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bauertschi

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Everything posted by bauertschi

  1. bauertschi

    Status Report - 12 Nov 2015

    Technical question, how can you prevent ppl from changing gamma and brightness in the driver? If it gives better spotting abilities, ppl will continue doing that. What about changing it on the monitor? I don't see how this will change. At that point we could also start about ppl having better monitors than others and seeing more. Not trying to troll here, but what to do? Don't know how a rendered night setting would look like that ppl would not try to change for better visibility.
  2. bauertschi

    Status Report - 09 Sept

    I don't know if the idea is forced by the community, have never heard anyone proclaiming we need it. I see two main aspects, 1st the new possibilities and 2nd the once again shrinking map. Short things first, with servers with 80+ ppl, just to say a number, and parts of the map getting taken out unless u have a gas mask, I am not sure, where exactly one should build his bases. But I have always worried about too many ppl on servers generally, in my mind 40 or 50 is plenty, but hey. The thing with new possibilities depends on exactly what is in those areas. Maybe some exclusive loot that is needed in bases somewhere, don't aks me what exactly :). Now if ppl need to get that "loot" in certain intervals, in order to get some gimmick in their bases, why not, something else to do. The only thing that comes to mind now is some kind of chemical lighting or power device. What's the idea for supporting camps (like from the "general idea" presentation of hicks) with electricity anyways? Using a truck as a generator and refueling till eternity? Not saying my ideas here are original at all, but everything that allows or forces you to do more in the game takes time away from putting bullets into ppls heads. And thinking of pvp ... sorry ... it would be interesting for lone wolf sniper dudes to use such an area as a relatively safe area to run from the ppl they missed, hoping they can't follow without circling around :). Environment can always be used. After all there was a thread some time ago where ppl were proclaiming what a great idea a huge mountain would be, one you need extremely warm clothing and maybe even oxigen tanks to climb iirc. All in all I think contaminated areas could enrich the game. Not that they will. Certainly not, if the devs don't have better ideas about them than I do.
  3. bauertschi

    Exp Update: 0.58 + Hot Fix.

    Probably a monster truck ... sorry, could not resist.
  4. bauertschi

    Exp Update: 0.58 + Hot Fix.

    I disagree, when you hold your gun and it sways around, you still have a feeling where and how it is swaying, not only with your eyes, but with your body. On the monitor you only see the gun move around...I would prefer to have a moving crosshair but highly increased dispersion when not looking down the sights to "simulate" the inaccuracy of not aiming. I am playing with an HD5770. That is definitely my bottleneck, got an i5 2400 and 8gb ram. You should name exactly what gpu you are planning to use, the 5770 is playable. I know ppl playing on low resolution with worse gpus. The cpu is harsh, a bit more than 1/4 of my cpu performance, and I think I would also benefit from a better cpu...
  5. bauertschi

    Kill at all costs

    Or you simply turn off postprocessing. I don't know about the current situation but a year ago a grey screen indicated blood loss (obviously still does) and a blurry screen indicated health loss. That can be turned off by disabling postprocessing. Now some purists say that you should not deactivate a feature, but I hate that feature: 1. It's bugged (or not working correctly), even when at full health the screen will be less blury without postprocessing (or was a year ago). 2. Those who leave it on are at a great disadvantage to those who deactivate it. But even if it were forced, I would hate it. You get shot, the assailant knows where you are, you don't know where he is and you can find him with a blurred vision ... in terms if gameplay I don't like giving the attacker even better ods as he already has at that point. Tbh kill at all costs is fine with me. I never kill anyone who has no gun, unless he attacks, but I don't mind it.
  6. bauertschi

    Stable Branch - 0.57 Discussion

    Makes sense that the inside is not larger any more than the outside ... from that perspective it should stay that way. Don't like it though, finding those and having the disadvantage of an additional level in the inventory management should have a gameplay perk imo, the two slots were that. Well, there is the protection part, but who really wants or needs them because of that? And how much does it really help? One could argue that using containers like cases, med kits, ... let's you store more by better organisation ... not in terms of real volume obviously.
  7. bauertschi

