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Everything posted by BeefBacon
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All players should be able to craft all items, but books should provide buffs rather than new skills. Reading a weapon cleaning manual should allow the player to get more use out of a weapon cleaning kit. Reading a book on hunting should yield more meat from animals. Providing new skills, however, is a big no-no for me. Learning how to craft, say, a better improvised bow I could get along with, but that's pretty much the limit.
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Rags/bandana + stick = bindle. I like it. It should serve as storage that the player has to actually hold, rather than carry on their back. Equipping a weapon will drop the bindle. It'd have no use beyond very early storage for freshspawns that have yet to find a bag, but need some extra storage space.
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Add Greek Characters in Text Chat and Server Messages
BeefBacon replied to Zarniwoop's topic in Suggestions
In fairness there is an entire Russian forum section. I doubt that adding support for various languages would be much of a stretch, but I imagine that it's not at the forefront of the development plan. -
Interesting. More random spawns like this would be really cool. When zombies are more numerous and generally more of a challenge, this'd make a great addition. Should mostly be damaged loot, though, since it'd probably be pretty easy to lead the zombies away with a partner.
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I have no moral objection. An infected/ zombie/ whatever kid is the same as a zombie adult. People like to get on their high horse about this stuff. However, a lot of countries have restrictions on this sort of thing - understandably. Game developers have to be careful when taking matters like this into consideration. Can't say I'm for or against it, like most suggestions I see. It'd be fine, I suppose, but I don't think the game will lose anything if they're not included.
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Given that protector cases take up 4 slots, it makes sense that they should have a 4-slot capacity - otherwise I think the Time Lords will want their boxes back. Protector cases protect the items inside. This should be the reward for using them. They shouldn't provide extra inventory space. Ammo boxes and medkits make sense, however, given that they can only store certain items. Also can clothes be used to store extra items when placed in the inventory? I'm assuming that's a bug if it hasn't been patched out already.
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I fail to see how this system would be implemented fairly. If someone attacks you and you kill them in self-defence, why should you go mad? What parameters are there in determining if you are the victim or the aggressor? The idea of comfort and 'insanity' coming from a lack of alcohol, or cigarettes, or warm food or something is fine. The penalties should be minor, but players should be rewarded for looking after their character, as it were. However, I don't think players should be punished for killing other players. That punishes a specific playstyle, and I don't think it could be implemented reliably.
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Given your lack of subscribers I find it unlikely that they were stream snipers. If you were Goldglove or Frankie then maybe - not to rain on your parade or anything.
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Get rid of inventory "tetris", its busy work and limiting.
BeefBacon replied to franzuu's topic in Suggestions
I'd prefer a STALKER-style system where weight is the main contributing factor to inventory size. Seems silly that a piece of paper or a pen takes up the same space as a can of beans. Some sort of size limit should be imposed so you can't put an axe in a jacket pocket, but that should be secondary to a weight-based system. Going 10% over the weight limit should incur a speed/ stamina/ etc penalty. Any more should stop the player from moving, or incur a massive speed penalty that all but stops them from moving. -
If I was going to kill myself in a scenario like DayZ I'd probably slash my wrists. I think that has more of a place in DayZ, since it's a whole lot sadder to sit down and bleed out. Honestly I don't think it'd even occur to me to stab myself in the heart. If I had an ornate dagger or a samurai sword then maybe, but a kitchen knife? That sounds like a broken rib, a punctured lung and about 3 days of wheezing 'til I die. But really I don't think there needs to be more suicide animations. I wouldn't complain if it were to be added in, but I don't think the game would be lacking anything if it wasn't.
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Sounds more like he was suggesting that the bow should have its own separate shoulder slot, so a rifle and a bow can be carried at the same time. Don't think I'd oppose that. The bow should be considered more of a tool than a weapon. It might encourage players to use bows more often, especially if ammo is scarce. They'd certainly use it for hunting and zombie killing, and in PvP if they had to. The idea of multiple arrow and bow types is interesting. I think bows would have to be used more often to justify making a more complex system, however. At the very least I'd like improvised arrows to be less effective (if only marginally) than composite arrows. The bedsheet idea is very good. Maybe even allow a different improvised backpack to be crafted from just a sheet. The capacity should be minuscule, like a child's backpack or even less, but it makes sense to be able to tear up bedsheets for rags, rope and some other uses. One bedsheet should make 6 - 8 rags or 1 rope.
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Maybe the ability to forge unique items that can't otherwise be acquired like an axe that doubles up as, I don't know, a hoe or a pickaxe. Could also allow the construction of simple ammo types, especially proper arrows and bolts (assuming that improvised ones would be less effective, which they should be). Or, perhaps more realistic, allow metal to be forged into simple armoured plates which can be worn by the player or welded to vehicles.
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Reduce running speed by increments as vehicles are introduced
BeefBacon replied to theirongiant's topic in Suggestions
Players should only be able to sprint for a few seconds. It should be more of a dash than anything else - something to get you across a street quickly, or a burst of speed to get into cover. -
Would you support a desicion to replace the Infusion engine?
