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themightylc
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Everything posted by themightylc
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Vomiting after being force-fed human meat should avoid getting Kuru
themightylc posted a topic in Suggestions
I do not know how difficult this is to implement, but i think it would be very good for the game's balance. If a survivor was held up by a group and force-fed meat, they should have the chance to avoid getting the disease by forcefully emptying their stomach. The disease has an incubation time anyway, but it should be a little longer for this. It would add some depth to the mechanic by giving the victim a fighting chance or otherwise force the perps to wait out the incubation time. -
I loved this game. It brought me together with people I am still friends with to this day. No other game has done that for me. 2018 is a sad year for me. EDIT: to be fair they are playing 0.63 - that's why the Infected are not moving in slow-motion.
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I don't know anymore what to tell my friends who were on the fence about this game. Infected (the one mechanic that they have to get right) are bugged out as hell, moving as 2FPS, stuttering, unpredictable, glitchy, and just an complete and utter embarrassment to watch. That was never a problem, because alpha. Now it's done. What should I tell them? Wait for 2.0? It was a bad move to call this 1.0 even though I understand why this was necessary.
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I think it might be a grave mistake, calling this "Beta"
themightylc posted a topic in General Discussion
Disclaimer: I love DayZ, I believe in this game and I have watched the development very closely and given my background as a professional developer I think I have a better-than-average understanding of it. I was playing for two hours yesterday and I had a lot of fun. However... I don't think the current 0.63 stable release should have been advertised as "the beta release." After 10 Minutes of normal playtime I lost my hatchet unreachable inside a tree's hitbox and died a little later after logging out because my character was hovering mid-air on a ladder (the actual cause of this I think was a M3 hood spawning next to the ladder exit and not giving my character enough space to be placed down). I fully understand this is fixable - maybe easily so. I know this isn't the finished product 1.0 (whatever the heck that will be but that's another topic) and I should report this on the Feedback tracker. But look at this from the perspective of a normal player, who hasn't touched the game in two years and is jumping in now because there are new Videos and Screenshots and the Label "BETA" in the Steam Shop - suggesting that the game is 99.9% complete. After all in the current gaming industry environment "Beta" has become something of a synonym for "playable demo". What will this person think? Especially - and i the biggest issue I see right now - if there is no disclaimer at the start of the game anymore, that this is work in progress and things can still change. "The game is just as broken as before with less content (=weapons) than ever. Those videos, screenshots, professionally shot annoucements from Eugen and the others... This looks more like a scam than a step forward in development" This is not my opinion. It's what I fear a lot of people outside the hardcore fanbase will think - but even there, some opinions are not on the positive side: http://oldschooldayz.net/index.php/topic,1793.msg10684.html#msg10684 This might unintentionally be the final straw, that breaks DayZs back in the eyes of the public. -
So I took a hiatus...but saw this fancy new patch
themightylc replied to DeatHTaX's topic in General Discussion
I had a blast last night trying to survive with the character pictured above, fear-of-loss-of-gear and all that - we'll call it a very stressfull, but nonetheless fun experience. I was on the brink of death a few times, had to make some tough decisions including the virtual death of a dear friend, crapped my pants on several occasions... as I said. Very much fun if you like that sort of thing. I'm still very much alive and kicking - if you see someone with their hands inside a chicken at any given time, that's probably me. Man those things aren't more than a snack. EDIT: in respect to the OP I feel it's worth mentioning that I met/saw at least 20 other survivors and did not discharge any of my guns yet. Won't if I don't absolutely need to and that doesn't detract from the experience for me at all. -
So I took a hiatus...but saw this fancy new patch
themightylc replied to DeatHTaX's topic in General Discussion
I swear I'm not even trying... ... but I have no Idea what you are talking about. Anyway you know that your point is moot because this is not even close (let alone supposed to be) a balanced experience, right? Right? Just kidding, I know you do, but on a more sincerely interested note: what does "oldschool" mean? The mod never lived up to a survival-simulator save for the impossibly difficult (because bugged) zombies. For "experienced players" it was nothing but sprinting to the next military spawns. That's never what DayZ (the original vision from Dean Hall) was supposed to be. If you want to simulate "starving" in a game you can't expect it to take a realistic amount of time, that is just plain silly. If you want to increase the starvation to plus 2 hours - while obviously employing a playstyle that implies a gameplay-loop of less then that - well fuck, it might as well not be in the game then. Luckily, there are ton's of games out, that have perfected this gameplay loop in a condensed version, called "Battle Royale" games. They seem to be quite hip right now. Unfortunatley you probably won't be able to make friends in those games, but I'm guessing that's not the point. -
Is this even a game at this point?