    Stable Branch - 0.57 Discussion

    In my experience, relogging is a way to fix "broken" inventory problems or all kind, often used when something is messed up. Celebrate kosers! Hard survival with scarce loot is easy to come by in Don't Starve, great game! And to actually write something constructive, even when being friendly, assume the worst and move accordingly. If you want to give rice to ppl, fine, do it in a location though where you can somewhat control the situation and keep moving. Not just left and right, that still makes you an easy kill from the side. And without the glorious kosers I would be bored to hell and back. And I do kos, too :). The thing about Don't Starve being a good game was serious, too, everyone not knowing it should check it out! Any idea why? Here is my C:\Users\THE_WORLDS_GREATES_USERNAME\Documents\DayZ\DayZ.cfg : 3D_Performance=93750; is in line 3 ... check your DayZ.cfg at that location and just paste my value, IF and only IF it is not in the file. Should other values be missing, too, continue setting mine (or those of others) and adjust your values in the ingame settings after that ... if that helps you, if not, no idea. But the error message tells you, that that value is not set in the file... .
  8. bauertschi

    Exp Update: 0.57128035*

    Unless my brain is playing me a VERY extreme joke, I saw plenty of Gorka jackets and pants on prison island in 0.57. Also in 0.56. Just like in 0.56 the prison seems to be a mall in terms of clothing. It's just overflowing.
  9. bauertschi

    Exp Update: 0.57128035*

    Yes, but I doubt it. Also iirc they wanted to not put more work in the old sound system and fix it in the new one. Read nothing about them putting the new system in, I'm pretty sure they would have communicated that.
  10. bauertschi

    Exp Update: 0.57128035*

    I heard stacking sounds when I was alone in the middle of nowhere, but not many ... server was close and full. Not many, but a few, don't remember hearing can opening sounds.
  11. bauertschi

    Exp Update: 0.57128035*

    There was a long discussin in an extra thread when they removed the reload sound when logging in. I love it. I got shot several times with ppl logging in behind me in cleared buildings. Mostly military buildings and probably therefore hoppers. I never got shot when logging out myself iirc. Of course there are disconnects and other problems, but not getting shot in the back by a hopper is nice. Shot a guy with a sawed off shotty in Kamenka. Heard some shots, waited, went to a somewhat hidden bush and there comes the dude. I followed him to the house he went into and then dayz happened. First I fired 2 shots from point blank into him when he ran outsidethen my shotty started automatically reloadingAll the while he crawled outside and pushed my character into the house.At that point I saw that he had no gun, but any bad feelings had already vanished when he called me a son of a bitch. (this is not relevant concerning the glitchiness, just emphasised on his survival strategy at that point. The other part of that strategy was outcrawling me with his broken legs.)Pulling the trigger showed that the reload animation was just a fakeI then reloaded by hand, it showed the gun as loaded with 0 bullets, like the shells were still attached, but with the count of 0.I executed him, still had one shell in the gun and the reloading sound came again, but not the animation.He had nothing, I ran away. But the shotgun quirks kept coming: I ejected the single shell and reloaded again which gave me 2 reload animations (as it should) but 4 reload sounds.Then I had two additional stacks of shotty shells in my inventory, with the count of 0 and 1 respectively from the reloads. I could not drop them, move them, combine them or do anything else.After relogging the stack with 0 shells was gone and the one with 1 shell could be combined. Like some other things I mentioned in my earlier post, the inventory has real trouble managing both manual changes done with the inventory and game changes like in this case the ejected shell or the hotbar earlier. Moral of the story, if you get gunned down but survive, have no weapon and try to outcrawl the assailant who is 2 meters behind you reloading his weapon, it will not prolong your life to insult the other player's mother ... or the player ... or his pet, really. Btw it was -MOFOS-TilYDeaN, the name excuses any kos anyway :).
  12. bauertschi

    Exp Update: 0.57128035*

    Oooookay, just finished my char pretty much up, improv backpack, winchester, sawed off shotty, swam to the prison and .... well clothes without end again ... the only thing I might want would be "better" weapons, hunting scope ... the elusive stuff that should be rare. Then MEMORY ACCESS ERROR, something about something being unreadable .... aaaaaand I got a wiped char.
  13. bauertschi

