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bauertschi

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Everything posted by bauertschi

  1. bauertschi

    What's the current hacking status like in DayZ:SA?

    Wall-glitching is cheating in my eyes, even though it does not mean downloading and using a hack. But I really want to ask about that ammo thing - is there a source for your statement? While I am not familiar with the code, that sounds like a really awkward solution. Why not simply check the amount server side and set it to the max amount? What happens if it is emptied and reloaded? No more unlimited mags, but still an unlimited supply of ammo? Really weird...and free to interpretation.
  2. bauertschi

    What's the current hacking status like in DayZ:SA?

    Not counting dudes with standard fully pimped M4 and more some thousand bullets in a mag or ppl sitting in walls (neaf), I claimed 2 encounters with "real" cheaters here, if I remember correctly. One in Krasno, one at the prison north of the nwaf in the woods, so I disagree here. The one at the prison was really fast though, so going from bere to the prison might just be a matter of seconds, if he can find players through some esp or something ;). Desync is a problem, but from my experience damaging someone on your client means that he will be damaged: I had a really messed up internet connection and the position of a player I played with was not updated correctly on my client any more. We talked over teamspeak, he told me that he was already somewhere else - like 100m away - while he was running against a fence on my client. After about 1 minute, I hit him and he got hurt. That suggests that shooting at someone and hitting him on your client will result on the player being hit, no matter where he actually is. Unless this was changed in the last 6 weeks or so... . To ppl saying stuff like "I died again at the neaf because of a hacker, now 'm pissed" or something like that, please elaborate. To keep this thread useful (at least for me ;)), you need to say what happened exactly. Ppl sitting in the walls of prisons are not the same type of cheater as ppl having an M4 with unlimited ammo. And those are also a different kind of cheater from flying boba fetts with M4s and what feels like an aimbot. Sitting in prison walls is doable without any external cheats as far as I know, not sure though, never tried it. Don't misinterpret me here, I hate them all, but they do different things. Rule #1: Don't get attached to your gear AND NOW Rule #2: Don't enter prisons at the neaf, never, never, NEVER!!! Don't feed the trolls, just let them sit there in the walls and wait while noone comes.
  3. Logging is conscious act. Ppl can decide where/when they log out and when they join on a server with a specific player count. Someone that just cleared out an ATC can not choose if someone is logging in behind him. I really don't understand why I would even want to log out in a dangerous area with the logout penalty for your char to vanish. It should be in a player's best interest to move out of such an area before logging out. There was one time where a guy I played with convinced me to log in the little side pocket/garage thingy of the west prison at the neaf. Logging back in resulted in getting shot before I could get my weapon out. Logging is dangerous, always, even in the woods. But how many of you actually died after logging out at a secure location? Is it really such a burden to go to a secure spot that you would choose not to use logging in warning as a help agains ghosting? For me it was always a simple thing and: I don't want my body to hang around for a party, I am obviously one of the few who actually want to survive and don't want to be shot before being able to react on a new server and I would feel like a prick if I got the drop on someone through logging. It also helps immersion in a way, if you want to bring that argument, because this is not Star Trek. As for the second part, if the devs can't check if a player was inside a barricaded building and make an exception in that case, they should go back into dev bootcamp. Freedom of choice, but not intruding on the savety of other chars, like the argument.
  4. So how exatly do you want to handle ppl exiting the game? Not allowing "Exit" in buildings? What about server restarts? Ppl force killing the DayZ application? Interrupting their internet connection or simply ripping out their lan cable? And we are currently ignoring the fact that servers crash or restart, too. Something like increasing the log out timer for those is again unfair for ppl that were just unlucky there, got a ISP disconnect or something else. You cannot keep ppl from leaving the game while they are in buildings, period. Half-baked fix is still the best suggestion I heard, your idea isn't baked a bit more. Every solution discussed here has downsides. EDIT: Maybe statistics can be made for players, looking how often the logged out when bullets flew around their heads and compare that with their other logouts - actually something more soffisticated is needed, just an example. Then auto-warn those players and if the numbers get too high, block them for a day or something... . Probably also plenty of reasons against that again...
  5. bauertschi

    Patch tomorrow ?

