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Everything posted by Weyland Yutani (DayZ)
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I was talking to a coder from the mod and he was concerned if modding in SA will be done with code or will there be a UI like Ark? I guess this is a pretty big deal or no?
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[Modding] Code or UI?
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Thanks for the response! Yes, UI as a User Interface or Editor for modding. To elaborate, I think he was saying as well that the UI in ARK can be problematic and not as easy as code and it's a case of redoing things a bunch of times to get the desired result whereas if it was code he could get it done right much easier/faster/etc. I can ask him for more clarification. I think a combination of the two would be great to be honest. I remember modding my DayZ Mod server and for someone with zero coding experience I encountered several hurdles. I was able to overcome those hurdles, but I really put my nose to the grindstone and it felt like I was taking a University level class. I had to read 65 reply pages of SARGE AI on opendayz.net, take notes, and ask a bunch of questions to the developer (who was super cool) to get it running the way I wanted it to. I think most people would have turned back after a while. I do remember the CLE tool and liked it. But it does look limited to my brain which is someone ignorant to all area's of coding (meaning I don't have all the facts). I've been saying for years that if BI can figure out a way to put modding into the hands of people with zero modding knowledge, they would dominate the landscape. But I couldn't get my head around how they could do that with lets say turning on street lights in towns. Could that really be done with a UI? Also, is there any word on a 3D editor like there was in the mod? We really really need that. I spent an entire Summer of 2013 in the 3D editor. -
Has hacking been fixed on DayZ standalone?
Weyland Yutani (DayZ) replied to zigglr's topic in General Discussion
I already did that and got a response saying they're having a problem shutting it down. Why can't a call be placed to Valve saying we need to block such and such an IP from the server list? -
Has hacking been fixed on DayZ standalone?
Weyland Yutani (DayZ) replied to zigglr's topic in General Discussion
Are you sure DayZ Standalone issues VAC and Game Bans? We've got the biggest ban list of any server (almost 8k now) and we talk to quite a bit of banned players in our ban appeal section (we don't allow any bans on our servers and have staff checking players on our servers daily) and never once have we heard someone say they got a VAC or Game Ban from DayZ. Not saying it isn't happening, just figured we would have gotten someone by now (3 years in SA and 1+ years in the mod running DayZ servers) with one. It's usually CSGO, PUBG, or some version of COD where they got their VAC or Game Ban from. Thanks for taking the time to respond to my questions. I really appreciate that! -
Has hacking been fixed on DayZ standalone?
Weyland Yutani (DayZ) replied to zigglr's topic in General Discussion
That was my mistake. I meant the 'server-client architecture'. I apologize for the error. “The last remaining chunk before we do the alpha is the server client architecture,” Hall explains. “What that does is move DayZ from using the Arma 2 engine to essentially just sending your keystrokes to the server. Your client does virtually nothing. That helps with client performance and it also virtually eliminates all serious hacking. The only hacking that can then occur is like aimbotting... we have Valve anti cheat for stuff like that.” -Dean Hall SOURCE: https://www.pcgamesn.com/audience-dean-hall-dayz-fuck-you-everyone-who-said-modding-wasnt-important I still have a few questions if you don't mind? 1. Why didin't the server client architecture work like it was intended to with hackers? There was hacking very early on and still the hacks are floating around. Public hacks are indeed quelled, but private hacks are out and about. 2. Valve has a visible indicator of someone that's gotten hacked which is present on their Steam profile, DayZ doesn't. Server administrators and server owners have no idea who has a BattlEye ban and who doesn't in DayZ Standalone. PUBG for instance, BattlEye bans appear as Game Bans on their steam accounts, fully visible like VAC bans are. Why is BI not visualizing hackers on Steam? 3. Why are hacked servers allowed to run openly on Steam still to this day as I type these letters? Not only are the hacked servers up and running through Steam, but they're also monetized visibly on their website. Just seems weird to me. Thank you for your time... -
What is the difference between a trigger and a dynamic event?
Weyland Yutani (DayZ) posted a topic in General Discussion
Both are related to character positioning in an area. Can somebody explain to me the differences? -
Has hacking been fixed on DayZ standalone?
