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Everything posted by scriptfactory
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Poll - Why aren't people playing hardcore mode
scriptfactory replied to TimF's topic in General Discussion
So you are complaining this mode is unfair. If that your the only argument against it don't worry. Rocket made an easymode server type for people just like you. It is called "Hardcore" mode and it is for all of the people complaining that it is unfair that they get killed by a camper in 3PP mode (that probably would have killed them anyway). There are virtually no one-shot-kills in this game. If you can't play well enough to protect yourself from rooftop snipers (e.g. sticking to cover, observing a city/town BEFORE you enter it) then just stick to the easier, fairer "Hardcore" mode and leave 3PP mode for the true killers. -
Poll - Why aren't people playing hardcore mode
scriptfactory replied to TimF's topic in General Discussion
I think they 1PP and 3PP mode should be able to be configured by server admins. Hardcore and Regular should have actual game design differences (e.g. harder zombies, party system in regular mode, more loot in regular mode, etc.) -
Poll - Why aren't people playing hardcore mode
scriptfactory replied to TimF's topic in General Discussion
Why are people still allowed to make threads about this? We should sticky a post just like with KoS and merge all new threads into it. That being said, hardcore mode is pretty crappy. If there was actually something hardcore about it, ala BF4 hardcore mode, then I would play more often but right now it is just a worse version of Regular mode. I don't care if people exploit the 3PP camera because my playstyle is designed to avoid all that shit. - I don't allow rooftop snipers to get the drop on me, I survey towns from a high vantage point before I enter them. - Campers have an advantage in both modes so I take measures to draw out campers. I might light a flare and throw it in a part of the town that I have already searched to draw attention. Maybe I will build some fires or blow up a gas station. - I run through towns quickly and don't hang around inside of buildings. My backpack is always orderly so I always have space to pick up whatever I find. I don't need to waste time clearing space in my backpack. - I don't camp. This is the easiest way to get killed in 3PP mode. Staying in the same position for too long. You can do this shit in 1PP mode because you are harder to spot but in 3PP mode it is guaranteed death. TL;DR: Stop making threads about 3PP mode because you think it is unfair. Life is unfair. Deal with it. -
Are the "casual" players THAT dumb?
scriptfactory replied to Cap'n (DayZ)'s topic in General Discussion
Vanilla DayZ is going to be for casuals. Mission support will create a more hardcore experience. Which is why vanilla DayZ should have as many features as possible... even things "hardcore" gamers don't really like... like 3PP mode. -
What's the current hacking status like in DayZ:SA?
scriptfactory replied to RadikulRAM's topic in General Discussion
What? You mean infinite ammo mags aren't a part of the game? I do mostly agree with you but I feel that if you kill another person with an infinite mag you should be temporary banned. Knowingly exploiting should be punished. Just like all of the wall glitchers. If you are glitched in a wall and kill someone, temp ban. I don't care if these people feign innocence. Virtually no one uses an infinite mag by accident... -
The .22 pistol is badass for quietly killing zombies. Also, on Experimental I carry a 9mm handgun because it shares bullets with my MP5 and I thought that was cool.
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I find it sad that NEAF is still getting camped
scriptfactory replied to TheWizard14's topic in General Discussion
@OP I don't find it sad. I do stay away from NEAF unless I am a fresh spawn, though. That place is a madhouse. Still, there aren't very many things to do in DayZ at the moment: Do stupid stuff and (optionally) make Youtube videos.Do PvP and (optionally) make Youtube videos.Collect gear like Pokemon.The current state of PvP in DayZ SA sucks. Hit registration is abysmal. With all of the desync in-game, hitting a moving target takes more luck that skill. Performance is horrible with lags fucking up most firefights. Glitches have as much of a chance of killing you as another player (hyperbole). So I play game #3. Collect gear. KoS when necessary. KoS when someone has gear I want. Leave people alone unless they look like they need help. When fully geared suicide in Berezino or Svetlo. Respawn. Once persistent items and barricading are added I will do the exact same thing except I will store my gear and go look for more. Once faction identification and vehicles are added my friends will start playing again. Once companion animals are added I will join a private RP server. -
I love stalking people. The best is when they logout in a forest and you get a free kill.
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Were Gorka camo jackets ever implemented?
scriptfactory replied to Ransurian's topic in General Discussion
Green gorka top + green cargo pants looks nice. -
When did they make DayZ look so awful?
scriptfactory replied to Grimey Rick's topic in General Discussion
There was a thread similar to this one posted in these forums recently. You are not alone. I have noticed this as well and have always ran DayZ with (pretty much) maximized settings. They definitely changed something (perhaps to increase performance). -
This will never happen in DayZ but H1Z1/Forgelight now has the capability to support a 16,000km² map with over 1000 players. Maybe you should check that game out if you are looking for huge maps with a bunch of players. You mean normal people. Normal people have infected gaming. Gamers may call these people "casuals" but actually they are the majority in the gaming community and there is a reason why companies change their games to appeal to this crowd. Money.
