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Everything posted by BeefBacon
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Light green hydrated and dark green energized is fine, it just takes a very long time. If you go looting for 30 minutes or so, provided you can keep those status effects, you'll start seeing some colour.
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Duh. Of course you'd rather face the horde with a bazooka and tons of rockets rather than a crossbow and a couple of bolts, that's like saying 'I'd rather face the horde with a tank than a rubber dildo'. No shit. The point of a crossbow is that you don't attract the horde so you never have to face them.
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retrieve - assist - gather missions (please add your ideas)
BeefBacon replied to Energetics (DayZ)'s topic in Suggestions
No NPCs. Ever. The devs have made that very clear. You make your own 'quests' by improving your current condition, not by collecting random items and placing them in a black hole in exchange for 100 gold pieces. I'm all for scripted events like helicopter crashes, but a questing system would be cancer for this game. -
Ah, see there's your problem. They were probably all surrendering to the one German player who joined. But in all seriousness, that's pretty lucky. A while back I was playing on a server and all the other players had left because it was, like, 2:00am. I was about a mile from the NE airfield so I figured I may as well loot it before turning in/ switching server when one player joined. I started looting the hangars and what do you know, the only other player on the server runs in. Doesn't even shoot me. Hell, he led me to an SKS that he found but had no use for. Really nice guy. The odds of running into the only other player on the server are pretty low, especially since I usually avoid populated areas. Only went to NEAF because I figured it would receive less traffic than NWAF and the one on the south coast.
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A lot of buildings don't spawn loot, or only spawn loot in one room. The more you play the more you'll catch on to what buildings are more likely to spawn food. Finding the first tin of beans can be a challenge but once you start finding food you'll start finding a lot more - or at least that's my experience. Also, as a general rule, never eat rotten fruit. More trouble than it's worth. In regards to not being able to open tins; might be down to the tin or the tin opener being ruined, or it might be down to a bug or just lag.
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I don't want to say "Alpha, deal with it" because I'm not a complete and utter arse. However, I imagine that the zombie respawning will be refined in the future. I know what you mean, I often have zombies spawn behind me. Occasionally I even see them pop in. if you can find a decent melee weapon then they won't be too much of a problem, but until you find a hatchet or something they're a bitch to deal with. But yeah, hopefully the zombie respawn system will be a little more elegant in future.
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I dunno. The devs must check these forums from time to time. Provided this thread remains popular for long enough I see no reason that they shouldn't see it. That is unless the express purpose of these forums is to let us feel like we're affecting development in some small way when, in fact, we're not... but honestly I doubt that. A lot of the ideas on these forums are good. Most are terrible, but some are good. The devs would be foolish to ignore them.
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Doesn't make what the other guy is doing right, though, does it?
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Hey, was wondering if anybody had a link to last night's DayZ interview thing. Totally missed it, and I'm hoping it's been uploaded somewhere but I'm yet to find it. Cheers.
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Don't see why it wouldn't, but then I know very little about DayZ's engine, though I'm slowly forming ideas as to why it's so clunky. A lot of it seems weirdly patched together.
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I've always considered zombies to be a little overpowered sometimes. Usually their attacks will whiff off of my mighty checkered shirt like a salmon off plate mail. Sometimes they cause bleeding, but it's not so bad if you have a few bandages on you. However, recently I've been losing half of my inventory to zombies thumping my arm and somehow destroying the contents of my shirt. That alone is irritating, especially if they hit my bag and end up damaging the vast majority of the things that I'm carrying, but it gets worse. Today I encountered megazombie. He took out Fuckin' A and Fuckin' B and roundhouse punched me right in the everything. Broken arm. Broken leg, ruined shirt, ruined half of the contents of my shirt, badly damaged bag, destroyed my sewing kit and damaged a few other items that were in my bag. One punch. Needless to say I shot megazombie right in his ugly face and immediately got to fixing the damage. Luckily only one of my morphine injectors was ruined (I try to decentralize my essentials so I only lose half of my bandages/ ammo) so I was able to fix my broken leg. I attempted to limp to the closest hospital so I could fix my broken arm and maybe replace a few lost medical supplies. I get to a safe place and alt-tab to quickly check the map and see what direction a hospital is in. 12 seconds later I go back into the game and I'm dead. I can only assume that megazombie's foul-mouthed brother, Frank, finished his late sibling's job and decided to shuffle on my corpse as revenge. So in short, please nerf the zombie Falcon Punch. I know there aren't many zombies at the moment and that they have to be tougher to be any threat, but please; I'm tired of losing my gear to ballistic fists.
