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BeefBacon

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Everything posted by BeefBacon

  1. BeefBacon

    Blanks & Jams

    Not everyone is a gun nut. All I know about guns is what I've learned from video games. Considering that DayZ is also a videogame I apply what I've learned here. I'm sure many others do the same. Have to agree with your point about blank rounds, though. Plus I can't see why someone would try and 'distract' another player when they could just straight-up shoot them. Good idea, though it might make more sense to just have a single condition type rather than multiple. 'Damaged' can just as easily be called 'dirty' or 'in poor condition'. Maybe condition types should be renamed based on the type of item it is. Food, for example, should maybe have "fresh" "stale" "mouldy" "rotten" etc rather than 'worn' or 'damaged'.
  2. BeefBacon

    Blanks & Jams

    Absolutely. Pristine weapons should never jam, but firing weapons should reduce their condition. The lower the condition, the more prone they are to jamming. I wouldn't want it to be arbitrarily balanced, though. If a weapon jams frequently in real life, (relatively speaking) it should jam frequently in-game. It should also be extremely difficult to restore a weapon to pristine, and finding a pristine weapon should be incredibly rare. If you have a pristine SKS or Mosin then it should be a tough decision on whether to invest the resources to maintain an AK101. Currently people can switch to a new gun as soon as they find one. Would be nice if there was at least some hesitation.
  3. BeefBacon

    Bullet Casings, Barrel Heat and SURVIVING

    Can't see many uses for feeling the barrel of a gun, but bullet casings is a great idea. Would be neat walking into a building and finding bullet casings near a window. Would really add to the immersion. Maybe we could be able to pick them up and use them for something. Don't know how viable crafting new ammo from casings would be, but it's something. Cold and disease is something I'm really looking forward to. Currently the only concerns are food and drink. Once you've sorted those out your'e all good. Water is especially easy to obtain. I'd rather see DayZ being set in the winter rather than spring or whenever it is set now. I'm not interested in seeing thick snow, but frozen ground and 0 degree temperatures would be really good. Would make the world a threat without even needing to do anything else.
  4. BeefBacon

    Light fire to clothes.

    Burning a dark elf with magic or having a soldier catch fire from an explosion is a little different to setting fire to a bound person. This sounds similar to the cruel and unusual punishment thread somebody set up a while ago that suggested we be able to pull out teeth with pliers, put out eyes and cut off tongues. It's dark and non-conducive to gameplay. Hell, even force feeding bleach is petty grim but at least it isn't graphic. I thought this was suggesting that we be able to use clothes as fuel, not that we can all pretend to be Vietnamese monks.
  5. BeefBacon

    Lower 'stuffed' threshold/ reversal of loot locations

    The healing effect when hungry would be incredibly slow, even slower than it is when energised. I propose this only because, if food is a lot harder to come by, a lot of people are going to spend a lot of time with desaturated vision. For me it's either this or there needs to be more ways to recover health without relying on other players. Recovering health on your own should be more difficult but it should be possible without having to find a year's supply of food. And yes, I agree with your second point. I'm not part of the 'omg ur so tacticool' crowd, but I do believe that there needs to be greater emphasis on low-tier weapons. Military loot should only spawn high-end military gear, but most of that gear should be near-worthless without basic gear. For example, military spawns should spawn more attachments than weapons, and cities should spawn more weapons and ammo. Players who go straight for airfields might maybe find a good weapon, but they're unlikely to find the ammo for it. It's more likely that they'll find an attachment for a weapon they don't have, meaning that a very basic summary of a playthrough would go spawn - hunt/ loot small villages - attempt to loot town - if successful go for military spawns to find high-end attachments for weapons found in towns. Currently it seems to be spawn - go to police station/ airfield and find food on the way. Another alternative would be to make airfields equally dangerous, so airfields still spawn weapons along with their respective ammunition but getting to them is harder due to the large numbers of zombies. Could argue the airfields were used as refugee camps or something.
  6. BeefBacon

    Reskin the Russian Calibers

    Sounds fine to me. The only problem I have with lots of ammo types is that they all sound the same. 7.62mm7.62x25mm7.62x38mmR7.62x35mm7.62x39mm7.62x407.62x45mm7.62x51mm7.62x53mm7.62x54R It gets silly. However, the OP's suggestion is one I can get behind. Lots of similar sounding ammo types that look different (as we sort of have already with the two 7.62 rounds we have) is an excellent idea. It adds extra depth to the game without complicating it.
  7. BeefBacon

    Should Rocket go sooner rather than later?

