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Accolyte

DayZ Forum Team
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Everything posted by Accolyte

  1. Accolyte

    DayZ PS4 Discussion

    What are you even on about? Pretty much all the companies in the world do that. Releasing both on PC and consoles at the same time that is. Why is this riddiculous when we do it if I may ask? Not to mention when Dean clearly says that consoles come after PC (which in turn is something that not everyone does)..
  2. Accolyte

    DayZ PS4 Discussion

    Optimization takes place in beta. There definitely is more involved in porting games to consoles. Not too much of a problem to be honest. Some media that :lol: You can use R to reload your weapon. You just need a magazine/clip.
  3. Accolyte

    Changing Servers...

    So you're saying you're logging off when under attack from zombies or when you're being shot at? Yeah, losing a character like that is not a bug, friend.
  4. Accolyte

    DayZ PS4 Discussion

    That is simply a fallacy and you know it. If I downgrade to the version that was the first released right now there would be so much stuff different to the current version I would probably spend the whole weekend writing a list of the stuff that's different. Except it really wasn't. Let's put the fanboy/hater stuff aside please. It's nonsensical.
  5. Accolyte

    DayZ PS4 Discussion

    We warned everyone that the game is rough around the edges when it was released. We said that it's basically just the first playable version back then. A lot of people chose to ignore that warning. Like I said above, you should come back later, when the game does meet your expectations. Your post would be a breath of fresh air as I could understand your concerns, if it didn't contain the classic rant about hats and guns. Creating hats and guns does not affect the speed of any other updates. They are not worked on instead of programming issues. These items are made by artists. Artists can't work on code. It's not their job, it's not their skill, it's not what they're hired for. Programmers work on code, they don't work on hats and guns. No development time is lost when new hats and guns are made, the progress on code remains basically the same. Should artists just sit at the office and twiddle their thumbs and not work on anything while programmers work on code? Can we please finally understand this, everyone? The game is obviously going to be finished. I have no clue where this whole thing about the game never going to be released comes from. And I'm not saying you're wrong on the rest of stuff, well you technically are, but it can't be blamed on you as a lot of the changes in code are not as visible as a new hat or a gun. Like I said above I can understand where you're coming from in that regard, but development is not really slow by any means.
  6. Accolyte

    DayZ PS4 Discussion

    Wow, that is so full of misinformation, it's actually impressive. There is a massive difference between releasing a game on PS4 and releasing an Early Access game on Steam. I don't know why you would expect anything but bugs from an Early Access game. It's called Early Access. That implies that it's not finished yet. And in game development that means that's it's full of bugs. Literally all games are at this stage. That's exactly how game development works. I can understand that it's a new concept to people and they need to get used to it as a few years ago, at this stage, the game would still be behind closed doors. If you can't accept that you should've not bought the game or you should enjoy the fact that you got it for cheap and come back when it's closer to being done ;)
  7. Accolyte

    DayZ PS4 Discussion

    What? Why don't you, instead of resorting to completely unnecessary insults, explain what you're saying? You seem to have completely missed the point of my post as I was not hinting at the development speed of anything. EDIT: What I was saying is that when the development of DayZ started, the Arma 3 engine wasn't done. You can't exactly build games on an engine, when the game the engine is being built for is not even finished.
  8. Accolyte

    DayZ PS4 Discussion

    And your point is what exactly? I seem to be missing it.. ^_^
  9. Accolyte

    DayZ PS4 Discussion

    All of what you're saying are your (uninformed) opinions, to which you are entirely entitled. That doesn't make any of it facts I'm afraid ;)
  10. Accolyte

    DayZ PS4 Discussion

    If DayZ was to run on Arma 3 engine, the alpha probably wouldn't be out at this point. Development of DayZ started before the Arma 3 engine was done. Also you make so many wild (and wrong) assumptions I figure you must be a troll. It is possible that when the 64bit servers were announced they were already being developed by the console team and we were just not ready to announce the PS4 version. Dean even said in the announcement that each version will be developed "to each platform's strenghts".
  11. Accolyte

    DayZ PS4 Discussion

    Basically what that means is that if the console team uncovers an issue/makes an improvement in certain area, they then can let the PC team know and they will do the same/similar things on PC. Progress made on console advances the PC version this way. It could obviously be the other way around of course.
  12. Accolyte

    DayZ SA - Bet Your Vagina Has a Jaw Bone

    Nothing really, which is sort of my point. Ugh.. never mind :lol:
  13. Accolyte

    DayZ SA - Bet Your Vagina Has a Jaw Bone

    I guess this is what Dean was talking about when he said DayZ is a story generator ^_^
  14. Accolyte

    DayZ PS4 Discussion

    They were, what's your point? Your math appears to be a bit off. <_<
  15. Accolyte

    DayZ PS4 Discussion

    Just because you were told today, it doesn't mean that it was also decided today.
  16. Accolyte

    A theory on random sounds

    Rabbits making zombie sounds were fixed a while ago.
  17. Accolyte

    Hacker or Bug?

    Bug http://feedback.dayzgame.com/view.php?id=15009
  18. Accolyte

    A theory on random sounds

    Hey there folks, I've seen some wild speculations in this thread and would just like to ask everyone to take what everyone's been posting with a pinch of salt. I will confirm that these sounds become more frequent the higher a server population gets. We have been testing around this issue extensively (as Dean says in the quotes above) however so don't think we're ignoring the issue.
  19. Oh c'mon, friend. No one ever said that. :huh:
  20. Accolyte

    Private Shards

    For gameplay purposes a hive and a shard are essentially the same thing. Characters and their gear are bound to a specific shard. If you gear up on a "friendly" server running on a shard A, you will not have the same character on a "PVP" server running on shard B. The difference between a shard and a hive is what SmashT said and that's pretty much just a matter of structure of the database.
  21. Accolyte

    Modular Backpack

    That better not be hating on the child backpacks. The blue one is my backpack of choice! B)
  22. Hey guys, just an update. We've been able to isolate the cause of the problem and the team will have a look at it. Many thanks for bringing this up!
  23. Accolyte

    the new girls/robots/crackheads in town

    - not a problem of the face, seems like a driver problem - good point, although that's not really a problem of the face either :)
  24. Aah, good point. Should have thought of that. Will look into it tomorrow.
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