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BeefBacon

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Everything posted by BeefBacon

  1. BeefBacon

    Metal box/safe for civil guns and ammo

    Because videogames. Having a pistol as a starter weapon is an extremely common trope. I certainly wouldn't be against the Makarov being somewhat easier to get up and running. Usually by the time I have a working Makarov I already have an SMG or a magnum or something. The Makarov falls to the wayside, as do pistols in general. Most weapons are one-shot kill. I think people are keen on the idea of players having greater access to weapons that don't kill instantly. I'd very much like to see a greater variety of revolvers. Such weapons should be relatively common, but also quite limited in their scope. Low capacity, firerate and limited ammo, with the main advantages being that they don't require a magazine and can pack quite a punch at short range. I wouldn't be against pistols serving as 'starter weapons' or more accurately, starter firearms. Guns should be pretty rare, after all. More emphasis should be put on the bow, crossbow and improvised weapons in general. And I've said it before, and I'll say it again in the hopes that the rare wandering dev sees it. The amount of ammo spawning is fine - the distribution is the problem. I'm sure it must be a bug, but all I ever find are full stacks of ammo. I can go an hour without seeing a single bullet, then I'll find 40 9mm rounds on a desk. I'd much rather find one or two rounds much more frequently, so it's easy to find some ammo, but I won't stumble upon a lifetime's supply by accident - not unless I'm in a military base at the very least. In regards to the OP, locked containers are a good idea. There could maybe be a lockpicking animation that plays for 30 seconds or something (please no mingames). Maybe a screwdriver or a wire could also function as a lockpick, but work far more slowly. Would also be an opportunity for soft skills to come into play.
  2. BeefBacon

    How can we fix camping ?

    I recall some status report or something mentioning that the number of trees will be increased massively - doubled or tripled or something - once the new renderer or 64-bit architecture or whatever is in place. Looking at the kinds of forests that the ones in Chernarus is based off, however, they seem pretty accurate, but it'd certainly be nice if a few liberties were taken to make forests just a bit more dense.
  3. BeefBacon

    My Idea

    You're right. How about an arse wiping minigame? Female characters should have periods too. I'd really like to see a sharting mechanic. I need to take a dump I need to take a dump I need to take a dump I am touching cloth You are dead EDIT What a 1000th post.
  4. BeefBacon

    Cars. . and all that jazz.

    'High loot' servers are lies. They call themselves high loot so people will join. Server owners have no control over how much stuff spawns. I've never found a vehicle with literally no parts in it. I have, however, found a bus in Cherno that was only missing a few wheels. I nicked the glow plug. Seems to me that people are probably just stealing parts for their own vehicles. Being able to scavenge wrecks for parts would be nice. It'd have to be balanced, of course. Food is already infinite because you can forage for berries. Infinite car parts would be equally silly.
  5. BeefBacon

    Make towns unique with unique loot?

    Yeah every town and village is pretty much the same. Only thing that really separates them out is whether they have a police station, fire station or are in close proximity to some sort of military loot. Would be nice to see more unique structures (or very rare ones) that spawn specific loot, and are really the only place where you can reliably find that loot, whatever it might be. Obviously most villages are just places where people live, so most villages would be all just residential loot and so on - but it'd be nice if some of them had something special about them. Could also be interesting to vary loot according to map location. Up north we could maybe see more mountain backpacks and clothes and gear related to hiking. In the middle of the map where there are lots of farms we could see more farm-related loot. Shotguns, hoes, pitchforks, farming clothes, wellies, etc. Villages that are remote or are in proximity to a healthy supply of deer stands could spawn more hunting gear - rifles, ammo, hunting backpacks and clothes, and so on. Villages closer to the coast or bodies of water could have items related to fishing, like boat parts and fishing rods. You get the idea. 'Hunting' villages would likely draw a lot of traffic, but that's good. Somebody mentioned decentralisation of PvP spots, and having locations where high tier civilian loot is likely to spawn might spread players more evenly between civilian loot and gunning it for NWAF. Would also make looting more dynamic in general.
  6. BeefBacon

    .59 Constantly dying for no reason

    I've never died on stairs, but that's probably because I'm so cautious. Always walk up and down stairs, and don't cut corners. Hasn't failed me so far.
  7. BeefBacon

    Cut 12 gauge shells to make slugs

    Some shotguns have rifling? Huh. I knew about slugs, but I assumed they were made accurate by some sort of black magic, or because they were specifically designed to be stable in flight with little fins or something. I think shotguns in DayZ need work in general. Aren't shotguns supposed to be effective at like 100m or something? In DayZ it seems they have a pretty poor range, making them pretty much useless outside of very close quarters combat - and even then you'd be better off with an SMG. Slugs were in when the alpha first came out. I don't doubt they'll reappear.
  8. BeefBacon

    Dayz Reviews on Steam

    I think I gave DayZ a positive review, albeit with the caveat that one shouldn't purchase it yet if they're uncomfortable with the early access format. If DayZ stopped development right now I'd be pissed, but I think I got my £20's worth - bugs and all.
  9. BeefBacon

    Time to get PIPSI (from the machine :OOOOOOO)

