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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Grimmer (DayZ)

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About Grimmer (DayZ)

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    On the Coast
  1. Grimmer (DayZ)

    Rolling Update Rev - 0.43.116251

    i just wish they were a bit clearer on what has changed after each patch is all. me and my mate had a ton of fun last night once we realized tents, cars, and usually empty buildings all spawn loot on stable servers now. random, northwesterly towns are now worth a bit of a damn! anyone clear on any of the other tweaks they may have made?
  2. Grimmer (DayZ)

    Loot spawning idea - an idea that makes everyone happy.

    i support this idea. but i am definitely in the camp of people who want random spawns. the only thing - literally, the only thing - killing this game for me is having memorized what houses and facilities are worth looting and which are always empty. that is nothing but immersion breaking. hoping they utilize every space as at least a small chance of having loot. even shitty loot. when i blow into a town now, i know exactly which buildings to hit and it kind of kills any reason for exploration, and frankly, playing just now.
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