name as another game doesn't mean it can't be changed or "evolve" in some way. The fact that two games are in the same genre doesn't mean they have to work the exact same. Player expectation do not guide game design at most development studios. The fact that Rocket and co. listen so much to player feedback is a boon, but not a requirement. Again, players should be assuming shit. The transformation of the Final Fantasy series was for the betterment of the game. Game designers are allowed to change their games in whichever way they want. You just have to sit there and complain or be quiet as it is not your game. Rocket said he wanted to make a proper survival horror game. He didn't just want to repackage the mod. He is building his vision. Better just hang on and enjoy the ride. http://i.imgur.com/qGqnul3.gif -
What's the current hacking status like in DayZ:SA?
scriptfactory replied to RadikulRAM's topic in General Discussion
Yeah. I picked up DayZ again after a short (3-4 week) hiatus to try out the new patch on Experimental. 3 hours in killed 2 exploiters at NWAF. A few minutes later they were back with SMG AKMs with unlimited ammo, running around in their underwear. I have been playing Arma 3 Battle Royale and Breaking Point for the past couple of months. I am sure those games have hackers but I am not affected nearly as much. And by that I mean never. -
Do you play Breaking Point? I think I killed you before. I play a Survivalist. Have you ever been shot with a tranq. gun and then gutted?
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Ammo Calibration : Poll & Discussion
scriptfactory replied to stielhandgranate's topic in General Discussion
The most hilarious thing is that some of the people that are begging for more variance in ammo types and realistic weapon dispersion are the same people that try to shut down any idea that has to do with making the game more social and interactive. Somehow their opinion is the only opinion that is valid. If you have another idea for improving gameplay that they don't like you are immediately an "easymode casual". I am beginning to think this forum is populated by many teenagers/pre-teens (in spite of the age restrictions.) I feel old. -
Ammo Calibration : Poll & Discussion
scriptfactory replied to stielhandgranate's topic in General Discussion
Tell me you are joking. Please. These arguments are getting so ridiculous and hyperbolic that I have to feel that some people don't realize this is just a game. -
Ammo Calibration : Poll & Discussion
scriptfactory replied to stielhandgranate's topic in General Discussion
My uncle Marty served in Desert Storm. he was killed by a friendly grenade. I don't know the details of his death. The vast majority of Coalition deaths in this particular war were from accidents and friendly fire. Most humans, in the "Western World", just don't want to shoot other humans to the point that they will intentionally miss. You have to desensitize soldiers to violence before they become killing machines and this can often lead to psychological problems. There is a (critically acclaimed and vilified) body of work by Melanie Joy called "Why We Love Dogs, Eat Pigs, and Wear Cows" she touches on the subject. In the chapter, titled "Unnatural Born Killers", she writes: http://books.google.de/books/about/Why_We_Love_Dogs_Eat_Pigs_and_Wear_Cows.html?id=bIg_AwAAQBAJ -
Ammo Calibration : Poll & Discussion
scriptfactory replied to stielhandgranate's topic in General Discussion
I don't know about your other arguments but this is the truth. During basic we trained on weapon simulators before even going to a weapon range. Even with this simulation training the majority of people without firearm training were just horrible. Adding some weapon sway isn't a very accurate representation of the training necessary to fire a weapon accurately and consistently, especially in a combat environment. The simple fact that you can aim perfectly and fuck up when squeezing your trigger is what (I believe) the DayZ dev team is trying to imitate with weapon dispersion. TL;DR: Shooting in real life is much harder than clicking a mouse accurately... -
Is vegetation going to be reworked?
scriptfactory replied to infiltrator's topic in General Discussion
http://wwf.panda.org/about_our_earth/ecoregions/caucasus_temperate_forests.cfm Now that this topic is settled let's move on to the game discussion.