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rocket

DayZ Hero
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Everything posted by rocket

  1. rocket

    Pending Hotfix: Build 1.7.1.5

    How soon can this be implemented? For the sake of our society? Hmmm. Probably once the universe has diminished to a state of no thermodynamic free energy.
  2. rocket

    Pending Hotfix: Build 1.7.1.5

    That would be a New feature. Combined hate of 4chan + reddit with any new feature additions for hotfixes would cause the internet to collapse in on itself, and 4chan will begin DDoSing itself
  3. Please do not post messages of support or abuse. Please only post your feedback from having tried the update, or any serious issues. The ideal place to load bugs is at the community bug tracker: https://dev-heaven.net/projects/dayz Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. There are no more feature additions for 1.7.1 - bug fixing and balancing is all that will occur. Build Notes HOTFIX : 19 JUNE 2012 Affected addons: * dayz_code 1.7.1.4 * dayz_equip 1.3.2 Changelog: * [FIXED] Performance issue with equipment proxies (improves FPS) ______________________________________ HOTFIX : 19 JUNE 2012 Affected addons: * dayz_code 1.7.1.3 * dayz_weapons 1.3.1 * dayz_server (server admins only) Developer's Note: * Requires ArmA2 Beta. * Big thanks to JoeKurtz for his excellent bug reports Changelog: * [FIXED] Melee items causing magazine glitching and eventual server death (fixed) * [FIXED] Unconscious UI Image displays incorrectly * [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works) * [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly) * [FIXED] Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 ) * [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 ) * [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this) * [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop) * [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines) * [REVERT] Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000) * [FIXED] Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 ) * [FIXED] Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts) * [NEW] Once infected lose line-of-sight they will try investigate where you are * [FIXED] Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 ) * [NEW] Significant loot rebalancing * [FIXED] "Fus ro dah" melee (now should be the correct release files)
  4. New Thread: http://dayzmod.com/forum/showthread.php?tid=16925
  5. rocket

    Pending Hotfix: Build 1.7.1.5

    * [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
  6. rocket

    Pending Hotfix: Build 1.7.1.5

    Performance drop shortly after playing is directly caused by some of the infected searching behavior. This has been addressed. The audibility (hearing) has been directly addressed in this update. Sprinting at full pace, unarmed, down a road standing up during broad daylight, you will agro 100m visibility and about 65m audibility.
  7. rocket

    Pending Hotfix: Build 1.7.1.5

    That's an ArmA2 feature. Will see what can be done though.
  8. There's no schedule for the updates, so I can't blame them too much. However, what is most annoying is the servers who updated the normal mods to 1.7.1.4 but didn't include the dayz_server update.
  9. Again - because server admins are not updating their SERVER SIDE files.
  10. PLEASE NOTE: The majority of bugs posted, which I just dedicated an hour of my life to researching, are because server admins have not installed the 1.7.1.3 (there is no server 1.7.1.4) files. If you run the server on an old version you're gonna have a bad time. There is not currently any way for the clients (you guys) to tell if a server is running old code. But the vast swathe of bugs reported here are because server owners need to ensure they update dayz_server.pbo and not just update all the other files because its easier or because they think 1.6.0.1 was rad. And there is no steal inventory bug. We had to reset some peoples inventory because they became full of the infamous invisible magazines. If we didn't reset your inventory then you wouldn't be able to login. Some of you are still running old versions of dayz_equip, and are still having the same issues. You guys need to update. I played for an hour with basically no issues just before.
  11. rocket

    Seriously what happened Rocket?

    The only problem I have with the OP's statement, is that every major release, from 1.1 to 1.7 - doom and gloom was applied and people were up in arms saying I was destroying the game and that they would stick with the previous patch. Then a week later, all this would be forgotten and the cycle of: 1. praise and excitement about incoming patch 2. depression, despair, threats after patch is released 3. acceptance and forgetting of previous behavior 4. go back to step 1. 1.7.1.4 seems to be running pretty well, by all accounts. Now that it is finally running, we can begin to assess whether the changes made are ones that we want to keep. If the mod had stayed where it was four weeks ago, I can guarantee that nobody would be playing it now.
  12. HOTFIX : 19 JUNE 2012 Affected addons: * dayz_code 1.7.1.4 * dayz_equip 1.3.2 Changelog: * [FIXED] Performance issue with equipment proxies (improves FPS)
  13. Note: you may still drop some old melee ammo items, they will still be on you from the last update.
  14. Please do not post messages of support or abuse. You are requested to post only brief, short, messages requesting bug updates that have not already been posted by someone else. You can ask questions I'll try to answer. The ideal place to load bugs is at the community bug tracker: https://dev-heaven.net/projects/dayz Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. There are no more feature additions for 1.7.1 - bug fixing and balancing is all that will occur. REMEMBER: The majority of the bugs identified in builds only become apparent under large-scale testing with significant load. All our builds go through a closed test procedure, but we know there will be issues when introduced to ten thousand players. Many of the big bugs relate to things that need to be adjusted in the engine - they are not mod issues. Nevertheless they do get looked into to see if there are options. Current Changelog for 1.7.1.3 Affected addons: * dayz_code 1.7.1.3 Developer's Note: * Requires ArmA2 Beta. Changelog: * [FIXED] Melee items causing magazine glitching and eventual server death (fixed) * [FIXED] Unconscious UI Image displays incorrectly * [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works) * [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly) * [FIXED] Speed not correctly utilized for checking stealth levels (https://dev-heaven.net/issues/33630 ) * [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 ) * [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this) * [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop) * [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines) * [REVERT] Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000) * [FIXED] Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 ) * [FIXED] Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts) * [NEW] Once infected lose line-of-sight they will try investigate where you are * [FIXED] Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 ) * [NEW] Significant loot rebalancing
  15. rocket

    Pending Hotfix: Build 1.7.1.3

    Closed. New thread: http://dayzmod.com/forum/showthread.php?tid=15967
  16. rocket

    Pending Hotfix: Build 1.7.1.3

    rocket elaborate? HAHAHAHAHAHA! oh and HAHAHAHAHAHA! Going to have to find out on our own me thinks. ^^ this
  17. rocket

    Pending Hotfix: Build 1.7.1.3

    * [NEW] Significant loot rebalancing
  18. rocket

    Pending Hotfix: Build 1.7.1.3

    * [NEW] Once infected lose line-of-sight they will try investigate where you are * [FIXED] Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 )
  19. rocket

    Pending Hotfix: Build 1.7.1.3

    * [FIXED] Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)
  20. rocket

    Pending Hotfix: Build 1.7.1.3

    * [REVERT] Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000) * [FIXED] Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 )
  21. rocket

    Pending Hotfix: Build 1.7.1.3

    * [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)
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