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bauertschi

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Everything posted by bauertschi

  1. Hi, I got a problem reassigning tubo. I heard in several places that with 0.47 you should set your keybindings to default. I actuall did that now and "2xW" is not default for turbo any more with "Left Shift". I tried to reassign that and the results were not great. What I did exactly (in current experimental): 1. Reset assignments to DAYZ 2. Test 2xW, did not work. 3. Add "2xW" to Turbo. IT WORKED AT THIS POINT, both left shift and 2xW - at least I'm convinced, it did, tested it only for a few seconds and I'm not 100% sure any more. But I just needed to mess around with it some more. I removed it again, set it again, looked through the other bindings - and bam, double pressing W did not work any more. Since then I tried to set it again, tried it in stable, deleted the complete DayZ folder and set everything again and checked the .DayZProfile file (keyTurbo[]={42,273};). I finally used an unmodified old .DayZProfile file from a friend who still has the old defaults with working "2xW". Nothing helped, I can not get the game to accept "2xW" for sprinting any more. I can live with left shift in houses, towns, but I really don't want to go from Svetlo to Balota this way. I read that some have successfully reassigned it, so what am I doing wrong here? Assuming that 273 is double pressing w it is set in this file. It is also set in the ingame key bindings page.
  2. bauertschi

    Key Assignments - 2xW for Turbo not working

    Well, I played around a little bit yesterday, I did not see a difference between Turbo and Fast Forward besides assigning double tapping letters not working in Turbo. @BeefBacon, I reset the key bindings in the menu, if you do nothing, nothing changes, no worries. I guess that's what I deserved for changing a running system, but I repeat, you can assight double tapping w to Fast Forward everything is as before. @Grimey Rick, after running around for 30 minutes with left shift from town to town, I quit. Not calling it pain, but the slight discomfort in my left underarm got me asking why the hell I was doing that voluntarily in my free time...I got quite short fingers, so maybe that was a problem.
  3. bauertschi

    What's the current hacking status like in DayZ:SA?

    I really think some hackers do it to hunt down them bady bandits, kind of "hacking for the good of DayZ". And being friendly is rewarded... KILLEM ALL! Or better ban them. Either way, seen it before, it does not seem so rare.
  4. bauertschi

    Key Assignments - 2xW for Turbo not working

    ok, everything is fine again - well, at least concerning this thread. There are two key assignments that seem to do the same thing -sprint: First there is "Turbo". Adding 2xW here for sprinting did not work Then there is "Fast Forward" which was not set at all directly under that. I tried setting 2xW there and it works again. Now though I can only wonder, what the difference is...we'll see. If I figure it out, I'll post it.
  5. bauertschi

    Key Assignments - 2xW for Turbo not working

    ok, double assignments are not the problem, in addition to left shift I also assigned b. That worked. Tried to assign 2xb which did not work, so it seems like double assignments are working, but using 2xsomething is not. No matter what the intention in the changes was, I can only assume that 2xsomething is broken or temporarily removed. I don't think it is intended to be like that forever, there is no disadvantage in allowing double pressing keys for something... I think I'm gonna get a cramp in my left hand soon travelling from town to town this way :(
  6. bauertschi

    Key Assignments - 2xW for Turbo not working

    I had no trouble in 0.47 before resetting my key bindings, it worked until I did, so don't panic. I see no technical problem for the future there, it is possible to still assign it in the menu, it just currently does not seem to take the change. Double assignments don't seem to be a problem in the menu, although I have not tested if others currently work or don't work. Maybe turbo toggle will also come... . EDIT: Back to the problem, was no one succefully able to add 2xW for turbo again?
  7. bauertschi

    Key Assignments - 2xW for Turbo not working

    Well, better is a subjective thing. I always used shift for jump, like in all other games I play. Most use space for that, but usually reassigned that, jumping always seemed more important and using the shift seems easier and faster to me. I know it was removed as default, but I think someone managed to reassign it. You can assign 2xW in the options menu, the game allows that. And everyone (as far as I know) who did not reset the key bindings can still use 2xW for sprinting in 0.47. EDIT: I wanted to experiment if straving was maybe faster with shift (you can't press w twice, when you want to just move sideways) and it was advised to reset key bindings with 0.47 if I remember correctly, that's why I did it.
  8. bauertschi

