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Tigermonk

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Everything posted by Tigermonk

  1. here!! have my beans... you just nailed the entire 'survival frustration' i've had since the SA came out... there's food litteraly everywhere in the world.. - pine needle tea - berries - apples - canned food - wildlife you name it.. only thing is.. on a map with so much potential the pure lack of survival aspect of things are MORE annoying then some apple glitch (like you said) you can choose not to use.. I've stated this in other topics, when we played SA for the first time.. we had a crew of 10 people.. 3 of those people are active serving militairy.. 1 of those is a hobby survivalist.. they'd look at all the cosmetics in the game and go: there's 10.000.000 pine trees.. but no pine needle collection there's 10.000 sticks on the ground and you have to click 20 times to find a single stick? there's no option to boil water.. eventhough you can put a 'cooking' pot on a fire (hanging from a tripod) or on a stove in a house LOGIC (boiled water is essential in a world where purification tabs are worth diamonds!) there's about 50 km² of woods ALL around this map.. there haven't been people here since 2012 (release of the SA) but there's maybe 20 cows and 20 deer + 3 packs of wolves? LOGIC (take a look at chernobyl for your example on wildlife without humans) all these things are highly frustrating in a game who's main focus is telling 'your story' and show the way you 'survive' the real 'hardcore survivalist isn't going to play this game for very long because there's no reason behind its mechanics yet.. being logic whatsoever your take on a more complex system for 'being healthy' and diatery plan is very valid. since people need X amount of cal. intake to function and a ton of vitamines/minerals to be considered healthy.. stuffing your face with apples isn't going to do anything nutritional wise (like you stated) but the lack of wildlive/livestock to hunt is just unreal.. knowing HOW many farms dayz has.. how many grasland the animal population should be in the 100's (I know server wise that would break the server) but quicker respawns should solve that 20 deer up north 20 deer in the west 3 cows near the coast 10 cows spread across the fields of farms in chernarus.. 10 deer get kiled? 10 deer directly spawn someplace else (just like the zombies used to do) just to keep up appearences wise that there's wildlife all around chernarus.. so you don't spend 45 min looking for a group of deer in the middle of nowhere.. because in that 45 min.. you could have filled ATLEAST.. ATLEAST 10 mountain backpacks full of apples on your own.. but that breaks the game...
  2. Tigermonk

    BETA Status Report - November 28

    thats about 80% of the problem... they 'said' we're doing XYZ trying to do 1/2/3 then halfway 2015 they realized (after a good 2 years of working on this one) this engine isn't going to cut it... holy haybails... now we have to scrap that shit and build our own engine... erm...no that won't work either (5 months passed) lets go with enfusion... ahhhh now its a clear skate too the finish... (2020)
  3. so what you're basically saying is that we don't have to expect everything... so basically everyone needs to not post anything anymore.. no more updates.. forget about this game and move on.. i mean... where work is done.. a certain expectation is raised.. be it by the community supporting the project or the higher ups who actually lend/buy you a studio to work in... and expect output after a certain amount of time.. so what happens when bohemia is 'dissapointed' with the devs... is that your sole reaction to them as well? don't expect shit cause you'll only be dissapointed.. if thats ur input to life.. I wonder where you've found a job int he first place in the netherlands.. lol furthermore... they're still posting updates... status reports and so on.. we're doing XYZ because we need X amount of more time to do Y and Z they're creating said expectation because they keep up enganged in the project this way... so the fact that people are getting dissapointed goes hand in hand with what they're feeding us won't you agree? or is that assumption not 'wise' xD
  4. knowing the devs and what you've just summed up.. this IS negative because indirectly you're saying this: Previously we were constantly told, "it's Alpha", "it'll be ready when it's ready", which is a bit of a lazy response Don't get me wrong.. LOTS and LOTS of people have said this... but some people (like myself) have felt the wrath of the admins (even hicks himself) for being 'non-constructive' as far as the 'set/concrete timeline' thats not even a thing... because they've not set a 'time' for anything.. all they did in the status report was tell us: - this is kinda done but needs tweaks - this is done but needs overhaul to fix XYZ - this is almost complete but needs internal testing - this is an idea we have laying around.. but will 'probably' not be added until 1.0 - this is done but we need more time before we fully implament it (modding) So technically their not giving any timeline on anything related to 'time when its done' https://dayz.com/dev-hub come on man be real here.. it's been almost 6 years.. since the SA was launched.. they had the exact same setup as a timeline in 2015.. NON of that was ever achieved in the set timeline it was supposed to be done some of it was (and later it was taken out to be overhauled and not yet put back in) some of it wasn't near ready because they had all of these wild ideas but no means software/program wise to release them the way THEY wanted.. with the SPECS they wanted 'because the technology wasn't ready/as far as it is now' so long story short.. they have stuff laying about.. non of that is ready to implament without atleast some major tweaks for stability/server performance issues they need to resolve they need more time (like they've always needed, cause a game can't be made better in 4 weeks) we just need to understand this fact, shut our mouths and wait for it :) simple as that my friend
  5. Tigermonk

