Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
2004 -
Joined
-
Last visited
Everything posted by rocket
-
DayZ will release as an Alpha product, and have a year of development (at least). In return for customers participating in the product early, they will get it cheaper that those who purchase it later. Ragdoll is not planned for release. It is planned for later implementation.
- 412 replies
-
- 12
-
-
Also, there is a big difference between what is captured and what ends up in game. The captured motion is run through a special program that turns it into a rough animation, bound to a skeleton. That is then cleaned up (most often very heavily) by the animators. Then, the animations need to be very specific to achieve specific effects. I've only been a mocap actor twice before, so I'm not experienced at all. But I knew exactly what was needed and how the animations would be implemented in the code. In terms of experience, Stepan is the most experienced person in the world for mocap in the VBS engine.
-
Sure the blog is hilarious but I think many people aren't actually listening to the things we're saying. There is a ton of new info about the development in among the hi-jinks.
- 412 replies
-
- 18
-
-
New topic at: http://dayzmod.com/f...-february-2013/
-
As mentioned by others, I'm not necessarily ruling out NPC's, and in fact there are some on the team (such as Marek) who feel they could very much have a place. DayZ hipsters will remember that when DayZ came out, you consumed food and water while you were offline. In the initial design I was absolutely steadfast with this, I wanted it to force the players to stockpile food and water and make them a very critical resource. But eventually, it was removed because it destroyed some players experiences. Not everyone has as much time to devote to gaming as I do. To explain it better, I feel focus on making NPC's "work" would be better spent increasing the opportunity, systems, and mechanisms for player interaction. Because, let's face it, DayZ is successful because of the interesting player interactions it has enabled - not because of anything directly written or scripted in the game by me. It is sort of a "build it and they will come" philosophy, that if we give players as many tools as possible to interact - they will do interesting things. Considering how much creativity we have seen from the fairly meager pickings available in the mod, I am hopeful that we will see some amazing stuff in the standalone.
- 389 replies
-
- 13
-
-
It's the end of the line, son. This is what rock bottom looks like.
- 1890 replies
-
- 15
-
-
Ukraine award for Best Foreign Language Online Game!
rocket replied to rocket's topic in Mod Announcements & Info
Hmmm.... Like well oiled ukranian wood. -
your move, bitch
- 1890 replies
-
- 16
-
-
Ukraine award for Best Foreign Language Online Game!
rocket replied to rocket's topic in Mod Announcements & Info
-
Ukraine award for Best Foreign Language Online Game!
rocket replied to rocket's topic in Mod Announcements & Info
The bubble says "social" I think. I could go look but I'm lazy -
Ukraine award for Best Foreign Language Online Game!
rocket replied to rocket's topic in Mod Announcements & Info
Let me clarify. I will not stick into my mouth anything that is posted here under the guise of an award. Just needed to get that out of the way before anyone gets any crazy ideas!- 71 replies
-
- 10
-
-
Ukraine award for Best Foreign Language Online Game!
rocket replied to rocket's topic in Mod Announcements & Info
I been working out. do you even lift?- 71 replies
-
- 14
-
-
I think you are vastly underestimating the amount of work required to implement the "weapons as entities" system (demonstrated through the clothing) and what that actually means. It is hard to describe in simple words what this means, but those with technical knowledge who have read the devblogs understand how huge this is. To be clear, no previous Bohemia product has this and it's been something of a "holy grail" for the company for some time.
-
New devblog out! Edit: whoops no linky: http://dayzdev.tumblr.com/
- 803 replies
-
- 77
-
-
I lol'd extremely hard when I read this, as I could totally imagine a few of my friends doing the exact thing
-
Located: http://dayzdev.tumblr.com/post/39933141266/where-is-the-standalone-release-i-suppose-i Includes new pictures. I forgot to include the one below, an early working screenshot of the new item spawn system in action
- 1588 replies
-
- 182
-
-
Arma2 + DayZ Historical Lore 1.2
rocket replied to [email protected]'s topic in DayZ Mod Suggestions
True, although the only thing I trust to have in the game is science not story. I'm happy for us to have some science in the game, and that is what my brother (Dr Richard Hall) is there to provide. I'm considering some kind of disaster consultant and trying to work with some thirty-party disaster agencies to get their help in performing some serious analysis of what might actually happen if my brother's proposed virus were actually released. We're not going to be able to achieve hard science-fiction, because some liberties must be taken with two aspects of the virus. But there is a fair amount of plausibility in what my brother has come up with. -
Arma2 + DayZ Historical Lore 1.2
rocket replied to [email protected]'s topic in DayZ Mod Suggestions
I'm not a fan of story. Aside from one or two very exceptional examples - I think humans are terrible at making up stories. Some people, take for example Stephen King, I believe are excellent at character development. Generally speaking, I think Stephen King's stories are not that great - but I love the way he develops the characters. I am much less interested in the setting that he puts the characters in as to how the characters react when he places them in that setting. Context is important, as it the suspension of disbelief - so these are things we are looking to put into the environment in terms of how the virus works and what it is. But I am a firm and staunch believer that no story written by a writer will ever be more compelling than what has organically happened in real-life between two people. So I like to think the story of what happens in the "DayZ" world will be driven by the players. If and when writers become involved in DayZ, it will simply be to analyze and record the various legends of players, something like a historian in real life. -
Listening to people is a very different thing from pandering to people. DayZ as a standalone game is going to be a difficult game. It is going to be a different kind of game. What the standalone is, is the vision of a game that I had when I was making the mod. That is the game we are making. The effect required from DayZ the mod achieved what I wanted it to. I was so personally associated with the success of DayZ, that it meant that I was seen as being the key to success of DayZ as a product. This is not the entire reality as DayZ has been a team effort for nearly the entire length of the project. But the effect of this means that I hold enough clout to force the direction I need to make it a great game. From a business standpoint I am seen as key to success of the product far beyond and above DayZ as a logo or brand. However, I am personally aware enough to know that 80-90% of my ideas are terrible. And of the remainder at least half are unworkable. I also know enough about myself to realize that I can't really tell which are the good and bad ideas until I discuss them with someone else. It's not necessarily that the person gives me good ideas - the act of discussion is a filtering process in your own mind as well that gestates the idea and compares/contrasts it in your own mind. So discussing these ideas, and other ideas, both here and on sites like Reddit - or even simply reading peoples thoughts in NeoGaf etc... are key to my own mental processes of considering my own ideas. I think probably, I am the luckiest person in the video gaming industry in 2012. I was given the professional "clout" to force my vision forward, without the need to submit to design by committee. But this doesn't remove discussion and discourse as being absolutely essential to ensuring I don't make colossally silly decisions again and again.
-
Devblog update: Where is the Standalone?
rocket replied to rocket's topic in Mod Announcements & Info
Closed pending new topic :) -
new facebook pic for the week thanks LVG
- 1890 replies
-
- 11
-
-
Standalone calculates shots server side, so none of what you mentioned will be any use. You muzzle direction will be where the shot leaves from - and so the crosshair would need to be calculated based on that.
-
Yup this is pretty much what is being done. My aim is zero HUD, how possible this will be remains to be seen.
-
You are on fire today!
-
And I think that's really the crux of the issue I suppose
DayZ Hero