Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
1476 -
Joined
-
Last visited
Everything posted by Weyland Yutani (DayZ)
-
Hatchback_02 is NOT in current 1.03...why?
Weyland Yutani (DayZ) posted a topic in General Discussion
In cfgeventspawns.xml there is no Hatchback_02 present. Why were we not informed and how did this get past QA? The following assets are present and in their proper order: VehicleCivilianSedan StaticHeliCrash VehicleOffroadHatchback StaticPoliceCar VehicleV3S ItemPlanks VehicleV3SChassis I've added enough modded vehicles to know that the Hatchback_02 should be somewhere in the cfgeventspawns.xml. Why has the V3S been in the files for so long now? I have to zero out the V3S parts out of the types.xml every single dag'on update. It's not a case of Oo we forgot...because y'all didn't forget to get the Ikarus out. -
It's true...you can look for yourself. Got to Steam>Library>Tools and download DayZ Server. Then go to... Program Files (x86)\Steam\steamapps\common\DayZ\Missions\dayzOffline.ChernarusPlus\cfgeventspawns.xml ...and open it with Notepad ++. The Red Golf is called Hatchback_02, it's not in there. If there was a question of my file name; which there isn't, you can look at the other asset names in that file, none of which are it. If you want proof my filename is accurate, go here... Program Files (x86)\Steam\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\db\types.xml You'll find these file names... Hatchback_02 Hatchback_02_Door_1_1 Hatchback_02_Door_1_2 Hatchback_02_Door_2_1 Hatchback_02_Door_2_2 Hatchback_02_Hood Hatchback_02_Trunk Hatchback_02_Wheel Hatchback_02_Wheel_Ruined
- 1 reply
-
- 1
-
-
Have xbox edition but thinking of swapping onto PC
Weyland Yutani (DayZ) replied to andysuter's topic in New Player Discussion
Stop lying man. Only people using that stuff is admins now. -
Maybe this could be a sticky? I'm looking for some help using this CeEditor. I'm sure I'm not alone. Thank you. So far I have this: http://tom4897.info/…/d…/modding/samples/ceeditor_chernarusplus.zip https://la-quarantaine.fr/uploads/ceeditor_chernarusplus.zip
-
Exp 1.03 Update
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
From a couple of hours ago, good catch and thanks for posting. 😃 -
Any idea when we're going to see this available?
-
Exp 1.03 Update
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Really? I didn't see that tweet. -
Thoughts on QnA Dev. Stream yesterday
Weyland Yutani (DayZ) replied to Brandon Clinch's topic in General Discussion
Can you tell us anything about that? When will there be an experimental version, what's in the update (loosely), how close are we, etc. Thank you. -
I would like to increase the time it takes to destroy base built materials, walls and such. For instance, the time it takes someone to break through a wall with a sledgehammer. I don't want to make walls indestrucable, just increase the time it takes to destroy them.
-
Where is Eugen?
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Great idea! @eugenharton Hello Eugen! How's everything going back there? -
Haven't seen him in a long time it seems. Anybody spot him around the way?
-
Where is Eugen?
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
I like Eugen, he's been really good at what he does. As far as being shit on, I don't remember him being targeted. -
Thoughts on QnA Dev. Stream yesterday
Weyland Yutani (DayZ) replied to Brandon Clinch's topic in General Discussion
Find a server that has this on it: https://steamcommunity.com/sharedfiles/filedetails/?id=1707452249 -
Thoughts on QnA Dev. Stream yesterday
Weyland Yutani (DayZ) replied to Brandon Clinch's topic in General Discussion
Holy crap that was cringe. I don't think Martin is the right person to be at the helm. He was very distracted with playing and not effectively answering questions. Matt Lightfoot was fired/replaced/removed/whatever for less. Seems like Martin isn't in the loop either. The guy on the left (ImpulZ?) would be much better suited. What happened to Eugen? I thought Eugen did a great job with this stuff. -
I did some testing today on a test server to rule out our mods. I did get repro but it's not constant, it's a variable. It's not mod or leftover lock related as my test server was brand spanking new since 1.02. I only use it to test mods and haven't tested anything item-wise since 1.01 so there are no persistent items on it. I probably have a log from the test server...if you can tell me where I can find it I can give it to you or Geez. If that doesn't work I can tell you step by step what I did in regards to testing, what mods I tested, and in what order. I filmed it at first, but I got zero results for so long I shut it off. I might have the corrupt lock on film though, would have to check. From what I went through, it's restart related. Looks like after a variable x amount of restarts a lock will get corrupt. How did I get to that theory? I asked players that have a great deal of experience with switching their locks out and the common denominator was x amount of restarts later the lock would fail.