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Love the suggestions. Using bows/crossbows is super lame, at the moment. They are weak, hard to find ammo for and have super shitty reload times. There is no reason for me to use one because "stealth" doesn't matter in DayZ right now. Other suggestion: Pulling an arrow from a zombie and shooting it into a player should cause sickness.
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What's the current hacking status like in DayZ:SA?
scriptfactory replied to RadikulRAM's topic in General Discussion
Well, only partially. It is possible that people are also using a hacking tool to create the hacked mags. -
Do you want moderation of the mods on DayZ?
scriptfactory replied to leefriendfield's topic in General Discussion
How do you keep that from happening? The vast majority of users don't like the hardcore experience. If you make it easier for them to get guns and shoot each other, they will. -
so when is the move to the new engine?
scriptfactory replied to bioned's topic in General Discussion
It will take the current DayZ engine as a basis for sure. After everyone was crying about how stupid it was to move to a new engine Rocket and Hicks posted on Reddit to the effect of, "Of course we aren't just dropping all of the work we have done on the current engine." I do think there is a new team working exclusively on the Enfusion engine, though. -
Why you don't need to server hop to get geared.. ever.
scriptfactory replied to Irish.'s topic in General Discussion
You could save character positions per server and not globally. -
The graphics are definitely different, somehow. Like the tree/bush models/textures look worse. I think they shortened the rendering distance or added distance fog, too.
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I was on my phone and the emoticon didn't show up correctly. I didn't understand that as sarcasm. Sorry. XD
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Lies. Natural disasters happen all the time and the last thing people think about is killing their neighbors. Looting stores, yes. Stealing from friends/neighbors, perhaps. Killing neighbors, never. Helping neighbors or strangers in need? Often.
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Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
scriptfactory replied to darkgritty's topic in General Discussion
They should allow people to sell loot for in-game currency. - Players can "mine" in caves or rivers to collect gold. You have a super low chance of getting gold in this way. Like you might find 1 gram of gold in 24 hours of mining. - Players can call in an airdrop using the radio. The airdrop has to be paid for with gold hanging in the air in a balloon, kinda' like the [skyhook system](http://en.wikipedia.org/wiki/Fulton_surface-to-air_recovery_system). - Only basic resources (medical supplies, food, building materials, ammo) can be bought. - The drop location is marked by the requesting player with red smoke. Players will need to wait between 15-30 minutes for the airdrop to come. - Any player can collect the drop. - Players pay for the airdrop with gold. The amount of gold that can be hung has a fixed maximum per balloon. Instant economy that will let players trade in-game items for gold that can be converted to base supplies. -
Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
scriptfactory replied to darkgritty's topic in General Discussion
I love the public hive. I don't want to lose my character because a server shut down. If I lose my persistent storage, OK. I actually wish they would let server owners set which hive characters should be loaded from. So a group of clans could create a new private hive "ring" that would link all of their clan servers (and loot) together. -
Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
scriptfactory replied to darkgritty's topic in General Discussion
I hope they don't implement the "everything is persistent" mechanic. Loot will spawn dynamically which means it should also despawn dynamically. Once loot is spawned it can't just stay persistent in one world forever. Once an item is actually picked up and placed into a persistent container it should still despawn after a specific amount of time if the player account that farmed it doesn't login. I have been saying this from the beginning. If they wanted to fix server hopping and ghosting they just need to make spawn locations saved per server, not per character. Upon login the server needs to detect if the player character is spawning in a valid location. If the spawn location doesn't exist (never visited this server before) or is invalid (inside of another player's base) you are assigned a random spawn location (perhaps within 1 km or whatever). This would also encourage map exploration and encourage players to stick to the same servers so they are more likely spawn in a safe location. Also, fixed spawn locations are in the Rezzed roadmap. How would these be implemented without the player location being saved per server? -
Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
scriptfactory replied to darkgritty's topic in General Discussion
There needs to be an in-game mechanic, IMO, that tells you if a server has high-value loot and the general location. That is why I said tie the zombie population density directly to the amount of high-value items in an area. That way, if you see a horde of zombies you know that you should search the area for good loot. -
Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
scriptfactory replied to darkgritty's topic in General Discussion
I linked to a specific spot in the video. Maybe it doesn't work with the preview. At about 26 minutes Rocket talks about going to other servers that you know has a part you are looking for and stealing it. I guess you already know this. He is counting on "clan raids" being a part of endgame content, IMO. -
Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
scriptfactory replied to darkgritty's topic in General Discussion
Go to: www.youtube.com/watch?v=es42HrtPB3I&t=26m10s