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Everything posted by BeefBacon
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Ultra rare katana? How about ultra NO? High five! No? But seriously, that's a horrible idea. This is the zombie apocalypse, not feudal Japan.
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I skimmed over this, but I like the gist of it. When people get shot I don't imagine they immediately go limp and die - presumably they're alive for quite some time in considerable pain. It'd be cool to have this simulated as it really fits into the game. Nothing ridiculously disgusting, just something that isn't as comical as a literal fountain of blood. Again, I didn't really read the whole thing (tl;dr at the top of the post, what a rebel) but I like that you didn't try to shimmy in some kind of sanity meter. "If you shoot too many people then your player gets all sad and has to find antidepressants, otherwise blah blah blah" was the post I was expecting. Anyway, beans and so on.
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getting wet: visual effect instead of text messages
BeefBacon replied to Octavian (DayZ)'s topic in Suggestions
This is good. Water dripping over my eyeballs is not. -
I can see the benefits of this. I also find it hilarious when people don't read the OP and then comment anyway. I'd quite like to see a log like this, but it might be best not to have player names included or, if they are included, have it as a player ID that is only identifiable by some central server, so a log might look like: player_1026 killed "mrnoob69" (you) with weapon_mosin at (coordinates, near cherno) at 12:31:22 (<time) player_1026 killed player_989 with weapon_mosin at (coordinates, near cherno) at 12:32:06 (<time) player_1026 killed player_1123 with weapon_mosin at (coordinates, near NWAF) at 12:33:32 (<time) From this log you don't know who player_1026 is, but you know you were killed by a player with a Mosin. You can also suspect that he's hacking because he went from Cherno to NWAF in under two minutes, indicating that he's teleporting or something. You could then report player_1026 to an admin who would look into the matter and determine if that player is indeed hacking. Obviously this could be abused by admins who could just ban whoever kills them, but there'll always be admins who abuse their power. A system like this would let players know how they died, and would also help to identify hackers, at least in some circumstances. Obviously I've not detailed all of the information that would be in the log, but it's something. If players don't get a log like this I certainly think that server admins should.
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The "play" function on the main menu, as far as I can tell, puts you in the last server you were playing on. Sometimes I do this and I have trouble connecting and sometimes I join and I'm on my own, and then have to spent 5 minutes connecting to a new server. I'd like there to be an indication of the number of players and the server's ping next to the 'play' button so I can decide if that is a server worth joining.
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May as well bump this.
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I think in most cases it's probably just a tag to get people to join. I doubt they have any more loot than any other server.
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Running on rough terrain, sprained or broken ankles, boots and making adequate light useful/essential...
BeefBacon replied to Roshi (DayZ)'s topic in Suggestions
Wouldn't like to see broken ankles. I think that could get very annoying very quickly. Spraining, on the other hand, would be fine. Perhaps you start limping and have a reduced movement speed. I also like the idea of having different shoes having different effects as outlined by siddhi. -
Grass may be a problem too. Pretty sure you can turn that off. Good luck going prone to hide if someone has a pc that can't run DayZ. Obviously not all computers can run all games. Until recently my pc could barely run Arma 2. However, there are certain visual effects that, when turned off, provide an advantage. Not that it matters anyway. Even if there was a mandatory "you must have shadows and grass" I imagine people would edit the .ini or whatever and find some way around it
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If you could identify bodies and immediately be imbued with the knowledge of the late victim's name, then the police would have no need for next of kin to identify bodies. I do like the idea of being able to identify the cause of death, maybe even down to the sort of weapon used. "hacked to death with an axe-type weapon" "beaten to death with fists or a bat" "shot by a high-caliber weapon" "shot by a low-caliber weapon". Would give you some idea of what to expect when going into an area. If you find a corpse that appears to have been hit by a high-caliber round then there might be a sniper near by. Also couldn't hurt to give some idea of when the player was killed - something vague like "recently" "hours ago" "days ago" would be fine.
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Think Rocket mentioned that trading between players will become more streamlined in the future. No more dropping items on the ground and hoping they don't appear in some other plane of existence. But please, no trading zones.
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Please implement - Non-lethal Weapon Toggle Option
BeefBacon replied to roninhg's topic in Suggestions
Blunt weapons yes, blunt bullets no. As Pandema says, there's no magical "don't kill" switch on bullets. Rubber bullets and bean bags for certain weapons could be a good idea, but if you want to shoot someone and not kill them then you'll have to hit them in the legs or something. -
Backpacks and clothes + other containers should spawn with a chance of loot.
