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cgz_uk

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About cgz_uk

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    Woodland Warrior
  1. cgz_uk

    What Broke You?

    Killing everything 24/7 on sight is EASY MODE imo. Being the hero or anti bandit is rediculously hard in comparison which is why these pewbies all KoS. Simple as that imo.
  2. cgz_uk

    Just saw Rocket again.

    I didn't know he was a tester on H1Z1 ?
  3. cgz_uk

    [FIXED] Bad Serial Key / Wrong CD-Key

    Have you turned off "automatically update this game" in your steam library/ game / properties tab ?. Otherwise it will keep updating to the latest version which most servers do not run.
  4. So guys I came back to give dayz another go and see how things have been going since I last played 2-3 months ago. Sadly it seems much worse from a control and general melee point of view. I noticed that actually hitting a zombie with the axe etc is almost impossible. With one stood still in front you, aiming at it is irrelevant because whether you actually register a hit seems to be random. If I aim at something at point blank I expect to get the hits! and 3+ hits to kill one is stupid. Secondly and most importantly mouse lag and input lag from the keyboard to actually getting the action to execute is the worse I've ever experienced in any game. You have to mash the buttons to get the right weapon out and often when it does execute the weapon is holstered again. This has always been an issue but seems far worse. As for the mouse lag it feels like i'm trying to aim with a serious case of Parkinsons Disease or one of others that causes uncontrollable twitches. I'm stationary and trying to aim at stationary object is such a fight in self. It lags behind and twitches so much I cant get the cross hair over the target and this is a new gaming mouse and keyboard setup and working perfectly on other games, again, aiming with a gun is almost impossible. For me, despite the good advances with content and AI pathing etc the actual playabillity of the game has deteriorated drastically since I last played SA. Thanks for reading, I hope this gets resolved.
  5. cgz_uk

    Is the DayZ Mod better than Standalone?

    Both have their merits and bad points in my opinion but from my point of view having never played anything Arma related before I went in for Standalone first. Content and fun factor wise, the mods are definitely way ahead of Standalone and that is to be expected. But... performance, UI / Inventory / Animations and general functionally, SA wins by a large margin and is much much smoother. The little things like being able to shoulder mount a gun and still be able to switch and use an axe puts SA in good stead in my books. In the mod can't equip an axe without dropping a gun bigger than a pistol. And the bad, both have a lot of the same bugs and glitches and the sound.. the god damn sound is abysmal in both versions in terms of things such as Ocean and wind drowning everything out, random noises which are supposed to be generated from player activity such as eating, the cracking of twigs in a wooded area, fences knocking etc when no other player is around is very annoying. Zombies are terrible in both and we actually call some of them Terminator Zombies because some will snap you, bleed you and kill you with in seconds. Those are some of my thoughts on both.
  6. cgz_uk

    Any way i can change the death music?

    This is quiet an epic but sad track and I do like it. However what I don't like is the god damn roaring tsunami sound that the calm ocean front gives and the fact its the same sound you can hear on mountain tops miles away from the sea! I'm sick to the back teeth of it now, drowning out everything else including Direct Comms. Why this has not been fixed or separated from other sounds is quite the joke. It's is the most annoying part of the game by a long mile.
  7. cgz_uk

    [FIXED] Bad Serial Key / Wrong CD-Key

    The full accurate fix is this (im new to this game too!!) 1. Go to reg edit and navigate to "local user" / Software / Bohemia Interactive 2. Delete the entire Arma AO folder and close reg edit. 4. Open steam as admin and browse library and right click on Arma 2 OA and select properties / Local files and click Verify Integrity of game cache. 3. Launch both Arma 2 and Arma 2 AO up to the main menu and close (as Dayz commander does not see Arma AO installation until after you run first) 4. Run Dayzcommander and click install / updates and click to install the latest version of Arma 2 at the top of the page. The game will then update to 1.62 and will be playable.
  8. cgz_uk

    [FIXED] Bad Serial Key / Wrong CD-Key

    potato Nothing is found in the registry under local Machine. Im pretty sure you meant Local User as that is where I see the BI folder. I will post back to let ya know if potato's post works.
  9. cgz_uk

    We NEED some way to identify heros and bandits.

    Sorry Elle, that wasn't an insult and definitely not one directed at you. It's just a silly Northern UK mans term for saying I can smell an idiot a mile off and I certainly did not mean that you were the idiot. You say I represent a minority, however there are tonnes of posters saying the same thing about KoS being out of control. Lets not make this personal because I wasn't attacking you, even though it may have seemed that way. Let me just add one final comment to this topic in which the op's suggestion was popular. If we shouldn't be able to spot heros and bandits, we should, at the very least be able to see / spot / recognise our friends.
  10. cgz_uk

    What has the standalone become ?

