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Everything posted by kOepi (DayZ)
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Hey ho, I want to suggest a realistic stamina system. I have made a calculation table which is based on one formula that allows to define any kind of endurance to any kind of load. Originally it was intended for Arma, so there would be needed to have a new formula for womens bodies. Basically it has four endurance states. 1. sprinting for a max of 120 seconds 2. running for a max of 10 minutes 3. jogging for a max of 35 minutes 4. walking for a roughly max of 4 hours ( with weight ) whenever you have used your energy in one of the states, then you will be forced into one lower than that. my calculation table covers all loads from 0 to 60 kgs and of course it is possible to have all the values in between. greetz kOepi edit: Bilder hochladen
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the only two things that need to be added is a function which combines different states and breaks and regaining factors for that break time. Load1State1 ( for 100 seconds ) minus regainMov0load1 ( for 500 seconds ) = fatique 0 { 100 seconds running at certain weight minus 500 seconds break while holding } Load1State1 ( for 100 seconds ) minus regainMov1load1 ( for 500 seconds ) = fatique ~ 0 { 100 seconds running at certain weight minus 500 seconds regaining stamina while walking at 5km/h } as you should easier be able to regain 100% when you dont have that much of weight on you. and as you should less able to regain, when you have a lot of weight on you. I cannot even imagine myself sprinting with 60 kg on my back. I know that I can stand with it, but maybe only walk 100 meters with it. so there needs to be a regaining factor depending on break time and weight being carried. The thing you did not understand yet ( I have to admit it is contradicting in my sheet ) is that there is only one "running" speed, which needs the whole 5208 stamina points, as it is the strongest state that lasts for the longest and covers speeds from 20 km/h down to 5 km/h.
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I dont see why you say it is static. All the values in each line start from 0 fatique, otherwise it would not be representive and only representing just one case. If you have combination of those endurace levels you will need to add a new line for the time it is being applied to get the overall fatique ( which is 4 x 2604 points ). after 2604 points you cannot sprint anymore, after 7812 points you cannot run anymore and after 10416 points you are fully exhausted and cannot even walk anymore. I did not go into the recovery/regaining fatique at all as it is a factor which need to be balanced and therefore tested and I dont have anything against the effects that are currently active to simulate fatique ( weapon sway etc. ). btw. the formula is not about work, otherwise there would not be any time involved.
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yes, I uploaded it in a picture, since I cannot upload xls or rar. Indeed my suggestion post is pretty useless without the calculation table.
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Interesting video, though it has nothing to do with realism. As he stated himself the fatique system allows him to finish a 13 klick march within 2 hours or so. But he is relating that from the current speed, possible speed and fatique regaining. Which in itself is unrealistc + the test should not verify if something is possible, but if something with clear conditions is reachable. There are no clear conditions in his demonstration, there is no weight, there is no actual test on the endurance over some kind of a distance that would be feasible. To point out what I propose, since I cannot upload it here, I will show you what is written there regarding the 18 km/h maximum speed when fully loaded. This would be equal to my calculations with an additional weight of 40 kg ( 115 overall ). within 20 seconds he sprints 100 meters at a speed of 18,3 km/h within 45 seconds he sprints 200 meters at an average speed of 16 km/h within 73 seconds he sprints 300 meters at an average speed of 14,7 km/h within 104 seconds he sprints 400 meters at an average speed of 13,9 km/h after 120 seconds he cannot continue in the sprinting and transitions to running speed ( which is at that weight more kind of jogging ) if he would start with running instead with 0 fatique, within 311 seconds he runs 1000 meters at an average speed of 11,6 km/h and so on. I still have the feeling I am arguing with goofs... who hear something somewhere, misunderstand and recall it in different context :( or want them to gain superpowers on their charackter so they would have a benefit, because they play it 24 hours a day.
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Maybe not, I would let the community vote for it, but since anything else aims for realism, a smaller profile of a womans body should have a disadvantage in some way.
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I dont know what kind of arma 3 you play or what kind of expectation you have on a "realistic fatique system", but when I play Dayz SA, I can run around with 400 rounds of ammo and a plate carrier. so it should be punishing, but not as it is in arma 3 right now, because it is not realistic at all. If you disagree with me on that, do a real life test, run 100 meters, 400 meters and 12 minutes as fast as you can and then do the same with the equal amount of 400 rounds and a heavy plate carrier. even when this would not be comparable with a trained person it will show a severe relation which is not the current in arma, nor in dayz. I am tired of arguing with all those goofs ... how can I upload my calculation table? what kind of file types are being accepted?