    Yeah, not great. But when you look exactly, the statement is wrong. Fixed since the last update: - You can now take weapons from others and use them - I was not able to play on servers with more than 20 or 25 ppl, if more players were on a map, switching weapons was practically impossible for me. Yesterday it worked. Eating and other inventory things became impossibly lame. Sometimes I did not even get anything but the "Receiving" message. Yesterday it was still slow, but it worked. EDIT: the second point with full servers was actually not a problem for others I play with, strange... There were obviously changes on stable servers. That's just the two things that come to mind, there were probably more. Has anyone actually ever found a source where you can actually read about those "silent" updates? Yes there is the dev blog section here, but is there a changelog somewhere? It's stable updates after all... I just hope the current rubberbanding is really 100% server - client collision thingy and not generall sync stuff. The general client sync things / netcode are one of my main worries for the long term. I read about some 8mb update, did not see it myself. When was that and does anyone know what it was about?
  6. Certainly more than allowing ppl to spawn in buildings you cleared out and shoot you in the back while you are guarding the only door. I thought this is a general discussion about the future sense and nonsense of some thing to anounce logging in close to your location. As a short term solution, this is debatable for ghosting, but I at least hope that servers won't restart every 4 hours later on.
  7. bauertschi

    What's the current hacking status like in DayZ:SA?

    BEdev-sable is surely interested, you can find him in this thread. His profile: http://forums.dayzgame.com/index.php?/user/123059-bedev-sable/
  8. bauertschi

    What's the current hacking status like in DayZ:SA?

    ESP is what I fear the most as well. But it is also dependent on the situation in DayZ. I saw a video on youtube yesterday with some dude being chased by a guy with a speedhack. He did not have a gun, so he could not outrun him or get him with his axe. The guy was simply running about twice as fast as he did. This is a prime example of server side sanity checks. No way to hide it. Watching that was depressing as well. I can tell you though, that currently I do not think a lot of ppl use ESP, I am happily killing and being killed. It's not like they all seem to have psychic powers. Let me advise you against entering the military buildings with a prison cell on the right when you enter. There are ppl sitting in the wall. And way too often, to accept the risk. It's always best to play with real-life friends. We talk english with ppl from Europe and the U.S. Have fun. But make sure your friends know what alpha is before getting them to buy the game!!! The links in my sig may help there.
  9. bauertschi

    What's the current hacking status like in DayZ:SA?

    Hello. Currently there are only public hive servers with rules that prevent passwort protection and other stuff. I don't know if admins can set passwords, sometimes you can find pw protected servers, but that may be dev servers. If it is possible, it is a reason for the termination of the server. I hate cheaters, but they have not managed to destroy the game for me. What you have to realise is that this game is alpha, yes it is written everywhere, but ppl just don't accept that for some reason. Hardening the game agains cheats completely independently from Battleeye with sanity checks that can prevent speedhacks for example, or shooting through walls, will come much later in the development. Of course there is a possibility those checks will not come at all, but I hope they will ;). Rule #1:Don't get attached to your gear. Meassure yourself's success in analysing your mistakes and accomplishments, not neccessarily through your deaths, and maybe you can stay happy. And watch Merino's and Wobo's youtube vids for understanding the health system and get a deeper knowledge of what to do in terms of gear and why. If you want to play in a group, you can contact me, if you want. I play in a steam group, we have a teamspeak server.
  10. bauertschi

    Weapon accuracies

    That's interesting info! I only ever had pristine weapons, after getting shot at the guns in my inventory either were still pristine or they were ruined. Did you try a weapon cleaning kit? I guess the kit only gets them up to worn though.
  11. bauertschi

    Lack of squad combat- Discuss

    That sounds great, but it is basically what worries me. I hope DayZ will not turn into something like that. How important is your chars life in such cases? I think the main reason for all my adrinalin is that it is actually worth something. Hours to be exact. And what exactly does that have to do with a zombie apokalypse? Don't get me wrong, what you describe sounds really great, but isn't it the wrong game?
  12. bauertschi

    Lack of squad combat- Discuss

    Easier said then done. That's two problems, first convincing them that looking around corners in 3rd person is not something they should want and then getting them to to leave Berezino. And then there are those who get fed up with dayz for obvious reasons for a few days/weeks. But of course what you say is true.
  13. bauertschi