BeefBacon replied to franzuu's topic in Suggestions
Suggested before, but I agree. I don't think anybody is suggesting that we find bags filled with machine guns and grenades; rather they'd have the chance to spawn fresh and rotten fruit, junk items like paper and tape, tinned food, basic medical supplies, low-tier melee and projectile weapons, things like that. -
getting wet: visual effect instead of text messages
BeefBacon replied to Octavian (DayZ)'s topic in Suggestions
This would make the game too realistic. It would remind me of the time I went out and got water all over the giant lens that I keep on my face at all times. But seriously, the messages are fine. Would also nice if the texture specularity on clothing became more intense the more drenched your character got, but please no water effects on the screen. -
Wow. You're really keen to label everyone who disagrees with you as a bandit, huh? I can't remember what your last thread was about, but you called everyone who disagreed with you a bandit there as well - not that being a bandit is necessarily a bad thing, but still. There's nothing new I can add to this discussion, but in short I don't think that having who killed who appear is a good idea, nor will it help significantly in the fight against hackers. I'm sure the devs are working on a near hack-proof server architecture as we speak. I'm sure.
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EDITED: Are you happy with CURRENT zombie implementation?
BeefBacon replied to Grimey Rick's topic in General Discussion
Zombies in their current state are terrible and I have no idea why they implemented a respawn system - especially one as broken as the one currently in-game. If zombies could navigate buildings, were slightly slower, dealt less damage (bleeding, ruining items, etc) but were considerably more numerous and respawned in a way that isn't plain crap then I'd be very happy with them. -
The hell kind of text formatting at that? Are you making it into steps on purpose? If so, why? I see what you mean. Currently the game version changes when it gets updated, so it's possible that old hacks become incompatible. When the game is fully released, hacks may become more prevalent because the hackers have a long time to work with one version that is unlikely to see large, regular changes - the point being that if hacking is a big problem now it will be even worse in the future, so further steps should be taken to prevent hacking.
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All for this. Got no interest in 'juggernaut suits' though. Not sure if you'd find a bomb disposal suit in some backwater police station. I'd especially like to see the helmets that riot police often use, as well as a higher chance to spawn stab vests in police stations.
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Players coming back as zombies has been suggested before but has been rejected on the grounds that it doesn't comply with established lore. It's also apparently difficult to code for whatever reason. I'd like to see players coming back as zombies. As you say, players wouldn't just be able to loot their own corpse, plus it'd just be pretty cool.
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I'm not a bandit. I avoid players. I've only ever killed two players, both of whom tried to kill me. Part of the fun is not knowing the intentions of other players. Not knowing, for me, means I avoid all players. For others it means KoS. Some people are willing to take a risk and chat with other players. If that other player is a bandit then they are at a disadvantage. If that other player is genuinely friendly then they can both come off better. What risk is there in knowing who is a bandit and who isn't? None. Directing a question to a specific portion of the community that would affect the whole community is dumb. Why should the heroes dictate how the bandits play? They're part of the game too, you know.
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But the zombies are too hard. They can ruin half of your gear or break your legs in one hit - if they actually manage to hit you. Bleeding is one thing, but that is just ridiculous. I can only assume that this is an oversight that will be patched very soon, but you shouldn't dismiss the legitimate complaints of others just because dey r nubz lol.
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Being able to identify bandits and heroes at a glance or by some specific visual feature (like the bandit and hero costumes in the mod) is not a good idea. This sort of topic has been covered several times in the short time I've been on these forums and all of them have been unpopular. If I were to play as a bandit I wouldn't want others to know I'm not friendly. I'd want them to let their guard down so I can shoot them in the head. The dogtag kill count can be used by the guy wearing it to see if he got that kill in place of the "player1 was killed" that the mod had, and would remove some of the mystery when that player is killed and checked by somebody else. I don't want to know if the guy I killed was the king bandit of Chernarus by some magical dog tag. Write down a tally on a piece of paper if you really want to. Introducing humanity systems that significantly alter the game are always overly complicated.
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I'm against mounting guns on vehicles because I hate fun. I'd rather play a game where no matter how hard I try my character starves to death in his own filth. Fun is terrible and I don't want anyone else to have it. Mounting LMGs on vehicles would be awesome. Using small weapons to shoot out of windows is awesome. If you nay-saying scrubs can't think of a reason not to have these features in-game without saying "omg its like CoD, ur a little kid, go play Arma (which is a military simulator, you brain-dead dolts, not an arcade shooter)" then sit down. DayZ is a survival game, but that's not all I want to do. I don't want to find a bag of rice and go "whelp, that's my end game, gg". I want to mount a machine gun on a car and go buck wild on some zombies or some bandits and go out in a blaze of glory. I don't want to slowly shit myself to death. By all means, you should slowly work your way towards a mini-tank, but so far I've seen no legitimate arguments against the implementation of mounted weapons on vehicles beyond it breaking the rather monotonous status-quo.
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If the sniper was sufficiently far away you might not have heard the shot, plus there have been some accounts of zombies one-shotting but I don't know how reliable those accounts are. This isn't something I've experienced, though in the past I've alt-tabbed for a couple of seconds only to be dead when I'm back in the game. In short, not sure.