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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Weyland Yutani (DayZ)

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Everything posted by Weyland Yutani (DayZ)

  1. Weyland Yutani (DayZ)

    How to report a player to the admin?

    Handcuff yes, poison...no.
  2. Weyland Yutani (DayZ)

    How to report a player to the admin?

    The goo.gl is a url shortner tool so instead of getting a large url that's long and hard to remember, we've set it up to something shorter for your convenience. It should bring you to Discord. Hop onto Discord and head over to the Text Channel called #us-3_tipline. Might be a good idea to stay in there so you have access to admins on a moments notice. I wish we had a bot! Our admin/moderators are streaming logs on a 2nd screen so we get live updates.
  3. Weyland Yutani (DayZ)

    [POLL] Old Chernogorsk vs New Chernogorsk

    Which Chernogorsk do you prefer, the old Chernogorsk or the new Chernogorsk? Feel free to leave details as to why you chose one or the other. Thanks!
  4. Weyland Yutani (DayZ)

    [Infected AI] Grab + Bite

    Wouldn't it be cool if the infected got a hold of you and started biting? Maybe even knocking you down for a mount? The windmill arm attacks are a bit limiting imo. Grab and bite, with a counter attack of pushing them off or etc. Just a thought!
  5. DayZ Colony | Mode: 3PP | Whitelisting | Advanced Role-Play Welcome to the DayZ Colony. DZC hosts the #1 ranked server on Gametracker (US-1). Unlike some of these other role-play communities, players are not restricted to any rulesets. Players don't have to wear certain outfits related to their role, there are no safe-zones, as a matter of fact: there are no rules other than no hacking/glitching/etc. Deception, honesty, fear, compassion, revenge, empathy, murder and whatever else you can think of are on the menu. What makes our colony system so unique is how we breath life into Chernarus. Not only do we tailor colonies to your specification, but we also have roles that are so unique that the air of authenticity cannot be mistaken. What is a colony? Colonies are small groups of like-minded individuals. Currently there are roles pertaining to hero, bandit, bounty hunter, courier, gypsy, farmer, hunter, mechanic, medic, mercenary, pacifist, scavenger, survivor, trader. as well as zealot roles. If your are sick of playing alone and are looking to be matched with like-minded individuals, our operators will match you with a colony, or help you start a colony of your choice. If playing with others isn't your cup of tea, feel free to roam Chernarus on your terms. We provide a hacker-free environment (DayZ Colony has the cleanest servers in SA with a ban list of over 4,000) and have over 1,120 colonists that have been carefully whitelisted. I am proud to say that since our doors have opened we have not had a single hacking incident on our whitelisted servers. Staff are constantly in touch with the community to keep security as tight as possible with various internal protocols. If your sick of hackers ruining your experience, being ghosted on, worrying about server hoppers and want to play in an exciting environment on an even playing field, our DayZ Colony might just be the place. Website Whitelisting Forum FaceBook Group Colony Descriptions OUR SERVERS ARE LOCATED IN: US-1: NEW YORK, NEW YORK (PvP: Ranked #1 on Gametracker) US-2: LOS ANGELES, CALIFORNIA (Whitelist) US-3: ST. LOUIS, MISSOURI (PvE) DayZ Colony US-3 PvE Our colony engineers decided to revamp and create the most immersive PvE (Player vs Environment) concept to date. Initially we were against the idea, but once our think-tank was assembled our conclusion was that PvE was never done properly. Junior world designers never took the idea and ran with it, they just labeled the server description PvE and walked away. DayZ Colony on the other hand is known for building better worlds (check gametracker) and decided to breath a new life into the player versus environment concept. Check out what we have to offer below! http://www.insidedayzstandalone.com/us-3/ DZC US-3 LATEST MICRO-EVENTS: MONTANA REALTY COMPANY (DZC US-3) DZC US-3 LATEST MACRO EVENT: BLUE TEAM WON BTW DZC US-3 WEEKLY EVENT: FRIDAY NIGHT FIGHTS We've just concluded our first season of FNF. We had our champions compete in a bracket style tournament and let me tell you it was fireworks. Best one yet. DAYZ SA VERY 1ST DJ MORE INFO HERE: http://www.dayzcolony.com/us-3/
  6. Weyland Yutani (DayZ)

