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Shockpuppet
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Everything posted by Shockpuppet
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What Do You Want to See When you die?
Shockpuppet replied to CANUCKinNZ's topic in General Discussion
How about just a simple fade to black in first person view (with ragdoll that might be awesome} -
When vehicles are added in people are gonna go nuts hopping all over to find one. I would love it if a bit later the devs are like "hey we added in vehicles that you can piece together but totally forgot to spawn in spark plugs" Oh the rivers of tears... epic.
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I want to practice some sniping with my SKS... any ideas?
Shockpuppet replied to Irish.'s topic in General Discussion
You can stand high on the fields on the east side of Zelenogorsk and you might find a few Zeds at range. Just stay on the outskirts of towns and have a look in at range. Might find some, might not. -
Would love to know :)
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Found 2 Heli Crash sites at once. Anyone found 3?
Shockpuppet replied to Shockpuppet's topic in General Discussion
For anyone interested, I've got a bit of a regular run to find heli crashes.... 12 possible sites in just a few minutes and it's on my run from balota to NWAF (Path of the warrior). I don't server hop this run, because that would be lame. Here it is if anyone is interested: http://i.imgur.com/OezDKZV.jpg -
First time i ever got shot was on a PvE server.
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I love Novo, it feels like a proper city and i like the varied height layers. i have always enjoyed the far west, balota - zeleno - nwaf and the 2 military bases. i run it regularly. Since new patch, the doors at zeleno are open 3 out of 4 times. this never happened before. i see players doing the run now along the west edge.
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huh? "The 10 reticle hashmarks in the horizontal plane can be used to compensate for wind or moving targets" http://en.wikipedia.org/wiki/PSO-1
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horizontal with the 10;s are wind correction mate
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I heard Hicks mention that beta could come 12-18 months after Alpha. So end of this year, to mid next. Anyway who cares? Why is Alpha or Beta status relevant? As long as the game continues to improve it doesn't matter. Just play and have fun :)
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Nope. Btw ive succeeded at this a few times i know it works.
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exit the server while facing a wall and relog after waiting a while so you join with no spawn countdown. you should spawn in whilst holding "w" and walk through the wall before it loads in
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Saw this floating around. Yes please!
Shockpuppet replied to Daemonkid's topic in General Discussion
its someones Concept Art post from reddit. saw it earlier -
Tried many settings, nothing seems to work other than disabling alpha to coverage (which looks terrible) Tried turning off surface format optimization in catalyst control centre also, did not do anything.
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Petition: No more randomness in weapons, SKILL based combat.
Shockpuppet replied to xalienax's topic in General Discussion
Its like you never read the statements about bullet physics and also weather affecting gunplay. -
Is this game real time or supposed to be?
Shockpuppet replied to UltimateGentleman's topic in General Discussion
Caboose187 speaks the truth. When I'm camping in the woods the trees block moonlight, rivers are ink black you can't see them. Placing your foot without using a torch is scary, you've no idea how it will land. Not every night is like this, but enough. -
I experimented with a range of settings and it had no effect - still get the issue when using alpha to coverage in all situations.
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Not to be a party pooper but i would caution against getting too excited. It is good news but wait and see. It's probably not the golden fix to everyones wall glitching hopes and dreams. Just give it time, I'm confident BI will continue to do good work regarding wall glitching - perhaps this is one part of some steps towards fixing it.
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I'm using an R9 280x and also have this ugly issue
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Do you think the aiming cursor should be in the game?
Shockpuppet replied to UltimateGentleman's topic in General Discussion
I would like the dot crosshair removed from combat, but kept in to manipulate items in the world/pick stuff up etc -
I used to call one "Zombie killa" (pistol) and the other "Player killa" (rifle). Now I just call them Bingey and Bangey. I have an engraved 1911 I call "Cowboy PewPew".
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Need a Fix For fuzzy grass and trees White dots / artifacting on grass, foliage, and trees
Shockpuppet replied to suffix (DayZ)'s topic in General Discussion
I also saw this for the first time the other day when playing with graphics settings. R280x -
Indeed...
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Will the late May update fix the broken distance rendering?
Shockpuppet replied to Rick1633's topic in General Discussion
No that only applies to existing players. It helps new players get the feel of the guns and what they do. Tracer rounds were developed IRL for a reason. Bullet impacts are kind of doing the same thing. -
This happens to me sometimes, a modem restart fixes it for me.