    Lack of squad combat- Discuss

    I don't enter the prisons any more unless I have a real reason.
  14. bauertschi

    Lack of squad combat- Discuss

    The last time I was playing regular with my group (the steadily refuse to play hardcore) we went to the neaf. We found no one in like 40 minutes. The server was a 40 and completely full. I even jogged the whole length of the landings strip shooting into the air and yelling for ppl to kill me - I was alone. Now I normaly don't do that, but I was pissed of and don't really care about my regular char. It seemed like the neaf was simply too far away, no one left Berezino. It's just a big cirlcle jerk there. The weapons ppl have are also fun and they don't mind dying in 10 min. intervals, the will immediatelly spawn there again and can fistfight a geared player. If they die, hey, who cares, spawn there again... Makes the game easier, no need to find food, if you find something, that's just a bonus. Broken legs? Surely there is someone that will shoot you... spawn again...ppl actually proudly put vids on youtube with 30 minutes of that gameplay and 4 or 5 deaths. I like dayz so much because the life of your char actually matters, after all you put all that time into it. But others obviously think differently. Now on hardcore the last time I watched the neaf, I saw ppl every few minutes - a server with only 20 ppl. When I move farther west, which I really like to do, I get a real problem. The unlooted towns are all fun and daisies, but it get's boring pretty fast. Now if I find someone there, chances are, he is not alone, but I actually stumbled across a real squad of good players. And I am all alone... I really think it is smarter for me as a lonely soul to not seek out the biggest, baddest squads I can find on the map. Now if I could only get more ppl in my group to play hardcore. Also, the map is not done yet, always remember that. The big ass new town in experimental blew me away. If you find a Mosin there or somewhere else, you have a great weapon for under 150m with iron sights. You don't really need to go to the nwaf. So how all those new towns are introduced, why go further?
  15. bauertschi

    So, I think I just broke the server...

