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Your DayZ Team
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Everything posted by Weyland Yutani (DayZ)
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Hello, Can you confirm or deny that the map will be Namalsk? Thanks, -Weyland
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There will always be admins that abuse tools, but that's no reason to limit the tools and have crappy tools that don't even work as a consolation. Communities with legitimate poor administration will fold in on themselves and the player base will move on to communities that don't have poor administration. That's the organic process. If you limit the tools completely, you destroy the player base completely...over time it WILL happen. Some DayZ Staff have talked about this and how it killed the mod, which isn't true. What really killed the mod was micro-transactions, servers piecing out items for sale, and donor load outs. 500+ vehicles, custom loadout, donor loadout, selling cars, selling everything. Smaller communities couldn't compete with that and flourish.
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Will there be reserved slots again?
Weyland Yutani (DayZ) replied to Aim-iliO's topic in General Discussion
There has never been reserved slots in DayZ Standalone. I know because I asked MPGS staff when I first started renting from them as they had that as part of their server package details 2 years ago. Senior tech staff said they didn't have the technology yet and Hicks recently said it won't happen until modding. Only way I see anybody having reserved slots is if they were running 'unofficial' SA servers. I run 3 servers that have spanned 3 different GSP's (Gameservers (pre-private shard), Fragnet, Multiplay Gameservers) since the day private shards were available. -
[0.62] Early Preview Broadleaf + Grass Shader
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
I know it's early, but I really don't see much of a difference. I've been waiting like a dog since the day (November 4th, 2014) Torchia said they were redoing the tree's here: https://www.reddit.com/r/dayz/comments/2l93uf/dayz_developer_ama_chris_torchia_art_lead/ I don't want to be a debbie downer (because I have been complaining a lot as compared to never) and I really believe the devs have been doing a great job for the most part. When I saw this Tweet from Senchi... ...I really was excited and I was reassured that the devs, like always, are moving in the right direction. I read the Tweet and understand having realistic expectations, but the video ^ doesn't look like much of improvement than what we currently have and nothing remotely close to what Senchi wishing for. Maybe I'm jumping on this too quick and I'll be the first to apologize when something awesome is the finished product. I just feel like I have to say something. A big thing people complain erroneously about is why are we getting new clothes all the time and not a fixed game? I always defend them (the dev team) with the art guys don't do the code (or fixes) y'all are complaining about...they make art and that's all folks. Now when its time for the awesome art devs to shine, we get more of the same. Ok, the bark looks different but not really the improvement I was expecting and I really try to not have high expectations. The grass looks almost the same and the leaves on the tree tops still look the same. Tree's have looked the same as the mod and it makes the game look old as dirt. We got the new engine, new renderer, we need a new environment. Arma 3 leaf textures are still way beyond anything in SA. SA needs something bigger than what Arma 3 has. -
DayZ Colony (Whitelisting | PvP + RP + PvE | Advanced Role-Play)
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in Servers
Some past and current Colonies... -
Anyone have a link for Hicks presentation/showcase/whatever? I'm searching around, but not having any luck. Any help sure is appreciated. Thanks!
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PAX East 0.62 Showcase Link?
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
I actually remember reading that, but that was posted almost three weeks ago in the https://dayz.com/blog/status-report-21-february-2017 SR. C'est la vie... -
PAX East 0.62 Showcase Link?
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Ahh I see. :sadface: Thanks for the information! -
To, me the ideal system would be walking up to a apple tree and seeing this: Apple Tree (10/50) Do the animation and you get 10 apples with a high variable chance of getting rotten or uneatable apples, then move on to the next tree.
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PAX East 0.62 Showcase Link?
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Perhaps this one: https://www.twitch.tv/astrogaming? -
Will there be reserved slots again?
Weyland Yutani (DayZ) replied to Aim-iliO's topic in General Discussion
I don't ever remember reserved slots. Unless I'm not understanding something? -
Will there be reserved slots again?
