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Accolyte

DayZ Forum Team
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Everything posted by Accolyte

  1. Can you describe a scenario where server hopping would accomplish anything on a server running on its own shard?
  2. Accolyte

    Private Shards

    But that is the nature of shards. Your current character (on the public hive) will never load on any other shard than the public hive, the same way your stable character will never load on an experimental server, or even regular characters on hardcore servers. Those are all different shards.
  3. Accolyte

    Can I Run DayZ Retail (POST HERE)

    You won't be able to run the game, because (last time I checked) DayZ does not support integrated graphics cards such as yours.
  4. Accolyte

    DayZ PS4 Discussion

    You're saying that like it was the case with 100% of multiplatform games. In the same speech that announced the PS4 version, Dean re-assured everyone that PC comes first iirc. And that takes some balls to say that on a PS4 stage where you are announcing a PS4 version of your game, imo. I don't really know what else people are looking for in terms of reassuring.
  5. Accolyte

    DayZ PS4 Discussion

    Why is this such an unfathomable step for you? Literally ALL major companies in the world that produce multiplatform games work on all of the versions of the game at the same time and they usually release them at the same time as well. Why is it such a big deal when DayZ does it? I don't even..
  6. I hope you're not serious. You take no response as a yes? I'm afraid that's not how stuff works. TIP: When asking for a permission to do something and you don't get a response you wait until you get the response and don't do anything until you get the permission.
  7. Accolyte

    For those of you that have lost faith in DayZ...

    And how much (internal) game development experience do you have to come up with that statement? I assure you that most (if not all) games are similarly broken at this stage. For example I was casually skipping through a H1Z1 livestream and could see bugs at pretty much every point I skipped to. These included NPC passing through obstacles, terrible hitreg among others. This is not me trashing the other game mind you, just a comparison. No, no it's not. What did you not understand about.. Seriously. Does it make sense to you to add a feature, spend weeks testing/fixing it then move on to add another feature which has the potential of breaking the previously added feature again? It sure doesn't make sense to me.
  8. Accolyte

    Would They Do It Again?

    You needn't worry. No number of early access players is ever going to replace a proper QA department. Early access does provide some information that no QA department will ever produce on the other hand. For example stress testing on a large scale is something early access is perfect for.
  9. Accolyte

    People causing server crashes

    The issue you're describing should be patched in the next game update. I'll remove the link from your post just to be sure (ninja'd by Max) ;)
  10. Accolyte

    For those of you that have lost faith in DayZ...

    That is pretty much it ;)
  11. Accolyte

    Would They Do It Again?

    Relatively stable anyway.. :) http://steamcharts.com/app/221100
  12. Accolyte

    Is DayZ really set in fictional Ukraine?

    No it's not. That sign is showing distance by road. Which actually pretty much adds up ;) https://www.google.co.uk/maps/dir/Ústí+nad+Labem,+Česká+republika/Moskva,+Rusko/@51.5101904,20.8609007,6z/data=!4m14!4m13!1m5!1m1!1s0x470984a714d02511:0x400af0f66160e00!2m2!1d14.0531456!2d50.6611164!1m5!1m1!1s0x46b54afc73d4b0c9:0x3d44d6cc5757cf4c!2m2!1d37.6173!2d55.755826!5i1?hl=cs
  13. Accolyte

    Would They Do It Again?

    The difference between your and Mambo's post is that while Mambo is not happy with the game, he expresses his feelings in a fairly polite and calm way. That's alright as he is free to express his opinion after all. Your post was offensive and questioning the integrity of the dev team which is a no no (as is questioning mod actions). Since you are relatively new to the forums I'll just warn you this way, but please, keep the above in mind. Cheers!
  14. Accolyte

    Is DayZ really set in fictional Ukraine?

    Not true actually. Some of the cities in the game are very close to what they (used to) look like in real life. Even some buildings in the game are modelled and placed according to the real life counterpart (the big rusty barn type thing near sobor for example).
  15. Accolyte

    Is DayZ really set in fictional Ukraine?

    It's not intended as any specific country. It is a fictional ex-soviet union state. It could theoretically be any one of those.
  16. Accolyte

    Would They Do It Again?

    Or the first.
  17. Accolyte

    Where the F#%@ am I?

