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Weyland Yutani (DayZ)

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Everything posted by Weyland Yutani (DayZ)

  1. Weyland Yutani (DayZ)

    All-New Player Health Guide (0.61)

    This should help? Looks like Wobo made it up ("Just speculation") and changed it to Vital Organ Damage ^ (Spinal Fracture>Bone Density>Vital Organ Damage...3 different claims?). Hicks didn't confirm it and says the video was taken out of context. We do an event called Friday Night Fights and people die in the 1st couple of landed punches, fresh, all the time. Looks more like a super punch which is a real life thing...I used to box with an nationally ranked amateur that did 10 years for killing someone in a bar fight with a single punch. A few weeks ago, I was killed fresh on 2 occasions by an infected and a wolf after 1 punch...then later on by 1 bite. EDIT: Also, if you tab out your health status won't change for a long time possibly not at all. I've tabbed out a few x and came back (for way more than 4 hours), tabbed in, and all health status' were the same...injured or healthy. So Wobo sitting in a bush for 4 hours, he had to be tabbed out otherwise he would have died. Retreating, the tabbed out status thing has been around for a very long time.
  2. Weyland Yutani (DayZ)

    Has FLUSH been disabled?

    There used to be a way to flush your graphics in game. Goes like this... Press left shift [hold it] and then NUMPAD minus. Release both keys and type: flush. Screen turns black, clear the memory and reload every texture. --- Tried it a little while back and nothing happened. Disabled?
  3. Weyland Yutani (DayZ)

    Status Report - 21 February 2017

    Looks like more of the same but different. Outdated, yes. I don't like it, not what I expected. Senchi posted this a while back... SOURCE: I was expecting something more along those lines... I really just want to post a source link, not get an image with it. Uggh.
  4. Weyland Yutani (DayZ)

    [0.61] 34 Updates?

    I was in the Experimental Patch Discussion and for some reason started counting all the 0.61 updates and...blamo 34 updates. Beast Mode <ON> That is all...
  5. Weyland Yutani (DayZ)

    [0.61] 34 Updates?

    They leaked an image of a Crop Duster a while back (September 2016). No additional info though, sorry. They don't talk about much anymore. We haven't even had proper changelog since .58 (August 26, 2015). I have a question for you...where do you plan to hide your aircraft? In the mod, the north wasn't as traveled as it is now. There used to be a circular hole cut out in the woods near where Svetlo is now...I used to land my choppers there and only had one stolen.
  6. Weyland Yutani (DayZ)

    Has FLUSH been disabled?

    No, I have not. Good idea. 2-3 weeks ago.
  7. Weyland Yutani (DayZ)

    Trading Post

    Wrong section. Appropriate section:
  8. Weyland Yutani (DayZ)

    Is it possible to remove the "crosshair"?

    We have it removed in our servers but its not FULLY removable unfortunately. When you have a gun in your hands it's still there. There should have options to remove it completely. I prefer 3rd person but during combat you move slower in 1pp (I prefer pvp in 1pp) where as 3pp moves faster (side-to-side) which isn't fair.
  9. Weyland Yutani (DayZ)

    Historical Data on Infected Population

    Does anyone have any historical data (links, videos, builds, quotes, etc) on the changes of infected population? I'm curious about what SA started with and the road to it's max population. Dates and sources are kinda important. I know we're currently dealing with 1,000 infected, but I know that number was higher at one point but just not sure what build or date that was from. Also curious as to what we started with. Thanks in advance!
  10. Weyland Yutani (DayZ)

    Historical Data on Infected Population

    Correct, the beginning of EA. Sorry for the confusion. I can't find anything that says 2000 so if you have a link that would be greatly appreciated.
  11. Weyland Yutani (DayZ)

    Historical Data on Infected Population

    Thanks for posting. Do you know what DayZ shipped with initially regarding infected count?
  12. Weyland Yutani (DayZ)

    [0.61] 34 Updates?

    No. Next update is the visual overhaul...its in the Status Report.
  13. Weyland Yutani (DayZ)

    Historical Data on Infected Population

    "They (infected) don't feel like a threat because there is not that much. Cuz we can only handle so many infected on an instance. A thousand AI is a lot." -Brian Hicks. SOURCE: There is a bit of a contradiction there no? 1. They don't feel like a threat because there isn't that much. 2. A thousand AI is a lot. I respectfully disagree. DayZ shipped with around ~700 (I could be wrong), then it got bumped up to a 1,000. Then on to 1,500 on the OLD engine. How is it that 1,000 is all the NEW engine can handle? Wouldn't you figure that, new engine equals new capabilities with infected? Big cities like Cherno, Novo, Berezino should have 100's of infected at all times. It should be a challenge getting into the bigger cities.
  14. Weyland Yutani (DayZ)

    What is the Best Vid Capture for DayZ

    Two links... Dxtory: OBS:
  15. Weyland Yutani (DayZ)

    [0.61] 34 Updates?

