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Everything posted by n7snk
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PC World "ArmA II DayZ Mod Has Me Rethinking Games"
n7snk replied to haviv[3rdid]'s topic in DayZ Mod General Discussion
hype machine again -
A new "Virus" is in game spreading to the forums
n7snk replied to OrLoK's topic in DayZ Mod General Discussion
Another fighter for "freedom of speech". Hilarious as fuck. May be people around owe you something? all i see is two 14 y/o teens who feel rebelous. PROTEST! RIOT! lol grow up seriously. op was quite subjective and if you can't accept points that apply to you thats your own problem. But hey! you should PROTEST! viva la revolution? Aahahahahahahaha try to spend less time on internet. -
Server hopping for resources an exploit?
n7snk replied to L0G!N's topic in DayZ Mod General Discussion
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no Side chat = Community Growth will be damaged
n7snk replied to daish's topic in DayZ Mod General Discussion
if the whole argument for side channel is answering noob questions, may be noobs should complete boot camp atleast before going to play dayz n shit? and we got google. -
Game gets dull after fully geared (suggestions for Arma 3)
n7snk replied to Torothin's topic in DayZ Mod General Discussion
lol this guy ^^^ I'm pretty sure i read that dayz will be ported to arma3. AND that rocket is working or has worked with the devs in the past/present/future... Seems fairly related to me.. you heard wrong. rocket confirmed that it's possible to port dayz to arma 3, but BI stated that it may happen in year or so after actual relise of arma 3. i sirencely hope that dayz will be a standalone game. servers flooded with dayz already. forums flooded with dayz suggestions. let it all be for separate game. not a cancer for arma 3 -
Game gets dull after fully geared (suggestions for Arma 3)
n7snk replied to Torothin's topic in DayZ Mod General Discussion
dayz have no relations to arma 3. if you want zombie game - wait for dayz standalone. this is really pissing me off when people see upcoming game only as framework for zombies. and all this shit about unlocks and rewards is just hilarious. this is not cod/bf. -
my track ir 5 works perfect aswell
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nah, no hope at all.
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not only american thing
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A new "Virus" is in game spreading to the forums
n7snk replied to OrLoK's topic in DayZ Mod General Discussion
err.. seems like i fall under 2/ category -
can't play arma without track ir. can't play il-2 without track ir. can't play any dcs without track ir. it's usefull for infantry more usefull for driving good for helicopters and awesome for planes
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works as clockwork
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if you didn't manage to get acre working and you never tried it this is not a smart thing to be against it. to run it proper get ts3 3.0.7 i guess, throw plugin into plugin directory, activate plugin, and configure it a little bit (volume) so you will hear beeps n shit.
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this will be extremely great, even ARCE only, if Xeno don't want ACE integrated with dayz.
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arma is the only game i ever upgraded my pc for. if you got some rig from 3-4 years ago i can understand your butthurt, but then go get some descentrig instead of whining.
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there is armor simulation already. if it's not that thick as you got used in other games it doesn't mean there is no armor. body armor is close to irl parameters so get used.
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THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
n7snk replied to Slamz's topic in DayZ Mod General Discussion
you should ask bis for that. not rocket. there is eye adaptation in arma but it's not flawless. i guess you clearly can't see a difference between addon, or as you call it "mod", and the base game. -
there is no need in morality system/bandits term/factions
n7snk posted a topic in DayZ Mod Suggestions
basicly just to sum things up. there is no need in morality system. why? how to solve "bandits problem"? how to make people cooperate? very easy. [introduction] - feel free to skip reading it Let's take humankind for example. We have no claws, no fangs, no fur, no great strenght, we can't see in the dark, we can't run too fast to excape some shit, we can't eat raw meat, we are very vulnerable and mother nature is quite dangerous around us, wolfes, bears any kind of shit, and still we survived as specie and become dominant. why? because all this nightmare and our weakness forced us to group up and socialize in order to survive. we don't live one by one like other animals, because we simply would not survive like that. [concept] my point is: if the enviroment is really unforgiving, zombies are extremely dangerous and can be killed only with headshot or alot of shots, if there are such things as infections after zombie bite you once or you got shot, if you can starve, freeze and so on, you would glad to see another survivor, because it will be more easy to survive. the only reason why you will kill him is urge need in order to survive. not because you got bored. basicly: 1) zombies can be killed by headshot only or if they got LOTS of bullets in. http://dayzmod.com/forum/showthread.php?tid=5848 so zombies will become more dangerous. mb some additional tweaks aswell. 2) loot spawning absolutely random everywhere. with one exception: you have way more chances to get m4/m240/etc ammo at military bases, aswell as equipment such as nvg, gps and such on. and if common loot will consist mostly ammo and food + other stuff and finding weapons will be rare, getting some weapon will be quite and achievement. this will decrease ammount of farming. 