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BeefBacon

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Everything posted by BeefBacon

  1. BeefBacon

    What animations would add depth and immersion to the game?

    How about idle animations? If you stand in the same spot for a while maybe your character checks the bottom of his shoe or adjusts a strap or something. Could go one step further and have your character stumble slightly (very occasionally) when running. Perhaps the frequency of stumbling could be related to your character's condition and how long he's been running. Stumbling wouldn't really affect speed all that much, but I think it'd give the impression that you are not, in fact, an Olympic runner with flawless footwork and a tireless body.
  2. BeefBacon

    It's too easy to get guns

    I'd like to see fewer mid-high tier weapons and more low tier weapons. I've found M4s, Mosins and SKSs, but I've never, ever seen a farming shotgun, and only once have I seen a Blaze. I say increase the chance of a shotgun spawning by a lot, to the point that half of the barns and farmhouses have a shotgun, Blaze or possibly a Mosin, and then reduce the chances of M4s and future military loot spawning anywhere - except in military bases. High-level loot should be in contested areas. We shouldn't be finding military-grade gear in schools and apartment buildings. A moot point, perhaps, as I imagine that the spawn rates of weapons will be changed dramatically.
  3. BeefBacon

    Arma 3 like grouping system

    I think once more clothing options become available (honestly I'd be perfectly happy with a dozen or so retextures of each of the current clothing items, at least for the time being) then identifying friends shouldn't be so much of a problem. Also beards.
  4. BeefBacon

    Remove Payday Masks from Game

    Eh. It sort of bothers me that the masks are from another game. Beyond product placement I don't understand why they're in the game. Having said that, though, they do serve a purpose; as many people have said, they serve as a good identifier for bandits. It would be nice to see original masks, however, alongside ski masks and balaclavas. Also if there were beards just lying on the ground everywhere, I would lose my shit. I'd buy this game 10 times over. Perhaps you can craft a beard per-hair. Of course each hair would take up a 1x2 inventory slot.
  5. BeefBacon

    Blood coagulation

    A simple suggestion. I'm not one to get into fights, but on the occasion that I'm hurt I don't start slowly bleeding to death. I, like most people, stop bleeding without use of a bandage. My suggestion is that all bleeding should eventually stop. If you're shot then, obviously, you should bleed profusely for a very long time. If a zombie thumps you, you shouldn't jettison all of your blood. This comes from an experience where I was punched by a single zombie and started bleeding. I tried to use my t-shirt to create rags but they faded into the ether rather than appearing in my inventory. 10 minutes of searching for bandages/ a t-shirt/ anything later and my character bleeds to death, all because a zombie found what I can only assume to be a pair of brass knuckles. Sure, zombies are already very easy to deal with, but I don't believe that their difficulty should be ramped up artificially in this manner. Instead zombies should be able to occasionally knock players down or make them stagger, or perhaps do more damage per-hit rather than draining blood slowly with their vampire fists. My apologies if this has already been covered. A brief search didn't appear to turn up anything related.
  6. BeefBacon

    Blood coagulation

    I agree, to a point. DayZ is still a game, after all, and it can only be so complex without being frustrating. Perhaps there could be a "shot" status effect. Bandaging should be the bare minimum, but it should be enough to keep you from dying. Painkillers and such should be short term solutions (or for as long as you have painkillers) but perhaps there could be a surgery mechanic, sort of like the corpsman heal ability in Arma 2. A friend uses tweezers and other medical equipment to remove bullets/ shrapnel, whatever from your body. The whole process takes a couple of minutes and drains a lot of blood. However, once the surgery is complete you no longer suffer the negative effects (whatever they'd be. Shaking and slower movement speed, maybe) of being riddled with bullets. Perhaps the same procedure can be done on oneself but at the cost of more painkillers and more blood loss.
  7. BeefBacon

    Blood coagulation

    It was a joke. I guess I should have used an ellipsis... Curse you, limitations of the written word.
  8. BeefBacon

    Blood coagulation

    Well, you'd stop bleeding eventually if you got shot. You just wouldn't have any blood left in your body. I guess the point that I'm trying to make is that the amount of blood loss should be reflected by the damage received. At the minute it seems as though bullets are just as fatal as a limp-wristed slap, the only difference being that bullets inflict more initial damage. Don't quote me on that, mind, it's just what I've observed. Really my only issue is that zombies can cause perpetual bleeding, as can survivors with fists and low-yield melee weapons. Perhaps an overhaul to the kind of damage that melee weapons do is in order. So a screwdriver or a knife would cause moderate initial damage but several minutes of bleeding, while a shovel does high initial damage but little to no bleeding - the logic being that the former are sharp weapons and the latter is blunt.
  9. BeefBacon

    People who server hop

    Eh. I've server hopped before. When I was new to the game I'd occasionally hop between servers while in the fire station in Elektro because I was getting fed up with always arriving at so-called "high loot" or "military loot" areas and finding nothing except a pistol holster and a rotten orange. These days my 'server hopping' comes from getting disconnected 10 minutes after joining a server and then waiting 5 minutes to join a new one - so in my case I'm getting penalised for connectivity issues. I've never liked the idea of server hopping, but sometimes the game becomes so frustrating when you join a server and you find that Cherno and Elektro have been stripped clean. You head up into the hills and every small settlement has been stripped clean too. I come out of that experience with a baseball cap, a small bag and about 20 pieces of assorted rotten fruit.
  10. BeefBacon

    Since the patch

    I've pretty much given up on DayZ until the hotfix for the connection problems comes out. I lost a really, really geared character with enough food to keep me going pretty much indefinitely and enough SKS and revolver ammo to kill every zombie in Chernarus, with a stack or two to spare. I lost him because a zombie beat the shit out of my character while I was disconnected, but it didn't give me the broken link icon. I reconnect and I get to start again. I miss my rice. The update may have also hit my fps a little bit, but I'm yet to verify that.
  11. BeefBacon

    Performance?

    If you're getting 30 - 60 fps on Source engine games, then you might be in trouble. Source is renowned for being able to run on a potato - i.e pretty much any system. And I'm not sure why you've equated DayZ, Halo and Civ with Source. Or what the '2' denotes. Anyway, I'm nitpicking. Arma 2 runs pretty badly on most systems; DayZ more so. The recent update also killed my framerate a little bit too as I think there were some updates to the HDR. Anywho, it sounds like you'll probably need to upgrade your system hardware. There's only so much that changing .cfgs and so on can do before you make the game unplayable simply from making it look bad; even if you do get a good fps you might find that your draw distance is so low that you can't see other players, or that object detail is so low that you can't see small items like bullets on the ground.
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