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rocket

DayZ Hero
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Everything posted by rocket

  1. rocket

    'bin\config.bin/cfgweapons

    Try 1.7.1.5 I believe its a config loading issue, will talk to BI programmers tomorrow for some answers.
  2. Pretty much most of this is planned. Feature freeze is on at the moment, fixes for 1.7.1. Probably 1 more hotfix, maybe not depending on the performance of 1.7.1.5
  3. Understood. I went with five minutes for the moment because I've been really brutal with this patch on optimization. I wan't the be sure people were getting good frames with this. Later it will be increased. Maybe the body won't delete at all if you're within 50m of it.
  4. Done. I've put it in yellow too.
  5. Server files are same as the client files. No server side update needed beyond the standard files.
  6. Please do not post messages of support or abuse. You are requested to post only brief, short, messages requesting bug updates that have not already been posted by someone else. You can ask questions I'll try to answer. The ideal place to load bugs is at the community bug tracker: https://dev-heaven.net/projects/dayz Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. There are no more feature additions for 1.7.1 - bug fixing and balancing is all that will occur. ETA is 6 to 24 hours All our builds go through a closed test procedure, but we know there will be issues when introduced to ten thousand players. Many of the big bugs relate to things that need to be adjusted in the engine - they are not mod issues. Nevertheless they do get looked into to see if there are options. Current Changelog for 1.7.1.5 * [NEW] Infected raycast for line-of-sight less often (improves performance) * [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 ) * [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level) * [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times) * [NEW] Infected bodies will despawn after x minute(s) of their death (improves performance) * [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 ) * [FIXED] Can dupe tent's by right clicking (forgot to close the window) * [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing) * [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates) * [FIXED] Can dupe food during cooking if click really fast (now you cannot) * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action) * [NEW] Flashlights can now be packed to toolbelt also (gear action) * [NEW] New players will spawn with flashlight added to their toolbelt not backpack * [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away) * [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
  7. rocket

    Pending Hotfix: Build 1.7.1.5

    Update out: http://dayzmod.com/forum/showthread.php?tid=17398 Thread closed
  8. rocket

    Pending Hotfix: Build 1.7.1.5

    First closed test completed with three clients. FPS on all clients was 55 to 60 with around 80 infected.
  9. rocket

    Pending Hotfix: Build 1.7.1.5

    * [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
  10. rocket

    Pending Hotfix: Build 1.7.1.5

    i would love an answer to this question as well. I'm using that build before you get it :) So yes, always use the latest beta for DayZ. The updates are developed with these in mind.
  11. rocket

    Pending Hotfix: Build 1.7.1.5

    * [NEW] New players will spawn with flashlight added to their toolbelt not backpack * [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
  12. rocket

    Pending Hotfix: Build 1.7.1.5

    No. Now go back to the pond where you are shunned by the other ducklings.
  13. rocket

    Pending Hotfix: Build 1.7.1.5

    There are shitloads of questions here that could be answered by reading my first post. I do update it guys, so please read it!
  14. rocket

    Pending Hotfix: Build 1.7.1.5

    Well with this thought in mind, I've been thinking of something Rocket, maybe allow these tool belt items to be used without unequipping / removing your primary or secondary weapons, like allow tool belt items to be used via the mouse wheel or the "F" menu like how you switch to flares / chemlights / cans & bottles to throw / grenades etc. so you can use those tool items without dropping / unequipping your primary & secondary. That sound any better? Or is this even possible? unsure of engine capabilities.. *shrug* This is a mod, not a game. If you want to use the flashlight, or a melee weapon (which doesnt even EXIST in the base game...) they must be in the primary/secondary slot. Melee weapons can't be in secondary because animation is too limited.
  15. rocket

    Pending Hotfix: Build 1.7.1.5

    How bout doing the same for the flashlight? +1 Awesome idea. And people wonder why we have the forums? * [NEW] Flashlights can now be packed to toolbelt also (gear action)
  16. rocket

    Pending Hotfix: Build 1.7.1.5

    * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
  17. rocket

    Pending Hotfix: Build 1.7.1.5

    * [FIXED] Can dupe food during cooking if click really fast (now you cannot)
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