    Stupid? Hicks has said DayZ will be feature complete by Beta. We're no way near feature complete. Do you still think the game will be “feature complete” by the end of this calendar year? Brian Hicks: When you say feature complete, it means the implementation of these features, the first, the basic flesh out, as we say, that’s the first iteration of vehicles. I still think we have a good chance of by the end of this year, being in what we consider beta, which is where we stop focusing so much on core features and switching to bug fixing and small content. SOURCE: http://www.dayztv.com/post/dayz-interview-brian-hicks-engine-mods-hordes-beta/ There are a ton of new features coming in. Bug fixing and small content doesn't mean: base building, new player controller, new animation system, choppers, new vehicles, new guns, new map, modding, horses, animal companions, bears, diseases, improved cooking and horticulture, advanced anti-hack system (dynamic BattlEye), advanced vehicles (repair and modifications), player statistics, player stamina, new physics system, steam community integration, advanced barricading, character life span + soft skills, animal predators + birds, aerial transport, advanced communication. Look man, all of this stuff mentioned ^ is BEFORE BETA. SOURCE: http://www.dayztv.com/standalone/dayz-2015-roadmap/ I've been really supportive of the project, staff, development, but this is a joke. I like Hicks, but this lack of transparency thing is starting to look like deception. The complaint argument is looking like smoke & mirrors, lets get a proper road map please. They owe it to us that have been patient. It's wrong not to. Population is dropping back to all time lows again. At the rate we've been going lately the community can't do another year+ for 1.0 SOURCE: http://steamcharts.com/app/221100 If this is going to take another two years there needs to be a drop in GSP pricing. Why should we pay full price to the GSP's for a game that's not fully done? I understand the game is in development and the disclaimers blah, but it would be nice if communities got a break considering the Top 20 servers are community driven. If the Top 20 vanished, do you really think they would move to pub servers? Doubtful. The game isn't being sold for full price (you know the game price will go up at 1.0), why are the servers full price?
  16. Weyland Yutani (DayZ)

    [0.61] 34 Updates?

    The only quote that literally says anything concrete is the Eugen comment ("we only run version 0.63 which is BETA for us.") which I hadn't read yet. Everything Hicks typed is very ambiguous. I talked with some forum OG's and they didn't literally think for sure it was .63 either.
  17. Weyland Yutani (DayZ)

    [0.61] 34 Updates?

    Whoa really? I've heard Hicks say time and time again that the Alpha phase is made up of 85% new features and 15% bug fixing and when Beta hits it'll be 85% bug fixing and 15% new features. Not sure how this new development makes sense when we have a new animation system, player controller, new weapons, advanced animal AI, animal companions, modding tools, new basic vehicles, advanced vehicles, base building, advanced barricading, and much much more along with all of the other bells and whistles that still haven't been discussed. That's a lot of features to fall into a 15% category. EDIT: Just read over https://dayz.com/blog/status-report-7-february-2017 and I don't see anything that says we're moving to Beta after .62. I read every Status Report and can't believe I would miss that.
  18. Weyland Yutani (DayZ)

    imagine this map in DayZ Standalone

    I think BI is one step ahead of us. Namalsk is done, we know this. Dean said there was going to be another map but at the end of development. The question is...has it been completed yet? Maybe it has. After all, they did buy Slovakian game developer Cauldron which brought in 25 developers. DayZ had 14-16 devs before that never mind the Black Element team in Thailand. I've heard the team is 60+. It would make sense to have a cell working on the new map, console stuff, etc. They're definitely not all working on .61/.62 stuff.
  19. Weyland Yutani (DayZ)

    Items That Don't Spawn Anymore

    There are some items that don't spawn anymore and I would like some of them back please. For starters, I want my dang doo-rag back aka the 'bandana cap' (http://dayz.gamepedia.com/Bandana_Cap). That's my headgear and the hanky looks lame when its on your head. What about you? Is there anything that doesn't spawn anymore that you would like back?
  20. Weyland Yutani (DayZ)

    Items That Don't Spawn Anymore

    I'll give you a doo-rag you unfortunate Yorkie!
  21. Weyland Yutani (DayZ)

    Questions to the Arseniy Smirnov aka "SenChi" (rus. language)

    You are very welcome kind sir! Enjoy some :beans:
  22. Weyland Yutani (DayZ)

    imagine this map in DayZ Standalone

    Not really...slave shards me boy...think of the possibilities!!!
  23. Weyland Yutani (DayZ)

    [0.61] 34 Updates?

    My guess... .62 = Visual Overhaul .63 = New Animation System .64 = Player Controller .65 = Major Features a la Base Building, Advanced Barricading .66 = Beta DISCLAIMER: I'm plenty wrong so there's that =P
  24. Weyland Yutani (DayZ)

    Weapon sway

    Arm is borked. Splint/morphine and enjoy!
  25. Weyland Yutani (DayZ)

    Items That Don't Spawn Anymore

    Northern road that runs E/W across the northern expansion.
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