    BETA Status Report - November 28

    after reading this status report... I'm sad... its good you're putting out (or kinda) but what you're basically saying is: we need a couple of more years... since 63 isn't coming out this year.. it'll prob. be 2018 somewhere (wouldn't surprise me if that was Q1 2018 giving you guys another 3 months for a patch you've been working on for the last 6 months) so that would mean 8-9 months for a single patch!! I know its a big deal .63 but knowing you're planning on doing 64/65 as well.. lets just hope those don't take you guys 3-6 months each because the way this is shaping up to be... is the way I explained (and got warned for once) multiple times 63 : 8-9 months since you're not finishing in 2017 and already 6 months have passed since the release 62 back in june 2017 70?: 3-6 months 75?: 3-6 months 1.0: ??????????? see where I'm going with this devs.. taking your time is fine.. but taking that amount of time.. I doubt your boss is fine with that.. Making a game isn't done in days or months.. but the way things are shaping up you're well on your way too becoming the worlds longest game in dev. that still has to make it out of beta. it just makes me very very sad... it really does.. not only are you going to set the wrong example of 'work takes time' but you're also not going to be able to sell the hype anymore once the product is finished... because starting a game in 2012 on a mod hype train by a guy nobody who's new to the game even knows.. to stating we'll have it done in 2018... (6 years later) then going: For the PC BETA (again, that's the first 0.63 Stable update, and any 0.63 patches between that and 1.0 - there's NO 0.64 or 0.65 planned), we've set a pretty clear feature and content goals. We're ready to share them now, let's start with features. meaning you'll just jump from .63 to 1.0? what the flying duck? that makes no sense content wise or patch wise.. all I hope is that modding 'patches' some of the wounds for a LOT of people.. sure the hardcore 'we stand behind the dev team' will say otherwise.. but those aren't the 4 million copies sold since its release thats maybe 50K of players and 20-30 or so are present on this forum constantly replying to all of the content posted. no this post isn't as 'constructive' as I would have liked but since we're all being honest here.. I'm just expressing the fact that I am very dissapointed at the moment the way things are going in terms of pase.. the time that things are constantly being moved foward because 'things aren't done' was good in 2014-2015.. but not in the start of 2018 but I guess thats what happens when you make a game on a broken engine and then halfway through decided 'hey lets start from scratch with about 30% of our build left in tact.
  6. Tigermonk