    +1 for it's Rick's fault.
  16. And here we go again. Even the most verteran fans (or those saying they are) complain again and again that the development is too slow. How so much more was expected at release. How little happened since. I did not play the mod, heard of DayZ in January. Watched some youtube clips, knew exactly what I would get and bought it. Alpha is the first stage of development, where any testing is done at all. I don't know if releasing the game at that stage was smart. But you can be assured that they expected threads like this one in masses - and you deliver :). Now releasing this early also has advantages. Reading between the lines I interpret that the team was enlarged including a studio that will completely redo the zed navigation (you know, that nav mesh you may have heard about). If I interpret correctly that was done after the huge success of the standalone and will definitely not harm the game in the long run. The zed ai is also completely redone, everyone who reads just a little here, should know that. Yet ppl still complain about the zeds walking through walls. I really don't know how to respond to that. I really don't know how long that will take, but I will not get panicked if I see nothing new there for 6 more months. Changing the existing ones is only additional work. I certainly expect them to change quite a lot about zeds until long into beta, after all they decided to redo them some time after the release if I recall correctly. I bought the game having seen all kinds of problems because I still thought it would be fun. I read alpha and looked when beta was expected - 12 months later. Personally I think the team will have done a great job, if they manage that until march or april. Now I made a sig for exactly that, read the first link in it there and realize that new problems will again and again appear while new things are introduced. Add some additional trouble there for the fact that the engine itself is still being worked on at several places. I don't know how much overhead the new nav system introduction will introduce. As ppl say so often on this forum, your tears are delicious. Am I mean now? Not really, Rocket wrote clearly NOT to buy the game, no one listened and had expectations that were not justified. I looked what the game's state was, looked at a crude timetable and have what I expected. Don't get me wrong, I would love for everything to move along faster. Everyone would also love to get exactly the game (s)he envisions as fast as possible. But I already know, I will not get everything as I would like it to be. Deal with it. Don't run around proclaiming the game as the best thing since sliced bread without telling about the problems. But also don't yell around how it is a shitty game without explaining exactly what alpha is. Simple. Will you get the game you want? What do I know, I only know that the game will most likely get more expensive later on for quite some time. And I already have it - and I had plenty of fun and frustration, no denying it. You think I know nothing about what I am talking about? Fine! There is a second link in my sig to an interview with Playerunknown, the main dev (as far as I know) of Battle Royale. I enjoyed the interview. I even wrote where they talk about the standalone and it's development state. I guess you should give some weight to his opinion, he should know what he is talking about. EDIT: Also a complain is how the game is not what they hoped in terms of availability of loot, weapons, gunplay. All those things are still a WIP, too.
  17. That's what I get for being away for a weekend. Now I have to multi-multi-multi-quote... Scenario1: You are guarding the door of a completely searched prison while your buddy just organizing his gear behind you. Someone comes through the door... Scenario2: Same as above, only a freshly logged in player shoots you from the first floor, a floor you cleared 1 minute ago... Yeah, no difference at all. So you don't know that someone is there, you just hope so. Look at scenario2 from above and tell me you see nothing wrong in actually doing that hoping to catch someone. How do you even name that? Ghosting by chance without prior engagement? Seems a little long, might not catch on. But you are certainly ghosting, if you hope to get the drop on someone that way. The only question is how often you are actually find someone. Others put time and energy into their character, are careful, search houses to make sure they are empty and you hope to log in behind someone. Might the risk be worth it? Well if you for example have a Magnum, a few bullets and an additional speedloader, probably. I feel dirty just thinking about such a sucker punch maneuver. We still have unwanted logouts like server restarts/crashes or IPS disconnects or even server kicks. But there might be solutions in adjusting your spawn locations in such cases. I'll write more further down. That being able to look around sometimes with walls being see-trough when logging on is also an unfair advantage, but I guess that will vanish with time. I read that sentense plenty of times now. Usually with no better alternative being named. That is also something that will get better as development progresses. I also died because of that once. Of course I logged in Berezino, but I would not have done that, if the server would have allowed me to leave the place, so... Dude, you have to choose the one of the evils or hope that a better solution is found, think of one! Currently I never died logging on but the one time in a house in Berezino, as discribed above. Like you I never had trouble logging somewhere remote. But scenario2 from above happened in some variation 3 times to me now, btw always in prisons. Once in Balota, twice at the neaf. One time with the reload sound and the guy literarily 0.5 meters behind me, while I was organizing my newly found loot to fit it into my inventory. I lived, he died. Trice since the sound is gone with me guarding the door of a cleared prison and some new player appearing from above. That actually says a lot concerning that I do not even enter prisons any more when I am alone because of the ppl sitting in the walls. In two cases we both died. The one where I was alone, I also died. That feels pretty unfair after securing the building just before. Oh, I'm not including ppl sitting in the walls here. Nice idea, have not thought about that. Will the silently warp through windows without breaking them or fly through the upstairs windows with no ladders though? Missing a quote here: Plenty of ppl sayed that the reloading sound was a glitch and removed for good reason. Yeah. So let me spell that out: 1. It was a mistake in the software that was 2. fixed because it was and error. That is a good reason. That has nothing to do with the question in the poll. Maybe the devs are thinking right this moment about how to add something else to show ppl when someone is logging in behind them. I'm pretty sure the non existant dispersion of a Mosin with a compensator is also a software error. That does not mean you will not be able to kill ppl that are more than 5 meters away from you with the gun in the future. And now we have a suggestion! Yipiie! Seriously though, what about server kicks/crashes (disregarding the restarts that currently exist...) or game crashes. You would basically need a check for your location when logging back on. If you are in a building/town you get sent to the next bigger group of trees maybe? Maybe also include a detection system so multiple players are not logged in next to each other? That would then already create a disadvantage for ppl that really logged out somewhere. And when such logging hotspots are getting known, ppl might just start to camp them for those coming in. I really think the fairest thing would be a sound or other notification for the vicinity. Logging is a risk, you can always log in just next to a fire that 20 strange ducks are dancing around praying to the god of dayz to finally introduce canibalism. But considering my expericences with logging, how often I died logging in with the reloading sound (once, and I had to log out because of the server where I would never have logged out voluntarily) and by ppl mysteriously appearing above me in prisons (four times in total) the smaller evil is clear to me. Funny thing here is that those three deaths mean that more than 10% of my pvp deaths are from ppl just appearing on the first floor of prisons.
  18. Snipers - everyone fears those slimy strange players that lurk somewhere in cover and kill you from far away. But are they actually that dangerous? I keep track of my PvP encounters and found a funny thing. I died 27 times due to other players. In 26 cases not a single death was caused by a player further away than 40 meters. The one I am not sure about was a mosin from behind in Svetlo, but the terrain suggests that it was from 20 or 30 meters and the shot was really loud. I have killed up to 150 - 200 meters, not quite sure (mosin). Btw, I would count being shot unconscious and being finished from closer, but the worst that happened to me from far away (no idea how far, did not hear shots) was getting shot twice. Once with a mosin at the neaf through an upper floor window, once from an m4 at the nwaf tenttown. I actually fell unconscious there, but I woke up again and ran for it. A few things that may be important for this discussion: - I am NOT a PvP god - most hours (and deaths) were as a (I think careful) lone wolf - I do not know a lot about preffered sniper spots, besides the obvious areas, for example the hills and tree lines at the neaf... - I almost exclusively play hardcore (I think 3rd person gives additional advantages to snipers) - I avoid places like formerly Electro and now northern Berezino like the plague - I try to go west pretty early. I'm usually somewhere between the three airfields and look for PvP in military areas when I am geared up - I don't take every shot. When I think I am at a disadvantage, I evade. Can't think of more that seems relevant. I just think the above points are somewhat important. Of course you will get sniped some time from farther away when you look out of the apartment windows in Berezino with your preffered gun shooting at bambis that run into the police station... . I am sure there are some now affronted, proud and actually quite skilled snipers, but please let's look at this from a victims view. How deadly are snipers for you? Edit: concerning the thread title, I actually died though zeds, hunger and environmental things like ladders, so...don't take it personal ;). Also forgot to mention that group events with my ppl on regular are not counted here, but I also never died from a long range shot there... .
  19. bauertschi

    Damage model still wonky?