    Dynamic Loot Spawning

    And I only mentioned Green Mountain to maybe prevent that absolutely everyone is runing around with an AKM or AK101...I hope that is hotfixed soon.
  9. bauertschi

    Character Movement

    We only waddle forward when aiming currently though. A medium sprint while aiming is what you learn in ever army. But not just that, it's what you see in every stupid tv show and even what kids do when the "shoot" each other with sticks in the backyard until momy tells them to stop. As long as there is no stamina system or weight limit, all that weight discussion is useless. It also does not matter if you wear no backpack, you still only waddle. For me it is easy. On one hand we can run around like idiots but at the same time moving while aiming is much more restricted than what I have done irl. And whenever I can't do things that would be no problem irl because they were artificially limited (supposedly to be realistic or authentic as Dean preffers) while sprinting with 35km/h fully geared for 15 km is no problem at all, I get grumpy. Really grumpy. It's a counterproductive limit on us. Counterproductive because it limits our possibilities. Especially on small distance half springs while aiming should even be possible, not just a small jog or that terrible waddleing.
  10. bauertschi

    Dynamic Loot Spawning

    It is definitelly in stable and quadrant based. BerTerk_SR already described it, the one deer stand was probably the only loot spawning building in the quadrant. You take an object, an object spawns. Simple, but it obviously needs to be refined. Currently it has nothing to do with someone being near the spawn point, plenty of things spawned with me being less than 10 meters away at tests. Now if it were building based as well, you would could go into the neaf ATC and pick everything up and drop it again - ATC loot would keep spawning, because there is no other ATC near there. Try it. The size of quadrants is about 1km² (if I remember correctly), a closer analysis of the situation was linked somewhere in the experimental discussion. It is really only very basic currently and we get loot with server restarts. I think any spawnable item can spawn when you pick something up. So without loot spawning at restarts, we would soon be left with nothing but rotten fruit and other unusable stuff, because only usable stuff is picked up, but the resulting spawn could be something unusable. The work around would be that ppl pick up everything and dump it somewhere where loot does not spawn (to keep already picked up loot that spawned something new visibly seperated so others don't pick it up again) and triggering loot spawns that way . Currently it is really the most basic form and an invitation for exploiting the mechanics. As it is hardly a secret any more (I tested it myself and the loot orgies prove others have done it too), test it on Green Mountain in the prison. Pick it clean, carry everything outside and look at the freshly spawned loot. At least AKMs and AK101 don't spawn there or it would be completely ridiculous, but everything prison related is there, so...they really need move quadrants with only a few spawn points into other quadrants for a start (or do something else to prevent this). And then they need to tweak, refine and add much more complexity. But it is a succesful start.
  11. If that is true (I believe you, just have not noticed it myself) then it will hopefully change in the future. That. Unknown entity is stupid, the server could easily save a name to a body. All such messages would destroy immersion. Even if only the victim gets the name of the killer, it could be really problematic if it is a guy with a clan tag and he tells his friends that they are most probably facing a five member squad or something. The only thing the killers name is important for is getting cheaters, MAYBE in the future things like video recordings can be used to accuse ppl, but then server logs could be used if you provide time, server and location (video) to get the name. A lot of ppl are arguing that there is too little friendly gameplay currently. Knowing your killer's name will not improve that. Just imagining ppl talking, checking each others pulse and then one figures out he has been killed 10 times by the other guy...draws weapon and pew pew... BUT statistics that show what happened are interesting. There should be no problem to record the cause of death server side. You could see stats about your death in the menu for example. Or in steam somewhere. No advantages can be gained if there is just one little adjustment: Simply delay the info for two hours or something. There will be no disadvantage for the gaming session, but you could see what killed you later. How much information should be displayed is a different discussion, but knowing WHAT killed you would be interesting at least...and there are not just other players, there is also sicknesses, hunger, thirst,... . I'd like such information. And this is a game, the fact that we can respawn (even knowing where we died) or tell others over teamspeak where we got shot is a thousand times more immersion breaking than having a little information about our deaths. For killers I don't know if such information is neccessary, but sometimes you have to retreat or don't want to risk going to a body. Getting an update that you killed someone (again no name) at the following position hours after the fact might satisfy such curiosity. But that might encourage ppl to play for kill death ratios, so... . I would really like some information about with a delay so it does not interfere with the game. Sometimes one can only wonder if you got a bullet in the ear channel or you broke your legs on stairs. I'd like to know what it was. But it must be delayed, so it does not interfere with the ongoing game.
  12. bauertschi

    Something to help clear the air.

