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cgz_uk

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Everything posted by cgz_uk

  1. cgz_uk

    What Broke You?

    Killing everything 24/7 on sight is EASY MODE imo. Being the hero or anti bandit is rediculously hard in comparison which is why these pewbies all KoS. Simple as that imo.
  2. cgz_uk

    Just saw Rocket again.

    I didn't know he was a tester on H1Z1 ?
  3. cgz_uk

    [FIXED] Bad Serial Key / Wrong CD-Key

    Have you turned off "automatically update this game" in your steam library/ game / properties tab ?. Otherwise it will keep updating to the latest version which most servers do not run.
  4. So guys I came back to give dayz another go and see how things have been going since I last played 2-3 months ago. Sadly it seems much worse from a control and general melee point of view. I noticed that actually hitting a zombie with the axe etc is almost impossible. With one stood still in front you, aiming at it is irrelevant because whether you actually register a hit seems to be random. If I aim at something at point blank I expect to get the hits! and 3+ hits to kill one is stupid. Secondly and most importantly mouse lag and input lag from the keyboard to actually getting the action to execute is the worse I've ever experienced in any game. You have to mash the buttons to get the right weapon out and often when it does execute the weapon is holstered again. This has always been an issue but seems far worse. As for the mouse lag it feels like i'm trying to aim with a serious case of Parkinsons Disease or one of others that causes uncontrollable twitches. I'm stationary and trying to aim at stationary object is such a fight in self. It lags behind and twitches so much I cant get the cross hair over the target and this is a new gaming mouse and keyboard setup and working perfectly on other games, again, aiming with a gun is almost impossible. For me, despite the good advances with content and AI pathing etc the actual playabillity of the game has deteriorated drastically since I last played SA. Thanks for reading, I hope this gets resolved.
  5. cgz_uk

    Is the DayZ Mod better than Standalone?

    Both have their merits and bad points in my opinion but from my point of view having never played anything Arma related before I went in for Standalone first. Content and fun factor wise, the mods are definitely way ahead of Standalone and that is to be expected. But... performance, UI / Inventory / Animations and general functionally, SA wins by a large margin and is much much smoother. The little things like being able to shoulder mount a gun and still be able to switch and use an axe puts SA in good stead in my books. In the mod can't equip an axe without dropping a gun bigger than a pistol. And the bad, both have a lot of the same bugs and glitches and the sound.. the god damn sound is abysmal in both versions in terms of things such as Ocean and wind drowning everything out, random noises which are supposed to be generated from player activity such as eating, the cracking of twigs in a wooded area, fences knocking etc when no other player is around is very annoying. Zombies are terrible in both and we actually call some of them Terminator Zombies because some will snap you, bleed you and kill you with in seconds. Those are some of my thoughts on both.
  6. cgz_uk

    Any way i can change the death music?

    This is quiet an epic but sad track and I do like it. However what I don't like is the god damn roaring tsunami sound that the calm ocean front gives and the fact its the same sound you can hear on mountain tops miles away from the sea! I'm sick to the back teeth of it now, drowning out everything else including Direct Comms. Why this has not been fixed or separated from other sounds is quite the joke. It's is the most annoying part of the game by a long mile.
  7. cgz_uk

    [FIXED] Bad Serial Key / Wrong CD-Key

    The full accurate fix is this (im new to this game too!!) 1. Go to reg edit and navigate to "local user" / Software / Bohemia Interactive 2. Delete the entire Arma AO folder and close reg edit. 4. Open steam as admin and browse library and right click on Arma 2 OA and select properties / Local files and click Verify Integrity of game cache. 3. Launch both Arma 2 and Arma 2 AO up to the main menu and close (as Dayz commander does not see Arma AO installation until after you run first) 4. Run Dayzcommander and click install / updates and click to install the latest version of Arma 2 at the top of the page. The game will then update to 1.62 and will be playable.
  8. cgz_uk

    [FIXED] Bad Serial Key / Wrong CD-Key

    potato Nothing is found in the registry under local Machine. Im pretty sure you meant Local User as that is where I see the BI folder. I will post back to let ya know if potato's post works.
  9. cgz_uk

    We NEED some way to identify heros and bandits.

    Sorry Elle, that wasn't an insult and definitely not one directed at you. It's just a silly Northern UK mans term for saying I can smell an idiot a mile off and I certainly did not mean that you were the idiot. You say I represent a minority, however there are tonnes of posters saying the same thing about KoS being out of control. Lets not make this personal because I wasn't attacking you, even though it may have seemed that way. Let me just add one final comment to this topic in which the op's suggestion was popular. If we shouldn't be able to spot heros and bandits, we should, at the very least be able to see / spot / recognise our friends.
  10. cgz_uk

    What has the standalone become ?

    I guess the only thing I disagree with is the second to last sentence about the game not having a future. This game actually has potential to be an awesome success because of its unique survival nature. However, its true that the griefing KoS mentality needs addressing. Sadly though hacking has been and will always be an issue. I'm not a programmer but if you fix something there is always another way around it. No high profile game on this planet is hacker free and I've only seen 1 hacker in game up to now but at least Server admin in Dayz are awesome at responding to this threat and banning them.
  11. cgz_uk

    We NEED some way to identify heros and bandits.