    Actually not a bad idea. Maybe hitting the machine will have a small chance of putting a soft drink in your inventory - similar to foraging in a bush. Tradeoff is that it's going to be quite loud, which might not be ideal in the middle of a city. Different melee weapons should have different yields, and maybe make more or less sound depending. Worth thinking about, I reckon.
  10. BeefBacon

    VSS Is A Beast Weapon

    I saw an AK once. I'm bad at this game.
  11. BeefBacon

    Chicken coops

    Huh. As hobbies and interests go that's really cool. Do you go hunting and make shelters and stuff with those tools, or is it just for the fun of it? And yeah, I figure a shard of glass in pretty much any capacity would probably make a better arrowhead than a sharp stick. Maybe allow foraging around burnt out cars, since there's often shattered glass on the ground around them. It'd be nice if all crafting took time and required an animation, even if it was only a few seconds long. This would include loading ammo into magazines, of course, but not combining rags (or ammo, or anything else that's stackable) because that'd get annoying.
  12. BeefBacon

    Chicken coops

    Not even going to ask why you're making arrowheads ;D Yeah that seems like a reasonable tradeoff. Maybe make it easy to make an arrow, but make it more difficult or time consuming to make a good arrow. Can choose between having a shitty, blunt, bent arrow or a nice, straight, sharp one. Arrowheads is something I'd like to see expanded. Arrowheads made from metal shards, sharp stones, glass as you mentioned would be pretty cool.
  13. A news article that doesn't appear to provide a link to the study... and as a side note the author apparently tried a homeopathic treatment - which is hilarious. It's about as good a source as "there's a study that shows that 0 - 100% of people suffer from haemorrhoids, therefore my point is proven" I also get motion sick. I demand that CSGO have a third person mode. It won't damage the gameplay at all, no sir. I also find it amusing how many people are whining about how all public servers will be 1pp. All official servers. Not all public servers. Good job, guys. The devs will never force 1pp. Some consider that a shame, which is understandable. I think it's a shame that 3pp was ever included in the first place, but it'd be unfair to remove it now that so many cling onto it for dear life, threatening to leave if it's taken away from them. DayZ is supposed to be played in 1pp, but 3pp has had its claws dug into DayZ since the mod. It's detrimental to PvP and PvE. It has its benefits, of course. I like being able to see my character running about... okay so it has one benefit, unless you're one of the 50% of people who projectile vomits at the very thought of a first-person shooter. If I could play 1pp on a private server I would. Lucky for me, 1pp servers are hugely depopulated so I'm forced to play 3pp. No doubt that's the case for many 1pp players who don't necessarily want to join a nearly empty server in the hopes that the other 1pp players might also want to help populate a single 1pp server amongst a sea of people who leak from every orifice if they can't see the back of their character's head. Also, pro tip: You can turn off head bob. I keep it on a teeny tiny bit (like a few pixels' worth of the slider) but you can completely disable it. 3pp doesn't improve your FoV. That it a lie. It improves awareness of your immediate surroundings within a couple of feet at the cost of being able to peek over and around obstacles, but it doesn't improve FoV. Arguing "I need to be able to see if I'm in cover" it also a silly argument, as you can't see if you're in cover in real life either. There's a reason why when kids play hide and seek, and they hide behind the curtain, their feet stick out. As it turns out, children don't have a third-person perspective either. I know, right? Weird. You can use 'alt' to look at your body, which might help. Some people say that in 1pp you see out of your neck rather than your eyes, so that should be addressed. Besides being honest and saying that you like being able to peek over walls, the best argument in favour of 3pp is that you get to see your character in the environment. In a game where your character is so customisable, it seems a bit of a waste to only be able to see your character in the inventory screen or on the game menu. When I play 1pp, it's actually pretty rewarding to see my character when I log off. As such, when I play 3pp I'm pretty much always in 3pp, as running across endless fields is much better when you can see how badass your character is. But then I don't think that's a good argument. The issues that 3pp presents are not outweighed by "but my character looks pretty."
  14. BeefBacon

    Chicken coops

    Given that weapons and ammo are going to be very rare, I expect people are going to be forced into using bows and crossbows, and may actually choose the latter over a gun in some circumstances. That being the case it makes sense to curb arrows and bolts in some way so players don't have a ranged weapon and extremely common ammunition straight off the bat.
  15. BeefBacon

    Duck in cars

    I am triggered. You have triggered me. Yeah ducking in vehicles would be nice. Would also like an Arma 3 style movement system where you can peep over certain obstacles without revealing too much of your body. Pretty much useless in 3pp butchyanno.
  16. BeefBacon

    Chicken coops

    I'd like to see an overhaul for foraging in general. It's horrible not finding a single bastarding berry on a bush for 5 minutes, but equally it'd be silly to come away with an armful. Equally, finding feathers in a coop should be insanely easy, but that'd mean huge amounts of arrows or bolts (when they can be crafted) would be available with minimal effort. It's a tough thing to balance.
  17. I have to stick to 3pp because most 1pp servers are depopulated. Riddle me that.
  18. BeefBacon

    Socks (no kidding)