    Long version (my default mode): Don't forget the shock values in the game. The following I rip out of my cerebral cortex, just what I think I heard over time: - You get unconscious when your shock exceeds your blood level. - Shock is a numeric value like blood, don't know how high it can get. - Your shock is reduced by 30/sec - You can knock someone out with 2 fists to the head - you practically loose no blood when being knocked unconsciou, can be seen, when you look how fast you go into healing state after being knocked down - being knocked out twice in a row will not keep you down so much longer than the first time, so shock value may be maxed at 5000 like blood and health Let's play with those numbers: You have no regeneration currently and get a headshot that gives you full shock and you somehow manage not to start bleeding...lets take extreme values here: 500 blood and staying there, 5000 shock. You need to shake of 4500 shock, that's exactly 2m30s you need to wait, before you regain consciousness. That's quite long already. Lets assume you are on slow regeneration and therefore get 1 blood per second back, you bleed out at 5 per second (watch Mobo on youtube) and you have so much blood that you reach exactly 497 after those 2m30s. You then continue to bleed out with -4 blood/sec including the regeneration and a buddy comes and patches you up just before you die: 2m20s till 497 2m4s seconds till you are patched up (497-124*4=1 blood remaining :) ) 8m19s (499s) seconds till you are at 500 blood again and wake up. That makes it a total of 12m43 if I did not misscalculate, and that is a real possibility. Other example: You are on low regeneration and get shot to 20 blood and don't bleed. It will take exactly 8m till you wake up again, shock is irrelevant at that point. Now that is an extreme worst case, but something like above happened to me, only on high regeneration, so i practically lost 2 blood/sec while bleeding out. Concerning ballistic helmets, I think the are supposed to keep you from dieing, even from a direct headshot, but it must be actually hit. They don't protect you from shots to the face, otherwise you would not be able to knock ppl out that wear them. Combine this with the (I think) indeed wonky damage model and a lot of funny things are guaranteed to happen. Concerning reality and gruesome neck snapping, modern ballistic helmets are supposed to help agains all the other niceties that fly around in the battle, there is shrapnel, a wood splinter going your direction... . They may protect you, if the shot is not head on, but at the side of the helmet. Now as helmets make you head bigger, I don't know if it only protects you from shots that would have missed you in the first place, if you would not be wearing it... . They are also supposed to break in such cases and absorb a lot of kinetic energy that way, if I remember correctly. Short version (cause my default mode sucks sometimes): Get to your opponent as soon as you are comfortable doing so. If you think he is in a group, get the hell out of there or hunt then down, your descision. But decide fast and don't linger in insecurities. If you decide to go to your opponent: - Be nice: check pulse, if alive take away his weapons, patch him up, talk to him, whatever. But take away his weapons. - Be not so nice: put an additional bullet in the head, ppl lying around look different depending on if they are alive or dead, but I somehow am never really sure.
  20. bauertschi

    Weapon accuracies

    mmmmmm no.
  21. bauertschi

    Are snipers the most harmless thing in DayZ?

    It's not paranoia if they are really out there to get you ;)
  22. bauertschi

    Weapon accuracies

    Actually I don't think attachment conditions are relevant currently, only what attachments you have. Some dude on youtube tested the m4 with the same attachments in different conditions and the results were always the same.
  23. bauertschi

    Are snipers the most harmless thing in DayZ?

    It does simulate some model of real physics and is reproduceable. I also play Battlefield 3 and there, for example, you actually see your bullets flying and can adjust accordingly. Another main point is that you learn faster because you shoot more. Practically all the time. Then there are things like hitboxes...learning shooting in DayZ is generally harder. I can't even handle the m4, I'm better with everything else over 5 meters.
  24. bauertschi

    What's the current hacking status like in DayZ:SA?

    I guess that depends on the wall...you can shoot through stuff in DayZ as far as I know - haven't tried it yet. Hiding behind a wodden wall might not work, if someone saw, where you went. A concrete wall should stop a bullet though, I guess...
  25. bauertschi

    Are snipers the most harmless thing in DayZ?

    No spraypaint job? No white ghillie? That's basic stuff, man! Really poor performance here, cat!
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