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Everything posted by OrLoK
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Are Helicopters going to be added again?
OrLoK replied to l5p4ngl312's topic in DayZ Mod General Discussion
Hello there Mostly i agree with you, I still do think they should be in the game, but hideously hard to get off the ground, and indeed, to keep in the air. As they stand, without nerfing, mili helos should be out but perhaps ONE civvie transport which the server could work towards rebuilding to reach the safety of the NE island as some kind of (i hate to use the term) "endgame"? Whatever, the helo's should be IMHO ultra rare and/or ultra difficult to maintain. Rgds LoK -
Pvp, PvE, DM and so forth...........
OrLoK replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
Hello there Why not make it up to the server hosts and label them accordingly? Everyone happy then. Rgds LoK -
Are Helicopters going to be added again?
OrLoK replied to l5p4ngl312's topic in DayZ Mod General Discussion
Hello there FYI There are many civilian light planes and helos available in Arma2's units. Would be better if they were in. Rgds LoK -
Rocket says they're "infected" not "zombies" - end of argument
OrLoK replied to Hoogley's topic in DayZ Mod General Discussion
Hello there If, IF, this were real and I saw chaps wandering around the way the infected do, I would nickname them Zombies One could assume that in the DAYZ universe this may be the slang that became generally attributed to them before The Fall. On the other hand it doesn't really matter what they are called as the infected/zombies/mad ballroom dancers still try to kill you. Rgds LoK -
Hello all Never give up. Never surrender. also, its a good idea to check out your keybinds as there's loads of obscure useful ones. Rgds LoK
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Hello all I played on one of these yesterday and was mightily impressed. The community was a great mix of coop players and bandits. Global chat was on, the general feel was that of the earlier DAYZ community. Snipers were being spotted and hunted down, whilst hunting down the hunters. A good time was had by all. Refreshing. Rgds LoK PS the servers name, whilst I cannot remember if offhand, had the word "Irish" in the name.
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Hello there Really ,really take time to explore those keybinds, there are loads of useful ones. It takes only a little effort but you will be rewarded. Rgds LoK
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Sniper problem solved!! I think?
OrLoK replied to Itchy (DayZ)'s topic in DayZ Mod General Discussion
Hello there Unlike in films, car doors are awful at providing any real cover. An interesting idea, but not really in the spirit of the game. Actually, it's got zombies in so there goes my argument :) Still, car doors would be very difficult to maneuver whilst holding a main weapon. (don't anyone show me pics of the ww2 Russian armoured shield ,its not a car door :) ) At OP's post, um a leash is a bit floppy and wouldn't stop the Zed from chewing you. Still, keep the ideas coming. Rgds LoK -
Hello all First time Ive heard of skylining too. It matters not though as it's a good tip. Just remember though, not all "real life" tactics apply in a game, even in a milisim such as this. But the OP's tip does. Rgds LoK
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Hello there Crouching still works for me most of the time. Yes, the Zeds do aggro more from a distance if in the open, but seem to loose interest in survivors very quickly in comparison to the last patch. Recently I was chased into a pub and sprinted upstairs in search of a weapon to fend off the 5 or 6 zombies following me, unforuneatly there were no weapons to be found, so bravely I crouched down behind a chair and hid. Although one Zed came in the room they soon wandered off. Normally I would have been munched so it looks like there's been some balancing. Rgds LoK
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Hullo Ahh, and so it descends into memery, thus rendering the thread to the lowest denominator. Methinks, you sir, are a trollike thing what with your short sentences and copy pasta. farewell. Rgds LoK
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Hello Well, mainly because they clutter up the forum and make info difficult to find. Im not against ego threads per se but they dont add a vast amount to the forums. Now if you advertised your server and told us how amazingly well it was going to be run and the connection type etc that at least would be of some worth. It's kind of like me making a post saying "hey, guys I play dayz!" ok, fair enough, but it brings nothing to the table. Im not having a go at you just at ego threads in general. Rgds LoK Edit, perhaps if there was a dedicated are for ego threads?
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Hello there I'm glad you are supporting the game (well, the server hosts), but why do we need to know this? The forums seem to be packed full of ego threads. rgds LoK
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Taking away even more access to our servers?
OrLoK replied to Soujyo's topic in Mod Servers & Private Hives
hello interesting. One part of me want to blatently throw the Alpha meme about and the other half of me thinks that there indeed should be some kind of interaction between the devs and the server hosters. I can however see the points and difficulties from both aspects. I think at the moment, the thing you're stuck with is liking or lumping it. It's not ideal, I just don't think many serverhosts, unlike you, care more than just playing the game. rgds LoK -
Hidden A-10 Spawn Near NW Airfield??
