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qww

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Everything posted by qww

  1. qww

    Problems Drawing my weapons

    this weapon switch problem happens a lot especially on full servers. nothing you can do about it, its just a bug we have to live with for now
  2. its only when looking down sights that fov can be abused so locking it is surely perfect solution, i dont see a need to stop people adjusting fov(not scoped) while in game,
  3. i wish i could give a constructive answer than 'i just dont like the look of them, compared to a helicopter, while i realise that they might be more realistically serviceable, etc' but thats all ive got right now
  4. qww

    Clothing functionality

    im expecting that raincoats will have functionality when sickness mechanics are introduced
  5. yes i did underdtand your reply, which is why i said that thats not what teh topic is about. i think fov should be adjustable, just as it is now. i cant see any reason why everyone should be forced to use the same fov setting, or forced to change it while out of the game. the topic is about a suggestion that scoped or iron sights fov should not be adjustable in game, or out of game. everyone should see the same fov, when looking down sights. edit later>>> actually forget that, i guess its fair enough of you mention that you dont want adjustable fov in game, at all, since i do actually mention that in the title, i just dont see that adjustable non-scoped/sighted fov is an advantage, because anyone can choose whatever they feel comfortable with, ive said before that i would prefer to use a higher fov than i currently use, because its less of a tunnel vision and claustrophobia experience and more of a natural wider view with higher fov, but the scope zoom penalty is too much of a disadvantage.
  6. i wonder if it will always be the way it is now? will houses and other buildings always stay the same colours in every town? i do like the map and towns as they are, i take it for what it is, while the improvement would be massive. im wondering if this is something that we can expect to see in future, houses and buildings were painted different colours ? example, the big red or green houses with upstairs rooms, would be such an improvement to see maybe a blue one in some towns, or any colour, except red or green, it would feel so much more realistic, immersion, and make a town feel more individual . this applies to all buildings, except obviously red brick buildings, fire stations, etc.
  7. i had hoped my explanation was clear enough, but i am suggesting adding new colours for the houses/ buildings, where appropriate. edit, well not even suggesting, because i assume its somethign that devs will already have considered, im just discussing it really, i may put it as a suggestion.
  8. what? fov is already adjustable in game. the topic is about locking fov while in scoped or iron sights view, not sure if you got that.
  9. i definitely do not want to see this vehicle in game, while i would not mind seeing helicopters introduced, i just dont want to see this.
  10. i like the military base, i dont see why a location op liked in the mod, should be relevant to the future of sa
  11. i didnt fall in love with dayz mod, as u did op, i much prefer sa even in its current state, i dotn see why you are attempting to judge a game thats still in early testing, as if you know how it is going to turn out, you bought the game to test it, so either test it, or uninstal and play arma 3 . im all for constructive criticism, this post isnt that(in my view)
  12. i have made friends with russian players through dayz sa, and also battlefield, i dont share the op's experience at all. i enjoy gaming on russian servers
  13. qww

    Remove fov option from game.

    scoped or iron sigts fov should be locked, normal view fov still changable, surely thats the solution
  14. i think the distance zombies spot you from can feel a bit much, and sometimes they spot you when they are facing and looking the other direction and quite far away the hit reg and lag and sometimes not hearing them until they ran right up and hit you(same with players) can make it difficult, the zombies themselves i dotn find difficult to kil, even in this current headhsot only state. sure they can be dangerous, so just try to avoid them as best as possible when unarmed or at any other time, as you should
  15. i voite yes, it shoudl be a natural bird sound that only plays for the log in and log out, can hear up to about 50 meters id say. ist the only fair way to do it, other wise people can log in behidn you, in an area you think is clear, and that just sucks . i cant see any reason why there shouldnt be a sound.
  16. qww

    Lag is getting on my nerves

    i dont even mind about lag at this stage of development, only thing that starting to annoy me is audio bugs!
  17. possibly attempt communication, depending if u know they are hostile or not, then work out exactly where you can be seen from, and what to cover, then defend and hope that enemy doesnt wall glitch to see you or shoot through wall somehow..
  18. qww

    Lack of squad combat- Discuss

    i think theres a lot still to be developed with the map, and loot spawn locations, im not really concerned with at all, just taking it as it is for now generally. its not as busy as east of course, although i do see players in north, south and west areas, nwaf is definitely not safe on full servers unless lucky
  19. qww

    Are all guns pristine?

    i expect in future pristine condition items will be more rare, but for now they are all pristine when they spawn yeah
  20. we need to be able to hear gunshots, i cant think of anything more important to get fixed in the game! not zombies, not lag, not anything, every day one person hears a gunshot when other one doesnt, even from super close, when im in a group. today it made a situation unplayable so badly that i had to make this post. im a happy alpha tester usually, defending the alpha status etc, while i must admit this is making me wana take a break from dayz, especially if its something thats not seen as important enough to get fixed quickly
  21. qww

    Southern portion of map seem sparse these days?

    if people arent spawning on south, dont be suprised that less people are on south. seems basic to me anyway. saying that i go to cherno and electro, and i still see players there almost every time, its a cool place, so people who know the game generally wil at least pass through
  22. qww

    fix not hearing gunfire

    the topic is not about reporting the bug, the bug is known,. you have made about 8 posts on this thread, all of them have nothing to do with the op, and have not been helpful or useful, in any way at all.
  23. qww

    fix not hearing gunfire

    in my op, i said "im a happy alpha tester usually, defending the alpha status" what part of that did you not understand, becaue you seem to have ignored that part of the post(aswell as teh actual topic of the post), and then seem overjoyed when you get the approval of "the admins". the game is a shooter, you cant hear gunshots, i think its an important thing to fix, more important than lag, you see it as whining, but you clearly dont even understand what this post is about, or teh angle its coming from, you added nothing., just attacking the post, without getting it. edit: also, dotn make out that we cant discuss bugs here, because we can, this is general discussion, we can chat about the game we are testing
  24. qww

    fix not hearing gunfire

    il check that out later of i go on read (and understand) the last sentence of my original post, then stop posting on this topic, because you clearly have nothing useful to add here
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