Jump to content

OrLoK

DayZ Forum Team
  • Content Count

    12779
  • Joined

  • Last visited

Everything posted by OrLoK

  1. OrLoK

    price is incresed

    :facepalm:
  2. OrLoK

    price is incresed

    http://www.reddit.com/r/dayz/comments/197x4p/controversy_over_cans/ Thats a nice thread. many were not. L
  3. OrLoK

    price is incresed

    Anyone remember "Cangate"? L
  4. OrLoK

    price is incresed

    Hello there I personally think that the whole issue has to be kept in context. Its not as if theyve suddenly announced an ingame pay to win store or lazer sharks. The price has gone up as was well publicised and to soften the blow theres a lil sale on. Not much of one I agree. Could it have been handled a tiny bit better? probably. Is it the apocalypse? no. I dont see what the fuss is about, but then again folk will think im biased. The trouble is, whatever "we" do there will always be those who will want to make an issue out of it. Its a Kobayashi Maru situation. And unfortunately, although im amazing, im no Kirk. Rgds LoK
  5. OrLoK

    1911 could be so much more

    Now that IS silly. Fun but silly. L
  6. Hello there He's quite enigmatic to us too. He's either or he's like the MCP Rgds LoK
  7. OrLoK

    Free Video editing software.

    Hello there Are you waiting long enough for youtube to process the full versions? Often after I upload it takes 5 or 10 mins before the HD version is ready to view. Rgds LoK
  8. OrLoK

    Free Video editing software.

    Bandicam isnt "bad" but can "smish" (lossy) your grabs sometimes. The good thing is, compared to FRAPS etc it spits out far smaller filesizes. When Im rich Ill snag a full version too! L
  9. OrLoK

    Free Video editing software.

    Hello there I also use Windows Movie Maker. My issue is I use a free version of Bandicam which isnt the best for quality. What are you capturing with? Using other capture/export methods WMM is fine IMHO. Rgds LoK
  10. OrLoK

    1911 could be so much more

    Hello there I wouldn't mind seeing more variety in all modular systems. Now, some of the examples we have seen are a little extreme and are very uncommon but extended mags, beavertails, different iron sights and indeed optics etc etc for all weapons that commonly use them would be nice and would add more to the individuality of the weapons. even if just visually cosmetic. I know I prefer some weapon sights over others, not due to their "stats" (which isnt something I personally approve of as i find stats actually limit folks individuality as people run with the most effective kit over that which they like) but purely how they function and how they sit in my field of vision. A more customized weapon, whether a .22 bullpup conversion or a tricked out sporting .45 would make the weapon and indeed the character "mine". Rgds LoK
  11. OrLoK

    1911 could be so much more

    Hello there Dont forget this is fully stripped, when you commonly field strip it its far fewer pieces. There's few that would break down, as in this pic, the magazine for example. In reality its four or 5 parts. Its my fave. Rgds LoK PS this isnt a good 1911
  12. OrLoK

    In-depth clothing idea

    Not really, youd still have to implement a fourth state to differentiate between rolled up and down and also carry over damage etc. Also, everything is just ordinary work. Painting the Forth Bridge is just ordinary work L
  13. OrLoK

    In-depth clothing idea

    Hello there Dont forget that also every item has 3 distinct states and textures to match, its not impossible but not "easy" Rgds LoK
  14. OrLoK

    Some DayZ Facts About You...

    Hello there Ive never been to NWAF. Ive never been KoS'd (although i have been punched on sight) Ive never knowingly encountered a Hacker in SA. Ive never found a machine gun/assault rifle. Ive been given an SKS though. Ive never seen a hellicrash site, either in mod or in SA. I almost always die due to zombies. Steak has also "accidently" killed me each time ive played dayz with him. Normally spectacularly. Rgds LoK
  15. OrLoK

    1911 could be so much more

    Ridiculous! Ill take 3, please. L
  16. OrLoK

    World War II era gun emplacements

    Well, flip me. Im a bit of a ww2 buff and I had no idea these existed. Id seen em in games but thought they were daft made up fortresses. Ive learnt something new. That pleases me greatly. Rgds LoK
  17. OrLoK

    Squad XML for DayZ

    i miss my squad xml in dayz. L
  18. OrLoK

    Why DayZ Is Based In Ukraine

    And there endeth the lesson. L
  19. OrLoK

    Why DayZ Is Based In Ukraine

    Hello there Chernarus+ lives in its own little universe somewhat parallel to ours and that of Arma. So, expect the unexpected and the unexplained. Like me, Cherno+ can be whatever and wherever you want it to be. Even if Dean says its all modeled on the town of Slough, it really doesnt matter, you can pretend its the US or the UK or Ukraine. Rgds LoK
  20. Hello there I had not read that. Splendid stuff. Ive been a long "complainer" about "clunky" movement even though I do agree with R on many points in his post. But remember ones rig also has a lot to do with it. The more FPS one has the smoother the whole system feels, so while there is some refining to be made in the way the system handles interactions is also partly down to how ones PC handles dayz. Rgds LoK
  21. OrLoK

    Cannibalism - Lets make it USEFUL

    Hello there All in game mechanics are planned out, rather than just dumped in game for teh lulz, so expect stuff like cannibalism to play an interesting role rather than a "hurhur hur I eats people" shock tactic. That said, all ideas and thoughts are welcomes and are looked at even if we stay quiet. It will be interesting to see where it goes, although Im surprised at the less strident backlash of cannibalism to defecation. Strange what people accept. Rgds LoK
  22. OrLoK

    shemagh: why and an easy way to implement it

    I just used that one because it was the first one I found. Now, as for the shemagh going into standalone, that would take a little work, they can't just bring it right over from the mod because clothing no longer works like that. They would have to make a new object, same thing with almost everything else in SA vs. Mod. EDIT: Thats not exactly a clothing but you get the point. Hello there It wasnt just a texture, but also a different model from a "bare headed man" too. In the SA there is a different way to model as the hats etc are not part of the original mesh rather a stand alone mesh. Everything in game is *easy* to implement but does it work and does it work well? Will there be clipping issues with other items? Will the mesh deform correctly in all stances? Theres a whole host of issues to consider before implementing an item. That said I can see them making an appearance but its not a case of "they in teh mod y no in SA?" Rgds LoK
  23. Hello there I personally loathe those consolian "mash X now to escape" combat / interaction things. Alien Isolation is full of them. Horrid. Rgds LoK
  24. Hello there Regardless of what ever you or anyone else may think, we dont like the use of the R word as a derogatory term here. Dont use it. Simple as that. @everyone: We also do not appreciate folk calling each other stupid etc. One doesnt need to insult to debate Carry on. Rgds LoK
×