    Almost done with this game

    that he would kill me over a shirt ^ well in war.. people are killed for saying they need to use the restroom... let alone over clothing or food.. although 5 seconds IS a short time to react... he still interacted with you.. so NO KoS here.. since he talked to you for more than 5 seconds. if you want a good experience on dayz.. try joining an RP server that has set rules/active admins that DO search logs for KoS. aftermathRP is such a place (server is not active but it will be again once 63 comes around) Dayz 'no KoS' servers aren't a guarentee in anyway that you'll not be KoS'd or killed for your shoes.. the best thing you can do is (as other people said) 1. play on RP servers (if thats ur thing) 2. have someone watching ur back 3. avoid places people go (mil bases/large cities/encampments being paranoid isn't a good thing.. even dayz.. if I see people running around and the FIRST thing they do on server is lose their shit and point a gun in my face.. guess what... you'll drop right there... being CAUSIOUS is fine.. being a paranoid 12 yo who shoots first and asks questions later.. that'll get you killed quick you've come across rotten apples.. but trust me.. in the community that i'm a part of.. people actually care about the members and the experience roleplay over gear roleplay over ruleplay but EVEN in this community.. if you screw up.. (act tough/break character/run at a stick up) you'll get shot in the face within 5 seconds.. (2 warnings and you're done)
  7. Tigermonk

    Status Report 7 November 2017

    that point is exactly that... all mr hicks does is refer to beta INTERNAL builds and the 'demo' of beta they had running.. 300 people playing for 5-10 min each doesn't make for good feedback because we all know how the servers work 10 people perfect 20 people good enough 30 people playable 60 people please go home because half of us are having issues.. there was talk of upping the server numbers (100 slot servers etc.) just imagine the carnage that'll bring to the workload of the server.. most of the 'player discussion' happens AFTER people have spend 30+ minutes on exp with full 60 slot servers.. especially if you have your own team on the server (groups of 5-10) that is actively bounty hunting bugs instead of playing GTA/COD because of constant K.O.S. talking about 'we're doing X internally because we're testing for Y internally doesn't spark reactions.. that only IMO says that the game isn't done by a long shot and 'it will take a few more months' the only way this game will generate the hype it used too have is when 300-400 people play on the servers for hours on end and find new stuff/areas/weapons/vehicles/mechanics/bugs like the last 30 something patches please correct me if i'm wrong @Hicks_206 (DayZ)
  8. Tigermonk

    Status Report 7 November 2017

    please note that this was on arma 2 dayz MOD server back in 2012.. on our own server man... we just messed around with lots of things and didn't really have dementions of what ever all we wanted to do is fill up the map with P.O.I. so the map was less empty because it was totally empty when we first played the mod.. svetlojarsk was not a thing.. the entire coast was about empty. back then svetlojarsk location was nothing more then a humangus range mountains and the bay it sits on right now
  9. Tigermonk

    When will gameplay be introduced?

    @Henk Grunn everything you're talking about is prob. coming off thre community when modding becomes a thing (in 2-3 patches until full mod tools are released) the devs aren't going to make this game the way you're describing it.. thats up to the community devs only give us core/vanilla dayz.. sure they need more animals/planes/bikes/boats etc. but half that is going to be able too be modded in by other people that have less time consuming tasks other then writing mods. I agree progress has been on the slowish side but they're experiencing (brian) hick ups probably so... just wait and see when 63 comes out.. and if thats not what you've hoped for.. then the least you can do is wait for the community to kick up modding @sneakydude 15 MB for the .63 patch (rofl) just looking too the left ingame is 15 MB mechanic.. let alone all the new movement stuff thats coming.. when that patch hits.. be sure you'll see 2-5 gigs flashing by somewhere...
  10. Tigermonk

    Status Report 7 November 2017

    that all depends on what type of modder you're talking to.. talking to a 12 yo kid who has f all to do and is bored shitless... yeah sure that'll be gta 23.42.2 in 5 seconds.. Bazz88 and myself are experienced RPers so we play for the survival and roleplay aspect of things.. having cars... good way to get around quickly at the cost of being heard... having tanks? hmmm overkill if you ask me.. literally nothing is going to be able to withstand that for 2-3 shots knowing the build style of the 1960's russian countries your point of claymores is a valid one, that'll get players well aware of 'stay the hell out of our area or we'll blow ur socks off' signs on fences what dayz is missing IMO is the pure survival aspect of things, we had guys that are serving militairy and hobby survivalists they'd look at the game and go: thats static but by the looks of that mushroom.. or moss you can use that for X or Y because (lists 5 uses for static thing) dayz should be more interactive so pine trees are present in the thousands.. pine needle tea anyone? there's been mods around since 2014 for the SA version.. bee hives/megafone/updated map (4 times the size of the vanilla map) things that we legit need if crop dusters become a thing or heli's because if they don't increase the map size, it'll turn into 5 minute runes to the other side of the map 'because shits and giggles' its a matter of perspective and the way you wanna play it when it boils down to it.. modding should be personal for everyone survivalists will play on survival servers with lots and lots of improvements on enviornmental aspects of the game.. and the 12 yo COD/BF 2745 are going to play fps shooter 2.3(dot)dayzmap Welcome to woodburry....
  11. Tigermonk

