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Your DayZ Team
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Everything posted by Weyland Yutani (DayZ)
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Emergency maintenance 22/3/2014
Weyland Yutani (DayZ) replied to casper1's topic in General Discussion
Excellent news. -
Do Not Defibulate Your Buddies
Weyland Yutani (DayZ) replied to leefriendfield's topic in General Discussion
https://www.youtube.com/watch?v=8olsK2hDlD8 If you don't mind, give it a like, subscribe and maybe even leave a comment. Thank you for watching. -
Anybody know why there are hardly any experimental servers online right now? Do they get maintenance on Wed as well at different times or is this out of the ordinary? Any information is appreciated.
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[Issue] Experimental Servers
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
To make matters worse, there are like 7 servers you can't log on to with 0 players. -
Couldn't have gone worse. http://youtu.be/uurAK43ucOs
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This is happening on the Experimental build. We tried saving her, to no avail. http://youtu.be/vZ9G6CZgMhQ
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Thanks man. I appreciate it. I even took a smack to the face trying to save her. :(
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[NSFW] When Saving Bambi Goes Wrong
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in Gallery
I am a massive EBTG fan. Very cool. LOL @ moist. -
My gameplay just got ruined.
Weyland Yutani (DayZ) replied to Miquinei's topic in General Discussion
Why would you spend 30 minutes killing yourself? You could have made it back to Kamy is 20 minutes or less no matter what the spawn. -
[NSFW] When Saving Bambi Goes Wrong
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in Gallery
What do you mean? Is your name an EBTG reference btw? -
Arma3 Third person fix mod...thoughts?
Weyland Yutani (DayZ) replied to OrLoK's topic in General Discussion
That 30 second intro is probably the best intro I've seen to date. Watched it about 4x. Bravo! As fas as the script, I do not like it at all. Invisible players will not work it, no way Jose. I can just imagine how that can get bugged or exploited. The only way they can fix 3PP exploiting is to move the camera down more. Its obviously too high. I was really hoping for something in this video because I love 3PP, but can't play it anymore because of all the exploits that come with it. -
Every single experimental server ive gone too has been looted already.
Weyland Yutani (DayZ) replied to wmike20052's topic in General Discussion
Don't blame the servers restarting, blame yourself for not thinking properly. If you would have spent the 15-20 minutes running to NWAF, you would have been fully kitted on 1-2 servers. Experimental servers usually restart every 4 hours (14:00-18:00). Quit taking the easy mans route because everyone else is doing it. -
Experimental: new town in NW, past airfield
Weyland Yutani (DayZ) replied to TimF's topic in Gallery
Is it where this well is (FFW 2:00)? https://www.youtube.com/watch?v=LIFQ7GZJxos -
Current Experimental Build has new spawns. I have spawned in Elektro, in the water of Solni, as well as in the water at Krutoy Cap. If anyone on the board has experienced these new spawn locations and have something to add, please post that information.
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[Experimental] New Spawns
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
So you've spawned in the ocean at Krutoy Cap before? -
"After the explosions there was no one left, because I know Dim Mak poison touch of death." -Jeru The Damager We are not sure if this related to hardcore servers, experimental servers, a combination of both or just a case of glitch-craft but it seems that 1 in 40 zeds possess knowledge of Dim Mak. On two separate occasions I have fallen in combat to a single hit. I was not low on blood. I will admit that my first experience with this I did have an recently broken arm. This happened on the build prior to current. Second instance I was A-OK and occurred on the current build. At first we thought it was a specific zed as my initial death came from the military variety and I do remember seeing something in an old change-log that they were tweaked to be tougher and possibly deliver more damage. Death numero dos was from a dirty farmer zed so the study is inconclusive. Either way, zeds are officially a threat. Be warned. With the delayed death reactions (post-melee) we have decided to shoot zeds when in area's that are not close to spawns.
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[Experimental] The Art Of Dim Mak
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
I didn't post this before, but I'm not going unconscious and then dying. I get hit and then: your dead. -
Aye, night play. I agree completely. All we want to play is night now. Considering lights are active already, the devs should just go ahead and turn on all available lights. Essential.
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I know this isn't the first thread on the Fallen Statue. But I do believe this is the first video that shows you exactly how to get there. Very easy to follow. http://youtu.be/-vwZ9KXztKU
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Can you add the bear trap in DayZ?
Weyland Yutani (DayZ) replied to B3NJ4's topic in General Discussion
It was in the mod, why not SA? -
Whats up with the mouse?
Weyland Yutani (DayZ) replied to candytripn's topic in New Player Discussion
Try a different mouse. Someone I play with bought a new mouse and despite having his sensitivity almost all the way to the left, his sensitivity is super high. I think he's got a cheap logitech mouse so its not a high end gaming mouse. I have a shitty 14 dollar MSFT mouse and it works fine. -
Regular vs Hardcore: Why do you play?
Weyland Yutani (DayZ) replied to Meekalew's topic in General Discussion
Both. Prior I played 3PP 90%, but getting sick of the 3PP exploits and playing HC 90% of the time now. -
Got my friends to buy DayZ.
Weyland Yutani (DayZ) replied to pythonmsh's topic in General Discussion
Where is ALF when you need him? -
Not sure how a Pea Coat translates into farming gear. Pea Coats are used by the Navy.
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Why should street lights work?
Weyland Yutani (DayZ) replied to ruullor's topic in General Discussion
I understand what your saying and for realism's sake I agree. But there are many unrealistic things about DayZ. Battles must be chose and street lights are essential for night play. I ran/designed a server during the mod days and I had street, house, and tower lights on and wow, night play was never as attractive. Still dark as shit, but within city limits it makes for amazing night play. I for one want more lights in SA. I've recently gotten into night play and it is so dark (to combat gamma tweakers) now that SA needs them now more than ever. Facts are that hardly anyone played nights in the mod and the reason is its too damn dark, even with full moon nights. We need lights and we need them now. Street, house, tower, all of it.