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SGT. Kalme

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Everything posted by SGT. Kalme

  1. SGT. Kalme

    Hardcore by default?

    No, it should stay in game because it compensates the unrealistically narrow FOV. And that is posted on 1st page.
  2. SGT. Kalme

    Battlefield 3 vs DayZ dispersion

    Exactly. Now I don't want to be a party pooper but comparison of weapon accuracy with tests that are done at distance of 870m, is not a weighting one. Hence, I would like to see the comparison done as it would be done in reality.
  3. SGT. Kalme

    Hardcore by default?

    There is no need for other arguments. You have both options to choose from already. That is self-explanatory.
  4. SGT. Kalme

    Hardcore by default?

    In all means, no. There are options for both preference and neither should be removed upon that.
  5. SGT. Kalme

    Battlefield 3 vs DayZ dispersion

    In reality, effective range for M4 would be 300m to 350m, 600m would be effective for squad focused fire. Without scope, hitting anything over 600m without magnifier would be pure luck and nothing to do with accuracy of weapon. At 800m distance, the bullet drop would be so excessive that you should aim into the space and that would be considered as IDF already :rolleyes: Weapon accuracy can't be measured in such way in practical shooting. If weapon is zeroed properly, it is 99% dependent of shooter. Shooting target at 300m takes bunch of aiming. I was able to hit human-sized target 12 times out of 15 from 365m with iron sights and took quite a bit of time for each shot. Sense of depth in computer game is misleading and many people consider 300m-500m distance as CQC. Not every weapon is made for sharpshooting. 5.56mm bullet loses its energy too fast, due to being so light weight, to be able to hit targets that far. 800m is optimal limit for M14 (due to the characteristics of bullet) with optics already, not total limit thou. Different ammunition can improve or decrease accuracy. Depends of the shooter but usually a man with proper training can hit human size target at 1500m in combat situation. Anything further is considered medal worthy :) I have little to none training in that matter, though.
  6. SGT. Kalme

    Battlefield 3 vs DayZ dispersion

    I had a hit of human head size target at 1360m distance with TRG-42. Light wind though, only 0,3m/s Obviously I wasn't sitting in position for 24 hours to wait that shot but 1500m is a good hit with that rifle. Can anyone make the comparison of these weapons accuracy in equal conditions and measuring at least bullet-drop?
  7. SGT. Kalme

    1 fact 90% of you didn't know before.

    I am being serious, I thought people knew that.
  8. SGT. Kalme

    1 fact 90% of you didn't know before.

    I can hardly believe people did not know this.
  9. SGT. Kalme

    Mushrooms of the forest

    Since mushrooms offer so little nutritional value then it would be quite pointless. If the effect was to fill up for short period of time, just to keep for searching proper food then yeah, it would work. But mushrooms are not enough to survive for long period of time.
  10. SGT. Kalme

    The Battle Rifle Thread!

    Hey, variants of M14 long live today for many nations. the older variants are still used by Poland, Estonia and Lithuania from post-soviet countries.
  11. SGT. Kalme

    Hardcore by default?

    But what is the point of having pointless threads if there is no arguing in there? :(
  12. SGT. Kalme

    Hardcore by default?

    If you can't be tolerant towards others, don't expect others to be tolerant towards you. And since we got it started, all the talk around 3rd person is just useless whine because there are already hardcore servers. That only shows you have nothing better to do than go around and get on people with useless crap. Seems like 1st person doesn't actually solve your problems, now does it?
  13. SGT. Kalme

    Dayz in five words or less

    Must kill everyone just incase.
  14. SGT. Kalme

    The Battle Rifle Thread!

    Body made of fiber-plastic. There are different variants of M14. Even a full-automatic one. And attachment rails can be mounted to any of them. What our marksmen are using is basically stock shaped body made of fiber-plastic, using 24x optics, bipod and attached cheek-rest. Very effective but shooting distances over 800m is difficult. Until there will be wind affection to ballistics, the DMRs would be too easy to aim and hit. When the affection is added, I vote for M14 with variety of attachments - long-range optics should be rare enough, iron-sights do a job well for mid-distance and CQC multifunctional rifle.
  15. SGT. Kalme

    Dayz in five words or less

    Open-world, better camp on coast.
  16. SGT. Kalme

    Dayz in five words or less

    Silence is golden, interaction bullet.
  17. SGT. Kalme

    The Battle Rifle Thread!

    M14 is really good weapon and it is US originated so why not? Makes good sharpshooter rifle and works fine for CQC. DMR is no particular weapon model. In mod, it was just an M14 with green paint, bipod, optics and cheek-rest. NATO accessory rail can be fitted to any of them (FN FAL, G3 (or AK4), M14) and be made into DMR. CZ550 is actually hunting rifle :)
  18. SGT. Kalme

    Why kill someone and not loot them?

    Because that is the way he chose to play.
  19. SGT. Kalme

    Dayz in five words or less

    Any loot sells for bullet.
  20. SGT. Kalme

    Do you want a Bike now!

    Walking makes you healthier and fitter, not weaker and injured. Voted don't care because self-explanatory.
  21. SGT. Kalme

    Dayz in five words or less

    Twelve years old invincible super-soldiers.
  22. SGT. Kalme

    Dayz in five words or less

    Find a friend, kills you.
  23. SGT. Kalme

    This game has alot of people that make dumb decisions.

    Of course it is not. But making practical choices in games can be fun, nonetheless. :)
  24. SGT. Kalme

    if you had the choice

    Any random location on map. I don't really care for it because I like exploring the map and running around like crazy.
  25. SGT. Kalme

    Hardcore by default?

    Actually it does. It is simple logic. In perspective, your FOV is wider, the longer the distances. Now moving your point of sight behind the actual character makes it wider in character location. It does not increase degrees of FOV but it does give you wider sight for short distances.
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