    Status Report 7 November 2017

    when you look at the map around that area.. http://www.dayztv.com/standalone/dayz-chernarus-plus-map/ 003 107 just SEE how much clear space is over there.. there's a legit track goin next to the spot.. WZW of zelenogorsk WNW of pavlovo its not ALL dense woods all over the place its a clearing on the left side of the map (wolf territory in standalone) so basically we have wild attack dogs xD if you go there on foot you get eaten.. you use a truck we'll hear ya comin'
  12. Tigermonk

    Status Report 7 November 2017

    it takes a couple of more months basically.... well as soon as soon as modding becomes a legit thing... and the community brains have a crack at dayz.. content generation will go into overdrive a mod every 2 weeks with full on functioning features/upgrades both visual and mechanics because believe it or not folks... we actually have people in this community that worked their asses off well before beta was a thing.. and where the devs most certainly got (stole) a few ideas of... examples from the mod we had on our dayz mod server.. crash site/pile up ^ my home base on our dayz mod server "hippie camp" out in the woods near zelenogorsk ^ operation 'schoolyard' in cherno after the breakdown of society the militairy took a last stand in one of the school/office buildings in cherno before they abandoned the country for good lets see if the mods are 100% more epic then these ideas we had back in 2011-2012 with the mod what do you guys think?
  13. Tigermonk

    Arma 2 DayZ Mod vs DayZ: when will we be there?

    with some hoping I'd say end of 2018... with some good old calculation I'd say... nobody knows went from 1 patch 1.5 months down to about 1 (full) patch a year (yes folks its ALL in the patch notes) but my guess is BETA (0.63) somewhere in november 0.61 too 0.62 took 6 months (with patches/fixes etc. in between) for full notes I'd say check here... and make your own educated guess on how long this game is going to take to complete ;) https://dayz.gamepedia.com/Changelog
  14. Tigermonk

    gentlemen's suit

    I've been wondering about clothing in the game recently... we have all kinds of clothing... including a pair of nice leather shoes but then my next question: WHY not three piece suits or a dinner jacket ?? I mean inbetween ALL of the military, ghillie suit wearing M4 sporting sharp shooting John J rambo's in this game surely there has to be 1-2 people on a 40-60 pop server that are the sly and cunning salesman selling you morphine, antibiotics, ammunition or even a can of 'special' spicy beans? I know I would be down with that.. makes the aspect of the 'story' a bit more 'human' if I might say so, an aspect of people that are actual PEOPLE instead of stone cold badass killers ALL the time. because NO matter HOW tough you are... there are always people around that simply want to do some business get payed and move on. so the general idea is this: some form of a suit consisting of: - a top hat or bowler hat - a nice jacket and shirt - nice pair of trousers - nice (leather) shoes (those are already in the game) just to give the 'status' or prestige to players who wish too portray their character like that. in the middle of all this death/murder/shooting and general chaos. so what do you guys think of that idea.. @Hicks_206 (DayZ) @SMoss
  15. Tigermonk

    Excellent article by Eurogamer - Must read

    3.4 MILLION copies sold... and only 200k playing... pick which ever side you like.. but I think that's a laughing stock compared to the hype this game had when it came out.. lol which I like to add to... 'average' play time.. according to this 'gamespy' thing.. 15 min.. hardly worth mentioing as 'playtime' even the people who are bug hunting take longer then 15 to find something... and for all the people going 'it's alpha' please stick a sock in that hole because its far to open lol... that excuse has come and gone... when this game finally comes out in 2020 we'll see how many players of the (3.4 MIL sold) are actually left...
  16. Tigermonk