-
They've got enough to push one every new build until the end of 2019 (every month or so). All of the bullets below are finished. 2 Color V3S (Blue and Orange w/possible variant) Ikarus (Bangbus) Yellow S120 Red Golf Blue VW Van Utility Vehicle Scooter Motor-Cross Bicycle Crop Duster C130 and Little Bird will probably get in there too. I think they did a Little Bird, but nobody has found it in the files (presumably).
-
Do you mean that if there are any locks left over on the server at all, this could be causing all the other locks to work incorrectly? I could have sworn we've had people cut old locks off, destroy the gate, rebuild and add a new lock and gotten the same result. I'll have to double check on that though. I've had a ticket in since the 4th and haven't gotten a response from Geez or anybody. I even got posts on Twitter and the only issue's being acknowledged are Xbox issues. Here is my ticket: https://feedback.bistudio.com/T138378?fbclid=IwAR1AzbMftCTmlcpSbcTXtEfZL6feM7UeKk_VYzf0fC67tZoAfsmOXvhoWUU
-
Not finding severs xbox one x
Weyland Yutani (DayZ) replied to Todd Harris's question in Troubleshooting
What's going on? You are here: Home>DayZ Modding>General Discussion You need to be here: Home>DayZ on Consoles>Xbox>Troubleshooting -
Against my better judgement, I loaded up the console port last night to play with a friend... Got some small gear, and end up being taken out by infected during the night hours over and over and over...same for my friend. There is just not ample sprint duration to escape. It's not fun to get killed by infected over and over and over and over as a fresh spawn. I've got thousands upon thousands of hours in DayZ, I know how to play. The sprint duration is too low. Finally got some weapons and got taken out by a bambi with a stone knife because I wasn't able to properly escape due to lack of sprint stamina. I was at about 60ish% of 100%. Bambi's shouldn't such an advantage. I spent 2 hours gearing to get taken out by a fresh spawn because I couldn't escape. If you get cut once, you get cut 5x and die. Not enough time to drop gear. The stock sprint speed of 5 which is like 20 or 28 seconds of sprint with zero gear is great for PC because it gives server owners the choice to modify those values. I have my servers set to 1 which is like 1:38ish seconds of sprint. There has to be an option for players on console to escape other players or infected and the current setting is too low for enjoyment. Please up the value of 5 (20 or 28 seconds...I forget) to at least 2 which is 48 seconds. 5 isn't enjoyable, thank you.
-
PLEASE reverse the NEW "Client Side Personal Night Light"
Weyland Yutani (DayZ) replied to 0.64 Freerider's topic in General Discussion
All they have to do is add street lights like they did on day 1 of SA. Each town had a street light and it looked great! Obviously more is the plan. Make a maintenance system for power grids so the its an apocalypse purists don't drown in their own tears. -
Not seeing anything out there and I'm very curious as to what's coming with the PC update. @ImpulZ can you share anything? Apologies if I missed something.
-
[Update] Any details available (PC)?
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Twitter is actually really cool if you follow the right people. This guy right here: https://twitter.com/RickKing16 He posts a lot of VR, computer tech, gaming stuff, and a lot of all around awesome tech nerd stuff. I'm not into VR or anything, don't own one, etc - but this guy's content is unbelievable on a daily basis. -
[Update] Any details available (PC)?
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Why can't you give us something to get hyped up about? We've been right here with you the entire time, if something doesn't get delivered we can handle it I promise. There has to be a few things at the least that will get in no matter what right? It's the last year of development, a little transparency would be lovely. Thanks. -
[Update] Any details available (PC)?
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
I'm not talking about experimental. They're talking about experimental. I'm talking about stable: This was also said somewhere else too. I can find it if you like?