    Hey, something official: http://dayz.com/blog/status-report-week-of-28-july-2014 ...stole it from that thread: http://forums.dayzgame.com/index.php?/topic/205669-new-dev-blog-questionsthoughts-about-it-suggestions/
  13. bauertschi

    Pistol Magazine Rarity

    It's not just pistol mags, though, also sporter for example. Still never used it because when you finally get a 30 mag, you already have a "better" weapon.
  14. bauertschi

    STABLE UPDATE TODAY!

    I guess on long term dropped items will despawn earlier than at server restart - depends on how long server are up though. If they run like a week or so, there would be too much stuff lieing around. But that's future talk and speculation.
  15. bauertschi

    STABLE UPDATE TODAY!

    It means that items (ppl are always talking about tents and bases) stay on the server and don't get eaten by server restarts.
  16. bauertschi

    STABLE UPDATE TODAY!

    Hicks tweeted that persistance is not included: https://twitter.com/Hicks_206/status/494373919986835456
  17. bauertschi

    Pen and paper!

    I guess it's something worthwhile to start using notes more, it gives depth to the game and players. The only note I ever found was of a nameless guy proclaiming he has a really huge d*** and f***s all the women. Also heard that a twitch streamer is leaving his twitch info in his backpack so ppl can see how they killed him from his perspective. But that is hearsay and I don't know the name.
  18. bauertschi

    What's the current hacking status like in DayZ:SA?

    Wait, are you saying your friends were hacking? Don't know if I should ask about numbers, their motivation or how they became your friends? I mean I hate such players? Hm, I guess I'm asking all of those thing! Give us intel!
  19. bauertschi

    Tents!

    Don't forget this is experimental. As far as I am concerned they simply tested persistance with all objects to see if it generally works and what happens to the servers when many, many persistant objects are lieing around. I doubt dropped objects will be persistant in future versions, it's just too much. It also makes looking for objects that allow persistant objects useless if you can just throw everything anywhere and it stays. Just imagine things like dropped ruinied stuff being persistant forever...
  20. bauertschi

    Rarest of loot

    I like it. But I usually seek pvp, soooo maybe they are better distributed with the survival bunch. Now what I would like to shoot once is an SKS with a LRS, I read that worked before I got the game, and I wonder if any of those are still around.
  21. bauertschi

    Am I the only one...

    Maybe we should get that sound: https://www.youtube.com/watch?v=hfjbh34MrTI
  22. bauertschi

    What's the current hacking status like in DayZ:SA?

    I agree with frosti. And make it more "beautiful"? If it changes the graphics, it has a direct impact on how you can spot ppl for example. That may be to your disadvantage, but also to your advantage - either way, I consider it a cheat. Just now I'm imagining that fishing hooks have a bright shine and are easier to find... .
  23. bauertschi

    any point in having a sidearm?

    Concerning availability, what Evaris said. Generally I still proclaim that going into buildings or guarding them (by not shooting through windows) is way more effective with an FNX than almost everything else, not sure about the AKM. You can get 5 shots out so fast and so accurately that compared to the kick back of rifles it is just wonderful. When carrying a Mosin I would run through cities with the FNX in hand. I remember 2 encounters at the (old) neaf, both against M4, both times the other started shooting first, one time waiting directly behind the prison door, one time from about 60 meters, even breaking my legs before I could shoot back. Both times I killed the M4 guy. Accuracy and fast fireing rate combined ftw. My army time tells me though that shooting handguns accurately is not that easy. Compared to rifles it's hell, so ...
  24. bauertschi

    What's the current hacking status like in DayZ:SA?

    Don't know how you mean that exactly (transported to dayz)? I see you shooting a guy, taking his pipsi, drinking it, wondering, why it's still there and then getting banned...yes, pure justice. (Don't know if pipsis can be hacked). Even for hacked mags, look at the following scenario: You kill an M4 guy, you take the m4, it's bugged and you don't see anything on it. You re-log and the first thing you see is some guy with a fireaxe sprinting in your direction. You spray, banned. With all those ppl playing, such things happen quite often. Can such a policy hold should someone decide to sue? And think globally here, not just US.
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