    Started my own server

    I disagree... if that's the only option you can think of once you're fully geared... 'you are missing the entire point of the game' its not about looting up and going into firefights... its about being able to survive (your survival rate goes up when you find an AK instead of a sporter) so in your perception... being fully geared.. is the END of the game.. as to being able to play and find stuff... you sir... should play on RP servers.. where actual settlements are a thing and have a taste of that.. I've been playing on those kinds of servers since the standalone came out.. hardly go on public for obvious reasons.. (squeekers/10 yo gun joe's and KoS noobs) <- those kind of people make this game feel like 'Call of DayZ' instead of Dayz Standalone have you ever tried Roleplaying? with actual rules that prevent you from going: oi! you! hands up!! you hace 2 seconds!! 1-2-*headshot* thnx for your gear (which I'm never going to use anyways) like you said... 'building your character' is the main point.. i've been running a character (with a better backstory then all of the 'soldiers' in this game) been surviving for at least 4 months... had my fair share of encounters and I've been to almost every mil base on the map. plus the fact that I'm one of the leaders of an active official settlement on that server.. which has its own unique set of challenges
  17. again.... the infected ARE based on player numbers (I thought around 13 zeds vs 1 player if i'm correct) so you're outnumbered 13/1 and I think thats the case.. if players come through the town your in.. more will spawn... that would probably also happen with gunfire... not to sure about vehicles yet... but could be an option.. again.. it all depends on the engine .. how well can that handle the 'strain' of having to spawn in 39 extra zeds because 3 players run into cherno.. and anothter X amount because a car drives through that exact town at that same moment. again... that leads to my answer of: overall performance atm (with midrange GPU's) is about 35-50 fps on average... now imagine walking into cherno or elektro and the server has to spawn in 200 zeds in cherno alone.. RIP FPS... regardless of your system have you ever played H1Z1? build a base in that game.. and just linger in your base for about 20 min.. then peak outside... there's a MASSIVE amount of zeds outside just fumbling and stumbeling around.. waiting for the chance to eat you.. 40-60 with ease..
  18. Tigermonk

    Excellent article by Eurogamer - Must read

    'people are angry because they care' LOL... up until what point?? I'll just say this: check the steam dayz player database and find out for yourself.. hicks: "The months following [update 0.60] we saw I believe a peak of unique IDs cycling through in a month of about 650,000. Even at our low peaks we still see something like 250,000 to 300,000 people cycling through." then you look up dayz player tracker.. http://steamcharts.com/app/221100 and you'll see an average of 4.385.6 average and a peak of 8.808 in the last 30 days.. and since june (0.60 update) 27,869 on average and 64,892 at its peaks so I really don't know where the 300K numbers come flying in here... because the average player rate doesn't even hit 30K and the max players is just shy of 65.000 players.. with over 3 MIL. copies sold I'd say you're doing something wrong here... not hating or anything.. just stating some facts for the people reading the article.
  19. Tigermonk