Weyland Yutani (DayZ) replied to zigglr's topic in General Discussion
Good question. I thought the network bubble was supposed to prevent hacking or am I mistaken? I do remember Dean said they had something to prevent hacking and that was before Enfusion was even a thing when they were on the old Take on Helicopters engine. -
5 months till the new update? Realy?
Weyland Yutani (DayZ) replied to coko23's topic in General Discussion
What is in Beta part 1 as compared to part 2? That's what we want to know after the team felt it necessary to split Beta into two pieces. -
Incompetence at Bohemia Interactive's Infringement Dept.
Weyland Yutani (DayZ) posted a topic in General Discussion
I can't believe I'm reduced to posting in the forums, but here it goes! Before anyone asks, prior to posting here I messaged Baty (did what she could which was little but thank you all the same!), Brian Hicks (too busy saving seals and whales), Ivan Buchta (unresponsive), Orlok (tried to help but went unresponsive), Karel Novak (ugh), Vojtech Dvorak (ugh), Hwk @ DayZtv (unresponsive), Kichilron (responded but couldn't help), Marek Spanel (unresponsive), BattlEye (unresponsive), and Jan Hovora (very helpful). Bohemia Interactive authorized my project to implement a ban review fee. We only used this on our PvE No-Kill server and for only the mildest of offenders. There are several requirements to qualify. We keep extensive records in-case there was any question or concerns. Recently, we banned a woman who blatantly and admittedly broke the rules, she was offered our monetized fee. Her husband went apeshit and made up lies (saying it was an accident) about what she did even though we have her ban appeal (she said she did it on purpose and was being "playful" and that she thought we were running false incentives to get traffic) in our Discord telling the complete opposite story. Husband goes to reddit and continues to lie about what happened. Camcantrun (low level content creator) got on board because we banned him for blatantly breaking the rules and it should be known he went nuts because he was banned. He even made a little lame-o video and tried smearing our good name with slanderous accusations. Anyway, he put up the infringement department email in the reddit debacle and I guess a bunch of folks sent emails in. Our ban list is 6,000+ so we've got a lot of haters that will go to the ends of the Earth to hurt what we do. All we're doing is being active admins and giving players exactly what they want...a cheater-free, exploit-free, hacker-free place to play. It should be noted that since we started our monetized ban review fee we've made maybe 20 bucks and everything that gets donated goes to server costs which exceed $1,200 usd quarterly. So far we've spent approaching $20,000 usd which I'll have to pay taxes on out of my own pocket. The ban review fee served two purposes. A deterrent for rule breakers A way to fund our project Anyway, being proactive I emailed the Monetization Department. I have nothing to hide and am completely transparent. Unfortunately, they found us guilty with zero due process and zero proof. They said because DayZ is a community driven game that the community has spoken and we're guilty. Mind you, there is ZERO proof. All of the proof is in my possession because of the level of records we keep for situations just like this. We have 6000+ bans with 2,800 bans having 6 fields of data each so thats 16,674 entires not counting the entries for the remaining 3,200 which is almost 20,000 entries of ban data!!! Thats what it takes to keep three servers clean. We also have tons of logs online as well as offline for consumption as well as a ban list.txt that shows all of the bans (many with acronymed details). We offered our databases and every bit of data to prove our case but the Monetization Department (Karel Novak and Vojtech Dvorak) won't hear it because they said there was an overwhelming amount of complaints. That is impossible because we haven't done many monetized ban review fee offers. Less than 50 is my guess and thats probably being generous. They gave us an ultimatum to remove our ban appeal fee donation buttons which we were unable to do because we're in the process of debugging new features on our website. I made them aware of the following... Problems with newly coded features and our .htaccess file was preventing me from getting into Wordpress and my coders Aunt who served as his mother recently died at 59 in her sleep...with zero warning. My coder has some disabilities and went from not working for 10+ years to working 3 jobs just to make ends meet. I told the Monetization Department there would be delays in removing the buttons, but in the mean time I've taken action in our only area for Ban Appeals which happens on our Discord. We use Discord because messages remain with time stamps and serve as a living breathing record. We put up daily messages that Ban Appeals were disabled. Someone donated for a ban appeal unsolicited (which is super rare) and was refunded. We had detailed conversations with the donor in Discord so there is a record of the incident. Recently I've sent 17+ screenshots of varying degree's proving everything to Karel Novak, Vojtech Dvorak, as well as Marek Spanel (he got more screens of emails...maybe 25+?). The