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Everything posted by rocket
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* [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
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* [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 ) * [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
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* [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly) * [FIXED] Speed not correctly utilized for checking stealth levels (https://dev-heaven.net/issues/33630)
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* [FIXED] Melee items causing magazine glitching and eventual server death (fixed)
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That is largely an engine issue. I'm looking at other options other than putting players inside another body. My recommendation at present is not to change skins. No eta on this, it will be new functionality.
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HOTFIX : 19 JUNE 2012 Affected addons: * dayz_code 1.7.1.2 * dayz_weapons 1.3 * dayz_equip 1.3.1 * dayz_server (server admins only) Developer's Note: * YES: I know this hotfix has content in it. It was content that didn't make it into the last update, and some of the fixes are bundled with this content, so it was easier to release the content than try to remove it. * Requires ArmA2 Beta. * NOTE: VERY IMPORTANT: MELEE WEAPONS ARE QUITE UNDER POWERED CURRENTLY. THEY WILL BE ADJUSTED UPWARDS OVER THE NEXT FEW WEEKS. EACH HAVE DIFFERENT DAMAGE VALUES. * ALSO NOTE: Melee is just in testing. They may not stay, they are just being tested to see how they perform. They are missing their sound effects, and tweaking of effects also. Changelog: * [NEW] Tone Mapping to enhance nightlighting conditions * [FIXED] Generic Loot not spawning (such as food etc...) * [FIXED] Animals stand still and HURR DURRR (they now walk around) * [FIXED] New blood values not being saved when a player eats (they do now) * [FIXED] Duplicate players not being removed (should now be removed on login) * [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu) * [NEW] Maximum animals increased * [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu) * [NEW] Double Barrelled shotgun sound * [FIXED] Gender assignment broken (working correctly)
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Thread closed: New thread: http://dayzmod.com/forum/showthread.php?tid=15696 PLEASE READ THE INSTRUCTIONS IN NEW THREAD BEFORE POSTING IN IT.
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This server is running an incorrect version of server side appliction.
rocket replied to SiennaWroten's topic in DayZ Mod Troubleshooting
Please check those we were having trouble should now be able to connect. -
This server is running an incorrect version of server side appliction.
rocket replied to SiennaWroten's topic in DayZ Mod Troubleshooting
I have reset everyone's inventory who had this problem. You will spawn with a basic weapon and some stuff. Anything in your backpack is untouched. Sorry for this trouble. There is no need to post new ID's here, we will scan the database regularly to update values. -
Had Pirated OA, just bought on steam, can I use old installation?
rocket replied to Save_Lives's topic in New Player Discussion
herpa derp -
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Hatchet can no longer be in tool slot
rocket replied to BlessedHeretic's topic in DayZ Mod General Discussion
Agreed, my bad - this was how it was supposed to be. Will be fixed soon. -
MELEE HIT TO THE HEAD WILL KILL THEM INSTA But it's hard to figure out where you are hitting tbh.
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Some secret balancing fixes also included.
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MELEE IS UNDER POWERED. YOU ARE FOREWARNED.
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Changelog: * [NEW] Tone Mapping to enhance nightlighting conditions * [FIXED] Generic Loot not spawning (such as food etc...) * [FIXED] Animals stand still and HURR DURRR (they now walk around) * [FIXED] New blood values not being saved when a player eats (they do now) * [FIXED] Duplicate players not being removed (should now be removed on login) * [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu) * [NEW] Maximum animals increased * [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)
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Thread Closed. New thread: http://dayzmod.com/forum/showthread.php?tid=15304
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* [NEW] Tone Mapping to enhance nightlighting conditions * [FIXED] Generic Loot not spawning (such as food etc...) * [FIXED] Animals stand still and HURR DURRR (they now walk around) * [FIXED] New blood values not being saved when a player eats (they do now) * [FIXED] Duplicate players not being removed (should now be removed on login) * [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu) * [NEW] Maximum animals increased * [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu) * [NEW] Double Barrelled shotgun sound * [FIXED] Gender assignment broken (working correctly)
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Final closed test now.
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Nope, it was a clientside issue. Memory trampling. Very good find by sickboy. Only appeared with the latest beta clients for some reason. Working on it.
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With Sickboy's help, I just discovered a very very crazy engine error that we have managed to fix. it was the source of all the troubles. Super weird, super crazy, memory trampling issue.
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All the people asking for existing fixes. Many fixes take time and are ENGINE FIXES. That means weeks, not hours. I could just hold off on the new content for no good reason, but I am not. Melee was relatively easy. The delay now is the FPS and loot spawn is still causing problems.
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Little bit of a problem with Melee. Hit them and the infected fly up in the air for 50 meters then down. Fus do rah!
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Closed testing now, we're checking the strength of the melee weapons. Me and Ander are off to carve up some infected. I've got crowbar, he's got hatchet.
DayZ Hero