themightylc replied to Zing Freelancer's topic in General Discussion
I am literally so dumbfounded by this. Why do you not play something that is fun for you instead? It's okay. -
Is this even a game at this point?
themightylc replied to Zing Freelancer's topic in General Discussion
I don't get why some of the good people here waste their time on trying to explain DayZ to them... there will be more than enough of us to have full servers 24/7 when 1.0 hits - we don't need these people. They come from PUBG and other Battle Royale games that some of lauded as "DayZ with the boring parts cut out" which is one of the dumbest statements ever made. Also blame the gaming press - a lot of un(der)informed "gaming reporters" have stated wrong facts like "DayZ beta is finally out" even before the Stress-Tests were even announced and similar things like "DayZ beta is on Experimental" attracting trolls like the OP just to shit all over a game that is still far from finished. Still, because of those misunderstandings I am trying as hard as I can to keep as many of my friends from playing the Experimental and wait for stable when they STILL cannot expect a balanced game. It's just difficult because exp is soooo daaaaamn gooood :) -
Apart from the nonsensical timing of this suggestion - 5 minutes before the game is about to enter beta - i take some issue with suggestions like that. I think we, the true DayZ community - not the whiners and Youtube-Clickbaiters, but the players, contributers and server owners - who have been either waiting since - or playing since - the end of 2013 deserve the Game we signed up for at that point. And not some watered down (or "buffed up") version. I truly believe in the vision of the game the Dev team puts forward in the status reports and I am really, really looking forward to finally playing that vision with my own hands.
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I guess this answers exactly @Conrad_The_Comrade's question... ... did you literally just stop reading when that question popped into your head? ;)
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Yeah i caught that, too. Obvious copy/paste error(?) - would love to read, what it was intended to say.
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I'm not sure if this has been suggested before, but what about a simple "adrenaline system": Detect if a player is engaged in combat and rise the adrenalin levels which "pauses" the other survival mechanics. No need to drink, eat or do anything else while actively engaged in combat. If you survive and the adrenaline drops (soon after the active threat is over) then the other systems continue again - maybe even dropping slighty faster than normal. I think this could tackle the described problem while being realistic "enough" for DayZ to work.
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Status Report - 10 January 2017
themightylc replied to Baty Alquawen's topic in News & Announcements
I get what you are saying, but in this instance, in my opinion, you are wrong. The "masses" here have already paid. And not for a game, but for a vision of a game. Maybe they understood that vision, maybe they didn't. They should provide feedback and help iron out problems, but in no way shape that vision along the way. Peter sums it up perfectly in his last sentence. And boy am i hyped for it. -
Short poll about shooting at sight and cooperation (University Assignment)
themightylc replied to Kamil Truszczyński's topic in DayZ Mod General Discussion
Done. Hope to see the results here sometime. -
Very good and comprehensive status report! I'm looking forward to a fantastic DayZ 1.0 - all the while I don't think me and the boys will be visiting Cherno again this year, but that's okay. Kepp up the good work!
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I think and hope this is a bug. It was introduced in one of the updates. Cannot tell you how much this is pissing me off, personally. One of the reasons i stopped playing atm, as dumb as it sounds. It's not the AIMING up, it's the LOOKING up. Having a "realistic night sky" and I can't find the North Star because I cannot look straight up is so inexplicably dumb... I just cannot imagine why they haven't taken the time to fix this yet.