Monetization Department never responded to my email so I naturally took this as leniency. On the 18th they said because I wasn't compliant that they were removing my monetization completely (with no warning) and that I needed to get ALL donation buttons off our site and in the meantime they removed my BattlEye protection (really?) until that time. They're also putting BattlEye messages on all 3 of our servers saying we're infringing and that the admin (me) needs to contact the office (lol) in a very malicious tone. We're in compliance, and we've been in compliance, and I am in and have been in contact with the office!!! I've sent everything to the proper channels and they're just rolling us over the coals for unknown reasons. I luckily got hold of my coder on the 19th (because I didn't check my email on the 18th so I did it as soon as I read it) and he got me into Wordpress. I removed everything. Basically, the Monetization Department is saying we can't accept donations AT ALL to fund our servers because of false accusations. We are a donation driven project. Without donations, we can't pay our bills. BattlEye is still down and not a single soul has responded to any of my emails. I have sponsorships and affiliations that could be effected by these slanderous accusations and not only that, why would you make your ever dwindling player-base pay the price over a dispute with a server admin by turning off BattlEye protection? Hackers could do as they wish and the people that pay is the player base which is approaching all time low numbers yet again. I find it alarming that if you get enough complaints with ZERO PROOF that Bohemia Interactive will take action against a project thats respected to the point that people swear we're using bots because we're so active with keeping the servers clean. There is a thing called DUE PROCESS that was invented to protect entities from libel and slander. Bohemia Interactive is acting very unprofessional, juvenile, as well as criminal...literally what they're doing is illegal. They know that anyone NOT in Czech will have to fork over 5k-10k to get started with a legal representation that deals with internet law as well as international law. That's awesome! Also, why is my US-1 and US-2 getting BattlEye messages about infringement? Those servers never had a monetized ban review fee, that was strictly US-3. I find it sophomoric that those servers should be effected when they're not part of the issue at hand. Here we are 7 days later after doing EVERYTHING the Monetization Department told us to do (despite how bitter the pill has been to swallow) and we're still being dragged through the mud by entitled little kids. I really don't understand how Bohemia Interactive expects a community to survive operating like this. I have proof we've never abused Monetization. I am transparent, beyond concerned, and willing to put all of our ban data (which is MASSIVE) into the proper hands. We deserve to be compensated for being unlawfully attacked. We deserve an apology broadcasted on all three of our servers. We deserve to be reinstated. Bohemia Interactive needs to be clear and concise with Monetization Requirements. The entire documentation is ambiguous and lacking. If you're wondering why the game is taking so long to get made, maybe the ^ wall of text on how they operate should shed some light on their internal processes. I know there are people who will defend them no matter how many bowls of steaming Alpo they put in front of you, but come on...this is ridiculous. -
Incompetence at Bohemia Interactive's Infringement Dept.
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
This is one of the complaints from a person who never had an experience on the server or with me nor staff!!! How does that indicate a valid complaint that we were abusing approved monetization? -
Incompetence at Bohemia Interactive's Infringement Dept.
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Hello, I have proof that we've been in contact with Karel Novak as well as Vojtech Dvorak on multiple occasions from the 30th of June and on. All of my correspondences have been in reply to their correspondence. How can we accept donations if your office shut down our monetization completely? June 27th Please read this one very carefully, Vojtech said that complaints from the community is proof enough that you (me) do abuse the system. There is no due process there. We have been in good standing and deserve a chance for our side to be heard especially considering the amount of records we keep for situations like this! 18th 20th 24th 25th As seen in the below picture, this is what started the entire fiasco. The woman involved's husband lied about the incident. LIKE I SAID, we've NEVER abused the monetization that we were approved for...ever. We keep extensive records of all ban review fee's. I would like our general monetization reinstated as well as our ban review fee reinstated. I would also like a public apology broadcast across all three of DayZ Colony servers saying you office was in error, because it was in error. And why would the department disable BattlEye anyway? Also, why is our US-1 and US-2 being hurt over a fiasco that only concerned US-3? Wife admitting to breaking our rules on US-3 -
Incompetence at Bohemia Interactive's Infringement Dept.