Weyland Yutani (DayZ) replied to Aim-iliO's topic in General Discussion
Hicks said in response to my inquiry that you'll see this feature when modding becomes available. =( -
All-New Player Health Guide (0.61)
Weyland Yutani (DayZ) replied to Tatanko's topic in General Discussion
This is what's in my DayZ>Addons>server_data.pbo as seen in the pathway. In server_data.pbo is a DZ folder (nothing else but), then a server folder (nothing else but), then the below... I even sifted through the folders ^ and nothing in them has a config.bin. There is no reference to 'spine' in the server_data.pbo>config.cpp. There is a reference to 'Spine' in the characters_data.pbo>DZ>characters>data>config.cpp though. Line 1475 componentNames[] = {"Neck","Pelvis","Spine","Spine1","Spine2","Spine3"}; Line 1695 P3DProxies[] = {"spine1","righthand_dummy","spine2"}; Line 1696 BoneNames[] = {"Spine1","RightHand_Dummy","Spine2"}; -
Introduction I put up a post a while back on punch control: https://forums.dayz.com/topic/227759-punch-control/ Considering there is going to be an overhaul to the melee system I feel it's time to revisit the topic and expand on my previous suggestion. DayZ needs a basic and functional punching system. There has to be penalties as well as rewards for trying to punch someone. The System I need to throw just a jab whenever I want. Maybe I want to throw 2-3 jabs, there needs to be a key set up for that...key bindinsg can be altered when the guard is raised if the concern is lack of keys. Same for the straight right hand, left hook, as well as uppercuts (left and right). Having 5 basic punches would be great. If 5 is too high, remove the uppercuts which will put us at 3. Even H1Z1 has uppercuts so I'm sure DayZ can make that happen. Jab (left) Straight Right Left Hook Left Uppercut Right Uppercut Implementation My suggestion is remove the torso movements with Q+E when the guard is raised. It's too complex and has too much of a delay to use when fighting to try and slip a punch. Replace with Q for jab (left) and E for right hand. R for left hook, T for left uppercut, and Y for right uppercut. One-punch knockout punches should be limited to left hooks and straight right hands. I'm not suggesting anything too complex, but if something advanced IS on the table then I've got the experience and knowledge to expand on the concept even further. As it stands, I would like to keep it as basic as possible. Psychology There should be a high variable for someone to break their hand (just on the fleshy head alone). This will make a player think hard before trying to knock someone out and maybe force an interaction. If you punch a motor cycle helmet or etc, 100% broken hand. A freshy thinks quite often, well what do I have to lose if I try and knock this geared guy out? I'll die, respawn, rinse/repeat...no problem. There needs to be a penalty for trying to knock someone out. Freshies have nothing to lose and very often will try and attack someone to get their gear. There is too much PvP in DayZ SA as it is, revamping the punching system can organically help DayZ get back to more interaction like there was in the mod. Maybe try to talk someone out of their gear instead of trying to knock them out for it? Penalty vs Reward Break a hand (I'm not talking hairline fractures, you break a hand it's a solid metacarple bone break), reduce damage by 25%-75% depending on the severity of the break. Also, if you break a hand you should punch slower. Perhaps a 25% reduction in punching speed. Sure you see guys in professional boxing continue fighting with a borked hand, but they are wrapped as well as fitted with a glove...and did I mention professional? On the street, breaking your hand has a much more dire effect. Breaking a hand and continuing to use it for punching should have a damaging effect on the player as well. On a more advanced note, if you hit someone with a left hook to the chin...there should be a very very low probability of a broken hand. It's almost hitting soft tissue considering the dynamics of your fist compared to the bone symmetry of a chin/jaw. Straight right hands to the skull, high probability of a broken hand. Straight right hand to the mouth: less probability. Orbitals: medium probability. Jabs: low probability depending on where they land (mouth vs orbital, vs forehead, etc) --- If anyone has suggestions, feel free to add your thoughts and criticism (preferably constructive)!
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[Punching] New Melee System Suggestion
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in Suggestions
I never said it was a fighting game and I said I want to keep it BASIC. What other words can be used other than 'basic punching?' Did you even read what I typed? The current system blows. My proposal: one punch per key and 3-5 basic punches. The only other system that's more basic than that is 3-5 punches with 1 button. My proposal hardly makes it a fighting game. The engine can handle one punch per button. Jeesh... Every time I get into a fist fight I lose. I'll get one shotted completely fresh and never once in 4,500 hours have I got a one punch knockout. Rock in hand or knuckles. BASIC PUNCH CONTROL is what DayZ SA needs. Not a button mash that does everything. -
[Punching] New Melee System Suggestion
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in Suggestions
Maybe, maybe not. The current system lacks lustre. A lot of people are complaining about their plans for soft skills. I would rather them have a helping hand to help get it right from someone who is an authority on the subject than coming up with something random. My great Uncle was a pro, my Dad was an amateur, I was an amateur with a winning record that trained and was sparring partners with domestic and world title holders. I've got over 5,000 boxing matches in my offline archive and seen heaps more. Handicapped pro boxing for 2 years with a 92% winning record. My first memories are Sugar Ray Leonard in the 77' Olympics. I've played every boxing game ever created (up until Fight Night Champion) and paid attention to engine capabilities with the biggest titles (Fight Night). I know whats possible and most importantly whats fun, more than most people. -
[Punching] New Melee System Suggestion
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in Suggestions
I don't want to scare anybody off which is why I want to keep it as basic as possible. A small variety pf punches and call it a day. -
Devs: Should suggestions be made in the forum or via Feedback Tracker?
