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rocket

DayZ Hero
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Everything posted by rocket

  1. Following database-level automated bans have been issued today (does not include administrator issued individual bans): 1530432 sexcrimevictim 10734790 Abdul Jabaar 8055174 SharStation 10742662 Le_Pewp 10760966 BIGJOHNO 10780742 [Legion]SavageJuicebox 10783686 hergher 10869702 Adam 10891398 OPSEK 10909254 [PATY] scott_ 1473222 KillerBean 1449350 Snake 15088134 Rainrix 10955974 El Diablo 10958662 Alex 638210 Cpt. Sanchesz 2264390 Pjotr 11161286 [osk]pZEROs 3702598 SharStation 10759814 T-BENZIN 10544262 Big Oso Congratulations to today's winners. You received a lifetime ban from DayZ on all servers. Please enjoy not playing DayZ, ever.
  2. rocket

    DayZ Developer Blog 8th March

    Absolutely this. The intention is to give a vague feeling to the decisions one might be faced with in real life. The mechanics, for example, of how you get sick from eating the wrong food are really complicated - but we don't model those. The interactions that cause it in game are complex but the players don't actually need to know and "game" those - they just play using real-life common sense.
  3. rocket

    DayZ Developer Blog 8th March

    Roger, we will probably have ingame displays of "major" stuff, like sneezing, vomiting, fainting, fever, coughing... But for less obvious stuff, we will do something more like space station 13 and provide textual feedback that doesn't necessarily say the exact problem, such as: Your stomach is rumbling Or; You feel light headed
  4. rocket

    DayZ Developer Blog 8th March

    I get plenty of advice, I actively pursue it by reading the forums and on reddit. But the thing about advice, is that it is given for the receive to choose to accept it or not. I was explaining the reasons why I felt that the points he was making didn't really fit at all with the type of game I wanted to make.
  5. rocket

    Just saw Rocket again.

    Don't show it to stewie!
  6. rocket

    DayZ Developer Blog 8th March

    The only way that hacking issues can even begin to be dealt with, is with a major architectural change. How many times do I have to say this before people realize this? Hacking is very bad in the mod, we're just lucky that private servers have been able to pick up some of the slack. In the early days, it was the wild west out there. And quite frankly, if I'm going to be expecting people to pay for something then I think they should be getting something new. This the one chance I have where I can do something different, I can steer the direction where I want. So I'm going to use that experiement and try some ideas and concepts that I never would have had the chance to on a more traditional project.
  7. rocket

    DayZ Developer Blog 8th March

    One of the reasons we chosen the TKOH engine is because it already had additional language character support (TKOH was released with a Japanese language edition). I'm keen to have it translated for as many languages as possible, Chinese and Korean are very high on that list.
  8. rocket

    DayZ Developer Blog 8th March

    *shrug* It would be pointless me trying to make the game you want, because I only know the game I want. I'm making that game, based on what you said, I don't think you will enjoy the standalone. There's nothing wrong with that at all. And yes, the video is poorly done and unprofessional. But it was published within hours of capture and didn't hide anything. Objective achieved. I'm happy with that, we enjoy making the videos it turns what is normally a chore into a fun little extra task.
  9. rocket

    DayZ Developer Blog 8th March

    Or I could just record on low/normal then everyone is pleasantly surprised when it looks better :)
  10. rocket

    DayZ Developer Blog 8th March

    Yeah, I don't know about other people. But capturing on fraps halves my framerate. There is a capture card on the machine, just need to figure out how to use it.
  11. rocket

    DayZ Developer Blog 8th March

    Honestly, I mean I just don't bother about things I can't change. I can't make it come out any faster. It comes out as fast as it does. It's no mystery to people what a quality product is, rushed out games don't happen because the development team can't tell if it's done or not - they happen due to external reasons. If 300k sales occur for the game, I consider it a success. I imagine it will have recovered all its development costs ++ and met the objectives of the company. There is not other option than "it's done when it's done" so there is no point in me worrying, that's just the way it is.
  12. rocket