    Exp Update: 0.57128035*

    Merino did great videos, but that was a year ago. The most current video i know of the topic is from WOBO, think it is called secondary stats something ... that says 0.5 water / second needed for jogging. 8m54s = 534 sec ... seems more like 1 water / second now with those figures while jogging ... unless I misunderstood your test, or they played around with light green hydration start, or you were not actually at 4000 water, or they started implementing some sweating / exhaustion thingy, or ... omg, the possibilites. Either way, assuming you were not overheating (or something else), used up 500ml of water, and were continuously jogging, it's obvious that WOBO's numbers are not correct any more. So, after you all cleared out the servers for hours, I was able to play some now. Some things I found and some tips so you don't feel the pain I did: Food definitelly respawns, at least soda cans. Absolutely impossible that there would have been those left where I found them.Apple spamming is still a thing, although it did not work great. Still, I think they will / should do it like with berries, where continuously spamming the action button will cancel the action.DO NOT MIX hotbar actions with regular inventory actions ... for example, do not fill up a canteen, leave it in your hands and then use a hotbar key to take out your weapon ... the canteen will be gone. Same goes with other things. Seems to me like using the hotbar will not put anything back into the inventory. Now if you have for example a sawed off shotty in the backpack and a winchester on your back, both on hotkeys, you can switch them around as you like, BUT the first time the shotty is equipped with the hotkey, it vanishes from the inventory. Then when switching back to the winchester, it does not appear in the inventory again. You can still equip it again with the hotkey, but it's messed up with the inventory. So whenever you do something else than switching out weapons, make sure to unequip your hands in the inventory. No idea what will happen, if the game tries to put back for example a sawed off shotty because you want to drink and there is no room in the inventory.When double yielding, drop one gun to the ground, before you do something. If you do not, one of your guns vanishes ... for me the one already on the back. Good news: it was simply lieing on the ground after I relogged after that, so that still works.I was not able to craft a single splint, it always vanished, had plenty of room in the inventory. Also crafting splints using up a complete stack of rags is still a thing.I was not able to take some clothing, also some other gear, a gas canister comes to mind ... was hoping that that is not a thing any more. Found 2 dresses in a "food house" as well as a raincoat, happily ripped up my shirt and then continued on without top wear. Some of the clothes I could not take I ripped into rags, that worked every time I tried.Jumping did NOT always work, but almost. There is still delay sometimes, once I went full sprint towards a fence, jumped, and after I was already running against the fence, my char finally decided to climb over that thing ... not new, but I listed it because iirc someone wrote it works every time... my memory might be wrong thereI am not really all that energized, but also not hungry, picked one apple and maybe 5 berries I think. Found no canned food but one tacbac and one can of tuna, no dry food, but several cans of soda. "Food houses" seem to again spew out lots of clothing again. Ups, forgot, there are no "food houses" according to ... was it Hicks? ... but you know what I mean.
  14. bauertschi

    Exp Update: 0.56.127TheBeast.

    I think you interpret too much into your numbers. I played SA since january last year, 1y+ in groups. In that time I played with maybe 30 different ppl over time. Ppl come and go, from our group there are exactly 4 who are still playing SA. And these 4 are in the group for 1y+ now. And out of those 4 not one can stomach the current stable. And that has nothing to do with sicknesses starvation or zombies, more with technical aspects and balancing. And of those 3 others ONE still sometimes reads something on this forum. And definitely all three of them think I'm an absolute idiot for wasting energy writing in this forum. And while we are all interested in what the devs will give us concerning survival, bases, ... I would not consider us uninterested in PvP, quite the opposite. Concerning KoS, I do not remember the last time in exp or stable, when someone got the drop on me and did not shoot on site UNLESS he did not have anything to begin with. All friendly encounters I can remember in recent history were with me deciding to engage in a friendly manner. I don't see a change there, really. With the game as it currently going for pvp is also not that great of an idea. Ppl run, stop and while the are actually standing, they slide back, because the servers pulls them back, or at least that's what I think the reason is. Read Eugen's twitter from yesterday and you will find a lot of stuff concerning sway, holding breath including bugs that are in there currently. Then the Mosin with lrs is bugged in stable, you shoot and the gun points straight into the sky. Oh, almost forgot, when you shoot, you aim further up, but your aim does not come down again. Actually is that still a thing? And the all time favourite, no sound for shots. There you are, getting shot, and you have no idea where from, because you just don't hear shots. That one in particular has driven away lots of PvP guys for months. Oh, forgot to name desync, nothing to explain there. That does not mean, those ppl won't come back though, when things get ironed out. Unless that stuff is not ironed out in the end, but that's a different thing. PvP in total is currently just not much fun.
  15. bauertschi

    Exp Update: 0.56.127TheBeast.

