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Everything posted by DayZ Standalone News
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Experimental Update 0.63.149887
DayZ Standalone News replied to ImpulZ's topic in PC Experimental Updates
Uhhh this is a big one, finally "Fixed: Infected might teleport towards players" -
Hello Survivors :) Few weeks ago i were browsing through different types of Maps for DayZ Standalone and noticed none of them have a more detailed rail system just some thicker black lines without any detail, so i thought why not spend some time and create one on my own and so did i. Took me quiet some time, lots of in-game traveling, dozens of screenshots and plenty of ours in Photoshop. Imo it was worth it. Most people probably don't care about rail tracks in DayZ but for those who spend more time for DayZ and are interested in any detail its definitely more interesting. Since im in cooperation with iZurvive I've decided to share this Map with them to let them use it to be the first ones who got a more detailed rail system. Can't wait when its ready and we all are able to use it via iZurvive :) Here are some sneak peak pictures of my Map (download at the bottom) I would appreciate any feedback, there could be some mistakes but overall it should all be right. Download 422MB
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Things I have yet to see in 0.62
DayZ Standalone News replied to Mookie (original)'s topic in General Discussion
holsters are there, flashbangs mostly in clothes at car wrecks -
Hay Survivors, i wanna talk about an option what i think is not necessary and removes plenty of possible good situations who might lead to role play, conversations etc. The option to respawn and kill your character while being unconscious! I know the value of your character is not high at the moment, the biggest value is most likely time you've spend with it and your location (the more far inland the higher), still you should fight for your life and try to stay alive no matter what. When youre unconscious, get tied up what might lead to a cool story and you stay alive is more worth to me than anything else. Same if im not mistaken and its still a thing when youre tied up and youre able to respawn. The only way you should be able to respawn is when youre really dead in my opinion. What do you guys think about that? Are there other sides i don't see who might give this a greater sense? Did the devs said anything if this is already planned to get removed in beta? Im interested in hearing your opinion guys (correct me if im wrong somewhere ;) )
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Exp Update 0.62.139835
DayZ Standalone News replied to Baty Alquawen's topic in PC Experimental Updates
ohhh yess! cant wait to test them :O -
Exp Update 0.62.139796
DayZ Standalone News replied to Baty Alquawen's topic in PC Experimental Updates
noticeable changes? do you see the difference? -
Exp Update 0.62.139748
DayZ Standalone News replied to Baty Alquawen's topic in PC Experimental Updates
100% agree, i would love to play more frequently at night times, uses flashlights or torches but all this is no fun when most of the people uses the gamma abuse so they can see clear like it would be day time... right now all light sources are useless and no one uses them at all, sadly -
Exp Update 0.62.139748
DayZ Standalone News replied to Baty Alquawen's topic in PC Experimental Updates
ambient sound still way too loud when you come close to a city or buildings, it changes the volume from very good to too loud :/ -
Exp Update 0.62.139507
DayZ Standalone News replied to Baty Alquawen's topic in PC Experimental Updates
But still i cant really enjoy the nights when you play normally and you know youre in a huge disadvantage against those gamma abuser :( i really love the night time, it looks awesome and kind of scary now but the gamma thing ruins it for me -
Status of 0.62 on Experimental Branch
DayZ Standalone News replied to Baty Alquawen's topic in PC Experimental Updates
Many thanks for this awesome info Baty! really really appriciated -
Status of 0.62 on Experimental Branch
DayZ Standalone News replied to Baty Alquawen's topic in PC Experimental Updates
Im curious about this too, Baty? -
Status of 0.62 on Experimental Branch
DayZ Standalone News replied to Baty Alquawen's topic in PC Experimental Updates
Thanks for the Update :( :( :( -
Status of 0.62 on Experimental Branch
DayZ Standalone News replied to Baty Alquawen's topic in PC Experimental Updates
Thank you very much! This is always very appreciated -
Q&A with Map Designer Adam Franců
DayZ Standalone News replied to Baty Alquawen's topic in News & Announcements
Hello Sumrak :) first things first great work youve done and your team, personally cant wait to see some changes on the Map near future. Are underground caves, mines or bunkers planned and even possible to create? More Islands? maybe? :D Possible to expand the Map in the future? What will happen with the debug area? will it stay clear of objects? Will it ever be possible to enter or get it blocked by objects at one point? -