    DayZ Developer Blog 8th March

    Settings were normal/low because I couldn't figure out how to use the damn capture card so I had to run fraps.
  13. Bought this over from a discussion going on, well, everywhere. People keep saying this like: It's an absolute truth rather than an opinion. It's the worst thing, ever. Literally pony cancer. It is impossible to change. I'm an ultra-realism, ultra RP-er. So of course, some decisions aren't the ones I would make. But the mere fact the mod is going in any direction at all, is a good thing. There are some systemic and communications issues, yes. I'm not surprised in the slightest. I haven't seen a professional company avoid these kinds of issues, let alone a rag-tag group of loosely connected individuals working on a community mod project. Let's not slaughter everyone just because something didn't go quite according to plan and some people think it's going in the wrong direction. At worst, there is some dialogue missing between parties. I've talked with some of the key players and I'll get out my big stick and make sure that happens. So, can we please stop clubbing each other to death over this for the moment? There are plenty of other things to club to death, like baby seals for instance. Here is a club: and a baby seal: Enjoy
  14. rocket

    The Notorious Can Incident

    How many times do I need to say, the can issue is just the flashpoint - the cause is the communication and systemic issues. This is what matters. It will be addressed. Until then, supporters/detractors - GO CLUB SOME SEALS
  15. rocket

    The Notorious Can Incident

    As people have noted, a common reaction to early patches was similar: (I posted this in like July last year:) Many of the discussions go like this: Man1: "I hate this new feature" Man2: "I love this new feature" Man1: "You're such a fanboy" Man2: "You're a CoD Kiddie, go back to WoW" Man1: "Fuck you" Man2: "I hope you get cancer"
  16. rocket

    The Notorious Can Incident

    I dont think the issue is the cans, per se. It's how these kind of changes get implemented (or not, as the case may be) that is causing the, well, tension. I think the smart thing to do here is for everyone to chill out, and wait until the key players from all "sides" start a dialogue and the issues get addressed. The cans are just a symptom of a wider issue.
  17. rocket

    The Notorious Can Incident

    By all means, continue clubbing each other to death... however... you have another option. Just saying: and and
  18. rocket

    The Notorious Can Incident

    What I'm saying is, What I'm saying is, the community mod team are removing the most controversial changes now and then the communication/systemic changes are going to be addressed. The cans are simply a symptom of the wider issue of communication etc... So fuck the cans, and stop clubbing each other! Let's give those a chance to get something done now that issues been identified.
  19. rocket

    The Notorious Can Incident

    The main issue that everyone is clubbing each other over is not the cans, it's what I discuss in the post. Well, aside from discussing the clubbing of baby seals.
  20. rocket

    1.7.6 Cans and Drinks

    Discussion is now in: http://dayzmod.com/forum/index.php?/forum/4-dayz-announcements/
  21. rocket

    1.7.6 Cans and Drinks

    People keep saying this like: It's true It's the worst thing, ever. Literally pony cancer. It is impossible to change that. I'm an ultra-realism, ultra RP-er. So of course, some decisions aren't mine. But the mere fact the mod is going in any direction at all, is a good thing. There are some systemic and communications issues, yes. I'm not surprised in the slightest. I have seen a professional company avoid these kinds of issues, let alone a rag-tag group of loosely connected individuals working on a community mod project. Let's not slaughter everyone just because something didn't go quite according to plan and some people think it's going in the wrong direction. At worst, there is some dialogue missing between parties. I've talked with some of the key players and I'll get out my big stick and make sure that happens. So, can we please stop clubbing each other to death other this for the moment? There are plenty of other things to club to death, like baby seals for instance. Here is a club: and a baby seal: Enjoy EDIT: Dammit, I posted in wrong place...
  22. rocket

    DayZ Devblog 22nd February 2013

    Just to be aware people, the redoing on zombie animations (and certainly player animations) is not a requirement for release of the initial alpha. So the game release is not delayed because of this. Things like Zombie AI/pathfinding, server/client architecture, are the reasons for the delay. New Zombie animations will flow in when they are ready
  23. rocket

    DayZ Devblog 22nd February 2013

    ArmA3 uises the same skeleton as ArmA2. A new skeleton is being developed, from scratch, for use with future projects - such as DayZ.
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