    I wouldn't make the him the head chef, but I might make him master of salads. I don't know about you guys but I've seen huge leaps and bounds in development over the past few months. Before that we saw very little because the team was under-manned and disorganised. This is no longer the case and so we are now seeing progress. The devs have explained time and time again why some things are being worked on and others aren't, or why new items are being released but zombies can still glitch through walls, yet you all scream for all the modelers and animators to drop what they're doing and start coding. If you people read anything that the devs wrote about the development process then maybe you wouldn't whine so much. But really, who the hell are you to say that Dean is 'no longer fit for purpose'? I didn't realise so many industry professionals frequented the DayZ forums and were able to interject their expert opinions.
  8. BeefBacon

    Consolidated Camoflauge Suggestions

    -Green camo. -Brown camo. -Greenish brown camo.
  9. BeefBacon

    Change how you log out

    Because when people log out they run the risk of being killed in the 30-second period where their character is still in-game. If a player is aware for those 30-seconds then there is no risk, so combat logging would become even more common, or at least wouldn't be so high risk since a player would be able to defend himself while they log. I've been killed a couple of times while logging out, no doubt by the eagle-eyed zombies spotting me at NWAF all the way from Stary, but I accept that as something that's going to be pretty common for as long as zombies behave the way they do. I'd like to see a log-out protection that reduces damage taken from zombies. That way, if a single zombie followed you all the way to the bush where you logged out, it isn't going to hit you a couple of times and kill you. Instead, a single zombie that followed you is going to have a pretty tough time killing a player while he logs out. It might make the player character bleed a little, and maybe even cause some pretty serious damage, but it won't kill the player. However, if a player logs because he is being chased by a large group of zombies he'll die because there are enough zombies dealing enough damage to negate the log-out protection. The log-out protection shouldn't apply to damage dealt by players.
  10. BeefBacon

    Lore?

    I think the official stance is that DayZ takes place a couple of years following the events of Arma 2. I think you're right that the timeline diverges, though, else Arma 3 would be a zombie fest. Lore isn't really too important here anyway. All you need to know is that a virus has turned much of the human population into zombies, and that a tiny fraction of people (the players) are immune. Chernarus, while now a wasteland, once had a US/UN presence which is why there is NATO weapons and equipment. As others have said, it's up to the players to provide a story. The devs only provide a very basic template for us to build on. Maybe they'll expand on it in the future.
  11. BeefBacon

    Gun Straps

    I always just assumed that guns had straps anyway. The DayZ devs have a real problem with clipping issues (hence why they removed the ability to wear a gasmask with a helmet) and adding straps to weapons would mean there would be clipping issues. I assumed that they just cut out the middle man and introduced an imaginary strap. Hell, I don't even notice it when I have a backpack. I'd support this if placing a weapon on the ground was reliable. Currently things have a tendency to fall through the floor or just disappear altogether. Until things like that are fixed I see no point in adding straps to weapons - especially since rope is so rare.
  12. BeefBacon

    Crossbow Spawning System.

