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Your DayZ Team
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Everything posted by rocket
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* [NEW] Tweaked audibility and visibility values for kneel walking * [REVERT] Secret nerf of prone (you noticed) * [NEW] Can select gender for each new character
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* [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
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* [NEW] Marakov spawn rate increased * [NEW] Small chance Mararov ammo will spawn on an infected
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Well to be fair, it was an easy fix. I had gone full-retard and did the location check twice. I deleted the first one last time. I then discovered the second one before. Any feedback on the ammo reloading between same types?
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* [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work) * [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
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Notes READ THESE NOTES: PARTICULARLY - RAY-CASTING DOES NOT WORK INSIDE SOME BUILDINGS SO IT IS DISABLED INSIDE FOR ALL. PLEASE DO NOT COMMENT ON HIT THROUGH WALLS IN BUILDINGS, BECAUSE RAYTRACING IS DISABLED INSIDE THE BUILDING. IT IS A KNOWN ISSUE, AND IT IS OUTLINED IN THE BUILD NOTES. - This update will REQUIRE the beta patch, so it is worth installing this now and getting used to it. It's pretty easy. - Server Admins: you need to update dayz_server.pbo. File has been updated. Current Changelog UPDATE : 17 JUNE 2012 Community Shout-out this update: www.armaholic.com One of the community websites hosting anything and everything ArmA2. You thought DayZ was good? Well, it is just the top of the iceberg. You can download missions, vehicles, addons, even other total conversions. And it's all FREE! Run by foxhound who also happens to be a cool guy Affected addons: * dayz_code 1.7.1 * dayz_sfx 1.2 * dayz 1.3 * dayz_equip 1.3 * dayz_weapons 1.2 * dayz_anim 0.2 Developer's Note: * Requires ArmA2 Beta. * Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing * Infected sprinting animation not included yet * On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the fuck to do. Changelog: * [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning * [FIXED] Bodies still being deleted too quickly sometimes * [FIXED] No backpacks or medical boxes spawning * [FIXED] "No Speaker..." debug report spam * [FIXED] Infected spawning too close to players (minimum 30m now) * [FIXED] Infected not spawning inside buildings any more * [FIXED] General Server Script Errors (big thanks to Dwarden for fixing these!) * [FIXED] Loot/Infected spawning time delay desync'ing with server * [NEW] Infected can't attack through walls * [NEW] Infected can't see through objects any more * [NEW] Infected visibility increased (but limited by LOS) * [NEW] Infected attack range increased (but limited by LOS) * [NEW] Infected can cause greater damage when they hit you * [NEW] You can hide from an infected chasing you * [NEW] Optimized server cleanup routine * [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING) * [NEW] Infected see based on eye direction, not on body direction as before * [NEW] 30Rnd_545x39_AK added to loot table * [NEW] More infected attack animations * [NEW] More infected feeding animations * [NEW] Replaced monkey infected crawing run animation * [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is) * [NEW] Humanity GUI indicator removed * [NEW] New Infected and Action sound effects (more AWESOME stuff by Michael Manning) * [NEW] Initial version of double-barreled shotgun added (by Artyom) * [FIXED] CZ550 spawning far too often in farms * [FIXED] Winchester decreased spawnrate (% given to double barrel shotty) * [NEW] Recombine shotgun rounds between 2 and 8 rounds * [NEW] Recombine 45ACP rounds between M1911 and Revolver rounds * [FIXED] Tent placement is completely screwed (now can place anywhere except in building) * [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping) * [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.
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Closed. New thread: http://dayzmod.com/forum/showthread.php?tid=13895
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The loot and zombie spawn timer isn't working, hence the FPS issues for some people and the billions of zombies. I tried a new mechanism for this update, it works with small numbers of players but stops with large numbers. Likely be a hotfix, not within 24 hours, but definitely within 48 hours.
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My Issues with the 1.7.1 Changes
rocket replied to n00baphile's topic in DayZ Mod General Discussion
I'm with pogoman. The build has been out for four hours. A build gets released, the bugs are identified, they are fixed for the next build or if serious enough a hotfix is released. By all means identify the issues. but a title of "it sucks" isn't helpful for categorization and doesn't make me want to open the thread and give what you say weight. Having said that, I troll, so a troll would be well deserved. -
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For the love of GOD! Think about the children!!
rocket replied to kissa3's topic in DayZ Mod General Discussion
If you can edit your post without everything being an exaggeration, I will read it. -
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Beta? It's Alpha. You're a tester. I test the build to see if its boots, and has basic functionality, then we pass it onto you. I developed for two days without sleep, I couldn't test a pillow for softness right now.
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I'm not trying to be rude' date=' but did you miss the 95 page thread, "20 words or less: Spawning without a weapon", with nearly 1000 replies and 45,000 views?
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Only error: you are missing files. I mean, a lot of the dayz files. These are all symptoms that say you do not have the dayz mod files installed.
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No new releases until the hacks are fixed
rocket replied to punisher_1's topic in DayZ Mod Suggestions
I could stop development of the *mod* until the *game* is patched. But what would I do during that time? Updates need to be tested regularly to ensure things are patched and fixed, much easier to identify issues if only a small number of changes are made. You are confusing vulnerabilities with the game with those in the mod. The engine and cheat-engine changes take more time because they have greater effect on many other things. -
READ THESE NOTES: PARTICULARLY - RAY-CASTING DOES NOT WORK INSIDE SOME BUILDINGS SO IT IS DISABLED INSIDE FOR ALL. PLEASE DO NOT COMMENT ON HIT THROUGH WALLS IN BUILDINGS, BECAUSE RAYTRACING IS DISABLED INSIDE THE BUILDING. IT IS A KNOWN ISSUE, AND IT IS OUTLINED IN THE BUILD NOTES.
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Haven't been able to reproduce it, was fine on the server I was on, so it could possibly be a performance issue associated with full servers. That means the fix won't come for a fair few days as it will be hard to isolate. In the meantime, don't go near deer stands.
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DayZ Hero