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Your DayZ Team
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Everything posted by rocket
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Locations should be fine :)
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The infection relates to you catching a cold. In a normal world this is not serious, in DayZ you are fucked. Antibiotics might be a little rare. I checked the database, only 50 people currently have it in their inventory.
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So uh, I got a bit carried away... Updated Changelog: * [NEW] Server cleanup system replaced with a more agressive one * [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions) * [NEW] Temperature System now implemented (effects are limited) * [NEW] Chance of catching infection the lower your temperature * [NEW] Chance of catching infection from already infected players * [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea * [NEW] Forced disconnection saving for abort and alt+F4 * [NEW] Zombie's will investigate player deaths * [NEW] Adrenaline rush from panicing causes greately increased hunger for a while * [NEW] Bandaging Sound when bandaging yourself/someone * [NEW] Coughing sound when you have an infection * [NEW] Camera Shake when temperature drops extremely low * [NEW] PROTIP: Use Global Chat/VOIP in populated areas * [NEW] Fire requires wood to keep burning * [FIXED] Should not be pellets for the Winny * [FIXED] Helicopter loot despawning too fast * [FIXED] Fog is way too thick * [FIXED] Climbing a ladder with a pistol will cause you to fall * [FIXED] Zombies not attracted to Flares and Chemlights * [FIXED] Panic noises going apeshit all the time * [FIXED] Zombie spotted alert far too quiet (increased slightly)
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IP: 109.70.149.71 Name: DayZ Zombie RPG - UK11 (v1.5.6) dayzmod.com - Hosted by Tommo Reason: Displaying vastly incorrect time. Reports of person claiming to be the server owner who said they had been able to figure out how to lock the time in place. This destroys the zombie and loot spawning system and was causing a severe drain on the login process. Duration: Until further notice.
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Killer Trucks by Stephen King
rocket replied to Africanized Bees's topic in DayZ Mod Troubleshooting
Do I have to pay Stephen King royalties? -
You can use DayZ with Combined Operations from Amazon. However, you will not be able to live with yourself, having bought it from sale, from a crappy company like Amazon. Good people buy it directly from the BI Store :P
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Yet another update Changelog: * [NEW] Server cleanup system replaced with a more agressive one * [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions) * [NEW] Temperature System now implemented (effects are limited) * [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea * [NEW] Forced disconnection saving for abort and alt+F4 * [NEW] Zombie's will investigate player deaths * [NEW] Adrenaline rush from panicing causes greately increased hunger for a while * [NEW] PROTIP: Use Global Chat/VOIP in populated areas * [FIXED] Helicopter loot despawning too fast * [FIXED] Climbing a ladder with a pistol will cause you to fall * [FIXED] Zombies not attracted to Flares and Chemlights * [FIXED] Panic noises going apeshit all the time Bandits will stay till Thursday. BUILD 1.5.8 will be soaking until I wake up for work in four hours. Screw you guys, I'm going home.
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Fixed in 1.5.8
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I had originally pitched this idea (minus zombies) to the Army to assist with training soldiers. Nobody was very interested. Maybe they will be now.
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Desalination devices will be available in a future patch. Updated changelog: Changelog: * [NEW] Server cleanup system replaced with a more agressive one * [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions) * [NEW] Temperature System now implemented (effects are limited) * [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea * [NEW] Forced disconnection saving for abort and alt+F4 * [NEW] Flares will now attract zombies in the day also * [NEW] Zombie's will investigate player deaths * [FIXED] Helicopter loot despawning too fast * [FIXED] Climbing a ladder with a pistol will cause you to fall
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The technical limitations around time with ArmA2 servers are an issue that is not new to any seasoned arma2 scripter. If I wanted to write my own system, that went "faster", it will require a significant amount of dangerous coding that will fundamentally rewrite the loot and zombie spawning system. It is something I am investigating, but before I break one part of the system that actually works, I'm going to fix the area's that don't work.
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[EU4] Info and Discussion
rocket replied to MasterCheese (DayZ)'s topic in Mod Servers & Private Hives
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Because, if you write a script that causes permalight. Then the world never ages. Zombie spawns never happen. Loot gets fucked up. Time is the foundation for nearly every event within the system. That is why I went to such a great effort to synchronize it. I think I'm a pretty reasonable guy, I don't just pull these restrictions out of my arse you know. People make assumptions without knowing the full impact. This mod is a cardhouse, don't presume to know what does or does not affect anything. A good example is sound mods. Audibility is based on values for terrain in the sound config. Some of the community sound mods don't use a standard method, and they break the system.
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Change log so far for 100% confirmed and tested fixes: Changelog: * [NEW] Server cleanup system replaced with a more agressive one * [NEW] Inventory Interaction system (right-click on items in gear screen to bring up interactions) * [NEW] Temperature System now implemented (effects are limited) * [NEW] Water can be filled in ponds, all water pumps, wells, but not the sea * [NEW] Forced disconnection saving for abort and alt+F4
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This is fixed in 1.5.8. You can no longer fill in the sea. You must use ponds or pumps.
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I'm still working on it. I'm just raging because I had to divert my attention to pressing server issues. We have released the server side updates. 1.5.8 is coming as soon as I can finish it.
