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Everything posted by rocket
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The error is happening because peoples characters are "null" I'm adding some more debug information and checks to the next update (1.4.10) which will be out shortly. If it doesn't fix it, it will provide more information
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My own thoughts and reservations regarding the impending morality system
rocket replied to Goose Springsteen's topic in DayZ Mod General Discussion
If you get shot, the person that shot you can be killed without a normal morality hit for the next five minutes. -
The math is correct. you loose -2000 by default per person you kill. It will be less the more human kills the person has, to the point that at 30 human kills the humanity cost is nothing, and any more kills than that you will gain humanity.
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Are you guys using six updater? Or have you installed 1.4.9 directly?
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No, it shouldnt. email dayzdevteam@gmail.com with character details - the server thinks you died.
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An entire refactoring of the login and authentication process has been completed, styled as 1.4.7, and will be released within the next hour. Hopefully this will alieviate the massive issues we have been having with hung logins. Please bear with us for the next two hours while this is rolled out on the servers. AFTER 1.4.7, if you have a hung login, PLEASE email your RPT files and a description of the text that the computer gets hung at (I have added descriptions on screen for each phase).
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Here's the explanation for long loading times on full servers: HIVE (the connecting application between the server and the master system) currently runs asynchronously, but on one thread. It has to do ALL updates sequentially and each update can take about one second. With fifty players, moving constantly, currently this means that the thread spends nearly all its time processing player updates. The whole system was working "okay" until I split login into two parts, which means two transactions for the server. I had to do this, because ArmA2 has a limitation on string size and loading in data for inventory for heavily laden characters was breaking this. It also meant I could add no more data. A new transaction means at least twice the length of login, as they aren't timed together and are in competition for a chance on HIVE's thread. The system prioritizes those already in game to provide the best playing experience. The best advice I can offer is to either wait, or visit a server that is not overloaded. Disconnecting and reconnecting will do nothing except place you lower in the que and also increase the loading by adding another transaction. Anyone who has seen HIVE's output window will know, that the poor application is pushing well beyond its limits. It needs multiple threads. I will be splitting this out into two parts, one thread will be dedicated to logins and deaths, one will be dedicated to player and object updates. This will double the capacity and the speed.
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NY1 & 2, EU1 & 2, FR have had the required changes applied. The bug only affected JIP players (not those on mission start). NOTE: until this is confirmed fixed, vehicles and tents will not be appearing. RU has now had the new mission file.
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Yeah, you fix one thing... you break another :) I have found the issue now trying to find what I can do about it