    Three Things YOU Still Want

    1. Change Logs 2. Better Status Reports 3. More Transparency from Developers
  7. Weyland Yutani (DayZ)

    [POLL] Old Chernogorsk vs New Chernogorsk

    This poll is about Chernogorsk, not Chernarus.
  8. Weyland Yutani (DayZ)

    DayZ Colony (Whitelisting | PvP + RP + PvE | Advanced Role-Play)

    Let's work together on this. I'll message y'all on Discord for more details and we'll get some guys over to these area's. Keep an eye on your DM.
  9. Weyland Yutani (DayZ)

    [0.62] Early Preview Broadleaf + Grass Shader

    Those are way older than the video. Date is November 8, 2016.
  10. Weyland Yutani (DayZ)

    New forum format/style

    Hi, Is it possible to get the post number on the top right of the posts back? Where the 'share post' icon is. I don't think people know what that icon means. Like if I give someone a link to a thread it would be cool to say check out this thread and go to post #18. Thanks!
  11. Weyland Yutani (DayZ)

    Is this game (full paid version) worth buying now?

    DayZ is currently $34.99. The only sales I've ever seen was 15% off. It's not worth it for them to sell units at a lower price atm. DayZ is very much worth $34.99. Will the game be priced differently during and after Early Access? “The price of DayZ Early Access will increase slowly as development moves closer to 1.0 (Releasing from Early Access). With the final price of DayZ at 39.99 EUR / 49.99 USD SOURCE: http://store.steampowered.com/app/221100/
  12. Weyland Yutani (DayZ)

    Better Logs

    Hello, The logs have been terrible since the day they launched and have gotten worse over time. Not only do the logs decide to work when they want to (not all events that are supposed to be in the logs actually show), but also when something happens its a wall of text making it very hard on the eyes. The below causes of death are not visible... Deaths by: Grenade Poison Explosion Being Run Over Illness Land Mines Bear Traps (I'll update this as I remember, having a hard time remember every type of death that doesn't show in logs) ...they do NOT show up in the logs. We had a Carpet Bombing incident last night on two of our servers and I literally spent 5+ hours parsing logs to find out who it was. One log in particular has 3000 lines of log. I reduced that to 33 suspects. When the hacker in question came back I reduced that 33 to 5 possible suspects. Then from 5 to 2 after considering what they were doing in game as well as what their Steam accounts looked like (hacker accounts have a certain look on Steam), and then finally 1 that was present during all incidents on both servers. 3000 lines for one log, I did a few logs. No server Admin should EVER have to spend 5 hours of their precious time on Earth parsing logs to catch a hacker. If the logs were working properly, I could have POLICED MY OWN PROJECT in the flick of a wrist. There should be custom parameters for server renters to check off like a radial thingy. Maybe I don't want to see who's connecting and disconnecting, maybe I don't want to see chat logs in my log, maybe I want one long log and not a new log every restart. Let the end user choose how they want to see the logs because every project is set up differently. Also, Lets get some world space coords going in a log that's viewable. We got people glitching into buildings, bases, etc and there is very little that can be done besides additional investigations of who's on and questioning. What I want to see? Joe Schmo moves from xxx/yyy to xxx/yyy. Joe Schomo drinks sods @ xxx/yyy. Something...anything. Server renters, feel free to add to this post. What do you want to see in the logs?
  13. Weyland Yutani (DayZ)

    Home

    Yes, Advanced Barricading and Underground Stashes. You'll never be truly safe though so it comes down to hiding your shit like a jewel thief would. My advice, it might be a good idea to read up on the game instead of asking in the forum. Forum goers are looking for a progressive experience and not to hold your hand to an easier tomorrow. Everything you need can be found here in this forum with the SEARCH function.
  14. Weyland Yutani (DayZ)

    Absence of formal sidechat in DayZ SA is a pain.