    I guess the only thing I disagree with is the second to last sentence about the game not having a future. This game actually has potential to be an awesome success because of its unique survival nature. However, its true that the griefing KoS mentality needs addressing. Sadly though hacking has been and will always be an issue. I'm not a programmer but if you fix something there is always another way around it. No high profile game on this planet is hacker free and I've only seen 1 hacker in game up to now but at least Server admin in Dayz are awesome at responding to this threat and banning them.
  11. cgz_uk

    We NEED some way to identify heros and bandits.

    You see, from what I've read you're what I would class a proper bandit type. Attempting to communicate to suss people out before you go ahead and take out the risk by shooting them. That sir, is absolutely fine but a hell of a lot of people "don't show name" and just camp retardedly for hours just shooting people and more so the freshspawns. If y suggestion wasn't favourable then increase zombie numbers and their response is the next. Firing a gun especially a loud one,should cause a zombie Zerg upon you or to your general area. Currently in both SA and the Mod, you only really get up to 4 zombies coming for you. It would be a far greater number.
  12. cgz_uk

    We NEED some way to identify heros and bandits.

    If there was a real Zombie apocalypse, break down of law etc etc, would most people run round shooting people on sight willy nilly ? No. By the way, I have a knack for reading people like a book and I can smell a C*** a mile off.
  13. cgz_uk

    We NEED some way to identify heros and bandits.

    To be honest it the same on Dayz Epoch too. Everyone talks in side channel and you can make friends to team up but the minute you travel the map it becomes a KoS fest. That's because there is no real penalty for murder and no system to make "policing" fun or viable in game. As you say, you meet a stranger in a town/city/ middle of nowhere and they don't talk or respond in voice chat. A lot also say "Friendly" then still kill you. It's fcked up and a better reward/ punishment system is needed.
  14. cgz_uk

    We NEED some way to identify heros and bandits.

    Aight so I guess you wouldn't recognise any "known" mass murders if you saw them in street or barrack Obama / David Cameron if you saw them in the near distance......... At the end of the day, some of you people are just trying to remain 100% anonymous in order to grief because you know damn well if the system I mentioned was implemented proper hero's and anti bandits would keep hunting you criminals down. Lets go back to the previous example. You would definitely be able to recognise our hero Arnie Swartzenegger or Barrack Obama out and about because they have High Reputation / profiles as is the case with maJor criminals, they too get different high profile reputation for the terrible acts they commit. They end up all over the news and are thus recognisable to the general public and forced to go on the run if not already caught. This survival game should have these kind of mechanics if you will, using the humanity/ reputation system currently in game (which needs reworking as per my suggestion). As others have said, I'm not saying we should be able to tell who you are at 2000m unless scoping or using binoculars ^^ but it should be absolutely possible up to a certain range. Edit Lets go through it again. If for example a player has 5000+ Humanity (I prefer calling it reputation) this player would be declared as a hero and the name would be highlighted in Blue text if you see them at: 2m 20m 200m (with belt tools) 2000m (with belt tools) On the flip side a player who relentlessly kills will easily fall into the Bandit negative Reputation at -5000. A Hero ranked player would see this character at the ranges above and there name highlighted in Red and vise vera with hero spotted in blue. Anyone between -5000 and +5000 Humanity would be viewed by the system as a neutral player and would remain unrecognisable via the above (as players currently are when they "don't show name"). This will give hero and bandit more meaning in the game and not just hero trader perks. But to make sure people cannot abuse the humanity system to kill enough zombies to stay out the Bandit ranks. If someone is persistently murdering non bandit players they should face a persisting and increasing penalty to the amount of Humanity they earn back from killing zombie / other bandits. Hero's should also get a huge humanity bonus for killing Bandits and a massive drop in humanity if killing a neutral as defined above. The only thing i'm struggling with is a bonus system for Bandits. Maybe it could be access to totally unique vehicles/ clothing. It's only a suggestion though.
  15. cgz_uk

    We NEED some way to identify heros and bandits.

    People are forgetting one thing. In real life, lets say a Zombie Apocalypse did occur......you'd be able to indentify people be that a 2 metre, 20 metre or 200m with binoculars. In Dayz you have no bloody idea who your shooting at. This we need to know!. Force show name & Blue = +Humanity, Red = -Humanity. Then the jobs a good one.
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