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SonicSonedit

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Everything posted by SonicSonedit

  1. SonicSonedit

    Forest in The Witcher 3

    DX9 has exact same capabilities as DX11. DX12 doesn't offer anything new really. DayZ has optimization issues and lags like hell not because of DX9 - it will las just the same (or even more) with DX11 or DX12 unless the engine rendering will be split in viszones. Oh, so any FPS that supports 32/64 player servers with large maps are MMOs now?
  2. SonicSonedit

    Readable books and carving

    Crutches. Crutches everywhere. Why the hell we can't just select "Read" from dropdown menu after right-clicking on book in out inventory?
  3. SonicSonedit

    Players turn into a zombie?

    Not because you said so, it doesn't.
  4. SonicSonedit

    Players turn into a zombie?

    Ha-ha, no.
  5. SonicSonedit

    walkie-talkie suggestion

    Sad but true.
  6. SonicSonedit

    What about Russian Spam?

    Why there is no Russian Spam in game? One of the most common canned food in Russia! Very cheap (and so very common), nutritious, maybe a bit dangerous for your health, but who cares!? It's cheap and really good at satisfying hunger! It was super popular among common people in post-soviet period (90-2000x)! Modern: Retro: I think this food will fit in the game perfectly. Should restore a large amount of energy and some water with small chance of dysentery (no joking).
  7. SonicSonedit

    Aging/Deficiencies

    You know what aging would go with along nicely? -=BEARDS=-
  8. SonicSonedit

    More Russian Vehicles

    Gews In 2014, yes. Before late 2000's - no. Now look at DayZ and tell me what year it looks to be. I'm so tired of this $hit. When you will guys realease that post-soviet countries looked and worked exactly the same as russia until late 2000's? God. Learn some history damn it.
  9. SonicSonedit

    More Russian Vehicles

    Is that a joke? Toyota? Why not Ferrari then? Really... Okay, no. Toyota never appeared in Russia until late 2000's.And calling russian terrorists is offensive.
  10. SonicSonedit

    Honeycombs - food and beeswax

    Good idea. Here, take some beans!
  11. SonicSonedit

    What about Russian Spam?

    thedogfoodyayhoNo, we don't eat bullets.
  12. Before introducing features that screw players over, please fix and debug the features that compensate it.Lets talk about upcoming stamina and player movement speed reduction for a moment. Yes, I completely agree that players move way too fast and can run forever right now, which is both disbalanced and immersion-breaking, therefore player movement speed should be reduced later on. But what about current state of game? The vehicles and bicycles are nothing but a mess right now. They fall underground randomly when you ride uphill/downhill, they can easily break your legs or even kill you when you get out/off of them if someone (for example, zombie) will just lightly touch them, forcing them to move. They can easily stuck in textures, due to terrible collision detection. If you lightly touch someone's else vehicle with yours, you both will get legs broken and pants (with loot inside) ruined. And the most ridiculous thing about them - you die if you lag or disconnect inside a moving vehicle. Yep, just like that - "You are dead.". The best part? Your body will disappear, so your friends can't even recover your loot. The list with vehicle-related bugs which can randomly insta-kill you in a game with permadeath can go on. And in light of all this mess - reduce player movement speed!? I implore you to reconsider! Edit: Here is a reason for you
  13. SonicSonedit

    I've got convinced to play 1pp more.

    You mention a brainless redneck-oriented, console casual game. Didn't read any further.
  14. Here is a reason for you None of these are positive effects: About cars - first post.And how movement speed is even related to combat? Combat feels awkward because it is awkward, not because we move too fast or too slow.I hope zombie speed will only be increased from now on.This is once again unrelated to movement speed*cough*too much KOS to be a good thing*cough* DamnyourdeadmanWell, on a roadmap we can see "advanced vehicles", yet we do not have a basic ones yet. That's the problem - rushed changes will simply make this game unplayable.
  15. SonicSonedit