    That's exactly what I disliked. It turned into a "doesn't matter where we go" thing. No motivation to risk going to "dangerous" mil areas. Also resulted in not finding ppl, because they were everywhere. Especially for "more worthy" combat gear I like having choke points where you have a high risk of dying. After reading all this about the running speeds, I think I should elaborate on how I reached the sprinting is 50% faster than jogging thing from above. Ppl tested quite a bit, respect. Iirc some time ago at least running speed was dependant on your exhaustion. Think I saw a video about that. again, if memory serves right, you were able to sprint faster with a rifle in your hands then without one ... provided you were not exhausted at all. Then you started to become slower and when exhausted, running with a rifle was finally slower than with empty hands. Or was it the same speed at the beginning? Well, the important thing was that I remembered that you are/were supposedly slower when exhausted. I tested jogging vs sprinting on the main road in zelenogorsk, just in front of the mil compound. I started with sprinting full speed for a few minutes and then did the same distance again and again always starting exhausted. I tried point to point, but you get quite far in a minute sprinting, so I switched to running from point to point while trying to always run exactly in the middle of the road. I got some values like 37 seconds vs 54 seconds, did not do longer runs, but quite a few of these. I am actually quite sure about my results, don't think I would be off 6.6% with my sprinting speed being too slow (someone said it's 60% instead of 50). Gotta do that again, it seems :) Just don't know yet, when I find the time... . BTW the the slight going down when running south there did not impact the results, it did not matter if I went north or south, the times were the same. So there is no slightly different speed when running as long as you don't see your character go to jogging speed.
  16. bauertschi

    Exp Update: 0.56.127TheBeast.

    Sooo, back from the weekend and lots to read, but first I think I should reply to a few posts here. SniperV wrote this: to which Grapefruit kush wrote this to which I responded with which resulted in this Forgive me, if I forgot something relevant... 1. I don't give a fuck about SniperV's history, besides calling some DayZ players "majority of morons", there was nothing offensive in his post. Just to make you happy Grapefruit hush, I searched 10 pages back in this thread. Did not find a a post in this thread in those few page. But irrelevant, as I said I don't care about his history, I care about his post. Actually I care more about your reply to it. I am not defending him as a person, no idea who he is, I am attacking your post. It has nothing constructive, its only purpose is attacking someone's opinion and insulting him as a stupid kid. The name mangeling is beyond cheap, but that seems to be your style. 2. So you are sick of "all his elitists about their apples an berries" rants? As I wrote, I searched the last pages, no post of him there, his post also lacked any "rantish" qualities. I will not even start about all the shit in this forum that I am sick of, but one thing is rude posts without useful content and the only purpose to attack others. 3. Concerning all that "misinformation" spread around here, I asked if you tested it and linked Ebrim's post about how fast you get apples and berries. You respond with "How can you have been part of this game for so long and not realize that sprinting wastes 3 times more calories , oh Nevermind it's because half the time you defend the whiners and the other half you hate on them , pick a side john Kerry , I'm sick of cowards like sniper (Z) lol , and equally sick of ignorant people who try to defend other ignorant people !" Just how full of yourself are you? Or maybe I should ask: How can you have been part of ... well, human life really ... for so long and not realize that sprinting is faster than jogging? As you cannot be bothered to actually test shit and prefer to just insult others who do not share your opinion, I did it for you: I assume that sprinting and picking apples in the saved time is not a worse to travel around than jogging. Pure blasphemie! I take Ebrims post about apple and berrie picking: http://forums.dayzgame.com/index.php?/topic/225227-ebrim-goes-foraging-forage-yield-experiment-056-exp/ and I accept those values as close enough.I compare jogging and sprinting speed.I assume that an apple actually give you 69kcal and berries give you 70. That's the figures from http://dayzdb.com and iirc they match with a some site Ebrim linked in his thread.I assume WOBO's numbers of energy needed for sprinting, jogging and idleing are correct: 1.6, 0.5 and 0.15 kcal/second. I guess your "3 times more calories" comes from there.I personally believe that sprinting is a safer form of travel than jogging. But that is also dependant on your movement patterns and I am sure some will agree while others will disagree. Both have advantages and disadvantes, but as that is not really part of the diskussion, I'll ignore it.Soooo, we get an average of 2.1 apples per minute. That is 144,9 kcal/min you get by picking apples. For berries (2.5/min) we get 175kcal/min. Just to be conservative, lets take 155kcal/min here. That's 10,1 more than apples, 20 less than with berries. I did a few test runs and timed them. It seems that sprinting is exactly 50% faster than jogging. That means I can use 1 minute to sprint a certain distance or I can use 1m 30sec to jog the same distance. And I did remember to get my char warmed up to make up for the changing runnings speeds when exhausted. Let's look at a timeframe of 90 seconds just to make the math simple. Player 1: Sprinting 1min and useing the saved time (30sec) to get apples or berries. Energy used: 1.6kcal/sec * 60sec + 0.15kcal/sec * 30sec = 100,5 kcal Energy gained by apples / berries found: 0.5min * 155kcal/min = 77,5 kcal ... actually, just thinking of all that time it takes to eat an apple ... lets lower the picking time to 25 sec, haven't measured the time it takes to eat the apple...with 25 seconds for picking we get 64,5 kcal we gained. So in total player 1 lost 100,5 kcal - 64,5 kcal = 36 kcal Player 2: jogging 1.5 minutes to to arrive at player 1's apple tree or berrie bush. Energy used: 0.5kcal/sec * 90 sec = 45 kcal So the sprinting "misinformed" player 1 who used the gained time to pick apples used 80% of the energy the "well informed" jogger used. Or the other way around, the jogger needed 25% more energy. Sprinting FTW! Maybe eating an apple or berrie takes more than 5 seconds? Fine! As long as apple spamming is still in (it was still working when the posts were written, I haven't tried since) it is totally irrelevant! Is my math wrong? My fault, tell me! Maybe I just made a mistake, possible. Or maybe I rushed this, I need to split my time between "defending the whiners" and "hating on them". And then there is all my ignorance I have to spread around. Maybe the figures from Wobo's video are not correct any more, maybe Ebrim did not collect enough apples / berries to reach a statistically relevant number, maybe the game changed since last week, all possible. But at least I test shit. You, Grapefruit flush, did nothing but spew insults with the argument that those thinking differently than you are stupid. But such behaviour is rewarded by plenty of beans, so why do things differently?
  17. bauertschi

