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Your DayZ Team
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Everything posted by rocket
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DayZ doesn't issue the global bans, they are issued by BattlEye. Their detection method for global bans cannot generate a false positive. Someone cannot make you get a global ban, it is not issued by the server. I haven't SLEPT and neither has most of the team. Let them have their moment, you have no idea how emotionally draining these constant and sustained attacks have on them. I allowed the team to go out and troll, and be sarcastic. If you did the crime, do the time.
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"We got info from BE that those who have previously been using hacks have received a GLOBAL BAN via BattlEye. Yes, that's right. You just bricked your copy of ArmA2 in multiplayer."
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DayZ wishes to inform you of the following statement regarding global bans: "We got info from BE that those who have previously been using hacks have received a GLOBAL BAN via BattlEye. Yes, that's right. You just bricked your copy of ArmA2 in multiplayer."
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ENJOY!
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HAVE FUN!
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TO CONFIRM: SERVER IS BACK ONLINE AND UPDATE HAS BEEN RELEASED We got info from BE that those who have previously been using hacks have received a GLOBAL BAN via BattlEye. Yes, that's right. You just bricked your copy of ArmA2 in multiplayer.
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You need to configure Steam to run both ArmA2OA and ArmA2. Sorry, it is very confusing I know. Does anyone have a link to that 4chan guide picture?
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Well, I believe all this kind of stuff should be posted in the same forum topic we already have on this sort of thing. So that we don't re-discuss the same stuff endlessly. But let's even suppose, that EA steal all my design. And redo everything. Cool beans. See you in three years. By which time, we'll be onto DayZ 2 and I'll by driving a lambo with my hot Czech significant other. (It's a sort-of-joke hopefully not too dickish)
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There is an early version of a decent police-car in the mod. But it needs alot of work. A LOT.
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Kronzky's SP "hack" removed (his words)
rocket replied to rocket's topic in Mod Announcements & Info
I consider it one of my great fortunes in life to have actually had the opportunity to work alongside Celery. Checkout his Chernarus Apocalypse mission, requires no addons (a feat it itself) Make no mistake, this guy is a designer to watch. Things I struggle with for hours, when balancing, his mind can crunch very fast. You can see his work in his ArmA2 mods, and you can see his professional work in IronFront and soon in ArmA3. I look forward to the opportunity to work with him again! When we first met, he didn't know what to make of me, nor me of him. We're very different. But I tell you what, the ArmA2 modding community and BI studio itself are full of these kinds of awesome people. -
(Official DayZ Cold Nights Thread) Episode 4 OUT NOW!!!
rocket replied to SteveZGaming's topic in DayZ Mod Gallery
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(Official DayZ Cold Nights Thread) Episode 4 OUT NOW!!!
rocket replied to SteveZGaming's topic in DayZ Mod Gallery
I liked the script itself, and a pretty good attempt at doing the voice acting itself. I think many people underestimate how hard that is. I'm certainly no expert, so many things to balance: pacing, tone, diction, emotion. Then the same applies to putting it all together. Good on you for getting in there and putting the content up there. Each video will get better and better, easier and easier. Look forward to seeing more! -
Kronzky's SP "hack" removed (his words)
rocket replied to rocket's topic in Mod Announcements & Info
Good. And long may it stay that way. The minute that stops happening, and I stop giving a shit. Then I've become what I said I wouldn't. This is a sign, to me anyway, that I am on the right track. I still give a shit about this and the community, and that I wasn't stupid to turn down big money. -
Kronzky's SP "hack" removed (his words)
rocket replied to rocket's topic in Mod Announcements & Info
And that will solve everything? The code' date=' the artwork, these forums, the logo - [i']these are not the mod. IF this becomes its own game, all this stuff get's rewritten. Yes, we have agreements being drafted. I'm going to reveal a little story. I patented something once with a military friend and we started a business. Some big company started using our design. We tried to sue and they did it anyway. We couldn't afford to take it to court. But that's when I realized - I had it wrong. I just needed to be the key ingredient to make it happen. Lawyers, contracts, patients. They don't really protect you. Necessary? Absolutely. But they don't protect you. What protects you is being better than the other guy. This project can do what no studio can. That is why we are better than the other guy. -
Kronzky's SP "hack" removed (his words)
rocket replied to rocket's topic in Mod Announcements & Info
At the end of the day, timing is everything. More than good design, this mod's success has been about timing. There is a time and place for everything. There is a time to splinter the project, there is a time for singleplayer. What we need now, is the biggest, the loudest, the most impressive collective multiplayer shout that the gaming world has seen for a mod since DOTA. Then you have effected some real change. ArmA2 is top on steam again. Again. An old game. That's crazy. Did I do that? Did I buy all those copies? No I didn't, you guys did that. What message do you want to send to all the gaming executives out there wonder why they haven't got the money, why some niche simulation company in the Czech republic, normally counting every penny, suddenly takes away their profits. This is not about your experience right now, well as far as me and a few other people think. It's about trying to send a message. Maybe I'm being dramatic, but the numbers are huge. What we need is a bit of unity here - at least from a development perspective. -
Kronzky's SP "hack" removed (his words)
rocket replied to rocket's topic in Mod Announcements & Info
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Kronzky's SP "hack" removed (his words)
rocket replied to rocket's topic in Mod Announcements & Info
I really don't think this is the time or place for an Intellectual Property discussion. Like, an internet forum is the last place you want to do that. The only people who should care about that, is me, the guys who worked with me on the mod, and Bohemia Interactive. For anyone else - its not really relevant. -
This mod is not about realism. Realistic combat? I was a soldier, it's fucking boring 99% of the time. This mod is designed to have the authenticity required to model and produce some authentic emotional responses. Reality has many concessions made against it in order to achieve this authenticity in the brief time a player is present in the world.
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Kronzky's SP "hack" removed (his words)
rocket replied to rocket's topic in Mod Announcements & Info
So I make the thread, and the people who made all the other threads, don't come in here. Instead, people come in here and say "hey, what is this thread about". Honestly, at this point, I just started pissing myself laughing at the complete absurdity of it all :) EDIT: To confirm, I'm not being sarcastic, and I'm not making out its not important. I'm just saying its kind of crazy. -
Please post in this thread: http://dayzmod.com/forum/showthread.php?tid=11791 Which, incidentally, has a more appropriate title i.e. it will assist others finding it. There are many reasons why I might be killing the mod, therefore please be more specific with your forum topic names.
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Try "verify game files" with steam. I doubt you have been banned, it sounds like signature check is failing for your files (the server checks your files have not been altered).
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Kronzky's SP "hack" removed (his words)
rocket replied to rocket's topic in Mod Announcements & Info
Its not just me, its Kronzky too who is getting crapped on. I was really mad at him. Now I'm pissed at all the people who keep taking up the fight for him. Let us fight those battles, he worked on the SP mission, I worked on the mod. If there is anything to discuss, let us discuss it because we have the facts.
DayZ Hero