    Complete Fail

    Very true. Before introducing features that screw players over, they must fix and debug the features that compensate it. I mean, new zombies are cool, but they are very laggy, buggy and random. They should not ruin your gear and break your pants-boots-legs in 1 hit while fu**ing standing right inside of you so you can't even shoot them. Same goes about upcoming player movement speed reduction - yes, players move a bit too fast right now, but what gives? The vehicles are nothing but a mess right now. They fall underground randomly when you ride in uphill/downhill, they can easily kill you when you get out of them if someone (for example, zombies) will just lightly touch them, forcing them to move. They can easily stuck in textures, due to terrible collision detection. If you lightly touch someone's else vehicle with yours, you both will get legs broken and pants (with loot inside) ruined. And the most ridiculous thing about them - you die if you lag or disconnect inside a moving vehicle. Yep, just like that - "You are dead.". The best part? You body will disappear, you can't even recover your loot. And in light of all this - reduce player movement speed!?
  16. SonicSonedit

    item 'ruined' state is broken IMO

    I don't mind if zombies would ruin gear littble by little, so you would have to look for supplies to mend it, but right now they ruin your pristine gear in 1 hit. Ruined. This both doesn't make any sense and very frustrating. Not to mention they can ruin your boots, pants and break legs - all in 1 hit. And they can 1-hit K.O. into the head, ignoring pristine military helmet, even if you stand above them. Gear 1-hit pristine -> ruined and 1-hit helmet ignoring head K.O. is bull$hit, otherwise zombies are fine. I would rather see drastically increased amount of zombies out there.
  17. SonicSonedit

    Locked Doors System

    I think only doors with loot inside should be locked - it was always very frustrating in any kind of games when you waste a ton of time to pick lock / break down a door only to find there nothing behind it. Otherwise really great idea, but I think weapons should degenerate significally when breaking down the doors, even wooden ones + a good amount of Energy should be used on every attempt. And actually, metal door should be the harderest, no bar door.
  18. SonicSonedit

    Achievable sneak attack system for current build

    I actualyl think it would be nice if they would introduce some kind of sneak attack animation. But no "animation locks" like in casual games - everything should be fluid and natural - if zombie would aggro on someone else and run to this person, your animation will be interrupted. Now, about damage: I don't think it should be a simple x5 damage multiplayer which will mostly result in one-hit; not Ofcourse, a sneak attack "an axe to the head from behind" should one-hit, yes. But a knife? I don't think a zombie that can take 3 bullets from AK74 should be one-hitted by a kitchen kinfe if you stab it from behind when it's unalerted. On other hand, I think with short blades you should instead cut it's arteria or something with a sneak attack animation - this should inflict a severe bleeding status and than you can just run around for 10-15 seconds while zombie bleeds out to death. Or maybe cut zombie leg tendon to incapacitate it.
  19. SonicSonedit

    Carpentry?

    Not really. Maybe some years later, when boats will be implemented.
  20. SonicSonedit

    Make all servers separate

    First of all there should be no any kind of server-hopping restrictions until loot system is finished, debugged and stable. I think player equipment should be tied to server BUT: some time later you may understand that the server you selected - it may have some hidden weird bugs, too often/too rare restarts, weather or time presets you don't like. Or server can even just die. Yes, like that - they go offline and never come back again. What in that case? I think every player should be allowed to change their server once per day. That will mostly solve the loot-hopping problem and even bigger problem, when bandit sees you, you hold a good tactical position, bandit hops to empty server, goes to your position, jumps back and kills you from behind. I personally think it's a bigger issue than server-hopping for loot.
  21. SonicSonedit

    The Master Trap

    With kind of logic does not apply to a game with endless loot respawn.
  22. SonicSonedit

    The Master Trap

    Noobkilling, messing with other players, mining places just to blow up someone for "lulz". You can say "it would be waste of mine" - go tell this to all the geared ghilles who kill bambies on the shore, HUNDREDS OF THEM.
  23. SonicSonedit

    The Master Trap

    This pretty much sums up why mines/traps are not needed in this game.
  24. SonicSonedit

    Player running speed. Dev response appreciated.

    Well yeah, no. These 15 trucks are getting destroyed/stuck in textures/lost in forest/buried under map in like first day after they spawn AND THEY NEVER EVER RESPAWN. So no, player movement speed should not be reduced, not until vehicles will be finished and debugged.
  25. SonicSonedit

    Idea about landmines

    Agree. At least until they introduce player base building. If they will ever introduce them. If not...please remove landmines.
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