Q&A with Lead Animator Viktor Kostik
DayZ Standalone News replied to Baty Alquawen's topic in News & Announcements
What is the most difficult/complex Animation you have done for DayZ so far? And why? How many different Animations are currently available and how many will there be approximately? -
Exp Update 0.61.137076
DayZ Standalone News replied to Baty Alquawen's topic in PC Experimental Updates
There are some really good fixes right there! good job guys -
Exp Update 0.61.136737
DayZ Standalone News replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Yes i also did spend all my time while playing since the patch is out just to find the backpack, went over several military areas multiple times and no success. What i think is it either spawns at heli crashes or theres an issue with the spawn. -
Is DayZ now a Survival Simulator? [0.61 discussion]
DayZ Standalone News replied to BeaverProductions's topic in Gallery
Wait what? really? i seem to missed that completly, thats cool -
Is DayZ now a Survival Simulator? [0.61 discussion]
DayZ Standalone News replied to BeaverProductions's topic in Gallery
After they fixed the Apple Tree bug they really have to think about the % chance you getting an apple out of an tree, or a berrie out of an bush, or a rock out of the ground... in my opinion the chance is too damn low at the moment. MAybe if the chance getting an apple wouldnt be that rare maybe they would use the tree correctly instead of using the glitch, but who knows. -
Exp Update 0.61.135961
DayZ Standalone News replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Looking foward to help you guys too. -
I got a really important topic what should be a must have for the future. My question is: Will it be possible in the future that the grass will render from a far distance too? not only in a player radius of (for example) 100meters. For my opinion its really really important for many things like hiding and optics 'n more
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Tequila for free in Elektro | PvP no Rulez | 4h restart
DayZ Standalone News posted a topic in Servers
TEQUILA !!! TEQUILA !!! TEQUILA !!! I want to Introduce you our brand new Server, called: Tequila for free in Elektro | PvP no Rulez | 4h restart http://www.gametracker.com/server_info/185.16.86.37:2602/ IP: 185.16.86.37:2602 50Slot, Private Hive, No Rulez at all, means you can play like you want, how it should be in DayZ. Be a role, Bandit, Hero or just a Survivor. Everything is allowed. Main PvP Town will be Elektro because there is free Tequila. Every 4h restart and several times a day manually loot respawn. No whitelist. We also got a Teamspeak to meet each other and talk. uk-voice2.fragnet.net:10003 Sponsored and hosted by Fragnet. Huge thanks to them. They are awesome. http://clients.fragnet.net/link.php?id=86 So i would really appriciate if you join, you and your friends and enjoy the free Tequila in Elektro with us. cheers rob :) -
Tequila for free in Elektro | PvP no Rulez | 4h restart
DayZ Standalone News replied to DayZ Standalone News's topic in Servers
Like your DayZ with a little kick ? Then you need the Tequila In Elektro server! We're inviting you to join the adventure on our Private server. 50 slot private server, UK based so great ping for EU, 3hr Day 1hr dusk time cycle. 4hr restarts so the loot is fresh, Active admins, Active Ban list against Hackers/cheaters PvP, All Playstyles welcome, No Rules, DayZ the way YOU want to! https://www.facebook.com/pages/Tequila-in-Elektro-DZC-Server/1591574731094772 So join us for a "shot" or 2 in - Tequila In Elektro - DZC IP - 185 16 86 37 port 2602 Tell your friends and make sure to add us to your favourites ----------------------------------------------------------------------------------------------------------------- Hay Leute :) ich wollte euch meinen Server etwas näher bringen. Auch würde ich mich freuen wenn dieser euch gefällt und er sogar in euren Favoriten landet. 50slots, Privat, guter Ping, aktive Admins, 3h Tag und 1h Dämmerung d.h. alle 4h restart + paar manuelle restarts falls loot nicht respawnt, durch Fragnet wurden uns 2 Hofixes bereitgestellt das den Loot ein wenig fixen soll (0.57), eine große anzahl von Partner Top 10 der DayZ Server, zusammen haben wir eine große liste an Hacker Guid's die dadurch keine chance mehr haben auf den Server zu joinen (stetig wachsene liste), PVP keine regeln, spiel DayZ so wie du es für richtig hältst. Falls dir der Server gefällt würde ich mich um ein "Gefällt mir" und evtl ein Feeback als Beitrag freuen. :) https://www.facebook.com/pages/Tequila-in-Elektro-DZC-Server/1591574731094772 Tequila in Elektro - DZC | PvP | 3h day - 1h dusk IP: 185 16 86 37 2602 - Server liegt in UK. Gametracker http://www.gametracker.com/server_info/185.16.86.37:2602/ Mundpropaganda ist sehr erwünscht :P Vielleicht sieht man sich ja ingame und trinkt einen Tequila am Lagerfeuer. grüße rob