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Everything posted by Accolyte
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Tебе нужно написать имайл Battleye. [email protected] Здесь никто не может помогит.
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Currently you can only rent a server from a company chosen by BIS (Villayer, Multiplay and Fragnet to name a few). Server files are not yet publicly available.
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Please use the search function before posting. Or look at the newest threads even.. Continue discussion here.
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It was stated several times (even on this forum) that DayZ has NOT been in development for 3 years. It's now coming close to 2 years. Starcraft 2 was in actual development for more like 5-6 years rather than 7 (if we're talking Wings of Liberty). Based on that I question the other data you're presenting. Remember that a gap between the releases of a game and its sequel does not equal development time. Though I appreciate the positive thing you're trying to do here. I just tend to go all OCD on these things, sorry about that.
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Games not being cross platform (at least as far as consoles are concerned) are more due to the fact that Sony/Microsoft would have to give developers access to their database infrastructure which is very rare and in most cases it won't happen. Cross platform between PS and Xbox is even more unlikely as the two competitors would have to essentially connect their networks.
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Ah that's just amazing. I need these :D
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Maybe you should ask someone on an Epoch forum.
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Turn head bob to zero and/or adjust the FOV slider.
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I asked the mighty google and it seems that there are pictures of the bonnet being hinged either way. Maybe it depends on different models? (I'm not a car enthusiast by any stretch of imagination btw)
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Like I said. Neither Arma nor the mod have anything to do with the development of the standalone. There were a few placeholder items items that were carried over from the mod, but those have been all but removed/replaced by original assets. And here you are, posting info about Arma 2 and the mod.
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You can't suddenly conjure up an engine capable of doing what VR does. The engine is certainly not without issues, but most other engines would implode just trying to load up Chernarus, let alone Chernarus with items, AI and other players. If we 'troll' it's because this questions is asked in a new thread pretty much every week. If people would just search the forums everyone would be happier :) [citation needed] Not that you can come up with any because you're wrong. And no, you don't take Arma 2 or the Mod into account. Why? Try searching the forums ;)
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Banned on steam discussion because of a review
Accolyte replied to Nerusix's topic in General Discussion
Eurgh, forgot about the horse. My mistake :rolleyes: -
Banned on steam discussion because of a review
Accolyte replied to Nerusix's topic in General Discussion
They don't. I have a feeling you weren't banned for a review though. -
Please tone down the negativity and try to discuss in a civilized manner, without resorting to insults. This is your one warning before suspensions start flying out willy nilly. I'll be watching... sharpening my axe.
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Perhaps, that's a bit different discussion however. The main point is that you can't really change the way games are developed especially with a relatively small company like BIS. They were always saying that the game is very rough around the edges and you shouldn't buy it unless you want to be I don't really understand your point. Either way, the article talks about professional testers and developers. Professional testers report even the tiniest bugs as long as they haven't been reported before (at which point you are right not to report them too). Whether or not they're being fixed is the matter of priorities and severity of the bug as I said before.
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It's not really a matter of opinion. A critical issue is an issue that creates a scenario where the game becomes unplayable, as in crashing, freezing, etc or potentially features not working at all. Zombie AI/animation or whatnot being poor at the moment may be a fairly big concern, but it's not a critical issue from development standpoint. Agreed. Don't think it ever actually was about developer appreciation anyway :thumbsup:
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Aye, but at some point you have to draw a line between development and bugfixing, otherwise you get stuck in an endless loop and no actual progress towards the final product is made. If you have a error in the code as deep as you describe, then it's a fairly critical issue that does indeed need to be fixed. This does not apply to every single bug however. Sometimes bugs are ignored as they are deemed non-critical to gameplay to conserve time and effort as I'm sure you know. I know quite well how professional developers and QA work. I'm sure all public (and likely internal as well) builds of DayZ go through a sanity check that ensures basic functionality and stability. Again, you cannot add every single bug you've discovered to the basic functionality test case as with a game like DayZ we're talking about thousands/tens of thousands bugs. And even then a the sanity check cannot guarantee 100% stability as that can be dependant on hardware and the different nature of public environment.
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They're not. #3 is the same thing again, yes, it would be nice to fix bugs as soon as they're noticed without anything else getting screwed up, but that just happens and it's not anyone's fault. Well it's not really. Which touches on #2. It's simply not possible to write flawless code 100% of the time. Even I, with my testing experience, cannot foresee every possible interaction and debug it immediately after/while implementing code (though I do a very good job of it nonetheless of course <_< ). And professional testers and developers understand this and therefore don't get upset if their features are reported as bugged/bugs aren't getting fixed.
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From my experience I agree with very little (if anything) from that post. 1. Unfixed bugs camouflage other bugs How many times have you heard a tester say, “Good news, I’ve re-tested the bug you fixed and it’s working perfectly, but I’m now observing a new bug”? Also known as "Fixing the bug broke something else!" rather than another bug being camouflaged. Which is the one reason why you don't fix things before everything is in the game (as everyone keeps repeating) and which pretty much invalidates the rest of the article. Except maybe point 4, which never happens as long as you make sure bug report standards are upheld.
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Nope, no exceptions, friend. If you don't want your account to be abused just set a password of a massive number of symbols like $@#!$%^& and leave. B)
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PM me your username and the email address you used for that account and I'll have it sorted for you (hopefully).
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That's sending it to the wrong team. Just saying ^_^
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Nothing here gets 'removed'. It gets sent to the graveyard at worst. There, everyone can view it in all its glory. People were crying for a new camera angle pretty much since the game came out. As the game is in alpha, it's likely that this is just one implementation BIS wants to try out which means they will definitely appreciate feedback on it. I'll be nice and won't 'remove' this thread just yet. But I'd suggest you use less "fucks" in your sentences and try to be more constructive about this.
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Like others have said, I think this is a problem on your side, not DayZ's.
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As I said, crashes should go onto the feedback website where you'll be asked for crash dumps which will be looked into. It is normal (expected) for a game to run poorly while it's still in development. Alpha or Beta. There's numerous warnings displayed about this before you can even load into the game. I'm sure the devs would appreciate any new information you can give them on the feedback tracker.