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I've never considered comparing the two. I'll always choose an SKS over any other weapon. By far the most versatile, in my opinion, though perhaps not much good as a sniper. I've currently got an SKS and a sawn-off. SKS for general fighting and sawn-off when I go in buildings. Anyway, if I had ammo for both the M4 and the Mosin I'd probably pick the M4. Better for self-defence at short-medium ranges, plus it's got a wider selection of attachments.
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Jesus. I'm terrified to play again. From that description I can't help but think of Scott Pilgrim.
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Player Spawn Mechanics To Reduce Server Hopping/Ghosting - Includes Working Example!
BeefBacon replied to Publik's topic in Suggestions
Couldn't hurt uploading a video or a gif of what you mean. I understood it from the description alone but having a visual representation without having to download things is always nice. Anyway, I like it. Deters server hopping and ghosting in one fell swoop. Could be annoying for people who got kicked from their old server, though. I like being able to carry on from where I left off 30 seconds ago, and I'm likely to be pretty disorientated if I'm a kilometer away from where I was when I was last playing, so that's something that needs to be addressed. And presumably the sea/ deep lakes will be out of bounds for getting pushed away? I don't much like the idea of having to swim to shore. There's a few other problems that I can forsee, though I won't go into them, but I like the idea at it's core. Much less likely to penalise players that aren't hopping/ ghosting than some of the other suggestions. -
I nearly ran off a firestation roof because I was sprinting about 100 meters away on the ground. Definitely seems like it's gotten worse recently. I don't remember it ever happening before - at least not enough for me to make a note of it.
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Eh, I'm not opposed to this provided male characters can also wear the clothing. Can't imagine why they'd want to beyond the humour factor of it, but it should still be an option. Wouldn't expect to see this until much later down the line, mind. Tank tops and jeggings probably aren't at the top of the devs' 'todo' list right now.
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Today, after months of playing, I finally got to shoot someone. My rules of engagement aren't very refined yet, but I've decided that if somebody in a clown mask runs at me with a fireaxe inside of a building, I'm going to blow his fucking face off. A single sawn-off blast to his chest took him out. Double tapped to make sure. Turns out shotguns are really good at ruining items, so I say good luck to him if he tries to salvage his body.
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Somebody who has the capacity to fill a jerry can with fuel and power up a convenient petrol generator probably already has food. Why waste resources and time getting Pipsi when you already have a canteen full of water?
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I think we should have some guns that shoot bullets. Metal bullets. I support this suggestion with the fact that there are many guns that shoot bullets, such as gun 1, gun 2, gun 3 and, of course, gun 5.
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A camo alternative to mountain packs. Got my vote, though I'll probably stick with hunter packs and courier bags.
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Logically speaking, military zombies should be faster and stronger, not slower. They should only commonly spawn in military areas in order to add some small risk to looting airfields on your own. I want the devs to fix the damage that zombies do to items. Pristine tactical shirt knocked down to ruined in one hit, at the same time damaging/ruining the items stored in the shirt. That's bullshit.
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So parent the hoodie to both the head and the body and then lock the head slot after removing any hats that are on the player. I'm sure the Arma 2 engine isn't so limited that it can't do that.
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Yup, anything that increases your options when under attack sound good to me. As you say, not sure how ragdolls will handle this. Perhaps instead of playing a KO animation the player will just instantly ragdoll. Who can say.
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Suggestion about opening tin cans without tools.
BeefBacon replied to the_governor's topic in Suggestions
I only watched the second video because it was shorter. For those who didn't watch it, apparently you can open tin cans by rubbing the top of the can on concrete. As much as I like this I can't really see it being implemented. For starters, who even knew this was possible? I certainly didn't, so you can assume the survivors we play as don't know since they probably don't have access to YouTube. Second, it'd make opening tin cans too easy. Part of the challenge for me is finding a screwdriver or a knife or something until I can find a proper tin opener. Unless I'm out in the wilderness I'm never going to have a problem opening a can. The only way I can see this being included in the game is if it takes a long time to do, making the player vulnerable. -
I like it. I actually hate it, but I like the idea of having a weapon in one hand and a utility item in the other. So a pistol/ one handed melee weapon in one hand and a flashlight or a lantern or something in the other. The Half-Life mod Cry of Fear did that pretty well. It would at least reduce the necessity for a headtorch/ weapon flashlight if you want to play at night.