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Everything posted by BeefBacon
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This would penalise new players. I usually get hit at least once when looking for a melee weapon and often have to run out of range so I've not hounded by zombies when I'm trying to loot houses. Getting hit and then being followed by all the zombies in the vicinity sounds like it'd be horrible for someone without a weapon. However, if stealth was more of an option or if zombies slapping you with their wrinkly hands rarely caused bleeding then I think it'd be a pretty neat addition.
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I think Chernarus is still pretty cold, even on sunny days. You can see mist coming from the characters' breathing. I really like the idea of underground areas and caves. Hostile wildlife is interesting too, and I certainly think that the terrain you're on and the footwear you have should affect your movement speed/sound.
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Zombies dont use stairs please fix. Zeds Enter buildings all levels.
BeefBacon replied to mr pedersen's topic in Suggestions
Zombies do occasionally use stairs but only if they have a straight line to you from the bottom, and even then they're more likely just to clip through the stairs and have a party beneath you. At the minute it seems that stairs are as impassable to zombies as they are to Daleks. I just hope the zombies aren't given jetpacks. -
More Military Clothes to Replace the "Full TTsKO Look"
BeefBacon replied to Devon206 (DayZ)'s topic in Suggestions
I'd like to see more low-tier utility items, namely a fishing/hunting vest for chest inventory space (like assault vests) and fishing waders for footwear that prevent the player from getting wet while standing in waist-high water (though this changes when they swim). Military loot shouldn't be the be-all and end-all. There should be items that aren't military-tier that still serve a purpose - even a unique one in the case of the waders. -
http://forums.dayzgame.com/index.php?/topic/180890-how-dayz-could-look-with-dynamic-shadowmapping-reddit-post/ In my opinion, dynamic flashlight/ torch lighting and shadow mapping is an absolute must in a game where being spotted can mean death. As it stands, light from flashlights shine through buildings illuminating the landscape. It's something that can be seen from a mile away, meaning that somebody hidden away in a building with a flashlight on has essentially set up a beacon drawing bandits to them. So I propose that, despite the performance hit, mandatory dynamic shadows be introduced for flashlights and other player-made light sources such as gas lamps and campfires. (mandatory as in setting a lower shadow quality will still have dynamic shadows from player-made light sources). It'd also be nice to be able to attach flashlights to weapons at the cost of, say, accuracy. Having advanced lighting effects will also help to increase immersion, which is always a good thing.
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Hopefully it's something that'll be resolved. I'd like to play at night, but that feels impossible for as long as flashlights remain such a liability. I'd also like to see a much shorter day/night cycle to promote playing at night time as I feel that night is an aspect of the game that should be very important but, in SA, seems largely unexplored.
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It's often been the case that I head inland and find that all of the small villages have been cleared out. It's probable that I've just had bad luck but, again, that isn't the point. The point is that in the event that you do get injured and have no means to heal yourself, the screen effects are incredibly annoying. In one case I nearly died because I ate rotten fruit, so I got this irritating effect because there was no food. I was given an irritating screen effect because I had no food and then I couldn't get rid of it (without joining a fresh server) because I had no food. I don't have a problem with the way that healing works, my problem is with the effect that you get when you're low on blood. That's it. I don't care if it's relatively easy to reverse the effects. My problem is that if you have the misfortune to experience the prolonged effects then it's annoying. It's not immersive. It's just annoying.
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Because while they're related, the original topic doesn't discuss its applications. The reasoning behind it is "it looks nice". You could say the same thing about any topics that are even remotely related. Take the 'mortar' thread for example. Why not just have that in one of the weapons threads? Because it warrants it's own discussion without being tacked on after the OP. Please write something constructive.
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Map Converted To Island With Various Weather Climates - Images For Example
BeefBacon replied to dashx73 (DayZ)'s topic in Suggestions
I was about to start a thread like this. The edges of the map are immersion-breaking, featureless landscapes. At the very least the edges of the map should be unscaleable mountains or hugely irradiated wastelands, but my vote is for an island. -
So a high-risk (in terms of disease) alternate route through a city? I like it. I'd like to see a load of underground areas. Perhaps an old Soviet missile bunker full of military loot?
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As far as I'm aware if the swing animation connects with anything then it's counted as a hit. Lag likely contributes to inconsistent hit detection.
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Pistols loaded with an empty magazine sounds fair to me. I've never found a pistol besides a single magnum I found the other day. Never seen a pistol mag. M4 galore, though.
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Yeah I've often been annoyed at the fact that I can't perch my weapon on a low wall. When I'm on a rooftop with a ledge or, as you say, aiming out of a window it'd be nice to be able to rest your bipod without going prone, as that feels very restrictive.
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Mortars could be neat, but I think some serious caveats would need to be introduced for them to be implemented. -The range should be no longer than 2km -accuracy should be appalling -no aiming computer. If you want any modicum of accuracy you'll need to do the maths -low spawn rate -mortar shells should have other applications such as IEDs or makeshift grenades. -Mortar should replace the backpack/primary weapon slot I don't think mortars would be immersion-breaking at all. If two clans clashed I think it'd be pretty neat to have a long-range weapon designed to force players out of their foxholes. It'd create a squad dynamic beyond snipers and slightly shorter range snipers. It'd be a weapon that'd be invaluable in the hands of a clan with a skilled mortar team, but useless in the hands of some kid that wants to blow shit up. You can argue that it could be used to bomb spawn areas, but given the incredible rarity of the shells they'd be better put to use either shelling actual threats, or not even used with the mortar at all. Plus it'd require the use of a spotter of some sort, who'd also have to know what he's doing. If he's killed before the mortar can zero in then the mortar becomes almost useless. Honestly I'm not especially for or against the mortar, but I can definitely see its applications.