    No option for road signs?
  18. Alright folks, after cleaning the discussion up one time, I let it go on for a bit to see whether or not people can discuss this calmly. It turns out I should have stepped in earlier. Offending posts removed. Please stay on topic and don't start flaming one another for no good reason before suspensions start flying. Thanks!
  19. This issue is caused by certain models of routers, here's something that might help you. Add "-port=25007" into your DayZ launch options on one of the PC's. To do this, you can right click on DayZ in Steam --> Properties --> Set Launch Options and enter "-port=25007" (without the quotation marks). The number doesn't really matter as long as it's different from the other computers which will use 2302, 2303, 2305 by default. Again, only do this on one of your computers! Alternatively, if you have access to the router settings and upnp is turned on, you can try turning it off, restarting router then trying again. If this does not solve your problem, it would seem that you will have to buy a newer router. Hope this helps!
  20. Accolyte

    DayZ Development progress makes no sense

    I will ignore your comments towards QA as I find them a bit offending coming from someone who doesn't really know what's going on. If I remember correctly, the video said that SC2 had over 16 thousand builds. These are internal builds. There are many, many internal builds of DayZ. We do not release every single build we create for internal purposes. SC2 obviously had an alpha. Every game has one at some point. And make no mistake, some (if not most) of the 16000 builds of SC2 were most likely broken, especially during alpha. As is the case with every game. It was just not public. What you're saying about the SC2 development is your opinion and is almost certainly wrong. The first clip was more or less a proof of concept and I would say that not a whole lot of the data that was there was in the development builds once the game reached the alpha phase. The second clip most certainly did not have all of the game's features implemented. They even said that they started working on Protoss in a later clip and Zerg even later on. As for opinions.. Before you complain that I marked nigh on everything as opinion, please prepare a list of sources that you used to make these claims ;)
  21. Accolyte

    DayZ Development progress makes no sense

    First of all, BI did not grant anything really. BI itself is working on DayZ. There were definitely some things that were carried over from Armas into DayZ. Houses (Arma2) volumetric clouds (Arma3) are the first thing that come to my mind. It was decided however that a lot of the stuff was to be built from ground up to better fit DayZ. Even houses were extensively changed (hint, interiors). The reason that a not a lot of stuff was carried over from the mod is that creating a mod and a standalone game are two very different things. Some mechanics will work better than in the mod, but it will take more QA, more fine tuning and more time. As far as trademarks are concerned, I don't really know personally. They might be added later once we have all the guns we want in the game. Key word "might", don't quote me on this.
  22. Accolyte

    DayZ Development progress makes no sense

    How so? The Starcraft video perfectly illustrates how game development works for the most part. You can clearly see that they were implementing things that didn't even make it into the release. They were completely rewamping some features, eg. you can see the old Creep Colonies were originally in the game still as means of spreading creep, yet they changed that to creep tumors instead for the actual game. I dare say that Starcraft 2's development was much more haphazard than DayZ and that's just going off of that one video. Obviously you just didn't get to see the development like you can with DayZ. Also note that in the video you can see that bugfixing and optimization is the very last thing they did which is, if I recall correctly, what OP was also calling for in his initial post. OP's original post was very far from constructive criticism. It was full of opinions that he presented as facts and complete misinformation. Do I? Please point these valid arguments out for me and I will address them as well. It's hard to not "sidestep" the good arguments when their arguments are mostly "bad".
  23. Accolyte

    DayZ Development progress makes no sense

    I've not read all of your post(s), but let me address this. Vehicle prototyping is something that should definitely be done in alpha, not beta. What you say in your quote above is the same argument that pops up in every single one of the rant threads that get posted here, only you worded it a bit better. Why would the artist and animators not work on fixing stuff and adding more stuff no matter what stage the game is in? Are you suggesting that they should sit in their chairs and do nothing at all while they wait until programming support for say vehicles is finished? Obviously not. Please stop, you're making no sense.
  24. Accolyte

    The camo building is stupid

    I don't agree that adding an entrance would make any difference at all. Most people defending inside a building will logically seek a position where they can be only assaulted from one direction. In police station that would be on top of the stairs or inside any room on the second floor. If there was another entrance added to the barracks, people would camp in the showers. If there was another entrance added to the camo building they would still camp on top of the stairs. Unless you want every building to have multiple entrances and every room inside said building to also have numerous entrances, this problem (which is not really a problem imo) will never be solved as people will still look for the most defensible spot which will always be there and it will be essentially the same thing. And like I said earlier, just because one building has different points of access, it doesn't mean that all building should be like that.
  25. Accolyte

    The camo building is stupid

    I wasn't discussing any premise at all. Where was I ever discussing the premise of the game in my previous post?
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