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Everything posted by Weyland Yutani (DayZ)
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What's the current hacking status like in DayZ:SA?
Weyland Yutani (DayZ) replied to RadikulRAM's topic in General Discussion
We never go to Berezino because I believe it's hacker central. So a squadmate and I are hold up in a building because we heard Mosin fire close by. We hear someone over VOIP say, you better get out of the top floor before we take all your gear. Then another voice, sounded like a 9 year-old said the same thing. I'm thinking we got some company wall glitching and get ready to defend ourselves. Next thing I know, piece by piece my gear is gone and it happened to my friend as well. So this is the new hack? Remove peoples gear? Jeesh. -
What's the current hacking status like in DayZ:SA?
Weyland Yutani (DayZ) replied to RadikulRAM's topic in General Discussion
Not entirely true. A lot of time was spent rewriting a million+ lines of code. I think they did a good job in the time they've spent. -
I would like to hear from the community their experiences with cooking times.I have information to share, but curious what ya'll have to say first. Thanks for taking the time to read and post.
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We will always remember you, oh pointy hill of stary.
Weyland Yutani (DayZ) replied to Mark Darkers's topic in General Discussion
I wish someone would really translate the sign. @ anothercynicalbrit…please don't make false translations as some folks might erroneously believe you. I think everybody, including yourself, really wants to know what it says. -
What town am I in? lol ^_^
Weyland Yutani (DayZ) replied to chaser2430's topic in General Discussion
You are at Khelm 100% lol @ Elektro & Kamenka…you guys! -
Aspiring Bounty Hunter Looking for Target Practice
Weyland Yutani (DayZ) replied to Rusty Shackleford Hitman's topic in General Discussion
He will not slip through your fingers. The night we encountered him we beat the living pulp out of him. His skill level is very low. The way to beat teleporters is this: 1) Get his attention…get him on YOU. 2) Get inside a building with multiple floors and get on a higher floor, but not a roof. They can't teleport up floors. This is how we got him...coming up stairs. The colonist that killed him hid his body before I could shoot video of his hacked contents which was infinit ammo hack thing. Which is why I am asking for screens and/or video proof of his name+contents. We killed him when he had weapons. When he respawned we had a colonist luckily in his vicinity that had been killed by other means and they threw down hand vs hand and our man won 2x. He's bad with weapons and without. Godspeed! -
Indefinite Wait Time and Weird Character Problem
Weyland Yutani (DayZ) replied to Insane Ruffles's topic in General Discussion
http://forums.dayzgame.com/index.php?/topic/196795-bug-please-wait/ Vote it up! -
Aspiring Bounty Hunter Looking for Target Practice
Weyland Yutani (DayZ) replied to Rusty Shackleford Hitman's topic in General Discussion
{GFY}Nick. Teleporting will be his hallmark. Find him, kill him, screenshots and/or video of his name and inventory which should be of interest. He plays Hardcore and can sometimes be found on ARC Survival Server. You will be doing the community a great service. -
What's the current hacking status like in DayZ:SA?
Weyland Yutani (DayZ) replied to RadikulRAM's topic in General Discussion
http://feedback.dayzgame.com/ -
[NEW] Downed Helo Locations
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Thanks to everyone for all the help! Looks like I got some legwork to do. :thumbsup: -
[NEW] Downed Helo Locations
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
The link I provided above shows all locations for these sites in particular. These are static and never change, The new sites that are only in experimental; as rotteck indicated in post #9, spawn randomly in set locations. In appearance, they are much different than the ones in my video. These new sites have black/burnt helo's, that are smoking and are riddled with bullet holes. -
[NEW] Downed Helo Locations
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
In case you were unaware, these have always been in the game and they currently spawn loot: http://forums.dayzgame.com/index.php?/topic/185649-discovery-helicopter-crash-sites/ The crash sites this thread is inquiring about are new and only in experimental build 0.45. -
[Discovery] Trapped In Experimental
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in Gallery
I know…haha! :( -
Hive: Experimental - Regular Version: 0.45.12499 In this episode our research team discovers floating loot, harvesting an Ashwood tree and the new excavation site. We also cook some deer steaks with a misbehaving cooking pan at the excavation site. As with many of our filmed discoveries, our Weyland Yutani research team are the very first to find this site. I believe the hardware here is similar or exact to the Quarry on the eastern side of Chernarus. Not sure what the purpose of this location is or if there is more to come, but nonetheless this location is very unique. I'm sure there will be additions to this location. But what could they be? http://youtu.be/5dpUQLLSYHw
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[Discovery] New Excavation Site
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in Gallery
Thanks man! I've been a bit busy lately, but yeah…I'll be in touch soon. -
The weekend of the 22nd our group had played on the Experimental Hive. When done I Opted Out but never dl'd an update. It never kicked in. Tried this several x to no avail. The night of this film, the what was percieved as a bug got so bad I was about to quit when a colonist suggested we play some Experimental. When I went over to Opt In it said I was still in Experimental. I Opted Out and finally started dl'ing the update. Went back to Regular Hive and everything was back to normal. I posted this on Reddit and got the below reply from PurePassion from the BI Moderation team:No, that is just the standard knockout animation that we already had in the game (Though I can't remember if it still was in the public Alpha as well). Either way, that is definitely no first implementation of ragdoll :) If he can't remember if it's in Public Alpha or not seemed a bit fishy to me as anyone that's played SA since it was released would know that this animation was NEVER in the game. Just found that bit odd. Maybe I'm wrong and if I am, I apologize. So what do ya'll think: Knockout animation or an old version of Ragdoll?http://youtu.be/2xYEHMdx0J4
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[Discovery]Ragdoll Or Knockout Animation?
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in Gallery
Not sure why they didn't put it in. Pretty cool imo. A little clunky but whatever. -
You can make a fifi out of it for those lonely nights.
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Rock Climbing.
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Should walkie talkies have text chat?
Weyland Yutani (DayZ) replied to leefriendfield's topic in General Discussion
"Keepin mind, this is just placeholder behavior - while we test out the mechanic. The walkie talkie item itself should only cover about 3km. If we went with this, we'd need to create a 2meter or similar handheld." -Hicks_206 http://www.reddit.com/user/Hicks_206 -
Sounds great man!
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Should really be in the yard, not suggestions.
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Yeah man, well done indeed.
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[Discovery]Ragdoll Or Knockout Animation?
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in Gallery
Wow, I am actually impressed you knew it was Jonesy and I am not impressed easily. Beans for knowledge! :beans: -
[Discovery]Ragdoll Or Knockout Animation?
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in Gallery
Bump.