Weyland Yutani (DayZ) replied to exwoll's topic in General Discussion
Well said! -
A lot of people don't know (or maybe forgot) about the hidden stash that's set to come out at some point. It's been a while since we were teased on Trello with it and in my opinion, the hidden stash is really going to change the game moreso that some of the other big ticket features. It's pretty hard keeping gear stashed and safe. I for one am very curious on the capacity for this stash in particular. Feel free to take a guess! It would be awesome if we could get a rough eta on this one.
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Devs: Should suggestions be made in the forum or via Feedback Tracker?
Weyland Yutani (DayZ) replied to exwoll's topic in General Discussion
Here in the Forum>Suggestions: https://forums.dayz.com/forum/128-suggestions/ -
All-New Player Health Guide (0.61)
Weyland Yutani (DayZ) replied to Tatanko's topic in General Discussion
characters_data.pbo>DZ>characters>data>config.cpp correct? -
All-New Player Health Guide (0.61)
Weyland Yutani (DayZ) replied to Tatanko's topic in General Discussion
I'm not saying he's faking his vid's you twat. I'm, saying he guesses a lot and the scientific method isn't often done well...big difference. I've got quite a few examples of the press vest as I used it strictly for years. Another test of which was done at the same time of the video with a magnum at 30 or so feet away. Fresh, pristine, low pop/ping server, shot to the chest at distance...ruined press vest and damaged player nowhere near death. Also, I told you about my experience before I quoted additional "musings" as you would call them from youtube. Please don't twist words around to suite your reverse-euhemerised fanboy agenda. Lets but this one to bed and get back on topic please, the topic is the health system guide on Tatanko's wiki ffs. -
All-New Player Health Guide (0.61)
Weyland Yutani (DayZ) replied to Tatanko's topic in General Discussion
Its fake. A lot of Wobo's content are just guesses. Look at his press vest testing, it's poor science. He shoots someone point blank with an FNX and implicates the press vest as a something that doesn't protect a player well. My life has been saved a multitude of times by press vests. At that time I specifically remember an instance of getting shot on the coast a few x by a Mosin and M4 (three guys shooting freshies). I took several shots and survived with a ruined press vest (no other clothing damage but the vest) and limited player damage, but in his video he kills a guy point blank with an FNX. Distance obviously plays a role. Testing should have included a variety of distances to see if the player damage changed. Even the comments at the top of the page imply inaccuracy as well as distance and it has nothing to do with new updates. The day that video came out the results were the same. -
All-New Player Health Guide (0.61)
Weyland Yutani (DayZ) replied to Tatanko's topic in General Discussion
Hit Points are disabled and have been for quite some time. Wouldn't that mean the death from a single blow has nothing to do with limb damage or hit points? Here is a limb shot sample from one of my server logs: A (uid=xxx) SHOT B (uid=xx) by ShotgunIzh43_Sawedoff into rightleg STATUS S::400 B::4800 H::4680 HP::0 STATUS S::1200 B::4400 H::4280 HP::0 STATUS S::1600 B::4200 H::4080 HP::0 I apologize if I'm misunderstanding something. -
From what I understand that's how wolves work. You shouldn't hear wolves howling in close proximity to you. My guess is 300 meters in-game. Wolves don't howl to attack. Its more like for coms to find those lost from the pack, anxiety over missing loved ones, territorial warning, sometimes the alpha male will bark to get the attention of a female. Different frequencies for different purposes as well. Mostly, howling is long-distance communication. Sometimes they bark as a pack for motivational purposes. Howls during the day are rumored to be rabid. Very interesting critters!