    Banned due bug

    maybe having more then 1 post.. helps with being a bit more credible to begin with... you've been playing for HOW long? and HOW many hours? and still have no account on this forum whatsoever.. there are NO cases (to my knowledge) known for people getting perma banned (especially global banned) due to 'a bug in this current build' I've been playing DayZ since the mod.. and I have about 600 hours on the SA version of dayz... in ALL of my time (since januari 2014) I've NEVER even once seen a topic on this forum.. where people claim to be 'banned' due to bugs in the game. all the bans I've seen have been hackers/cheaters and dumbass 12 year olds who play on hacked/cracked russian servers.
  20. Also spawning should not depend on player numbers only but also on the noise they make. ^ would you care to explain? because the infected ARE based on player numbers (I thought around 13 zeds vs 1 player if i'm correct) and would that be the case.. how do the zeds spawn in then? being 'sneaky' is a very broad perspective i might add.. sure firing a M4 in cherno is like ringing a dinner bell... still like @Hicks_206 (DayZ) said: it all depends on server performance/optimization how many zeds there are ultimately going to be in the game.. you can't just expect a country like chernarus (which has several 1000's of people living in it) to have 3000 zeds and about 40-60 survivors because the server would just begin weeping blood at that time. overall performance atm (with midrange GPU's) is about 35-50 fps on average... now imagine walking into cherno or elektro and the server has to spawn in 200 zeds in cherno alone.. RIP FPS... no matter if you're running a 2000 dollar skylake CPU with 32 gigs of ram and a GTX 1080 SC in SLI.. the game engine would simply die and crash with that amount of zeds in 1 place.
  21. only flaw here.. being you've taken an example of the MOST depressing/unable to win game EVER made... I've played this war of mine.. and this thing is impossible to win LOL all this game shows you.. are the horrors of war for the civilians trying to 'survive' I know how this game works... tried to 'break into' a house my scavenger got his head blown off by a shotgun... so he didn't return home.. took me 2 weeks to fight off the depression half my guys had.. totally BS.. LOL but as far as this system being in dayz... doubt the devs will go as far as this.. TOO much work for them to start with.. if everything like that detail has to be put into a game.. just wait for the notice of: this title has been moved up from 2017 to 2027 and will be discontinued in 2028.. LOL
  22. Nice idea... good detailed explanation BUT.... like odin says: this will likely NEVER be in the game.. you know how many status warnings would flood the system? plus the fact of 'fear' is always present in the game anyways when it comes to other players... how would your system work? steps of 10/100? being 'happy' with 5000 happiness is good.. but how would that go in the game mechanic? I feel happy and relaxed (mosin round or M4 round flies past ur ear) OMG OMG OMG OMG what the *()&*(^&( just happend!!?!?! what is happening I'm scared... <- full on panic so you go from 5000 happiness to 0 in an instant.. because THAT is how psychology works (human brain) I can go from 0-200 MPH in MILLISECONDS (thats what its designed to do) flooding the body with adrenaline and everything goes full on beast mode for a few min (fight or flight response) so happiness/fear factors... doubt that'll work in this game in general without causing major frustration (like we have now with 'I'm fully hydrated' 'I need a drink' <- OH COME ON you bastard you've just ran 5 clicks in 30 degree heat... sure you're a bit thirsty but that does NOT burn 4L (1 gallon) of water in 10 min!!!)
  23. Tigermonk

    gentlemen's suit

    almost afraid to ask but what 'type' of post did you expect when someone mentions you?? H1Z1 progress? or other indie games you can play? kinda have me at a loss here brian... a bug someone has recently found? there's a list the size of the Chinese wall for that... just wondering what the head of this games thinks about certain things.. since this forum and its numbers are slowly dwindling month by month.. then shooting back up with new updates.. so in my point of view this was a chance to get some input from the boss himself regarding community ideas. wasn't that what the goal is? make a foundation.. with general ideas.. and a full game with several 'community' based ideas.. please correct me if I'm wrong
  24. Tigermonk