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Yes, that was very mature of you. We were authorized and the complaints were/are unfounded. You're one of these guys that thinks that if something is on the internet/reddit its true. This is 2017 dude, witch trials ended a long time ago. You played a part in where we're at so for that, I'm not talking to you. Is this because you got denied for whitelisting because you tried blatantly breaking our whitelisting rules by giving us a fake FB account? Actually never mind, I'm putting you on ignore. I'm just getting started. Wait until you see what's coming next. -
Incompetence at Bohemia Interactive's Infringement Dept.
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
I'm out of cards obviously. Bohemia is acting out of line.. That guy you sent our way was a jerk that went apeshit on our Facebook Timeline. I think he got killed at NWAF and lost his mind because he thought he was going to get RP at an AF. High risk = high reward. He started making wild accusations about the Marshals Service which was explained to my satisfaction. Ever think there is more than your friends side of the story to consider? You're the exact type of mentality thats creating this problem. We've got 6,000 bans...you don't know what it's like to sit in my seat and deal with people at this volume. Am I banned from the Official Forums? "Two days later he messages me about how your admin was blasting him on FB using obscenities, because he left the group after deciding the server was not what he was expecting--finding more KOS than he was looking for." Total bullshit about the Facebook thing. I got his chat pulled up. You also sent me some little kid with a Vac Ban too. When I checked his Steam friends list I saw your name on there. -
Incompetence at Bohemia Interactive's Infringement Dept.
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
I'm not talking to you anymore. I read what you said about me on Reddit. Not cool dude. -
Incompetence at Bohemia Interactive's Infringement Dept.
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Hey Max, thats for stopping by and giving us some great feedback. Rest assured that whoever killed you got banned. We'll be sticking around, it's just going to be more challenging staying afloat. I'm glad you've had such a great experience with our Marshals Service. They're really the best role-players I've ever met. Thanks! -
Incompetence at Bohemia Interactive's Infringement Dept.
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Hello, Like I said before...full transparency! Our Ban Appeal Review Fee was approved with zero problem or stipulation. Thanks for stopping by! -
Incompetence at Bohemia Interactive's Infringement Dept.
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Sort of, but not entirely. My PvE vision is No-Kill, NOT No-Kos. Believe it or not, you can kill a player with a single punch, melee hit, bullet or etc. All of which are bannable offenses. If you punch someone, banned. Hit them with a crowbar, banned. Shoot someone, banned...etc. We have a Tipline and a Marshals Service for players to report crimes/incidents/etc and if you want to get whitelisted you'll have instant access to admins on Facebook. When we're home and in front of the computer, bans get dealt out in less than 3 minutes sometimes. Players swear we're running bots but we're not. My moderator 'Polar' has two screens and streams logs off Fragnet so when in incident happens he's on it instantly. Nobody and I mean nobody has a faster response time in DayZ history. Yet here we are, fighting to stay afloat over a bunch of cry-babies that can't handle rejection. We were the first project (because it was my idea) to ask for ban review fee's. Bohemia Interactive had ZERO PROBLEM giving me that green light. They never said it was on the border of anything. -
Incompetence at Bohemia Interactive's Infringement Dept.
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Great questions. Thank you for responding and asking for clarification! No, the complaints were that we were abusing our monetized ban review fee. Our US-3 'no-kill' server is a one of a kind. We started the entire concept of 'no-kill' to give the player base the truest form of PvE. If you punch, shoot, melee, or harm a player you will be banned because someone can die from a single blow. There are scheduled server messages that go off every 3 minutes that indicate the rules, our Steam group has those rules, forum, and website I believe. Sure there are accidents and we have internal provisions set up for such cases and we have removed a few bans if given the required proof. Unfortunately, players tend to try and exploit the incident of "accident." The dog ate my homework if you know what I mean? This is why we require satisfactory proof. To qualify for a ban review fee there are very strict requirements and probably something obscene like ~5% of bans get considered. All of this takes a great deal of work. We have to sift through the Ban Appeal section of Discord and trust me when I say "sift" lol. Find the log in our GSP, run the Steam64ID of those involved. Get them in chat, get them talking, look for deception, look for proof, etc etc. Each Ban Appeal takes anywhere from 20-30 minutes, that's a lot of work! Time cost money, man power costs money, servers cost money. Ban fee's can be less than a cup of coffee after the due diligence we pay...up front. Our server costs exceed $1,2000 US dollars quarterly (every 3 months). Every single red cent we get in donations go to paying for our Lambo's server costs. Nobody on staff gets paid because we're not turning a profit. We're barely staying afloat. Mind you, every donation we take in, I have to pay taxes on it...it costs ME money! Did I answer your question? =) -
Incompetence at Bohemia Interactive's Infringement Dept.