OrLoK replied to heilthegreatrocket's topic in DayZ Mod General Discussion
Hello all Well the OP's vid is just a silly rant at Rocket and a poor SWF in general. It's humor level is around that of a 5 year old's. I'm sure in his/her mind, they are a l33t troll. Thread needs to be locked/deleted ihmo. avoid. rgds LoK @OP you do know they can ban by more than username? -
War on banditry!!! Join the fight!!!
OrLoK replied to Mungaloid's topic in DayZ Mod General Discussion
Hullo there Without being rude, this seems to reflect more on what you would do and projecting it on others. Give me a .50 cal and I'd be hunting new player killers. Much more fun to hunt a dangerous animal rather than noobspawn freshly washed up on the beach. rgds LoK -
Temperature system either broken or pointless
OrLoK replied to Shag's topic in DayZ Mod General Discussion
Hullo there splendid, thank for confirming that. rgds LoK -
Hullo there I havn't sleet so it's rather hard to read your wall of text, any chance you could break it up a bit as the title sounds interesting. Sorry to be a pain. rgds LoK
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Temperature system either broken or pointless
OrLoK replied to Shag's topic in DayZ Mod General Discussion
Hello there, An anti camp mechanism? hmmm. Whilst i'm no sniper I've always thought that camping is a valuable tool to use in certain occasions, especially in arma etc. I don't like the thought of not being able to camp if i need to. Or would it only affect you in certain conditions ie night/rain/etc? Im all for it if it's a survival/exposure thing but if it's purely anti camp then I'll be a bit non plussed. I'm usually moving to much for my core temp to drop regardless but it would be nice to know if i can be penalised for a gamestance. Rgds LoK -
Anyone in Cherno? The Good Old Dayz.
OrLoK replied to DemonGroover's topic in DayZ Mod General Discussion
Hullo there Aimed at me? If so, you couldn't be more wrong. Lone wolfing doesn't equate to banditry. If that wasn't aimed at me, then apologies, I'm just paranoid due to the playerbase... rgds LoK -
Hello, Is there a question/point here or are you just relaying your story? Rgds LoK Edit: I see it's just a story. As with the others torches can be useful but there is a risk involved in using them. L
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A definitive end-game discussion. Experiences & Opinions.
OrLoK replied to Goldstein (DayZ)'s topic in DayZ Mod General Discussion
Hello there I regularly hit my "endgame" ceiling once I have the average kit that can enable me to survive esentially *forever*. Like the OP "l33t" kit is nice but not of a high import to me. Then it's just a case of avoiding players and zeds and restocking as one goes along. with the advent of KOS becoming the norm and global chat being dismissed I now tend to Lonewolf as I don't trust anyone. I'm not paranoid, it's just that everyone wants to kill me... It would be nice if there was some kind of construction routine built in to enable folk to woodcraft etc as this might tempt folk towards a virtual economy which could balance up the gameplay without forcing anyone down a specific path. Bandits could still be bandits and carebears could be carebears and the rest of us could carry on as normal. Combat / or the threat of it would still be key, but at least there could be a framework to hang it on whilst at the moment there is little incentive for many players to do anything other than KOS. rgds LoK -
What Do You Think Of The Current Loot System?
OrLoK replied to Yeung-Jin's topic in DayZ Mod General Discussion
Hello there Alpha... Only joking. I too, agree that the loot system is far from perfect, but successive builds seem to be addressing this. There should be random loot in houses but set (with a random element) loot lists for Hospitals/garages/supermarkets etc that represent the equip usually found in those environs. I think, however, it's done certain places will be camped as the user base will soon find out where the "l33t" stuff is. Rgds LoK -
Whats you standard gear to carry?
OrLoK replied to Stewart (DayZ)'s topic in DayZ Mod General Discussion
Hello there Bandages are the key must have and really the only item I keep a close track of, I usually have 3 at anyone time in my active Inventory. After that, a sidearm of *any* type. Preferably a Colt 1911, but it purely depends on what ammo I find. A main weapon will either be an axe due to sound (or lack of) or again whichever weapon has easy to find ammo. Lastly its a balance of food/medical supplies. Obviously Items that fill the lower inventory bar ie.compass, watch, knife, matches etc are must-haves. (not including GPS/Map/compass etc but more the tools) High end weaponry, whilst nice isn't of a high import for me. Rgds LoK -
Hello there This is fortunately a fairly rare happening and can happen when you get stuck between 2 hitboxes, I can usually get myself unstuck by proning and "climbing over", so do try that. Also in future avoid climbing on the Rock meshes as they *can* be buggy. atm there's no "relocate" or "stuck" function in game so I hope you make it out. Alternatively get a mate to put you out of your misery, ask him/her to look after your stuff until you can reach him/her and collect your equipment. Rgds LoK