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Everything posted by scriptfactory
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Would you support a desicion to replace the Infusion engine?
scriptfactory replied to Damnyourdeadman's topic in General Discussion
Virtually any game engine currently in use by AAA developers would be able to support this game as long as modifications were made to allow large maps and 1-2km render distances. Frostbite 3 would be particularly well suited. -
I would really like specific examples. Your words are not backed up by facts, PhillyT. p.s. Are you the same PhillyT from Falcon?
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Do you have an example that proves otherwise?
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I agree. The current "save everything" style of persistence with weekly wipes is sub-optimal but with the global loot economy I can see persistence working quite well. My changes for the short-term would be: Wipe storage objects (tents, world containers, stashes) every 7-14 days if there is no player interaction.On server restart wipe all items not stored in storage objects based on their created/updated timestamp on an interval specified by the shard admin (e.g. 24-72 hours). This means if a player picks up and drops an item every day it will not despawn.Give players the ability to destroy storage objects.Give admins the ability to wipe all items not contained in storage objects on demand once per 24 hours.No limit on tents per player. No limit on items stored in world containers.
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I got infected the other day by using a sewing kit instead of a bandage. XD
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POLL: How happy are you with the buildings and map?
scriptfactory replied to ColonelBurton's topic in General Discussion
Isn't that the roadmap for completion? Vehicles are already in the game. So it loot distrib. The new BattleEye is already added, just not "activated". I dunno, man. It seems like you are arguing just to argue. -
POLL: How happy are you with the buildings and map?
scriptfactory replied to ColonelBurton's topic in General Discussion
Frostbite and IW(x) are two of the best game engines ever written. They were both created to fulfill specific gaming tasks. In fact, while the maximum size for Frostbite maps is about 8x8km it renders players/vehicles at distances up to 4km with astonishing details like trees, bushes and undergrowth. All at a constant 120+ FPS on top-of-the-line hardware. If they added a level streaming technology the engine could, no doubt, support a map the size of Chernarus+. My point is, there are a bunch of good graphics engines and the "Enfusion" engine is, currently, not one of the best. It will be improved with time, no doubt, but you shouldn't knock BF4 or CoD. Replacing the graphic rendering systems is an optimization. There are other optimizations that need to occur before the product goes into beta. The client is suffering from memory leaks on several hardware configurations. The player character loading process will need to be optimized. Network utilization has already undergone optimization and more optimizations will be needed before beta. There can always be blocker bugs found. Bugs occur constantly as a part of the development process. I work as a developer and team lead for a F2P publisher in Germany. We don't make games but we do make applications. On my team we have a "zero bug tolerance" policy. While we won't fix every bug as soon as it pops up, we fix 95% of bugs as soon as we can reproduce them. The reason for this is, the longer you wait to fix a bug the costlier it is to fix in terms of time and money. Zombies are an excellent example. There is no "about to work on the AI". The work has already started. In fact, Rocket started working on the Zombie AI a year ago. He reached a roadblock and then they got an entire team to work on zombie AI pathfinding and they implemented current navmesh system. The zombie glitches are a part of the new system and any changes made now would carry through to the post-beta product. Look, man. I have been following DayZ since mod. I am a huge fan of DayZ and the Arma series. While I appreciate the games for what they are, I also know that BIS gets a lot of leeway since they are an independent game developer and publisher. A lot of their practices are not the industry standard. And sometimes bugs stay in their games for waaaaay too long. I wish more fans would look at their work objectively and realize that sometimes non-BIS employees DO know a little bit about how software is developed... -
I am specifically talking about multiplayer. They had to add friendly fire options, PvE options and "safety" icons because the KoS was out of control.
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This game needs way more survival mechanics (ala The Long Dark). Procedurally generated maps, structures and interesting landmarks. More random server events. Base building with power generators and traps. Faction identification and group play support. Soooo many more clothing customization options (I want to turn a Taloon in a fucking go-bag). A plethora of weapons and shitloads of bullets. And zombies. Way more zombies. I'm talking hordes of damned zombies. The whole idea that resources should be scarce is boring as fuck, in my opinion.
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I just feel that you are overestimating the human need for violence and murder, perhaps based on Western presentations of such in the media. Homicide is one of the least common causes of human death. Less than 0.5% of deaths in the US are from homicides. Even when it occurs we can see the causes. Accidents. Psychological problems. Social/political/religious-based violence. Murder during the course of theft or whatever. For the people that live in third world countries (which are very similar to how a post-apocalyptic world would function) we have data that shows only perhaps 30 people per 100,000 are murdered. This is in areas that are absolutely decimated by poverty and have only a partially functioning government. Edit: If we extrapolate those numbers to DayZ (and even increase them to 100 murders per 100,000 DayZ "lives" per in-game "year") for a server of 50 people almost no one should be getting murdered. Sickness and hunger should be killing all of us. We should be banding together for survival. You know, if DayZ was in any way realistic.
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No, we wouldn't be trying to kill each other for a can of beans. We would try to rebuild society since we only had one life to live. Example: All of the poor, starving people in central Africa aren't murdering each other for food. The killing is a political power struggle between Christians and Muslims.
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You guys should play Project Zomboid MP and then reassess this idea. It simply won't work to any great degree, if at all.