    Suggested before (no kidding) https://forums.dayzgame.com/index.php?/topic/214934-socks/?hl=socks https://forums.dayzgame.com/index.php?/topic/228618-socksbody-hairsweat-textures/?hl=socks https://forums.dayzgame.com/index.php?/topic/174989-care-for-your-feet/?hl=socks#entry1788713
  19. BeefBacon

    Chain-link mail

    Yeah I'd like to see mail. Plate might be taking it a bit far. Mail worn with a great helm was pretty common in the 12th and 13th century, so mail actually makes more sense. Should be very rare, of course, and only provide protection against melee and low velocity projectiles (bows, crossbows, maybe .380 and 9mm from range). Mail is also pretty heavy. It's not crazy heavy, and on its own doesn't impede movement, but carrying mail armour and a backpack full of gear might weigh you down a bit. Chain link armour is a neat idea, but totally impractical. Honestly you'd probably be better off with cloth armour (like a gambeson). Could maybe combine a whole shit ton of rags to create cloth armour that is only mildly effective, isn't particularly light and also warms you up somewhat - creating either the danger of hyperthermia or the benefit of keeping you warmer in cold weather.
  20. Yeah I can attest to the air drag thing. Tested it, even. Swung a regular baseball bat no problem. Hammered some nails into it and it was like lifting Thor's Hammer. When I was finally able to gather enough strength to swing it it was like dragging a chain through drying cement. At one point I let go of it mid-swing and it just hanged in the air. There was so much drag that it could just float. Obviously I freaked out and called a physicist. Before long the area had been cordoned off by the military and I was detained. They asked me all sorts of questions about how I was able to defy physics, and I explained that all I'd done was hammer some nails into a rounders bat. Now that was my first mistake, because I told the physicist it was a baseball bat. For ten years they held me. They built a small base around the nailed bat. It took months of work and more energy than I can even comprehend, but they were eventually able to move the bat into an underground bunker where they could hide it away until they understood it better. Every day someone would come in and question me. Every day I told them the same thing, but they never forgave me for calling it a rounders bat. At one point they subjected me to horrific tests, examining my biology. They put me through a mass spectrometer towards the end, but they found nothing out of the ordinary. I guess they concluded that I wasn't a threat and that I'd created a gravity-defying artifact by mistake. I've been trying to reintegrate into society. Everyone I know has moved on. I am alone. Don't put nails in baseball bats. It isn't worth it.
  21. BeefBacon

    This suggestion will stop most Server hopers

    Oh for fuck's sake. I love the title. Do you live for clickbait? "You won't believe these 10 ways people stop server hopping!" "The best way to stop KoSing - the devs are furious!" "Top 15 things zombies love, but survivors hate..." Interesting idea. At the very least I'd like to see it in experimental just to see how it goes.
  22. BeefBacon

    New Loot Spawn System

    I wasn't aware that server restarts affected loot at all. Certainly when I've rejoined after a restart there's still that wool coat and damaged low hiking boots sitting on the floor. I like the idea of doors spawning locked, though. It'd be nice if certain tools (sledgehammers, crowbars) were better at opening locked doors than other melee weapons. Lockpicks might become useful if you're keen on opening doors silently. Would also be nice if doors reset (randomly opened or closed) if no players have been in the vicinity for X amount of time.
  23. BeefBacon

    Shemag's

    Itd be nice to 'see 'some apo'strophe's. I am a petty shit. Yeah suggested before, I think. I'd be pretty keen on a regular scarf that you can either wear around your neck or round your head so you can pretend to be a grizzled, bearded Delta Force operative.
  24. Yeah I can't wait to join an empty server when I'm looking for a full server. Good suggestion, 10/10. Disallowing private servers has some merit, though. I have no problem with there being the official, public hive and then private hives. Perhaps the public/private could instead be renamed to the name of the hive? So there'd be 'official' 'Gents of Novo Hive' 'the tick dickler hive' 'n00bh4x hive' etc, etc. Servers that are not in a hive could be called 'private'. This would allow us to quickly identify hives without servers having to put the hive into the server name.
  25. BeefBacon

    How was your Day(Z)?

    Spent 45 minutes trying to join an experimental server with a friend. Joined and headed for Zelenogorsk. Crashed. Spent another 10 minutes joining. Went to Zelenogorsk barracks. Met two friendly people, got some nice loot. Went into Zelenogorsk proper and ran into at least two people. They were not friendly. One of them opened fire with a Scorpion so I did the same. Neither of us died, but I was bleeding. Bandaged and had one of them try to punch me out, so I shot him with my Winchester at point blank. He didn't die. Buddy got shot at and was killed. I shot the guy with my Winchester. He didn't die. Other guy nicked my mates SKS, spam fired. I died. Respawn. Somehow managed to nick a pistol from my corpse from across the map - that'll need a bug report. Headed to Berezino to find my friend, looting along the way. Found a police station that was completely untouched, got an MP5, 15rnd mag, Scorpion and mag and an extra mag for my cheaty cheaty pistol. Late so my buddy logged. Looting on my way to Berezino I get some pretty solid gear, logged outside Berezino.
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