Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by rocket
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I would need to know the source of the sound and licensing before I could use it. What might shock you is that I actually PAID for the current sound! Can you believe that? It actually cost me a reasonable amount too.
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Yes, I just tidied up the values in the database. I have to manually do this, but I have fixed 3300 players profiles. Please check if you were having issues and report here. It will be permanently fixed in the next update (1.5.9/1.6)
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Current tested and confirmed: Changelog: * [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes) * [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine) * [FIXED] Temperature listed in percent and not degrees (now displayed in degrees) * [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles) * [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!) * [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime) * [FIXED] Wrong M107 is spawning on occasion (Correct one spawns) * [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!) * [FIXED] Wire Fencing Kit caused graphical glitches (new model) * [FIXED] Tank Trap Kit caused graphical glitches (new model) * [FIXED] Invisible character models occuring * [NEW] Hatchet for chopping wood in forests * [NEW] Wire Fencing kit model by Artyom Troshin * [NEW] Tank Trap kit model by Artyom Troshin * [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
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Can we please have wind affecting fires, temp and shots?
rocket replied to Suicide Mouse's topic in DayZ Mod Suggestions
The mod's just multiply the effects. -
You can cut the wire, if you have a toolbox. And you can climb over wire using the "V" key
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Slower zombies will be more fun, less predictable and interact better with survivors.
rocket replied to Horr1d's topic in DayZ Mod General Discussion
The zombies in this aren't zombies. They are infected people. Personally I prefer 28 days/months later as I find this more terrifying and believable, hence why it is like this in game. As I said in an interview, I have a lifecycle developed for the infected people that will result in some of them being slower than others (malnutritioned) but that would be the exception rather than rule. -
Can we please have wind affecting fires, temp and shots?
rocket replied to Suicide Mouse's topic in DayZ Mod Suggestions
Folks. Wind is already implemented since OFP days. Wind affects smoke, your shots, and also in DayZ your temperature. -
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So true isn't it. When I haven't slept, the inevitable poor grammar and posts that get me accused of being "unprofessional" come out! I'm just doing a quick check on the forums, then I'll post an update of how the progress is going with the skin change.
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Can you guys email your RPT files with: INVISIBLE CHARACTER MODEL to [email protected]? Also, try now as I may have fixed it.
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Had a huge sleep (needed it!), progress update soon im working on the collectable skins in game. Trying to do it so that it can't be exploited.
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The logical fallacy of keeping the day/night cycle
rocket replied to lherron's topic in DayZ Mod General Discussion
For the billionth time. The current day night cycle is the way it is for technical reasons. Please search for my previous myriad of replies on the matter. -
+8 hours. I'm sleeping, then I'm finishing off skin loot selection.
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Banned from Eu8 for russian language
rocket replied to OldFox (DayZ)'s topic in Mod Servers & Private Hives
Arggggggggggggh god you guys are like a bunch of lawyers! This kind of rule isn't a priority to change. We are trying to STANDARDIZE all rules across all servers. This includes difficulty settings. Customizing some rule isn't what we want to do when we are consolidating this. Please don't pick apart everything here, we can do that later. For the moment, a question was asked, we've explained that we don't want to look at this now for pragmatic reasons. Too much time has been wasted on this already. As I said several times, we will look at this again later. For the moment, the rule stays as it is. Kicking for "different" language is a no go. -
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I've resisted the "no revive" announcement, which we have considered for a long time. But we want to help people as much as we can. So most of us will try and do at least 5 or 6 revives a day. We do as many as time allows.
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confirmed reddit scum! PS. I am joking. I love reddit. They are the most delicious tears of all.
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Introducing some team members - Matt Lightfoot
rocket replied to rocket's topic in Mod Announcements & Info
Not bad. But need more. If enough good meme's appear.... 1.5.9 will become 1.6 and include skin transitions based on lootable items. -
Please do explain this.
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Item slot. THERE CAN BE ONLY ONE.
DayZ Hero