BeefBacon replied to Damnyourdeadman's topic in General Discussion
Game engines are iterative. Source, for example, still has code from the Quake engine which is where it has its roots. Quake and Half-Life 2 are very similar in the ways that they handle optimization and area occlusion and geometry, among a few other things. Think of the current state of the DayZ engine as being Goldsrc (Half-Life 1 engine). It's an improvement over Quake with its jelly animations, basic AI and simple lighting, but it can't process advanced physics or dynamic shadows. It's a work in progress. But even then, swapping out a game engine isn't something you can just do. It'd be tantamount to starting development from scratch, only it'd be slower because it'd be with a (probably) unfamiliar game engine. Game engines are pretty flexible things. Dynamic shadows aren't impossible, nor is flowing water or advanced fog effects. Hell, there are plans to implement dynamic shadows and flowing rivers already, and optimization hasn't even started yet. Seems wise to me to work on improving the current engine to turn it into something new, rather than gut the game and start again. -
That's a good idea. If there are exposed pipes and such inside houses maybe there could be an option to rip the pipe off the wall, or saw it off or something. I'd like fire axes to be way less common. They should be extremely rare outside of fire stations. Hatchets, however, should be more common.
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Pistols, the sporter .22 and the carbine should have a high chance to spawn with a magazine. SMGs should have a smaller, but not inconsiderable chance, to spawn with a magazine. It should be extremely rare for military-grade weapons to spawn with a magazine. Magazines should mostly spawn empty, even those not already in guns. Ammo should be more common, but come in smaller stacks. It seems that finding just a single box of ammo can set you up for life, provided you're careful with it. Instead, ammo boxes should be extremely rare while finding 1 - 5 bullets should be relatively common. This means everyone can find at least some ammo, but will need to make every shot count.
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I wouldn't be against the idea of stats being revealed on death, but global stats - even if you can only see the stats for your own character - isn't such a great idea. But as I said, when you die being able to see 'zombies killed' or 'calories eaten' 'distance travelled' and all that would be fine, though I sort of prefer a simple 'you are dead'. it's daunting, but in a good way.
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I'm more likely to trust someone if they initiate a conversation, or if they respond to me. If I ask "are you friendly" I'm more likely to trust someone who says "no" than somebody who silently stares at me without putting their weapon away. It's the DayZ equivalent of "hello". It doesn't really mean anything, it's just a means of greeting another player under the pretense (false or not) that you yourself are friendly.
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Gangrene or nail polish on our characters?
BeefBacon replied to StayAlive (DayZ)'s topic in General Discussion
Could be an issue with a shader, since nails are usually more reflective. Either that or it's just a texture issue. They've had a few problems with hands. There was a post somewhere about why they couldn't (then) add fingerless gloves. Seems like another hand issue. Damn hands. -
Whenever I see an inventory screencap I always see the same thing. An inventory full of ammo and 3 status effects: Energized Hydrated Stuffed Players gather all the food, eat it all at once and then go on their merry way with nary a worry about food for the next hour or so, then they just stuff their bellies nearly to the point of vomiting all over again. It feels as though 'stuffed' should have negative effects. Perhaps it could decrease running speed? Increase hunger and thirst rates? Disallow the 'healing' status effect? Players should be encouraged to carry food and eat it gradually, not gorge themselves every hour. What do you think? Do you think it's even an issue worth considering? Obviously DayZ is an alpha, but I think the way food is balanced bears consideration.
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Ugh, I can't stand people who are like "I am against PvP, stop trying to add more ways for players to kill each other!". It's pathetic. I don't even PvP but I like that I have the option. Poisoning food is a good idea. However, players should be able to check food before consuming it by, say, smelling it. If it smells of bleach or something, your character could say "this smells funny" or something along those lines.
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A mix of both would be lovely. Would also be a boon for persistence since a player or group of players could barricade a house and use cupboards and such for storage.
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Killing players while they're logging in / out
BeefBacon replied to 100ftjesus's topic in General Discussion
At the very least when logging in/out you should have a resistance to zombie attacks (not immunity). When leaving a town I sat up in the forest for a few minutes in case somebody decided to follow me. In the 5 or so minutes I waited two or three zombies ran up to attack me, despite not even being in view of the town. If I'd decided to log out after 2 minutes instead of 5, I'd likely have been killed. Equally, I once had my game crash when running away from zombies. I started the game up again and joined the same server. I was barely alive. In fact, I was so barely alive that I was dead. Or at least my clone was... not sure how that happened. Being killed by players when logging in or out is fair game, however -
Would be nice if distant gunshots sounded more like a crack or a pop. Sounds are placeholder at the moment, though.
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I get this a lot, usually when I lose connection to a server and then try joining another one (or that same one). Takes a couple of attempts, but it gets there eventually. Restarting DayZ helps.