    I'd be happy if they just buffed the crossbow's range and accuracy and made it so improvised bolts could be crafted too. Maybe take an improvised arrow and combine it with a knife to shorten it. The crossbow would become a viable weapon, but still wouldn't have anything on lower end rifles like the mosin due to its slow rate of fire and low velocity. The improvised bow should have a longer range too, but not to the same extent as the crossbow. It is only an improvised bow after all. I like that the bow can only be aimed reliably if timed right, but I think the penalties for timing wrong shouldn't be so severe (as in you shouldn't fire way, way off target if you only slightly mis-time your shot).
  13. BeefBacon

    Advanced Ballistic Model

    As far as I'm aware there are already plans to introduce factors such as wind into ballistics. The model is already fairly advanced to begin with, and I don't doubt it'll be improved upon.
  14. BeefBacon

    Idea for making denser forest possible

    Oh wait, the renderer actually occludes polygons that are underground? That's interesting. http://3.bp.blogspot.com/_JA0hCiW2EG4/TKou4krTBAI/AAAAAAAAAOU/-GDfr_QIbLA/s640/Forest,+Czech+Republic+(2).jpg I think this might be what the original forests were going for. I just Googled "Czech forest". There's a pretty noticeable lack of ground foliage, though the trees seem to be closer together.
  15. BeefBacon

    Idea for making denser forest possible

    Wouldn't it make more sense to create a new model, though? Bear in mind you're still drawing the rest of the tree (the bits you can't see) so that'd be a drain on resources. Makes more sense that there should be another model that is essentially the top of the tree, at the expense of batching maybe three more models (better to have a little bit of variation, as the same model repeated can be noticeable even when at different orientations). Still, good idea. I've never liked the forests in Arma 2. Thicker foliage would go a long way to making a more believable setting.
  16. BeefBacon

    Mask Overlay

    Aah, so there could be ballistic face masks or something? http://ra.spetsnaz.su/w/images/b/bc/Altny1.jpg http://bulk2.destructoid.com/ul/161820-metro2033.jpg I couldn't find a decent image. You get the idea, though. I've seen Spetsnaz-style soldiers wearing helmets like that in various games. Welding masks could be an alternative as well.
  17. BeefBacon

    Mask Overlay

    It'd be cool, but masks need to provide some advantage besides just looking cool else nobody will wear them given that they would restrict the wearer's vision. Unless the devs are planning on adding radioactive zones or chemical spills, I doubt that gasmasks will ever have an actual in-game use. Regardless, I'm totally for this. Useless or not, gas masks are cool and I'm all for immersion.
  18. BeefBacon

    Bearz please

    It's hard to tell. A bear's a bear. If they are the same sound then it's probable that they're just from the same source of stock sounds. I know Half-Life 2 uses an absolute ton of stock sounds that is used in games and films, and I'm aware that other games do it as well. Wouldn't surprise me if Skyrim did the same.
  19. BeefBacon

    Fix the zombies seriously!

    The threat from zombies has been ramped up artificially to the game's detriment, in my opinion. A single zombie shouldn't be able to ruin all of my gear in one hit. The issue is compounded by how glitchy they are in general and by the "haha, you can't use your weapon now" bug. It's frustrating, but it's also alpha. I'm glad to see the OP, while maybe a little whiney, is wisely choosing to stop playing the game until these issues are fixed. That's what I'm doing for now. I was hoping that the recent update would have fixed the "in 'rare' cases players are unable to attack" bug, but (unless I'm mistaken) they haven't, so I'll be waiting another few days.
  20. BeefBacon

    I want this

    You have frames per second. All 3 of them. At first I thought this topic was suggesting a UAZ on train tracks. I hope I'm not the only one... A tracked UAZ would be neat, maybe as a direct upgrade from regular wheels that allows for faster speeds offroad or something. That is assuming that there will be UAZs in-game. Surely there must be.
  21. BeefBacon

    How to stop server hopping.