    They aren't the same...you're right. SA population is far less mature. Side Chat, RIP dear boy...
  15. Weyland Yutani (DayZ)

    [Infected AI] Grab + Bite

    Beans for poopy pants (y)
  16. Weyland Yutani (DayZ)

    Absence of formal sidechat in DayZ SA is a pain.

    Side-Chat was hated in the mod and used more for evil than good. I have a broken leg in Cherno need help... show up to help... ...sniped from the treeline. /the end Walkie Talkie is better imo.
  17. Weyland Yutani (DayZ)

    Where have all the scary Infected gone to?

    I can't move laterally and avoid the swipes lately. They only way I can prevent getting hit lately is if I time my spear or attack as an intercepting blow.
  18. Weyland Yutani (DayZ)

    Where have all the scary Infected gone to?

    From what I remember, there was a bunch of complaints and the infected AI got nerfed. My opinion, seems like it's feast or famine (polar opposites in strength) with the infected AI. Maybe the AI needs to be rewritten? One thing that needs to be rewritten/adjusted is if you get an infected on you and they get too close, it seems impossible to them to swing and miss. It's a swing and auto-hit. Once they get close, they're going to hit you 100% of the time (or so it seems) and draw blood 80% of the time. I want to draw them near and make them miss with skillful play. Also, they're ruining gear way too much (even the leather gear). Leather gear should be more resilient to infected swipes.
  19. Weyland Yutani (DayZ)

    DayZ Colony (Whitelisting | PvP + RP + PvE | Advanced Role-Play)

    We've disabled the whitelist.txt on US-2 temporarily (certain hours only) to boost our population and let folks get a taste of the true DayZ Colony experience. Come on down and check us out! We were about 40/50 last night. Not where we want to be, but a good start nonetheless.
  20. Weyland Yutani (DayZ)

    [Guns] Finite, Rusty & Repairable

    One of the biggest problems for DayZ SA is the way loot respawns and the road to power. Guns need to be finite (easier said than done...conceptually) and not respawn so much like they do now. The current road to power is this: get gear, lets go kill. What if getting gear took longer and had a value attached to it? Wouldn't that make the experience...more? Check this out... Weapons are finite and don't respawn (unless griefed like thrown in lakes or oceans or etc), but get rusty and ruined. But not ruined to the point they're unusable. Lets say you find a dead body with a gun on it and its pretty damaged, rusted, etc. Now it's off to find tools to fix the weapon and bring it back to its former glory. Weapon cleaning kit...sure. Or maybe piece the parts out as well that are in those kits (so the end result isn't just finding a kit)? Guns need to be finite and more rare than they currently are (as well as ammo which can be crafted). It'll slow down PVP because the road to power has been extended. Just a thought and by no means a finished idea...
  21. Weyland Yutani (DayZ)

    [Guns] Finite, Rusty & Repairable

    AR's are all over the place. You got the military check points that are scattered across the map and NWAF + Tisy are always loaded. The problem is civilian weapons...those are rare and that's the exact opposite of how CLE should be working. You might hang out in the woods and shoot stuff, but you are the vast minority. Most players get the gear and head to combat area's or grief freshies on the coast/coastal towns. I'm thinking more about value and it not being enough to just find the gun. Find the gun, clean it up, maybe a bit of maintenance...nothing too crazy. Just looking to slow the PVP down and have a more rewarding experience. I understand what you're saying, but there is a tipping point of whats fun and accommodations have to be made for the sake of the gaming experience. Hicks has been quoted regarding Peter Nespesny wanting too much realism...too much realism doesn't make a fun gaming experience and I agree with that. If we had literal authenticity, DayZ would lack lustre. Characters would never need food because people die rather quickly, etc etc.
  22. Weyland Yutani (DayZ)

    Character Value: A discussion.