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TIL: Never ever trust anybody, no matter how nice they seem
BeefBacon replied to Maselko's topic in General Discussion
Woah. Usually it's the ho who gets paid. That's deep. I generally trust no one I meet, because most people are arseholes. Met this one guy when looting a firestation and, being friendly, I told him "think this place is cleared out, mate, I've not found anything". "Ah, right, cheers mate" he says. Not 20 seconds later, when I'm leaving the firestation, he runs at me with a hatchet. I manage to kill him with my hatchet first, but not before taking a couple of hits. That's the last time I consider anyone to be friendly, or even non-aggressive. -
You missed the part where that isn't the point. I understand that healing without help from another is possible. My previous character had these status effects and it was grand. My problem is that for the first hour of that game my screen was black and white because I ate some rotten fruit (because I couldn't find any other food) and got food poisoning. Having a black and white screen for an hour is supremely irritating whether there's a way to alleviate it or not. I have the same problem in games where your screen flashes red when you're low on health and it continues flashing red until you heal which can often be quite a long time. I propose only that the visual effect denoting a low blood level is made less obnoxious.
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Finding food isn't usually a problem. Finding enough food to get the "energised" status is. I didn't even know there was an energised status before I looked up how to heal, and I was only able to get to that status because I found considerably more food than I do usually. I doubt that I'll pick up enough to get my character consistently energised again in the near future. Unless the server is absolutely stripped clean of all loot - which for me it has been once or twice - then "just switching servers" is just tantamount to server hopping, which is something I try not to do. When respawning loot makes an appearance then maybe that'll change, but in my opinion the current system is flawed in that it is unnecessarily visually intrusive.
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Sometimes I find plenty of food. My last character had two bags of rice and half a dozen cans of cola, along with 2 water canteens. But that's mostly down to luck of the draw. Sometimes all I find is rotten fruit, or if I manage to find a tin of beans I'll lose half of it because I don't have a tin opener. Just because you can find plenty of food it doesn't mean that everybody can. For those that can't, which includes me some of the time, I find that the low blood effect is incredibly intrusive.
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What animations would add depth and immersion to the game?
BeefBacon replied to Roshi (DayZ)'s topic in Suggestions
How about idle animations? If you stand in the same spot for a while maybe your character checks the bottom of his shoe or adjusts a strap or something. Could go one step further and have your character stumble slightly (very occasionally) when running. Perhaps the frequency of stumbling could be related to your character's condition and how long he's been running. Stumbling wouldn't really affect speed all that much, but I think it'd give the impression that you are not, in fact, an Olympic runner with flawless footwork and a tireless body. -
I'd like to see fewer mid-high tier weapons and more low tier weapons. I've found M4s, Mosins and SKSs, but I've never, ever seen a farming shotgun, and only once have I seen a Blaze. I say increase the chance of a shotgun spawning by a lot, to the point that half of the barns and farmhouses have a shotgun, Blaze or possibly a Mosin, and then reduce the chances of M4s and future military loot spawning anywhere - except in military bases. High-level loot should be in contested areas. We shouldn't be finding military-grade gear in schools and apartment buildings. A moot point, perhaps, as I imagine that the spawn rates of weapons will be changed dramatically.
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I think once more clothing options become available (honestly I'd be perfectly happy with a dozen or so retextures of each of the current clothing items, at least for the time being) then identifying friends shouldn't be so much of a problem. Also beards.
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Eh. It sort of bothers me that the masks are from another game. Beyond product placement I don't understand why they're in the game. Having said that, though, they do serve a purpose; as many people have said, they serve as a good identifier for bandits. It would be nice to see original masks, however, alongside ski masks and balaclavas. Also if there were beards just lying on the ground everywhere, I would lose my shit. I'd buy this game 10 times over. Perhaps you can craft a beard per-hair. Of course each hair would take up a 1x2 inventory slot.
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A simple suggestion. I'm not one to get into fights, but on the occasion that I'm hurt I don't start slowly bleeding to death. I, like most people, stop bleeding without use of a bandage. My suggestion is that all bleeding should eventually stop. If you're shot then, obviously, you should bleed profusely for a very long time. If a zombie thumps you, you shouldn't jettison all of your blood. This comes from an experience where I was punched by a single zombie and started bleeding. I tried to use my t-shirt to create rags but they faded into the ether rather than appearing in my inventory. 10 minutes of searching for bandages/ a t-shirt/ anything later and my character bleeds to death, all because a zombie found what I can only assume to be a pair of brass knuckles. Sure, zombies are already very easy to deal with, but I don't believe that their difficulty should be ramped up artificially in this manner. Instead zombies should be able to occasionally knock players down or make them stagger, or perhaps do more damage per-hit rather than draining blood slowly with their vampire fists. My apologies if this has already been covered. A brief search didn't appear to turn up anything related.
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I agree, to a point. DayZ is still a game, after all, and it can only be so complex without being frustrating. Perhaps there could be a "shot" status effect. Bandaging should be the bare minimum, but it should be enough to keep you from dying. Painkillers and such should be short term solutions (or for as long as you have painkillers) but perhaps there could be a surgery mechanic, sort of like the corpsman heal ability in Arma 2. A friend uses tweezers and other medical equipment to remove bullets/ shrapnel, whatever from your body. The whole process takes a couple of minutes and drains a lot of blood. However, once the surgery is complete you no longer suffer the negative effects (whatever they'd be. Shaking and slower movement speed, maybe) of being riddled with bullets. Perhaps the same procedure can be done on oneself but at the cost of more painkillers and more blood loss.
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It was a joke. I guess I should have used an ellipsis... Curse you, limitations of the written word.