    You see, from what I've read you're what I would class a proper bandit type. Attempting to communicate to suss people out before you go ahead and take out the risk by shooting them. That sir, is absolutely fine but a hell of a lot of people "don't show name" and just camp retardedly for hours just shooting people and more so the freshspawns. If y suggestion wasn't favourable then increase zombie numbers and their response is the next. Firing a gun especially a loud one,should cause a zombie Zerg upon you or to your general area. Currently in both SA and the Mod, you only really get up to 4 zombies coming for you. It would be a far greater number.
  12. cgz_uk

    We NEED some way to identify heros and bandits.

    If there was a real Zombie apocalypse, break down of law etc etc, would most people run round shooting people on sight willy nilly ? No. By the way, I have a knack for reading people like a book and I can smell a C*** a mile off.
  13. cgz_uk

    We NEED some way to identify heros and bandits.

    To be honest it the same on Dayz Epoch too. Everyone talks in side channel and you can make friends to team up but the minute you travel the map it becomes a KoS fest. That's because there is no real penalty for murder and no system to make "policing" fun or viable in game. As you say, you meet a stranger in a town/city/ middle of nowhere and they don't talk or respond in voice chat. A lot also say "Friendly" then still kill you. It's fcked up and a better reward/ punishment system is needed.
  14. cgz_uk

    We NEED some way to identify heros and bandits.

    Aight so I guess you wouldn't recognise any "known" mass murders if you saw them in street or barrack Obama / David Cameron if you saw them in the near distance......... At the end of the day, some of you people are just trying to remain 100% anonymous in order to grief because you know damn well if the system I mentioned was implemented proper hero's and anti bandits would keep hunting you criminals down. Lets go back to the previous example. You would definitely be able to recognise our hero Arnie Swartzenegger or Barrack Obama out and about because they have High Reputation / profiles as is the case with maJor criminals, they too get different high profile reputation for the terrible acts they commit. They end up all over the news and are thus recognisable to the general public and forced to go on the run if not already caught. This survival game should have these kind of mechanics if you will, using the humanity/ reputation system currently in game (which needs reworking as per my suggestion). As others have said, I'm not saying we should be able to tell who you are at 2000m unless scoping or using binoculars ^^ but it should be absolutely possible up to a certain range. Edit Lets go through it again. If for example a player has 5000+ Humanity (I prefer calling it reputation) this player would be declared as a hero and the name would be highlighted in Blue text if you see them at: 2m 20m 200m (with belt tools) 2000m (with belt tools) On the flip side a player who relentlessly kills will easily fall into the Bandit negative Reputation at -5000. A Hero ranked player would see this character at the ranges above and there name highlighted in Red and vise vera with hero spotted in blue. Anyone between -5000 and +5000 Humanity would be viewed by the system as a neutral player and would remain unrecognisable via the above (as players currently are when they "don't show name"). This will give hero and bandit more meaning in the game and not just hero trader perks. But to make sure people cannot abuse the humanity system to kill enough zombies to stay out the Bandit ranks. If someone is persistently murdering non bandit players they should face a persisting and increasing penalty to the amount of Humanity they earn back from killing zombie / other bandits. Hero's should also get a huge humanity bonus for killing Bandits and a massive drop in humanity if killing a neutral as defined above. The only thing i'm struggling with is a bonus system for Bandits. Maybe it could be access to totally unique vehicles/ clothing. It's only a suggestion though.
  15. cgz_uk

    We NEED some way to identify heros and bandits.

    People are forgetting one thing. In real life, lets say a Zombie Apocalypse did occur......you'd be able to indentify people be that a 2 metre, 20 metre or 200m with binoculars. In Dayz you have no bloody idea who your shooting at. This we need to know!. Force show name & Blue = +Humanity, Red = -Humanity. Then the jobs a good one.
  16. Hi guys I bought access to the alpha because having not played any of the versions nor any Arma games, this Stand Alone has got me completely hooked. So I would say it is definitely worth the money and well worth buying especially if you haven't played arma or arma mechanics and the various dayz mods. Having since switched to Arma II Dayz Epoch (to get the full expected content) it's clear that the standalone removes a hell of a lot of the issues with buying multiple games/ expansions and installing all the various mods. I'm now really looking forward to getting vehicles, more weapons etc and base building so I can switch back to Standalone. I know it lacks in content right now but the potential is UBER. They've done an amazing job with things such as open up buildings, shouldering / holstering of weapons, a much improved inventory, you just don't really appreciate all unless you've actuall played the arma II mod version which I hadn't until after getting SA. o7
  17. yeah righ, ive sat in a completly open area and stll heard people eat, drink and snap twigs. Sound in sa defo needs work. Go to Mod version and you can tell which direction and how close the sounds are, Not in SA U CANT.
  18. cgz_uk