    I humbly disagree. I was on our DayZ Colony US-1 server last night and ran into two guys far removed from the coast. One had a bow and spear and the other was a no0b with a pistol. The new guy kept pointing his gun at me then turning away like he was trying to get me comfortable with him pointing a gun in my face so he could plug me when my defenses were down. I got 50 bucks that says he was going to plug me...I got that gut feeling. I told him to stop pointing the gun in my face because he's making me nervous. The guy with the bow said his friend is new and just testing out the gun (I guess he shot some random bullets). He told his friend to chill because they didn't have many bullets to waste. The guy with the bow felt bad his friend was pointing his gun at me and made me a spear. That experience made me think the lack of ammo does in fact shape how players act in-game. Their plan was to save the bullets for a threat, not waste it on some entertaining role-player that just made his way up from the coast. The idea is to delay the inevitable with several methods, not just one. Limit bullets and guns are just one way. Next is base building, missions, advanced community efforts, my idea for better melee that includes the breaking of hands on hard helmet surfaces, mods, etc. There is no one fix, but a combination of fixes that can alter the mind of an established bandit as well a new player with a shooter mentality.
  23. Weyland Yutani (DayZ)

    Character Value: A discussion.

    That's the problem: one shouldn't play only to get items. DayZ is about the journey not about the gear. The problem that SA has/had/etc is the road to power is short. Even when the road to power is long (like DayZ Mod), the end mentality is usually the same which is murder. Gearing up in SA doesn't take long and then the CSGO/COD mental midget mentality kicks in. The only real savior is modding. Customizable mission/quests mods, advanced and active communities, story driven map additions, truly advanced AI (what is SARGE doing these days?), etc. A big problem in DayZ is loot and the spawning of loot which leads to the exploitative mind. It's not exactly realistic. Loot should be finite. Loot should NOT despawn when thrown on the ground. Maybe after a few weeks in the rain when it gets rusty and ruined (imagine finding a gun all rusted and you bring it back to life with in-game mechanics? WHAT A REWARD!!!), but the current timer is blegh and arcadey. The result is people destroying camps for the lulz. Hey lets drop all this camps gear on the ground and boy will they get mad har har har. That sort of griefing makes players quit. I see it all the time. A can of beans should have MASSIVE value. Lets say the date of infection started with the date of the mod (I read Dean Hall saying that but can't find it)...every last can of food would be gone besides those secret long forgotten stashes. Most places would be looted, air fields should be covered with zombies and the reward is military loot. Military zones shouldn't be so empty. Same goes for big cities...make them impossible to ransack and have a pot of gold at the end of that rainbow. But the current infected count which is 500 destroys the experience. Where has everyone gone? Chernarus population is down to 560 from how many tens of thousands? I'm not implying we needs tens of thousands, but something that resembles something in the realm of reality. DayZ started with way more than that on the old engine. We get a new engine and can only handle half the infected, wth is that? We NEED thousands upon thousands of infected. The problem is the current game design. There needs to be some serious reconfiguration for DayZ to really work. Loot should rarely respawn. If some trolls want to throw weapons in the ocean, lakes, debug, etc...then it should respawn. Weapons rust to ruined, respawn. Otherwise, let the journey begin. Hoarding is reality and if you were in this environment for real...you would spend time looting and saving the loot for survival. Players should have to find camps and loot stores for survival and in the meantime...use the game mechanics to survive off the land. Players will complain at first, but once they get a taste of the risk vs reward...they'll dig it. The real reason why players don't value their characters is because the player mentality (along with the current game configuration) is broken. It's either griefing or an over abundance of PvP that gives them their jollies. This is mostly because of DayZ being in Early Access. If we would have gotten a finished game from the beginning the player base mentality would be much different...like DayZ Mod was. It's a double edge sword because DayZ needed Early Access to blow up into an enigma and without it there would be no new engine, renderer, etc. Truth is, players don't know how to play DayZ and its up to advanced communities to give them new ways to look at the experience, but the experience itself needs modding so advanced communities like DayZ Colony (=P) can make their idea's a reality. We also need people like Frankie back making content. Most of the DayZ YouTubers getting hits are lame content of PvP at the airfields. Cookie cutter trash imho.
  24. Weyland Yutani (DayZ)

    Better Logs

    Sure, if you're saying reserve the better tools for Private Shards...I totally agree. In DayZ Mod, if you rented a Private Hive you got a live interactive map (with trace routes) that showed players locations on a 15 second delay. This was a much better solution to admin tools and floating around invisible (which was heavily abused).
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