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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by rocket
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Why not a new map for the SA instead of Arma Map....
rocket replied to supermarco's topic in DayZ Mod General Discussion
As mentioned, Cherno took two years to develop. It's also worth mentioning, we have a fulltime map designer (SenChi, not only a great map designer but a great guy!) who is constantly updating the map and has been for nearly a year. I constantly run around the map and think stuff like "wow, this is really new/different". We definitely want new maps in the game, but the idea was to start for a solid base. And Chernarus is a great place to start from. The game would be delayed by years if we were starting from scratch. Three people worked for over three years on ArmA3's map.- 32 replies
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lolwut
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After much research and discussion with my brother (a virologist with the ESR in NZ), I can give some details about the status of infectious disease in DayZ. Infection disease is a big deal in DayZ. A very big deal. It is likely it will be more of a fear than zombies themselves. It could even become a form of weapon. I made the following comment on reddit: I'll try to give more detail soon, but the major routes of transmission are waterways, contamination of food, blood-to-blood (e.g. during melee), infected clothing off fresh kill, and so forth.
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Imagine SA using the ArmA III engine
rocket replied to DayzForumer's topic in DayZ Mod General Discussion
ArmA3 is an FPS DayZ Standalone is an MMO- 65 replies
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No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
You only see in the vicinity box what you can actually see from your position. I.e. what is not obscured in your view.- 912 replies
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No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
It looks great, but you can't have shading on the items (yet!), The graphics won't scale well, they don't deal with multiple containers, there is no penalty to the player visually for opening the inventory. Just naming a few to give examples, we did go through exhaustively through the design suggestions from everyone - in the end the major inspiration was the original Xcom. I spent three whole weeks going through the community suggestions and posted concepts. I narrowed it down to a few basic layouts and then prototyped. But in the end the simpler the better, especially when it comes to artwork. -
No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
I don't like to doctor screenshots from the game so that people get a realistic view of what we have. -
No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
I have yet to see a proposed inventory screen that works under all the requirements for game UI, such as 16:9 and 4:3, scaling, lack of additive effects (photoshop is great but our UI can't do that). All the proposals look great but their technical implementation is a major, major issue. Then there is usability, some of them are just unnecessarily complex. And finally, there is game complexity. It's just too difficult to work with a visually stunning design when you have to change and alter it every ten minutes. -
No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
Possibly we will add more graphical goodness, but my preference would be to build a system where people load their own skins onto it.- 912 replies
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No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
Red and green boxes etc... becoming their actual buttons. That sort of thing -
No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
Night looks fucking awful at the moment. I mean, just really, really bad. But we're aware of it and we have plans to fix it, which is where the DX11 conversation came from. -
No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
Kinda reminds me of the time I wrote a proposal in the Air Force for how we handled our corporate insurance claims, which would have saved the my unit 250k per quarter and I handed it to my CO and he said "Why didn't you use a different font for the headings from the body?" and I felt like taking the proposal off him and saying "I think you've had enough internet for one day".- 912 replies
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No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
Well I've yet to play DayZ Standalone above medium, because I develop and play on a laptop. We have considered graphical improvements, such as DX11 - but doing something like that WILL delay the project by one/two years. Not only does a large amount of code need to be rewritten - but you have a great deal of art to be change (like, nearly everything). I'm really repeating myself on this topic for the millionth time.- 912 replies
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No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
To any comments about an ugly UI or that the field looks the same, you are going to be disappointed. They will not substantially suddenly enhance their prettiness. While we could devote resources to making the game more sparkly - we aren't. We're devoting resources to making more functionality. DayZ is not a game that is about sexy graphics - I really thought this would be dead obvious. The game engine was rewritten from being a FPS to an MMO, a huge undertaking of which you will see no visual difference whatsoever. If you want to play an FPS there is ArmA3, if you want to play an MMO, you'll have DayZ.- 912 replies
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No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
The reason for no devblog is the entire ArmA and DayZ mod damage systems have been removed and I'm rewriting it from scratch. It's not much fun! But it will be good once done. The forum topic on medical systems here has been a huge inspiration.- 912 replies
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No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
Yup. Not implemented yet but it's captured -
No DevBlog this week but here is some screens
rocket replied to rocket's topic in Mod Announcements & Info
You can place them on your quickbar. It will take longer for an action to complete (say eating) when using a quickbar item from your backpack.- 912 replies
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I'm no expert on dead bodies, but those I have seen who died from trauma the blood gets everywhere. Blood on clothing is a developing concept that's yet to be properly implemented, so it's certainly subject to a great deal of change. But source from another body (i.e. gloves) and damage (i.e. your own shirt covered in your blood) is most likely.
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I'm working on the system as we speak which is sort of based on the buff/debuff systems used in MMO's like WoW. Of course you don't see this stuff, but it happens behind the scenes. Things like running around without shoes will have longterm negative effects on your health and feet. We have a fracture system under development, but it's complicated by the need for a great deal of new animations.
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"Realistic" Fishing in the Standalone
rocket replied to Chaingunfighter's topic in DayZ Mod Suggestions
Fishing is absolutely something we will be investigating after the release of the initial version. -
Clothing will absolutely have positive effects. For example, Motorcycle Helmets prevent zombies from making you go unconscious. Body armor provides ballistic protection. Gloves provide biological protection. Etc...
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The current plan is to implement something, at some time after alpha, that indicates this kind of stuff. Perhaps changes in facial expression, or blood on clothing/hands after you handle recently dead bodies etc... We want to go for a much more subtle effect than the in-your-face humanity system. More to follow on this.
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Why is dean more active on Reddit then on the official forums?
rocket replied to Felixthefriendlycat's topic in DayZ Mod General Discussion
This does deserve an explanation. I use twitter a great deal because it only takes a second and I can do it very quickly while waiting for something, i.e. compiling or file copying. Reddit sorts posts so I can skim the top and see what most people are interested in, so that suits very well. Forums are better for long-term discussions which I rarely have the time to actually post in. But I still read the forums every day. That said, I will commit to spending more time each day ACTUALLY posting in them. Although that means the chance of me trying out KSP 0.20 are less likely :( -
Even if I said "release the game" right now, there is a bunch of commercial crap that has to happen - so keep that in mind too. That's what makes a release date a bit mysterious. However, it's much easier for us to do the release via steam and this commercial stuff is essentially all done there. There's still no release date but we've reached that climactic inevitability moment, where it's on the downhill.
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E3 really throws a spanner in the works for us, I doubt we're going to be able to set a date before E3 itself. But todays milestone is a huge one, one that we have been awaiting since November last year. It means our base architecture is finished
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