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The more scarce items become the greater the potential payoff will be to kill other players. If everything in the environment is more dangerous than players, players will become the safest source of loot, right?Edit: I should add players are already easy to kill... The only reason I don't KoS is because they have nothing I need. I would wager many other players feel the same. These changes would actually give me a reason to KoS.
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Um. The more limited resources become, the more likely players are going to be to waste their last bullet on killing you and taking your stuff. If all bullets were removed from the game it would have a better impact on KoS than limiting resources simply because it would be harder to get an instant kill.
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
scriptfactory replied to Rags!'s topic in General Discussion
For me, personally, camping isn't a problem in this game. I simply adjust my playstyle. I don't run down the streets of Elektro without having first surveyed the town from sniper hill. Even then I stick to cover, run building to building. Cheaters kill me more than campers do... The funniest thing about this on-going debate is, people always find a way to rationalize why players avoid the superior 1PP-only servers. BIS changed the server terminology because some people speculated that "Hardcore" mode was scaring people away. Players come up with clunky ideas to make the PvP element more "balanced" in 3PP:on that BIS says they won't implement. They complain on the official forums, private forums and Reddit. And after all of this the 1PP server numbers and player counts keep dropping. At some point people need to come to terms with the fact that 1PP-only mode isn't popular, will never be popular, and they should be happy that BIS added 3PP:off mode for them in the first place. People that prefer 1PP-only are a very vocal minority and I don't see this changing any time soon. Enjoy what you have. Go play your superior game 3PP:off mode. Just accept that mode players think Regular mode is just a little more fun. Especially while server- and client-side FPS is garbage. Just my opinion. -
POLL: How happy are you with the buildings and map?
scriptfactory replied to ColonelBurton's topic in General Discussion
Two things are wrong with your statement: 1) DayZ has poor performance in comparison to modern 1st/3rd-person shooters. It has a poor graphics quality as well. It is based on a poor engine which is why the BIS devs are trying to improve it. This is an objective statement of fact. 2) A lot of people confuse "optimization during an alpha" with "premature optimization". The first does not exist. The second exists independently of the application release cycle (alpha, beta, etc.). All optimizations should be considered premature unless performance is poor or application metrics say that a particular optimization will increase performance by orders of magnitude. Please note that game optimizations and bugfixes typically occur during the pre-alpha and alpha stages of development! Do not trust Wikipedia. It is bullshit. -
Should need plant material to craft a ghille suit too.
scriptfactory replied to TEST_SUBJECT_83's topic in Suggestions
Ghillie suits aren't made from plant material in RL, right? I've never heard of a plant-based ghillie... but I could be wrong. -
As much as I would like to believe this, I have played Arma 3 and will not raise my expectations.
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Falcon DayZ is great if you like a bit of PvP action and banditry.
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POLL: How happy are you with the buildings and map?
scriptfactory replied to ColonelBurton's topic in General Discussion
The devs at BIS are wasting manpower, in my opinion. They need to forget about Chernarus+ and create a procedural map generator. Focus on making interesting and dynamic buildings/structures and let computers take care of the map making. Get rid of the crappy stick trees, bushes and rocks and license SpeedTree tech. It isn't 1998 anymore. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
scriptfactory replied to Rags!'s topic in General Discussion
Who goes prone inside of a building surrounded by windows? The dude inside the house was going to die anyway. It's like those amateurs that run inside tents @ NWA because their potatoes make it look like the tent windows are opaque... -
I kinda feel that chernarus needs to be "blown up"
scriptfactory replied to 5mirkeh's topic in Suggestions
Fuck all this Chernarus nonsense. After seeing the amazing shit that they are doing in No Man's Sky I feel like they need to make a procedural map generator. One map is not enough. -
Yeah, that is me. :D I don't care how long they make the limit, to be honest. I am just sick of loot cyclers ruining the gameplay experience for everyone. Edit: I updated the Reddit post to reflect that I don't care how long the timer is.
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Introduce Easy Mode with no health regen issues and never lose loot from death
scriptfactory replied to john5220's topic in Suggestions
This is kinda' what I was hoping for. All of these CoD deathmatchers would retreat to the "easy-mode" and leave the hardcore mode for more serious players. To me it is a win-win but perhaps there are very good reasons for why this shouldn't be done. I haven't heard any, though. -
Introduce Easy Mode with no health regen issues and never lose loot from death
scriptfactory replied to john5220's topic in Suggestions
You counter-arguments are extremely weak. The fact that this is a standalone game has nothing to do with adding more choices for server owners, especially on private shards.No one is arguing that everything players want should be added. If this were the case and the devs were adding everything you would have a valid point, but they are not. This has nothing to do with adding more variation to the standard game.The fact that this would bring DayZ SA closer to an Arma mod is also not a legitimate argument. This would not make SA pointless, in fact, it would probably take many players away from the A3 mods and increase the playerbase. This is not something negative. I know it won't happen. Hicks posted about this several times. But I can still voice my opinion about it. I love a hardcore game style but many people don't. This does not mean adding more variety to the game is a bad thing. I am really interested in knowing if you have a valid, objective reason for restricting gameplay choices in SA besides the fact that you want it that way.