    Exp Update: 0.56.127TheBeast.

    It was sniperv, not sniperz....did you even read his post? He states that he never starved and you call him a stupid kid. Then you ignore his not starving statement and write that "Kiddies like sniperZ are all mad cuz they die when they look for berries". lol. Really? Please explain your thought process to me, I just don't get it. Concerning your "misinformation" about sprinting, did you really test yourself that the time saved by sprinting instead of jogging is not actually worth it when you spend it to pick apples or berries? I personally think that currently it is very well worth sprinting and in exchange looking for more apples or berries, especially as long as spam searching apples is still a thing. I survive just fine with sprinting. Ebrim made this thread: http://forums.dayzgame.com/index.php?/topic/225227-ebrim-goes-foraging-forage-yield-experiment-056-exp/ ... more than 2 apples per minute with not spamming, that's plenty.
  18. bauertschi

    Exp Update: 0.56.127TheBeast.

    I know that is does not apply to the current patch, I just wanted to point out that we already had situations with little loot (less than now) where Hicks said that so little is not intended. I managed to survive and later on even found quite a bit. Was managable. Thx for the info about it only being about private shards. It will take months to get to the point where they want the cle, but even when done, I would be very supprised if they won't continue to play with the numbers.
  19. bauertschi

    Exp Update: 0.56.127TheBeast.