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hopefully not as in Arma 3 ...
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hey guys, I'd like to suggest a restriction for certain areas + a radius of 500 m, in which you cannot login and use that as an advantage over others, a red zone. currently experienced: the combat is four dimensional, and aswell as people put time for "preparation" to set themselves in a good position on a friendly server without knowing if there is gonna be anybody even in that city. a team defending and securing a building cannot do anything against a single person spawning on top and clearing downwards and surprising them. Aswell as different teams can "prepare" themselves for a good position in a city and would be spawning directly on each other, which would be quite rare atm, but it is possible. this is not supporting the creation or practise of teamwork. expected: the combat should be three dimensional. if you have cleared a building, it stays clear, unless someone walks in. if you secure half of the city with a team, it stays that way, unless somebody sneaks through or attacks. you can put a lot of effort into training and fighting and then someone spawns behind you and surprises you. this aint the enterprise ;). current areas I think of are the three military bases, elekrozvodsk, chernagorsk, dubky, novoiselky, chapaesk, zeleonogorsk and the one that is next to khelm on the coast. all the other smaller towns would have a no login space + a radius of 100 meter. you cannot log out in a red zone, so people know when they can logout. if your game crashes, or you close your game in a red zone, you will be spawning at the usual spawnpoints at the coast with all your gear. what do you think? greetz kOepi
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suggestion for login dead areas around attractive areas
kOepi (DayZ) replied to kOepi (DayZ)'s topic in Suggestions
a) you can do it once, but you will have ensurance, that you will actually be able to get to your one buddy in one jump, so whats the deal? more importantly is that you dont have an advantage through ghosting. b) the spawns are now distributed over the whole map, so no danger from being camped. -
suggestion for login dead areas around attractive areas
kOepi (DayZ) replied to kOepi (DayZ)'s topic in Suggestions
möp -
hey guys, I just wonder what happened to me and a friend. we were sitting in a building and suddenly the weapon of my mate dissapeared and two minutes later mine. then a guy came up the building and it seemed like he was holding my weapon. So something like teleport-steal-hack? what do you guys say? bug or hack? greetz kOepi
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are there any known disadvantages to that hack? e.g. once the hack is being compromised, offensive action will interrupt the hacker because he is busy with tracking or whatever?
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what about everybody gets a mauser 98k at spawn but there is no ammo on chernarus? :P
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yes or more accurate set one FoV to any screen resolution.
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well the real problem is to know if you are in the access box. you know that when your crosshair turns into a door-open or door-close sign and then you simply click one button ( whatever you bound it to ) and then it opens or closes the door. always. if you want to try to open and close the same door faster then the door does the actual action, you will reload something. Do you know what I mean?
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well the opening box is more a breaching-box for doors that need force to be openend. and it shows you when the first option is to open the door, so when you are outside of that area it shows you that you are outside of it. I dont want to say like everybody else to everybody elses suggestions "you dont need that, its already there, just do action 1,2,3 and coincidence 5 mixing with luck 1 and there it is what you want", but "do not replace it fully with this crap!". btw. maybe the topic starter is playing in 3rd person. myself in 1st person, I close the door behind me running through it. ;)
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there is a binding for the first avaiable option in the scroll menu. I dont enter rooms with beans in my hands :P
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Hello Dayzler, inspired by Blern, thank you, I made this post. I would like to suggest a restriction to one server, one dimension, only. currently experienced: people play close to loot and spawn areas to recover their own stuff quickly back after they have died. They have like ten minutes to do so. expected: people cannot get to their own corpses, neither can they take their stuff out of it, because in one world they live only once. Bodies dont disappear strangely after ten minutes. it takes years or centuries to let humans and stuff disappear. variants of techniques to fullfill a more realistic environment: 1. once you have died on a server you cannot get back on the same one for a time of x ( maybe one hour ). the only way corpses disappear are through hiding and taking away its stuff. Ergo: no despawntimer 2. once you have died on a server you cannot get back on the same one for a time of x ( maybe one hour ). corpses dissapear within time x ( maybe one hour ) to maintain server performance. thanks for your attention. greetz kOepi
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How to avoid people going after their own corpse