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OSTicket is installed. However, this has not been able to happen due to all the work we have been doing. Particularly to find out what happened with Chicago 1. I still don't know exactly what happened, so any information would be appreciated. I have spent several hours investigating this and I can still not identify what the problem was, or how it originated. Either it's a serious security breach, or monitor is malfunctioning. If it was as serious as you state, and I cannot find the issue in the next few hours, we will have to make a decision whether to bring the whole network down until we can sort out the problem.
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Right, I'm going to level with you guys here: I have received reports of server administrators, such as UK11, modifying files and changing scripts to change daylight hours and every other such thing. I have spent the last 36 hours (with four hours of sleep) coding fixes and changes and security closures all because of these server administrators. I have now wasted the entire weekend and will not be able to sleep tonight if I want to get the update out. Yes, we are very grateful to those who donate their servers. I have the utmost respect for that. But we have a number of server owners who, once they have the files, and have proceeded to do the most insane things. Some of the team here were so fed up with the difficulties they wanted to start blacklisting the IP's for these rogue servers straight away. I talked them out of it, because of the discussions on the forums and the feelings and sentiments and because I thought we should try to make more of an effort to reach out to the server administrators. I now regret that decision. So I am PLEADING with the server owners here. Please do not keep doing whatever the hell you want. You are now disrupting the entire project. Think about the bigger picture. This is an Alpha. I understand many have gone out and rented servers with high hopes of their clan sitting around the fireplace, holding teddybears, and singing kumbaya. My weekend of updates was entirely ruined because of three server owners who decided to take matters into their own hands and make changes. Then, they criticize the server team here who have been working their whole weekend to try and help me.
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*shrug* All I can say is, my philosophy is to walk a mile in a man's shoes before you criticize him. There are only three people who understand the full architecture of the system. There are only five team members of our server team, none of them are teenagers, all of them very qualified, together they are the ones who provide around half off all the provided servers. We chose those people because they had trusted so much to us with gifting their servers, and they were the most familiar with the operation of the servers. Just because someone is knowledgeable with Windows hosting, or running an ArmA2 server, does not mean they will be any good at dealing with the DayZ servers. A significant amount of hackery is involved and much of the interactions is complex and fraught with difficulty. The greatest difficulty we have is with server administrators who take matters into their own hands, and that has been the source of the last two major data corruption issues. As I said, if you want to administrate the servers without providing RDP access then that is fine, and it is our preferred management method. However, this does mean that instead of us coming in to fix the server when there is a problem, the server will be blacklisted and unable to connect to the central system. Those that we manage directly, we try to have a standardized layout with everything the same - regardless of how retarded that configuration is. We lost several admins today because of the abuse they received, which means that I have had to delayed the release of the update yet again. I think, given how I can see you feel from your posts, my recommendation would be that you take a break from hosting DayZ until it is more stable. This would save yourself, and the team here, from much unneeded frustration and difficulty.
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Want to host a DayZ Server? Read in here.
rocket replied to Antipop (DayZ)'s topic in Mod Servers & Private Hives
The reasons are pretty simple: People can password their server and corrupt the database, add their own weapons, etc... that have affect on other servers. Every server is taking up capacity that could be provided to others. Even a passworded (but empty) server is taking up performance. Passworded servers prevent DayZ staff from going onto the server to check that it is still functioning. DayZ was made as a project for EVERYONE not for the private enjoyment of others on private servers. -
Definitely additional hands are helpful. We've exclusively taken our team from server hosters, as it is much easier to trust someone who just trusted us with root access to their box. Even from those helping on the code side, they are nearly all from our major server hosters. Best place to start is to email Matt at [email protected]. He processes a number of our servers and if you keep in touch with him, he can see about getting some help (I think his email inbox is now getting overwhelmed too).
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Unable to join any servers for a week now
rocket replied to foiz5000's topic in DayZ Mod Troubleshooting
We get an email every two minutes, it is quite possible the email has been overlooked. I know this will piss you off, but the only real solution is to resend it. There was no anticipation that the mod would be this successful so there was no plan in place to cope with this much email. We're trying to deal with that now but it takes time. If you resend the email, I will keep an eye out for it and let you know. 1.5.8 has some additional components in it to deal with data corruption. -
I'm trying, that's been the delay. I spent about 20 hours straight coding attempts to fix all the duping bugs before I eventually crashed out and decided I had to sleep or I would break something. Given everything I do is done at the script level, and not at the source level - it is very hard for me to effect decent changes in this regard. The only real solution is for the game mode to be compiled into the executable itself and then prevent it from running SQF scripts. This alone would stop hacking and such problems. If/when this becomes it's own standalone game, this kind of thing is very easy to fix. PS. Server hosters, please feel free to add me on Skype and you can raise any issues directly with me. If you email [email protected] with SERVER HOSTER: ROCKET'S SKYPE in the subject I will reply with my skype address. Then if you have any issues, I can get them directly and immediately. There are a number of hosters whom manage their systems entirely for themselves, either just giving us access to their RDP "just in case" or (as I prefer) they don't give us RDP at all but manage entirely themselves and apply the updates. This is the model we prefer, because we simply don't have the resources to setup/manage more than about 20 servers ourselves.
DayZ Hero