Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by rocket
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Well let me put it this way. I have seriously been reaganing all day. Seriously.
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incorrect, he is my liz lemon :P
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Everyone just be a bit patient. It's been a long friday here, but a good one. Mine and matt's day on such a friday gets very long indeed.
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Optimization is one of the most important aspects to us in developing the standalone. Previous assets were produced for a specific purpose, the ArmA2 series. An example is the zombies themselves, being composed of several different materials (in most cases, about 4 or 5). This places more load on the GPU. So we did new zombies custom designed for DayZ's specific needs. In terms of anything going on the player, not only do we have a new skeleton (with new bone dimensions), but we also have a new clothing system. So that means that even existing assets would have to be remade to work on the model. A very talented artist is working on the player clothing, so to maintain the style we have been getting him to make nearly all of the clothing. The items, similar situation. While I can make art assets, mine certainly are nowhere near the best, and we had access to a very talented artist who has worked on many very successful games. He is doing an absolutely standout job creating our inventory items. We felt the quality of the inventory items is very important, given that now the inventory is produced in 3D so the item needs to look good. Weapons are also a complete overhaul, and require a great deal of work. In fact, currently I've gone back and been removing all our new weapons and just focusing on the new M4 we have with it's attachments, because the new system is such a great change we need to standardize the way we deal with the new weapons and iron out issues before adding others.
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Correct x 3
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Absolutely want to do this kind of thing. But because they aren't items that have gameplay features they aren't the kind of thing to come in now (pre-alpha). We're putting a great deal of effort into making sure items that have gameplay features associated are attempted
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Actually, I can't think of a single art asset that has been directly ported from another BI project. And the only art asset that remains from the original mod currently is the military bandage. And that would probably only stay because I made it myself and it would be nice to have one art asset I actually made.
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15 my mom just said the neighbour is going to buy it.
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Erm, the milestone will be what we're reviewing in the devblog. Which is what this whole post is about.
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Good to be back :)
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One of the key reasons is performance. Without it, we can't populate the world well enough with things like zombies and loot. The more zombies we can add, the more "authentic" we can make their speeds. So no bubble == no alpha.
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Network bubble is a required element before an alpha candidate will pass it's milestone.
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I apologized for confusing language associated with that and committed to not doing that in the future. Which is really what this whole topic is for.
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Rust looks great and Garry is a great and inspiring developer. I don't think the titles will compete at all, in fact I think the opposite. I think they will drive interest in each other. He has a vision of making a game, and I think he specifically does NOT want to make DayZ. I personally think their directions are quite different but in some ways complementary. The same "end of dayz" was leveled with state of decay and others, and while I like the games themselves they have very different visions therefore I don't see them as competition. And even if I did, that's not a bad thing.
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July Round-up: "I want the alpha" < "I want the alpha to be good"
rocket replied to SmashT's topic in Mod Announcements & Info
mosin nagant is in game. -
July Round-up: "I want the alpha" < "I want the alpha to be good"
rocket replied to SmashT's topic in Mod Announcements & Info
Well, to be fair I also fucked broke the build in the process. -
July Round-up: "I want the alpha" < "I want the alpha to be good"
rocket replied to SmashT's topic in Mod Announcements & Info
Well today I added the new M4, with following attachments working ingame: 2 kinds of buttstock 2 kinds of handguard (RIS kit) flashlight 3 kinds of scope (ACOG, handrail ironsights, and something else i cant remember) magazine and coupled magazoine bayonet silencer more to follow- 526 replies
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July Round-up: "I want the alpha" < "I want the alpha to be good"
rocket replied to SmashT's topic in Mod Announcements & Info
Horse's aren't planned for alpha. But we have mooted how we would do it a couple of times. Requires animation blending, which we need to do anyway, and mocaping a horse (which involves alot of shit... literally).- 526 replies
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July Round-up: "I want the alpha" < "I want the alpha to be good"
rocket replied to SmashT's topic in Mod Announcements & Info
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July Round-up: "I want the alpha" < "I want the alpha to be good"
rocket replied to SmashT's topic in Mod Announcements & Info
Pre-production / experimental pre-alpha is not the time for shitloads of people. You need creativity. The guy who does a bit of programming might also do some art, some design - and sits beside a guy doing some similar stuff... they work together with rapid development iterations. We've done that bit, now we start full on production. -
July Round-up: "I want the alpha" < "I want the alpha to be good"
rocket replied to SmashT's topic in Mod Announcements & Info
Around 25, probably going to double in next few months. -
July Round-up: "I want the alpha" < "I want the alpha to be good"
rocket replied to SmashT's topic in Mod Announcements & Info
I hate hearing stuff from PR managers. I have no interest in making this game if I had to deal with a PR manager and some kind of PR strategy. Neither does bohemia. I'm sure there are plenty of companies that would be glad to cater for you what you seem to want, but I am certainly not one of those people - for better or worse.- 526 replies
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July Round-up: "I want the alpha" < "I want the alpha to be good"
rocket replied to SmashT's topic in Mod Announcements & Info
The mod is a feature cul de sac because it can't deal with hacking. DayZ SA is a reboot. But you win the internet today because your picture is awesome and made me giggle! -
Hi folks, With Matt being away today and being really busy with E3 I didn't get a chance to make a devblog. But here is a screen of the current WIP of the inventory I put on my twitter: And here is an exclusive for the forums as an apology for not being very active here as of late. It shows some of the major changes and improvements to the map, in this case SenChi has been redoing roads adding enhancements and making the terrain feel more real.
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I can confirm revision of ambient animals (starting with birds) is planned. One of the first things is allowing the player to shoot them. Some good ideas here too. Bookmarked
DayZ Hero