    It's hardly even hypothetical. I plainly expressed that I am often disconnected from servers for a variety of reasons. If a system was in place that meant that my character would be displaced in the event that I joined a new server, then it would cause problems for me. I am not the only one who has voiced this concern. I'll admit that I have server hopped. I don't do it very often, but it's something I have to resort to, occasionally, if all I'm finding is rotten fruit and empty jeans. I daresay that there are very few players who could deny that they have ever server hopped and do so honestly. However, claiming that "everyone who disagrees with me is a no good, dirty server hopper" is very stupid and childish. But even if everyone who does disagree with you spends all their time hopping between servers at NWAF, that doesn't invalidate their argument. A system akin to the one you propose would affect regular players. Considering that, it seems unwise to implement such a system so an alternative is required. I think that a decent loot respawn system would decrease the frequency at which players server hop. If they're anything like me, the vast majority of server hoppers only do so when there is absolutely nothing to find, and every town is stripped clean. If they have access to the bare minimum of food and basic items that are required to play (which would be provided by an effective loot respawn system) then the necessity of server hopping will decrease. But as I already said, ultimately I don't believe that server hopping is something that can be 'stopped' without detriment to other players. The best way, in my opinion, to avoid server hopping is to implement private servers, preventing players from hopping across dozens of servers with the same character. Instead they'll be restricted to only a handful of servers, or even just one per character - depending on how the restricted loot system works.
  22. BeefBacon

    How to stop server hopping.

    Another poorly thought-out "how to stop server hopping" thread. Joy. As has already been pointed out, this has the potential to punish everyone, not just server hoppers. I'm always kicked from servers, whether it be because of a dickhead admin or a server restart. If I can't rejoin that server then I get to spawn a kilometer away. If I have particularly bad luck and I get kicked again, then there's the possibility that I'll spawn two kilometers away from my original position. As far as I can see, server hopping is baked into the way the game works. The only real way to prevent it is through private hives, or shards, or whatever they're called. Players who are bothered by server hoppers can stick to private servers, while those who aren't (or who actually server hop themselves) can stick to public servers.
  23. BeefBacon

    Adding new sounds

    I think the sound engine needs an overhaul in general. I don't think effects like reverb when indoors are possible. The footstep sound changes but I'm pretty sure that's just because you're walking on an 'indoor' surface (as opposed to grass or concrete or wood which generate their respective footfall sounds). Hell, if GoldSrc can dynamically affect sounds based on the environment, I imagine the DayZ engine can too with a bit of work. Ultimately I'd love to see all the sounds changed. All of the assets, in fact. Seeing stock Arma 2 models and hearing Arma 2 sounds makes the game feel cheap, as though it's still just a mod. I'd be happy with just a sound overhaul, mind. Buy hey, I don't doubt the new sound guy is hard at work. I didn't even realise they changed the footstep sounds. I've not played for a while, mind.
  24. I'd like the ability to find feathers as well, or at least have feathers spawn fairly commonly in farming areas. I want an excuse to use a bow, and right now there's absolutely no incentive to do so. I've never seen a chicken in-game, so I doubt I'll have much luck plucking one for feathers. For those who don't know, you can now apparently create makeshift arrows with a stick and a chicken feather, or something like that.
  25. BeefBacon

    Best Feeling Ever

    Other guy probably would have done the same thing, to be honest. OP said he reloaded his weapon so the other guy would have heard him yet he didn't say anything. Saying that he was a goodly medic is pure conjecture. Who's to say he wasn't picking up food and medical supplies for his bandit clan?. Both the OP and this guy were server hopping, I assume, and neither said anything to the other despite both of them being aware of one another. Only difference is that the OP took the initiative and shot first. It'd be nice if more people communicated in DayZ. I've often waved at people and generally tried to be friendly only to be either chased with a hatchet or shot in the face. I agree. But to describe the OP as the only one guilty of being uncommunicative and aggressive is inaccurate. Not sure what my best DayZ experience was. I once shot a guy in the chest when he tried sneaking up on me with a fireaxe. He was only a meter or so away, so any delay probably would have resulted in my death. That really got my heart going. On another occasion I was one of two players on a server, and we bumped into each other at the NEAF. He took me by surprise so I tried to shoot him but I panicked and fucked up. Luckily he was friendly so we looted the rest of the airfield together and then went down to Berezino.
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