    People who server hop

    In the arma II mod version, if you switch server you have to start a new char. Would imagine the same will happen with SA servers eventally. It's one of those things we'll have to bare with.
  19. Okay so I bought and installed Arma II and Operation Arrowhead and a few of the most popular mods like epoch and after sorting the bad serial error I managed to get a good game session going. However after a while and the first server reset came, I keep getting Battleye Corrupt data #3 error and kicked from server. I deleted the regedit entries, reinstalled Battleye and copied over the latest files from the battleye site to the correct locations and logged in again successfully. Then the server reset and when I reconnected I got the damn #3 data error again. WTF is happening. I've read a shit tonne of forum posts around the web and cannot find a resolution. I really do not want to fart about uninstalling battleye and deleting reg keys ever server reset and don't wanna have to keep changing servers and starting over. Help! pls.
  20. Uhm why is the text editor mashing my text sizes up and putting large spacing in between sentences ? That needs fixing ;)
  21. Does anyone else detect the hypocrisy here ? Lets think about survival, You will head to a town or area you know or hope will contain resource to aid survival as will many others including KoS players so once you have stocked up, would you really set up camp there ? knowing that you could be jacked. No, you'd get your stuff (be it cooking utensils) and head off to a nice quiet area out of town. (hopefully base building will come to Dayz SA) Zombies, despite being low in numbers are also a key point to watch. Quite a few can aggro you even at long distance or agro another player and give your position away alerting other players to your presence. Personally it would be more frustrating if the swarms were enormous, however I'm pretty sure I read somewhere that numbers were reduced for performance reasons and if they do increase them post ALPHA they need to fix the "moving through walls" glitching first. Otherwise it wouldn't take much for a small group of them to kill you!
  22. cgz_uk

    Some noob questions

    Edit, sniped by Jack. Cheers :D 1. This aint no multibox your ass off game. It's survival and you are meant to have one character. If killed you start at noob spawn with no loot. 2. You can leave it on the ground or you can switch items between player inventory if close enough. 3. Alfa ? is this l33t gramma ? Someone else will need to be more specific about this. Currently, duck tape has no uses that I know of however, just like Dayz Mod I would assume that in future you'll be able to bind ammo magazine together and restrain people etc. Matches + Wood + Stone are to make fires. I'm pretty sure I saw someone make a fire at a petrol station and blow it up in videos but that could have been dayz mod. 4. I have not been able to fill canteens from water sources. However, you can fill those plastic bottles up at ponds etc. 5. Easy lol. Wait till you break a leg and swarm of Zombies comes after you.... Or you stop for a second to do something and bang your dead! Seriously though, on a full server its not that easy specially when you spawn and come up against kitted out players with guns n shit and as for zombies, im pretty sure they did reduce the numbers for stability reasons until things are optimized. Oh and wait until you get lost and cant tell where you are (even with map) :P I'm pretty much a nub buts that's what I've learnt so far.
  23. does the armour type gear have any protective value at all or it purely camo / costmetic ? Also, I find the magnum pistol very accurate even at range and pretty worthy when you fit the 6 chamber quickloader attachment.
  24. So having gone through the broken leg phase, starvation phase, dehydration phase and finally the get raped but I didn't see them phase. I decided to spend 5 hrs on a dead server checking bases I never made it too on populated servers and in this time I amassed weapons and ammo (usually one or the other) Mosin, scope, muzzle accuracy enhancer, fully kitted m4, the magnum with quickloader and the .45 pistol with silencer and tactical torch. Mountain rucksack, an ammo case full to the brim with the ammo for the above guns and a full inventory of the hard to get revival gear along with tactical clothing and vest. After gearing up and learning to find where I was on the map I headed south from the military base and then east through the next to towns and the southern airfield and up towards chapaevsk. I recognised the high rise flats from youtube Frankies videos and though cool I'll go head to the top of one, take a look at the surrounding area from height and go from their. Got to the top had a nosey around and being 5 hrs into the session I thought what the hell I will rejoin a full server and try to control the area to give me something to do. So immediately after re-logging into a full server my guns make the reload noise so I go prone as I'm on the roof. I then hear the chinging noise of someone else reloading weapons and it sounded close. I thought I'd best cover the shaft incase they come up towards me. So yeah. I position myself and look down the shaft and all is clear so I listen a bit more before altering my position and........ Splat "your dead". Fell down the shaft. 5 hrs gearing up and travelling just to fall to my death within a minute of going on populated server. Anyways, that aside, having geared up well and visited most towns on the map I'm left feeling like I reached end game and not sure what to do next. Is there anything more to do ? Because dying, spawning with nothing again, gearing up then dying, then repeating the same process over and over gets old quickly. Now I know this is alpha access but what more can be expected from the full game ? because I'm considering moving on to Arma III. I like the graphics and control system in this game but I'm in need more content.
  25. cgz_uk

    Splints

    Sticks are too rare man. The ones I have been lucky to find have always been in the Big open barn type buildings and the large storage unit that has one metal staircase and metal walkway around it. The empty sheds and shacks littered around are always loot-less without fail! If the guy really doesn't want to restart the best bet is for you to go to a high loot building or outbuilding and go to empty servers. You'll find one a whole lot quicker.
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