    Lets say a male needs 2500kcal/day, just to have a figure. Now how much does a male need who is running around all day with all the gear we carry, who's body creates additional heat if neccessary to fight the elements he is continuously exposed to. Or a body who tries to cool down with sweating? Also takes energy... . I read somewhere that ppl who work in extreme conditions can use up to 6000kcal/day. Then there is survival. Yes, you can survive on less, but you loose body mass and are not as able to perform as well physically, maybe even mentally depending on the amount of food you get. Are we getting weaker in the game, slower after surviving a few weeks with a lucky character? No, and I hope that will not be implemented either, it would be an incentive to suicide from time to time to get the perks of a freshspawn back. Don't get me wrong, I don't think the food mechanics are perfect right now, but even irl half a steak for 6h is harsh. That makes 2 steaks for 24h, most males would loose body mass with such a diet pretty fast, even if they do nothing but sit around all day. Running around all the time and enduring the environment not even included. Also we are not going for realism. Imagine the price for beef, if all you could get out of a cow is 4 steaks...or how big a group you could actually feed for lets say a week with a cow. This is a game. Reducing needed food as well as food on the map ... will that lead to a better game mechanics? If the time intervals between finding food get bigger and the food keeps us going longer, how would that work out for fresh spawns - find something and be done for 10 ingame hours with food or find nothing and pick apples again and again until you finally find something, be it cans or something for horticultre? Would that be better gameplay? Let's not even think about the ingame time it takes to grow pumpkins concerning realism here. General opinion imo is that it is simply a numbers game, you search for apples and with a certain chance, you get one. Maybe it is a little more sophisticated, but picking the same tree again and again is all I ever do. Sometimes I pick up to 10+ apples, I never saw a tree that was all of a sudden "empty". Also never had the impressions that chances go back when a tree is plucked for a while. I always search for a somewhat hidden tree and crouch, that's my technique ;) "If a time will come that 20mins of using a apple tree will be needed to survive, I will quit." does not have anything to do with your statement of "Surviving in nature will become more and more viable the more the game progresses." And nothing else he said either. Should such a time come, he will not be the only one quitting the game, a few servers per continent will then probably be enough, ergo ... that will not happen. Maybe you should uninstall the game. Might be more reasonable than telling someone who can manage without apple picking orgies to uninstall it in such a tone. And never forget that we might have already experienced some of the "worst" loot situations, after all Hicks said at the beginning of the new cle experiments that loot is "supposed to be rare, not -that- rare" (https://twitter.com/hicks_206/status/587668835567804416). I do not know if that statement was only for the more harsh private shard situation or also public, but at the time most private shard servers still had some loot to live with. Still remember the char I played then.
  20. bauertschi

    Exp Update: 0.56.127TheBeast.

    Same with me ... until the outskirts of zelenogorsk .. came from Electro through the towns north of cherno and then ran directly there. Apples HYPE! Now for my problem, ppl are saying zeds are in, zeds are in, AAAHH! I have not seen a zed since they first took them out! AAAHHH! Are they only in special towns? Are they "persistantly" staying dead over server restarts when killed? Missing my zedipoopies!
  21. bauertschi

    Exp Update: 0.56.127TheBeast.

    Found 2 boxes a few days ago. But concerning the time we played, I would definitely consider 7.62x54mmR a rare commodity...
  22. bauertschi

    Exp Update: 0.56.127TheBeast.

    Soaaa ... here is a (slightly modified by me) DayZ.cfg 1. make a backup copy of your file 2. check if the same lines are in, best do that with 2 editors next to each other, you should see missing entries straight away. maybe you can get it working again...
  23. bauertschi

    Exp Update: 0.56.127TheBeast.

    "Spinal fractures" are healing now: http://forums.dayzgame.com/index.php?/topic/224838-twitter-iamtomasik-so-called-spinal-fractures-should-be-healing-now-in-056/ But that starts new questions...what about somewhat damaged limbs? Chipped bones? Can you heal those without splint / morphine, too? Or ist that healing slowly repairing "spinal damage" a way to prevent that bug? It's a good way afaik, don't get me wrong there... I guess those are extra triggered states, so no, but ... who knows? EDIT: WORDS BADLY CHOSEN, I mostly meant if stuff like that also heals with time...when having the healing indicator...
  24. bauertschi

    Exp Update: 0.56.127TheBeast.

    Lift a rock, grab a worm.... SNAKE, IT'S A POISINOUS SNAKE!!! ... always be careful when lifting stuff off the ground that might be the home of something nasty!
  25. bauertschi

    Exp Update: 0.56.127TheBeast.

    By all means remove this post mods if you think it shouldn't be here, just so long as you are aware of it, you can't make it happen, indeed this incident at the fountain was the first time where a dupe happened for me. Try lowering your weapon before doing something, someone wrote that helped .. currently I have no weapon with attachments, so I did not test is myself.
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