Weyland Yutani (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
Of course I understand why they're doing it and I read the thread on reddit as it was put up. I was very proactive about it as stated. The "complaints" were unfounded and are lacking proof. We never abused Monetization ever and can prove that as I said ^. I am being persecuted for abuse, they've literally said I'm guilty. Those two topics weren't the first topics on DZC. If you think thats the first, you're late to the soirée my friend =) Our ban list is bigger than the top 10 combined and thats a fact. When we were at 2,000 a rep from some co-op the top 10 had asked me if I wanted to share my ban list and be part of the co-op. They boasted how they had over 200 bans. I did 200 bans that MONTH catching dupers back in the .4's. I reported the first hacked server project with their scripts and software and made a lot of enemies along the way. I know what is effecting my population. I started my first DayZ server in September 2012 so I've got quite a bit experience. I would love any of the GSP's I use to contact me because I have an awesome working relationship with staff on both ends. If they contacted them this issue would have been resolved weeks ago. What you read is this... If you get enough people to complain you can shut down any server you don't like. That IS modus operandi of Bohemia Interactive. You want active admins that give a shit? Tough, you ain't getting it because they're hated by the community and when the community says something is true, its true no matter how false it is. -
Hello, Old mod player here. Trying to remember a mod I used to play...can't find it on searches. You had to go to the power grid in Cherno and Elektro and do some repair animation to them. Then it was off to Green Mountain tower to do something there and then there was some message or morse code audio thing. Anyone remember this mod? Best, -Weyland
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Using OBS studio as well as Dxtory and getting black screen on recordings. I'm not streaming. Any idea's, thoughts, etc? Thanks!
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Why it is harder and harder to have interactions ?
Weyland Yutani (DayZ) replied to Mantasisg's topic in General Discussion
You're not wrong. I got a lot of time in the mod and Karma was in it as of August 2012. -
Thank you so much! This tool is really helping with ban appeals. Please don't turn your site off!
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When justifying the current stable infected spawning, Hicks said that zombies are attracted to high traffic area's like The Walking Dead. I counter that and say that TWD had those roving hordes which is pretty neat and would be awesome to see a roving horde of 50 zeds lumbering through the Black Forest or etc. It feels like a trigger system w/o the trigger. So if I hide my base in a town that nobody goes to and someone stumbles their way through they see infected and are like, hey people are here on a regular basis...lets check the surrounding area for camps. Poof, there goes my camp... I was pretty optimistic for the new dynamic spawning of infected but its the same dang thing again. It feels like there are a few infected in any given area and the longer you stay, the more infected start spawning. So when I get into a town and there area bunch of infected there, that means survivors have been there recently. The end result is exactly like a trigger. If I'm wrong on the mechanic can someone correct me please? What I want to know is why can't the new engine handle anything more than 1,000 infected? Hicks said that on a Twitch panel two demo conventions ago. 1,000 infected was what they were playing with the old engine right? I've tweeted Brian, Eugen, Nespesney, and the Devs on what the max infected the game can handle and I get crickets. Why is this hidden from us? I want to see Cherno with a few hundred zombies in it at all times...its a big city and big cities should have residual infected. I just don't want people in the treelines scoping towns, seeing infected and saying there are players because there are a marginal amount of infected.
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Actually, that's not entirely true. Our servers have the crosshair off but there is a cross hair in 3PP during combat. My vote is to remove it completely. People in 3PP have a massive advantage when shooting from 3PP. I play in 3PP but combat in 1PP because it feels natural. The advantage is this: Players in 3PP during combat and move quicker side to side. 1PP you move slower. An experience that DayZ offers should have no crosshair and force players to go into 1PP during combat. I believe this would have an massive impact on PVP. I see videos of players in 3PP with an SVD during combat shooting side to side abusing the intention for the weapon. The SVD isn't a CQB affair. There needs to be a balance. Jmo...