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rocket

DayZ Hero
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Everything posted by rocket

  1. rocket

    Pending Update: Build 1.7.2

    * [NEW] Exponent driven probability introduced into visibility calculation Big win with the new infected targeting methods! Now I am tweaking values. They will now have the CHANCE to detect you from much further away visually, but this rises and falls based exponentially on how close you are versus how visible you are. So if you are visible at 120m, and at 110m, you have a very low (but still possible) chance that you will be spotted. The longer you stay there the greater the chance of being spotted.
  2. rocket

    Pending Update: Build 1.7.2

    * [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
  3. rocket

    Pending Update: Build 1.7.2

    An update, Infected visual targeting broke, so just fixing that. Not a major issue, just taking some time.
  4. rocket

    Pending Update: Build 1.7.2

    Not releasing tonight guys, sorry - I learned my lesson after the 1.7.1 debacle. The bugs in the new system have been ironed out, but consequently the balancing is (again) all over the place. So tomorrow I need to spend some time adjusting the balancing, then we need to go through some serious closed testing. Sorry guys, disappointing I know. But this means that I'll be able to squeeze some content in while it is being tested tomorrow. I'm off to sleep for a bit :)
  5. rocket

    Pending Update: Build 1.7.2

    * [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
  6. rocket

    Pending Update: Build 1.7.2

    Hey guys, I'm working hard on the patch now. 95% of the focus is rewriting systems to make them much more efficient. It might not seem like much of a change for those who already get great performance, but it's going to be a big leap forward for those who do experience issues. It will also help with lag spikes and etc. So it's really a major architectural change. I may not include any additional content, depending on how much longer it takes me to fix some of the bugs that are there now.
  7. rocket

    Pending Update: Build 1.7.2

    * [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
  8. rocket

    are you guys fucking retarded?

    Actually, what people should be saying is less emphasis on ALPHA and more on that fact that this is a mod, not a game. There is absolutely no way to stop infected, for example, from opening doors. Although, why I would want to stop them from doing that. I don't know. My parents cat could open the door. But I'm getting drawn into an argument that servers no real purpose.
  9. Global ban's are issued by www.battleye.com Best to get in touch with their support at: [email protected]
  10. rocket

    Pending Update: Build 1.7.2

    What do we want to do with fog folks? +/- the sound you make?
  11. rocket

    Pending Update: Build 1.7.2

    It uses some functionality from the next ArmA2 beta. Huge performance increase in development version.
  12. rocket

    Pending Update: Build 1.7.2

    * [FIXED] Daylight calculations causing slight FPS issue * [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state * [NEW] Aubility now dampened in rain and increased by fog * [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
  13. Please do not post messages of support or abuse. Please only post your feedback from having tried the update, or any serious issues. The ideal place to load bugs is at the community bug tracker: https://dev-heaven.net/projects/dayz Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. There are no more feature additions for 1.7.1 - bug fixing and balancing is all that will occur. Torrent File (Full Install) Use Beta patch 93825 or above Build Notes HOTFIX : 19 JUNE 2012 Affected addons: * dayz_code 1.7.1.5 * dayz_equip 1.3.3 * dayz_weapons 1.3.2 Developer's Note: * A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing. Changelog: * [NEW] Infected raycast for line-of-sight less often (improves performance) * [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 ) * [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level) * [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times) * [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance) * [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 ) * [FIXED] Can dupe tent's by right clicking (forgot to close the window) * [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing) * [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates) * [FIXED] Can dupe food during cooking if click really fast (now you cannot) * [FIXED] Trying to pick up a hatchet would create fake ammo (now will not) * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action) * [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action) * [NEW] Flashlights can now be packed to toolbelt also (gear action) * [NEW] New players will spawn with flashlight added to their toolbelt not backpack * [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away) * [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once) * [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)
  14. Thread closed new thread: http://www.dayzmod.com/forum/showthread.php?tid=18575
  15. Some people say way too much food, some people say way to little....
  16. Please post all your "comment" about spawn loot being reduced to, well, essentially nothing. Please do NOT create a new topic.
  17. Thoughts on this? I can easily do this. HOWEVER. There may be a small performance impact from it. EDIT: Actually, it would keep spamming your position. Would have a major performance impact. I could probably write something on this later. But for now, might not be possible.
  18. How do you guys feel about this, for the next hotfix: "Infected hear perfectly through objects (noise reduced by 50% through an object)" So a line-of-sight check is done before agro'ing audibility - and if cut by terrain/object the power of the sound is reduced by 50%
  19. I played it safe for this update, tweaking can happen.
  20. rocket

    'Adapting'

    The last two hotfixes are entirely bugfixing. I'm not really sure how much bugfixing could be done beyond 100% of the hotfix.
  21. rocket

    Flashlight in 1.7.1.5

    Yup, but it will check and give you an error notification if there is no space.
  22. rocket

    Flashlight in 1.7.1.5

    Right click on it's image (right hand side of gear menu) and then select "remove from toolbelt"
  23. Firstly, I have yet to make one... single... cent... out of the mod. Not a penny. So making accusations that I am making money from the server hosting is out of line (someone did above). The reason is threefold: - it is easier for us to deal with a major hosting provider, less people for more servers - the mod is in heavy development, database changes happen daily - if the databases were distributed it would be impossible to add the changes. - the central server has finite connections it can maintain. we prioritize larger servers. For each server application that is getting processed - there are several that are waiting. Triage has to occur.
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