kOepi (DayZ) replied to kOepi (DayZ)'s topic in Suggestions
guys, please stop that whole-text-quoting and quote-in-quote-quoting. its annoying. for me arrogance is alright, though insulting is not. @ khanarac hiding the body is like the police trying to solve the problem of drunken drivers. since this is a game it is made of technology and therefore it is easy to implement a real solution and not just an option for situation that have the similar outcome ( hiding corpses ). more and more dispersed spawnpoints will not solve the problem and as you said yourself "...it might be not worthy going back to your corpse". it might always be worthy to kill yourself until you have a good spawnpoint and can reach your corpse in time. which is very unrealistic and easy to solve. on the other hand your crap about knowledge about enemy positions, gear, tactics is a situational knowledge and cannot be easily solved. because the game cannot burn that out of your brain! - no solution for this. on the other other hand your crap about developing and familiarisation with weaponry and general the game from death to death, this unrealistic aspect you cannot solve either, because it would need everybody to stop playing after they died. - no solution. your arguments here are only about unrealistic aspects with no solveable whatsoever and I personally dont even understand why you are comparing and talking about things that cannot be solved in a game. additonally you keep on denying the technology to solve the problem in other ways. a real solution with 100% success and control ( besides hacking ). "...However, a law contributes to solving the problem. ..." -wrong. the same as you cannot be a little pregnant and the same as you cannot live in a dictatorship-democracy. those are absolute terms. no law in the world will solve a problem, not even when you punish it with 50 live sentences and execution on the electric chair. politically spoken: a law is the cheap and profit bringing way to guide people and to gain money out of it while misbehaving. "Or are you suggesting that we should do nothing but impose the law to adress the problem?" I would suggest, if it would be up to me, to let everybody know about the laws and the reasons behind it, but since it is a law it wouldnt be efficient to have a policeman for every resident to make sure residents obey the law. even that wouldnt be a well enforced law and there is still a percentage of it not to work out. ergo no solution. the state shouldnt make money out of people misbehaving, the same as dayz players shouldnt gain benefits out of luckily running to their body and get all their stuff back within 10 minutes and being ready to fight the enemy with being aware of the current enemy situation. I am done. -
How to avoid people going after their own corpse
kOepi (DayZ) replied to kOepi (DayZ)'s topic in Suggestions
@khanarac "where did you pick up that line ..." - history and I got another one: start reading books from the beginning. let us not talk about what 100 other things are not realistic, when we want to talk about one thing which is not realistic. maybe I am stricter with you, because you are german. sorry for that. new spawnpoints will not change anything. what elektro was, is now berezino. even when you have one hundred spawnpoints over the whole map it will not solve the problem of people trying to get to their corpses. I just deliberates it to a certain degree. you are saying "you cannot learn from death experience in real life". what on earth are you talking about? the only way to adjust that is to uninstall the game once you died. for my problem there are many solutions, solutions which solve the problem and not only supress them to a certain level. Eine Lösung ist absolut, alles andere ist nur eine Veränderung. Ein Gesetz, dass betrunken auto fahren verbietet ist keine lösung. Eine Lösung ist ein Auto, dass niemanden mit sich betrunken fahren lässt. ( technisch ) -
How to avoid people going after their own corpse
kOepi (DayZ) replied to kOepi (DayZ)'s topic in Suggestions
it looks like many here are missing the point of my suggestion. let me clarify that to those read arguments: 1. hiding: I dont want the body to disappear automatically after it died! 2. destroying stuff: I dont want the stuff to be more destroyed than after the engagement. 3. it is ruined already: most of the stuff you can still use and its not about what is ruined, it is about what is not ruined. I simply want to reestablish close-to-reality conditions. it is not realistic to die, beam into a new body 500 meters away after 30 seconds, then going after your old corpse which location maybe only you know about and then get it all back, while you still know about the enemies positions and tactics. @ khanarac problems do not solve themself, people solve problems. hiding and new spawnpoints will not help to prevent people from going after their corpse. -
beer bong please. LOL
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How to avoid people going after their own corpse
kOepi (DayZ) replied to kOepi (DayZ)'s topic in Suggestions
@porter actually in some groups its their main objective, to hold out and watch a friendly body until he comes back, with 10 people sitting in a building in elektro. They dont come even to play in any direction they just sit ducks and from time to time someone dies and his body gets watched. atm you could use almost anything, clothes, ammo, weapons, protector cases, it does save a lot of time going to your old body. are you playing dayz standalone?