3) quit/death penalty increased. let's say you will had to wait 10-15 minutes to respawn no matter if you changed server or not. kinda harsh but it can be 20-30 for disconnect, reasoning it like if you quit game then you would not play it right now. 4) gear you are starting is spartan-alike. http://dayzmod.com/forum/showthread.php?tid=5608 i.e. 1-2 makarov clips, 2 bandages, one water bottle and one set of flares. thats all. in this case you would be rather glad to meet another survivour then shoot him, since there is no much sense in killing person who don't have much resourses to survive, and from previous point, you will actually think should you try to take some1 down or not, because if you fail you will had to wait 10-15 minutes. to clarify: killing players who aslo spawned is not a good idea anymore, since even if you will kill em you would not get enough loot to survive. in this case you would rather kill person who got some equipment, and we are going to the next point: 5) diseases and infections. if you got shot once, or zombie bite you once, or you was in cold for too long you are getting sick. i don't think i should further explain this point, but look. in this case encountering zombies will be quite dangerous. and being a loney wolf aswell, since if you got biten you need a treatment, not only bandages and food that you don't have. and if you die you got a 10-15 minutes penalty and no matter what server you are attemting to join. so in this case you would rather bunch up with anyone, just to make it a bit more easy to survive. 6) so what about bandits? nothing. now if person will kill anybody, he will do it because this was the only way to survive, that he will betray, kill and take loot. so this is it. there is no need to make other appearence for bandits, there is no need in such term eather. but what people who got some neat loot and all kind of fancy stuff? and here goes next point 7) rp elemets should be introduced. thats up to devs anyway. there were sahrani life or chernarussia life mods and stuff like that, idk what they are all about because i never played at rp servers, even tho they were quite popular ( 50 people and up constantly ) i would like to state that rp and cti elements should not be mandatory or force you to do something just possibilities to do various things and here goes cti elements aswell. http://dayzmod.com/forum/showthread.php?tid=5465 after you bunched up and got some neat gear and you raiding into towns to get transport, resourses n stuff to build your own camp.. lets say like that. and other features like some1 can start producing food, some1 else can produce ammo, but you can't produce any weapons to make it reasonable to raid towns, other then craft stuff at base. here can happen such things are like trading. lets say a simple table where one side put something and another side put something. in this case owners of camp can trade details and gears for vehicles or building for food n such with anyone who come to their camp. and hey, there can be such thing as raiding camps, but you will think about doing so twice, since people who managed to create a camp are most likely armed and geared up already, so they kill you aswell. don't forget about 10-15 minutes death penalty at all servers. so the choice is yours. ofcause there should and can be more rpg elements, but as i said, i never played at rp servers so guys who did know better what can work well or not around these parts. in the end we will get zombie survivour simulator, that would not end ups as deathmatch, but rather continue as rpg alike game mode. in same harsh unforgiving environment. and hey, there is no need in factions ether. since this is post apocalyptic state of the world,all that random guys who you encounter and who can betray/kill you ( constant tension here ) so such little groups become a little factions, that can later war over some territories/camps whatever and zombies all around. fucking nightmare. and i guess some1 who experienced in arma rp game modes elements should add someth else etc. so yeah, constant tension: hard to survive, you don't have enough stuff to survive from start. TENSION! zombies everywhere and they are real danger, since they infect you with any kind of crap and they tough as fuck, TENSION! player(s) you run with can shoot you in a back when you both found some nice loot, or you can manage it somehow peacefull, TENSION! you bunched up with buddys and got lots of neat stuff, sometimes you don't feel like raiding towns because you may get killed by zeds or other players or loose your camp, so you stay in camp and trade food/ammo for stuff you need,but you can be attacked anytime, even at your camp, TENSION! if you got your camp established at some neat place like next to military base or lets say pond you may get raided by another group who want to take over, or you want to take over some1s camp and this is a territory war already, TENSION! so.. basicly thats pretty much all what i got in my mind and what i can summ up about dayz mod. tl:dr in short: there is no need in factions/bandits. full rp mode or rp elements with ability to set up your own camps and eventually territory wars in unforgiving harsh as fuck cruel environment with all kind of danger and possible betrayal, but where you can't survive alone. basicly if concept "you can't survive alone" and "4)" will be implemented it will drasticly improve the game and atmosphere already. this is my vision of dayz sounds pretty badass to me. what do you think? -
ahaha laughted my ass off as you presented it but yeah. absolutely agree with this idea.
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yeah, great idea and i support it. (i suggested it aswell, but seems like your explanation is a bit more clear for people.)
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there is no need in morality system/bandits term/factions
n7snk replied to n7snk's topic in DayZ Mod Suggestions
bump. -
there is no need in morality system/bandits term/factions
n7snk replied to n7snk's topic in DayZ Mod Suggestions
so yeah, nothing obligatory but more possibilities -
there is no need in any npc events. when game will have cti and tvt features players will do raids by their own and rest survivourrs will try to take em down aswell.
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you don't really pass out if you run way too much at ace. you fall once , then again and then lie down and breath heavily. and btw when you run alot you hear heartbeat and breathing hard. kinda awesome.