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Can someone remove the "Project Timeline" from the official website?
themightylc posted a topic in Suggestions
https://www.dayz.com/project-timeline It has always been a bit embarrasing, as it never had anything in it but the weekly maintenance, but now it's just completely broken. And having literally "NOTHING" in the "Development Timeline" widget on the front page is just food for hate and speculation. -
Can someone remove the "Project Timeline" from the official website?
themightylc replied to themightylc's topic in Suggestions
It's gone! Dev's/Producers/Community Managers/Whoever listening to feedback: confirmed :D -
The server list can be a little dodgy at times - double check the filter options, set max and min players to 0 (= "ignore") Best practice is to find a handful of servers you usually play on and add them to favorites - then they -and only them- will be pinged by IP and not by a full search. - you should also be able to favorite them from your recent or friends list - so do that right away next time!
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A Few Thoughts On.. (Loot Economy, Protecting the Vanilla Experience, etc..)
themightylc replied to Hicks_206 (DayZ)'s topic in News & Announcements
Sorry, I was away a few days and forgot to feed my trolls. Rocket League is about scoring goals. DayZ is about surviving - not about scoring kills. -
A Few Thoughts On.. (Loot Economy, Protecting the Vanilla Experience, etc..)
themightylc replied to Hicks_206 (DayZ)'s topic in News & Announcements
Talking about kills in DayZ always makes me throw up in my mouth a little bit. There should only be one stat and that is (active) hours survived. Try joining the "Spawn w/ AS50 HighLoot PvP Mania" Server instead. I bet It'll be a great experience for you. -
DEVS: Can we have an update on current stable blockers, please?
themightylc posted a topic in General Discussion
In this critical time, where the hype for 0.60 is going stronger than anyone expected, i think the bi-weekly status report doesn't cut it. Can we have a few lines on what the current blockers are for the stable push? No ETA or anything. It's just something I think alot of people would appreciate! PS: I check the forums and Dev's Twitter accounts regularly, sometimes twice a day. If there is some source of more current information, please let me know. :) -
Can anyone give some insight into why Shadowplay records .60 so dark?
themightylc replied to Irish.'s topic in Troubleshooting
I have a similar problem with Action! from Mirillis. No video is recorded at all when using the "Game/DirectX/OpenGL" recording mode. I have to use Desktop recording and play the game in windowed (borderless fullscreen) mode. I think this comes at the cost of a few FPS, so it would be nice if this would work again like it used to in 0.59 (ie. record fullscreen without issue). -
DEVS: Can we have an update on current stable blockers, please?
themightylc replied to themightylc's topic in General Discussion
To clarify: I'm asking this because a) I can't wait and b) I have been playing a LOT of 0.60 and had no issues at all (that I would not expect on stable branch) Sure, the frequency of "unexpected" server-restarts was more than one would like for a "stable" experience but it was manageable (<- omgwtfhowdoyouspellthis?) and to be expected with 10.000 people spamming connects. But everything else was the kind of bugs that didn't break my gaming experience at all. I've restored and driven 2 cars. I've been looting hotspots, I found 2 Helicopters. I used at least 12 different guns. I went hunting with the bow a lot wich i friggin' LOVED! I saw all the Map updates. I found all kinds of tents and used them. I was hyperthermic and cooled off again. I fought zombies and it felt great. I just plain and simple love 0.60 and would really like to join that experience with my friends. Do NOT read this "OMG just push it to stable NOW" because that's not what I want. I want it to be a "stable" experience - but we're still in EA and nobody expects it to be a "perfect" experience. That's why I'd like to hear what the current blockers are from the developers point of view, because me as a player, sure as hell couldn't find any ;) -
I've thought about this a lot, yesterday. The "recent" score system is excellent in my opinion. The negative EA-reviews, though... On the one hand, as a software developer it pisses me off, thinking about "being judged" for something that is still far from finished. This has nothing to do with "not meeting deadlines" or stuff like that, 3 years is not much for a game of this scope and it's not done, so why the hell don't they just back off? On the other hand it doesn't really matter - 3mil+ copies sold is more than would ever have been expected even from a 1.0 perspective so who gives a fuck? If the negative recent reviews keeps more haters from buying the game and hating it... good for everyone, right? But an even better angle to view it is this: if the dev's do their job right, and deliver on the hopes and promises, then the final score will read: overall: ~80% recent: ~98% and this discussion will be long forgotten ;)