    melee and survival

    good day all, I was wondering how far/long the new melee system is as of now. (knowing there's been a fair amount of talking being done about it, in recent times) the current system (to me) feels like a 5 yo swinging at a pinata while intoxicated by mothers milk. clumsy, inaccurate and most of all SLOW. if dynamic spawning becomes a thing.. and there are 5 people in stary.. that means what? 15-20 Z's around? maybe even more? knowing ammo and guns will (probably) made even more rare in future patches and stamina becoming a thing (sooner or later) what means of defense will players have when that suppressed M1911 or glock is nowhere to be found anymore? plus running will be slowed down eventually so cars are needed to cross the map. (which in turn attracts more Zeds because of sound *yes the cars are loud as F*) that would mean people would actually have to learn how to 'survive' (hey! isn't that what we're after most of the time?) I've seen people going in all directions on this forum, but I personally think.. the more survival aspects the better. since PvP isn't something these types of games are build upon this is a zombie apocalypse! these zeds should be the thing you fear in the first place the 1-3 you encounter atm. are fair enough (cocks shotgun/loads M4, chucks away 4 extra 60 clips) <- john rambo XIII is born but WHAT IF... what if.. that M4 was ultra rare.. and crashed heli's would be gaurded by at least 4-5 zeds? I'd call that a decent enough challenge for a 'survival' game! Don't get me wrong folks.. a firefight from time to time gets the blood pumping.. sure. but even on the RP server I play on.. I'm getting kinda sick and tired of seeing everyone, starting out as josh the bike salesman and as SOON as the server restarts.. they BOLT for mishkino tents gear up with more ammo and clips they'll ever use.. an SVD/M4 and just go: I is a marine so I has the potential of shooting a beard hair off your face at 1K distance. basically ruining the experience for me.. because look at things like TWD.. are ALL of those people trained marines? that KNOW how to fire every type of weapon with sniper like precision? NO their not..their (mostly) ordinary people that had a 9/5 job somewhere doing whatever.. about 80% of TWD characters are civilians or SURVIVORS... these people don't USE an M4 or M249 for 'self defense' they use the kitchen sink, baseball bat (spiked?) a 2x4, crude tools or a mosin/SKS at best MAYBE an AK in the mix (because russia) so coming back on topic. @Hicks_206 (DayZ) how far/long is the new implementation of the (new) melee system? and to what extent will it 'change' for the better. because I like the concept of dayz (been playing since the mod was a thing) but when guns become a rarity.. what options will we HAVE of fighting off the hordes apart from 'sneaking' past them. because the current system.. is about potent enough for 3-4 zombies.. after that its Usain Bolt time mostly (5 and up) if you're using a melee weapon because firing a 357 or M4 in cherno is never the smartest option (not now and most certainly NOT when dynamic spawning comes in)
  25. Tigermonk

    New Infected Types

    well since zeds can't HOLD anything in their hands... propperly and dayz has the mechanical accuracy of a baby on crack cocaine at the moment... zeds HOLDING things... alright... also performing action with that 'weapon' highly unlikely they'd have the skill for that.. the chemicals idea though... hmmmm only problem we'd have then.. if its not a biting/acid type substance.. it'll just break and fall on the ground.. because there will be NO 'melting zed' animation in vanilla dayz screamers? really?? REALLY?!?! why are you stealing ideas from L4D2?? not cool... also highly unlikely because if that would be a thing.. don't you think these zeds would have ALL of the hearing skills (like most zeds in movies) thus if you 'crouch walk' or even prone crawl... guess what they'll hear you.. LOL groups/packs <- already somewhat confirmed.. with dynamic spawning.. there's going to be certain areas with large concentrations of zeds.. I call that 'groups/packs' sorted. armored infected: again... stolen your ideas from L4D2 hmmm? doubt that'll ever work because you'd have to be able to kill them with a knife or some other bladed weapon.. *grabs riot control zed by the vest, opens his visor, stabs zed in the face with 100 inch sword* so another 'nope' because for this to work.. zeds at least need to NOT glitch and wiggle all over the place at lightning speed once you break their legs (like they do now..) 'kids' <- not even going to open this jar of worms... and ALL of the shitstorm this would bring onto everything priests: good idea there are.. HOW many churches in this game? so why not priests.. don't give them a religious symbol.. just the clothing.. so if we kill them.. we have a 5% chance of finding at least 1 intact item (top/bottom) so we could be priests ourselves.. OOOH the RP reasons are ENDLESS here... Dogs: I have NO clue why this isn't in yet.. there should be plans somewhere for 'companion animals' if they get this right (like dean hall did try in the mod) and have 2-3 set types of dogs (german shepard/bulldog/rottweiler type *guard* dogs) so you could train your dog to do certain stuff (protect an area/search for food nearby/attack zeds/people) that would give you enough time to spend attending another soul in your pack.. sharing your raw chicken with it.. because like you the dog get hungry.. water wouldn't be an issue because that's pushing it a bit too far.. well thats my take on things here goodluck surviving folks.. lets hit 10K people again..
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